Template:MedicTalent: Difference between revisions
From Official Barotrauma Wiki
m (links) |
m (16.7) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
------------------------------------------------------------------------------------ Xenologist ------------------------------------------------------------------------------------> | ------------------------------------------------------------------------------------ Xenologist ------------------------------------------------------------------------------------> | ||
|researcher's intuition = '''[[Researcher's Intuition]]'''{{#if: {{{singlecell|}}}|<br>| | |researcher's intuition = '''[[Researcher's Intuition]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 1</small>{{!}}{{!}}}}Whenever you open an alien container for the first time, you have a 50% chance of finding additional items.<br>While you are holding a large alien artifact, gain an additional 50% Swimming Speed.<!-- | {{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Xenologist Tier 1</small>{{!}}{{!}}}}Whenever you open an alien container for the first time, you have a 50% chance of finding additional items.<br>While you are holding a large alien artifact, gain an additional 50% Swimming Speed.<!-- | ||
--> | --> | ||
|curiosity = '''[[Curiosity]]'''{{#if: {{{singlecell|}}}|<br>| | |curiosity = '''[[Curiosity]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 2</small>{{!}}{{!}}}}Whenever you deconstruct an | {{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Xenologist Tier 2</small>{{!}}{{!}}}}Whenever you deconstruct an [[Artifacts|Alien Artifact]] you and another random crewmember gains 150 experience.<br>Small alien artifacts, when deconstructed, give 50 experience instead.<!-- | ||
--> | --> | ||
|double duty = '''[[Double Duty]]'''{{#if: {{{singlecell|}}}|<br>| | |double duty = '''[[Double Duty]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 2</small>{{!}}{{!}}}}As long as you are outside your sub, take 25% less physical damage. As long as you are inside your submarine, gain a bonus of 20 to [[Skills#Medical|Medicine]].<!-- | {{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Xenologist Tier 2</small>{{!}}{{!}}}}As long as you are outside your sub, take 25% less physical damage. As long as you are inside your submarine, gain a bonus of 20 to [[Skills#Medical|Medicine]].<!-- | ||
--> | --> | ||
|alien hoarder = '''[[Alien Hoarder]]'''{{#if: {{{singlecell|}}}|<br>| | |alien hoarder = '''[[Alien Hoarder]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 3</small>{{!}}{{!}}}}Your attacks with [[Alien Pistol]]s have 8% additional power for each [[Artifacts|Alien Artifact]] you are carrying, up to an additional 40% power.<br>Gain an additional 50% [[Psychosis]] resistance.<!-- | {{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Xenologist Tier 3</small>{{!}}{{!}}}}Your attacks with [[Alien Pistol]]s have 8% additional power for each [[Artifacts|Alien Artifact]] you are carrying, up to an additional 40% power.<br>Gain an additional 50% [[Psychosis]] resistance.<!-- | ||
--> | --> | ||
|reverse engineer = '''[[Reverse Engineer]]'''{{#if: {{{singlecell|}}}|<br>| | |reverse engineer = '''[[Reverse Engineer]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 3</small>{{!}}{{!}}}}Whenever you deconstruct an [[Artifacts|Alien Artifact]], gain double output from it and gain | {{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Xenologist Tier 3</small>{{!}}{{!}}}}Whenever you deconstruct an [[Artifacts|Alien Artifact]], you have a 50% chance to gain double output from it and gain 8 to a random [[Skill]].<br>Small alien artifacts, when deconstructed, give 4 [[Skill]] instead.<!-- | ||
--> | --> | ||
|atmos machine = '''[[Atmos Machine]]'''{{#if: {{{singlecell|}}}|<br>| | |atmos machine = '''[[Atmos Machine]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Xenologist Tier 4</small>{{!}}{{!}}}}When you deconstruct an [[Artifacts|Alien Artifact]], there is a 20% chance it will instead transform into a random [[:Category:Alien Items|alien item]].<br>Whenever you finish a mission, your crew gains | {{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Xenologist Tier 4</small>{{!}}{{!}}}}When you deconstruct an [[Artifacts|Alien Artifact]], there is a 20% chance it will instead transform into a random [[:Category:Alien Items|alien item]].<br>Whenever you finish a mission, your crew gains 10% additional mission experience for each large alien artifact on board your ship, up to 20%.<br>Gain an additional 150% Deconstructor Speed.<!-- | ||
Line 31: | Line 31: | ||
------------------------------------------------------------------------------------ Medic ------------------------------------------------------------------------------------> | ------------------------------------------------------------------------------------ Medic ------------------------------------------------------------------------------------> | ||
|field medic = '''[[Field Medic]]'''{{#if: {{{singlecell|}}}|<br>| | |field medic = '''[[Field Medic]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 1</small>{{!}}{{!}}}} | {{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Medic Tier 1</small>{{!}}{{!}}}}Whenever you complete a mission, if all crewmembers survive, gain 3 points in [[Skills#Medical|Medical skill]].<br>The deaths of assistants do not count.<br>Gain an additional 20% Maximum Health.<!-- | ||
--> | --> | ||
