Template:EngineerTalent: Difference between revisions

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|castle doctrine = '''[[Castle Doctrine]]'''{{#if: {{{singlecell|}}}|<br>|
HERE|arms dealer = '''[[Arms Dealer]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Weapons Engineer Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Dirty Bomb}}.<br>Your attacks are 35% more powerful against monsters inside your submarine.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Weapons Engineer Tier 2</small>{{!}}{{!}}}}Unlock recipes: {{hl|Depleted Fuel SMG Magazine}}, {{hl|Depleted Fuel Revolver Round}}.<br>Whenever you finish at least one mission, gain the following items as an additional reward:<br>4x [[Magnesium]]<br>2x [[Steel Bar]]<br>2x [[Copper]]<!--


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|expanded research = '''[[Expanded Research]]'''{{#if: {{{singlecell|}}}|<br>|
|expanded research = '''[[Expanded Research]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Weapons Engineer Tier 3</small>{{!}}{{!}}}}Whenever you fabricate depleted fuel or a fuel rod, gain 140 experience.<br>This effect can only occur up to 3 times until you finish another mission.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Weapons Engineer Tier 3</small>{{!}}{{!}}}}When you or another allied crewmember deconstructs depleted fuel, they gain 200 experience.<br>This effect can only occur up to 3 times until you finish another mission.<!--


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|arms dealer = '''[[Arms Dealer]]'''{{#if: {{{singlecell|}}}|<br>|
HERE|castle doctrine = '''[[Castle Doctrine]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Weapons Engineer Tier 3</small>{{!}}{{!}}}}Unlock recipes: {{hl|Depleted Fuel SMG Magazine}}, {{hl|Depleted Fuel Revolver Round}}.<br>Whenever you finish at least one mission, gain the following items as an additional reward:<br>6x [[Magnesium]]<br>3x [[Steel Bar]]<br>3x [[Copper]]<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Weapons Engineer Tier 3</small>{{!}}{{!}}}}Unlock recipe: {{hl|Dirty Bomb}}.<br>Your attacks are 35% more powerful against monsters inside your submarine.<!--


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------------------------------------------------------------------------------------ Electrician ------------------------------------------------------------------------------------>
------------------------------------------------------------------------------------ Electrician ------------------------------------------------------------------------------------>
|minor in mechanics = '''[[Minor in Mechanics]]'''{{#if: {{{singlecell|}}}|<br>|
|minor in mechanics = '''[[Minor in Mechanics]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Electrician Tier 1</small>{{!}}{{!}}}}Unlock recipe: {{hl|Handheld Electrical Monitor}}.<br>Whenever you gain [[Electrical Engineering]] skill, also gain [[Mechanical Engineering]] skill.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Electrician Tier 1</small>{{!}}{{!}}}}Unlock recipe: {{hl|Handheld Electrical Monitor}}.<br>Whenever you gain [[Electrical Engineering]] skill, also gain [[Mechanical Engineering]] skill.<br>As long as your [[Electrical Engineering]] skill is 100 or higher, they gain twice as much [[Mechanical Engineering]] skill.<!--


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|optimized power-flow = '''[[Optimized Power-Flow]]'''{{#if: {{{singlecell|}}}|<br>|
|optimized power-flow = '''[[Optimized Power-Flow]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Electrician Tier 3</small>{{!}}{{!}}}}Gain an additional percentage to Turret Power Cost Reduction and Turret Charge Speed equal to 50% of your Electrical skill.<br>Whenever you fully repair an item, gain a bonus of 1 to Electrical.<br>This bonus is lost on death.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Electrician Tier 3</small>{{!}}{{!}}}}Gain an additional percentage to Turret Power Cost Reduction and Turret Charge Speed equal to 50% of your Electrical skill.<br>Whenever you fully repair an item, gain a bonus of 1 to Electrical.<br>This talent can only give up to 100 skill bonus.<br>This bonus is lost on death.<!--


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|co-author = '''[[Co-Author]]'''{{#if: {{{singlecell|}}}|<br>|
|co-author = '''[[Co-Author]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Physicist Tier 2</small>{{!}}{{!}}}}You can co-write a book with a Mechanic.<br>To do this, select their character and have them select yours. (Open eachothers health menus)<br>After 10 seconds, you will gain {{hl|The Handy Seaman|20}}, and both of you gain 125 experience.<br>This effect cannot occur again until you finish another mission.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Physicist Tier 2</small>{{!}}{{!}}}}You can co-write a book with a Mechanic.<br>To do this, select their character and have them select yours. (Open eachothers health menus)<br>After 10 seconds, you will gain {{hl|The Handy Seaman|20}}, and both of you gain 150 experience.<br>This effect cannot occur again until you finish another mission.<!--


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|polymath = '''[[Polymath]]'''{{#if: {{{singlecell|}}}|<br>|
|polymath = '''[[Polymath]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Physicist Tier 3</small>{{!}}{{!}}}}Gain a bonus of 10 to all skills, and you gain 35% more mission experience, but you have 25% less maximum health.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Physicist Tier 3</small>{{!}}{{!}}}}Gain a bonus of 20 to all skills, and you gain 65% more mission experience, but you have 25% less maximum health.<!--


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|ph.d in nuclear physics = '''[[Ph.D in Nuclear Physics]]'''{{#if: {{{singlecell|}}}|<br>|
|ph.d in nuclear physics = '''[[Ph.D in Nuclear Physics]]'''{{#if: {{{singlecell|}}}|<br>|
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Physicist Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|PUCS}}.<br>Your attacks with [[Crowbar]]s are 100% more powerful.<br>As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition.<!--
{{!}}{{!}}[[File:Engineer Job Icon.png|30px]][[Engineer]]<br><small>Physicist Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|PUCS}}.<br>Your attacks with [[Crowbar]]s are 140% more powerful.<br>As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition.<!--


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}}<noinclude>{{clr}}{{doc}}</noinclude>
}}<noinclude>{{clr}}{{doc}}</noinclude>

Revision as of 01:01, 16 December 2021

[[File:Talent_{{{1}}}.png|50px]]

Documentation

This template can be used inside a talents table made with Template:TalentTable (meant for any article), or in a tree made with standard tables (meant for the talents page).

TalentTable

In the former case, TalentTable parameters must be filled with JobTalent template calls, such as this one, Template:AssistantTalent, Template:MechanicTalent, Template:EngineerTalent, Template:MedicTalent, or Template:SecurityTalent.

Syntax

Talent names must be typed in lower-case only (this is to avoid any confusion/guesswork, as in-game names have a mix of lower and upper case).

{{TalentTable
| {{CaptainTalent|once upon a time on europa}}
| {{CaptainTalent|inspire to battle}}
}}

Gives:

Talent Tier Description

Once Upon a Time on Europa
Captain
Gunslinger Tier 1
Unlock recipe: Revolver Round.
Your crew's reputation gains are improved by 20%.
Whenever you gain Helm skill, also gain Weapons skill.
As long as your Helm skill is 100 or higher they gain twice as much Weapons skill.

Inspire to Battle
Captain
Shipmaster Tier 3
In addition to other Inspiration bonuses, the ordered character also gains the following attributes:
+30% Stun Resistance
+30% Melee Attack Speed
+20% Ranged Fire Rate
+20% Turret Fire Rate

TalentTree

WIP, see Talents