Template:EngineerTalent: Difference between revisions
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| | HERE|arms dealer = '''[[Arms Dealer]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Weapons Engineer Tier 2</small>{{!}}{{!}}}}Unlock | {{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Weapons Engineer Tier 2</small>{{!}}{{!}}}}Unlock recipes: {{hl|Depleted Fuel SMG Magazine}}, {{hl|Depleted Fuel Revolver Round}}.<br>Whenever you finish at least one mission, gain the following items as an additional reward:<br>4x [[Magnesium]]<br>2x [[Steel Bar]]<br>2x [[Copper]]<!-- | ||
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|expanded research = '''[[Expanded Research]]'''{{#if: {{{singlecell|}}}|<br>| | |expanded research = '''[[Expanded Research]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Weapons Engineer Tier 3</small>{{!}}{{!}}}} | {{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Weapons Engineer Tier 3</small>{{!}}{{!}}}}When you or another allied crewmember deconstructs depleted fuel, they gain 200 experience.<br>This effect can only occur up to 3 times until you finish another mission.<!-- | ||
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| | HERE|castle doctrine = '''[[Castle Doctrine]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Weapons Engineer Tier 3</small>{{!}}{{!}}}}Unlock | {{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Weapons Engineer Tier 3</small>{{!}}{{!}}}}Unlock recipe: {{hl|Dirty Bomb}}.<br>Your attacks are 35% more powerful against monsters inside your submarine.<!-- | ||
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------------------------------------------------------------------------------------ Electrician ------------------------------------------------------------------------------------> | ------------------------------------------------------------------------------------ Electrician ------------------------------------------------------------------------------------> | ||
|minor in mechanics = '''[[Minor in Mechanics]]'''{{#if: {{{singlecell|}}}|<br>| | |minor in mechanics = '''[[Minor in Mechanics]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Electrician Tier 1</small>{{!}}{{!}}}}Unlock recipe: {{hl|Handheld Electrical Monitor}}.<br>Whenever you gain [[Electrical Engineering]] skill, also gain [[Mechanical Engineering]] skill.<!-- | {{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Electrician Tier 1</small>{{!}}{{!}}}}Unlock recipe: {{hl|Handheld Electrical Monitor}}.<br>Whenever you gain [[Electrical Engineering]] skill, also gain [[Mechanical Engineering]] skill.<br>As long as your [[Electrical Engineering]] skill is 100 or higher, they gain twice as much [[Mechanical Engineering]] skill.<!-- | ||
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|optimized power-flow = '''[[Optimized Power-Flow]]'''{{#if: {{{singlecell|}}}|<br>| | |optimized power-flow = '''[[Optimized Power-Flow]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Electrician Tier 3</small>{{!}}{{!}}}}Gain an additional percentage to Turret Power Cost Reduction and Turret Charge Speed equal to 50% of your Electrical skill.<br>Whenever you fully repair an item, gain a bonus of 1 to Electrical.<br>This bonus is lost on death.<!-- | {{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Electrician Tier 3</small>{{!}}{{!}}}}Gain an additional percentage to Turret Power Cost Reduction and Turret Charge Speed equal to 50% of your Electrical skill.<br>Whenever you fully repair an item, gain a bonus of 1 to Electrical.<br>This talent can only give up to 100 skill bonus.<br>This bonus is lost on death.<!-- | ||
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|co-author = '''[[Co-Author]]'''{{#if: {{{singlecell|}}}|<br>| | |co-author = '''[[Co-Author]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Physicist Tier 2</small>{{!}}{{!}}}}You can co-write a book with a Mechanic.<br>To do this, select their character and have them select yours. (Open eachothers health menus)<br>After 10 seconds, you will gain {{hl|The Handy Seaman|20}}, and both of you gain | {{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Physicist Tier 2</small>{{!}}{{!}}}}You can co-write a book with a Mechanic.<br>To do this, select their character and have them select yours. (Open eachothers health menus)<br>After 10 seconds, you will gain {{hl|The Handy Seaman|20}}, and both of you gain 150 experience.<br>This effect cannot occur again until you finish another mission.<!-- | ||
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|polymath = '''[[Polymath]]'''{{#if: {{{singlecell|}}}|<br>| | |polymath = '''[[Polymath]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Physicist Tier 3</small>{{!}}{{!}}}}Gain a bonus of | {{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Physicist Tier 3</small>{{!}}{{!}}}}Gain a bonus of 20 to all skills, and you gain 65% more mission experience, but you have 25% less maximum health.<!-- | ||
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|ph.d in nuclear physics = '''[[Ph.D in Nuclear Physics]]'''{{#if: {{{singlecell|}}}|<br>| | |ph.d in nuclear physics = '''[[Ph.D in Nuclear Physics]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Physicist Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|PUCS}}.<br>Your attacks with [[Crowbar]]s are | {{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Physicist Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|PUCS}}.<br>Your attacks with [[Crowbar]]s are 140% more powerful.<br>As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition.<!-- | ||
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}}<noinclude>{{clr}}{{doc}}</noinclude> | }}<noinclude>{{clr}}{{doc}}</noinclude> |
Revision as of 01:01, 16 December 2021
[[File:Talent_{{{1}}}.png|50px]]
This template can be used inside a talents table made with Template:TalentTable (meant for any article), or in a tree made with standard tables (meant for the talents page).
TalentTable
In the former case, TalentTable parameters must be filled with JobTalent template calls, such as this one, Template:AssistantTalent, Template:MechanicTalent, Template:EngineerTalent, Template:MedicTalent, or Template:SecurityTalent.
Syntax
Talent names must be typed in lower-case only (this is to avoid any confusion/guesswork, as in-game names have a mix of lower and upper case).
{{TalentTable | {{CaptainTalent|once upon a time on europa}} | {{CaptainTalent|inspire to battle}} }}
Gives:
Talent | Tier | Description |
---|---|---|
Once Upon a Time on Europa |
Captain Gunslinger Tier 1 |
Unlock recipe: Revolver Round. Your crew's reputation gains are improved by 20%. Whenever you gain Helm skill, also gain Weapons skill. As long as your Helm skill is 100 or higher they gain twice as much Weapons skill. |
Inspire to Battle |
Captain Shipmaster Tier 3 |
In addition to other Inspiration bonuses, the ordered character also gains the following attributes: +30% Stun Resistance +30% Melee Attack Speed +20% Ranged Fire Rate +20% Turret Fire Rate |
TalentTree
WIP, see Talents
The above documentation is transcluded from Template:EngineerTalent/doc. (edit | history)