|mechanics course = '''[[Mechanics Course]]'''{{#if: {{{singlecell|}}}|<br>| | |mechanics course = '''[[Mechanics Course]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Auto-Injector Headset}}.<br>Gain a bonus of 20 to [[Skills#Mechanical Engineering|Mechanical Engineering]].<!-- | {{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Medic Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Auto-Injector Headset}}.<br>Gain a bonus of 20 to [[Skills#Mechanical Engineering|Mechanical Engineering]].<!-- | ||
--> | --> | ||
|fireman's carry = '''[[Fireman's Carry]]'''{{#if: {{{singlecell|}}}|<br>| | |fireman's carry = '''[[Fireman's Carry]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 2</small>{{!}}{{!}}}}You can drag characters at full speed.<br>Gain an additional 50% [[Burn]] resistance.<!-- | {{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Medic Tier 2</small>{{!}}{{!}}}}You can drag characters at full speed.<br>Gain an additional 50% [[Burn]] resistance.<!-- | ||
--> | --> | ||
|bedside manner = '''[[Bedside Manner]]'''{{#if: {{{singlecell|}}}|<br>| | |bedside manner = '''[[Bedside Manner]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 3</small>{{!}}{{!}}}}Whenever you apply [[Medical Items|medicine]] to a friendly character, they gain 20 physical damage resistance and an additional 25% skill gain, the total duration depending on your [[Skills#Medical|Medical skill]].<!-- | {{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Medic Tier 3</small>{{!}}{{!}}}}Whenever you apply [[Medical Items|medicine]] to a friendly character, they gain 20 physical damage resistance and an additional 25% skill gain, the total duration depending on your [[Skills#Medical|Medical skill]].<!-- | ||
--> | --> | ||
|combat medic = '''[[Combat Medic]]'''{{#if: {{{singlecell|}}}|<br>| | |combat medic = '''[[Combat Medic]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 3</small>{{!}}{{!}}}}Unlock recipe: {{hl|Combat Stimulant}}.<br>Gain an additional percentage to Movement Speed, Ranged Fire Rate and Melee Attack Speed equal to 30% of your [[Skills#Medical|Medical skill]].<!-- | {{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Medic Tier 3</small>{{!}}{{!}}}}Unlock recipe: {{hl|Combat Stimulant}}.<br>Gain an additional percentage to Movement Speed, Ranged Fire Rate and Melee Attack Speed equal to 30% of your [[Skills#Medical|Medical skill]].<!-- | ||
--> | --> | ||
|don't die on me = '''[[Don't Die on Me!]]'''{{#if: {{{singlecell|}}}|<br>| | |don't die on me = '''[[Don't Die on Me!]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Medic Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|Endocrine Booster}}.<br>The [[CPR]] you apply is much more powerful.<!-- | {{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Medic Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|Endocrine Booster}}.<br>The [[CPR]] you apply is much more powerful.<!-- | ||
Line 57: | Line 57: | ||
------------------------------------------------------------------------------------ Scientist ------------------------------------------------------------------------------------> | ------------------------------------------------------------------------------------ Scientist ------------------------------------------------------------------------------------> | ||
|dr. submarine = '''[[Dr. Submarine]]'''{{#if: {{{singlecell|}}}|<br>| | |dr. submarine = '''[[Dr. Submarine]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 1</small>{{!}}{{!}}}}Using [[Medical Items]] while crouched also applies 50% of | {{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Scientist Tier 1</small>{{!}}{{!}}}}Using [[Medical Items]] while crouched also applies 50% of the effects on you as well.<br>Gain an additional 35% [[Opiate Addiction]] resistance.<!-- | ||
--> | --> | ||
|gene therapist = '''[[Gene Therapist]]'''{{#if: {{{singlecell|}}}|<br>| | |gene therapist = '''[[Gene Therapist]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 1</small>{{!}}{{!}}}}Refining [[Genetic Materials]] | {{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Scientist Tier 1</small>{{!}}{{!}}}}Refining [[Genetic Materials]] adds an additional 10% potency.<br>[[Medical Items]] you apply are 25% more potent.<!-- | ||
--> | --> | ||
|research grant = '''[[Research Grant]]'''{{#if: {{{singlecell|}}}|<br>| | |research grant = '''[[Research Grant]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Pressure Stabilizer}}.<br>Whenever you refine or combine [[Genetic Materials|genetic items]], gain 300 marks.<!-- | {{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Scientist Tier 2</small>{{!}}{{!}}}}Unlock recipe: {{hl|Pressure Stabilizer}}.<br>Whenever you refine or combine [[Genetic Materials|genetic items]], gain 300 marks.<!-- | ||
--> | --> | ||
|research and development = '''[[Research and Development]]'''{{#if: {{{singlecell|}}}|<br>| | |research and development = '''[[Research and Development]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 2</small>{{!}}{{!}}}}Whenever you finish a mission without a crewmember dying, you gain an additional | {{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Scientist Tier 2</small>{{!}}{{!}}}}Whenever you finish a mission without a crewmember dying, you gain an additional 45% experience and gain the item {{hl|Europan Medicine|20}}.<br>The deaths of assistants do not count.<!-- | ||
--> | --> | ||
|gene harvester = '''[[Gene Harvester]]'''{{#if: {{{singlecell|}}}|<br>| | |gene harvester = '''[[Gene Harvester]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 3</small>{{!}}{{!}}}}When you or another crewmember kills a monster while outside your submarine, you have a 35% chance of finding a random [[Genetic Materials|Genetic Material]] on it.<!-- | {{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Scientist Tier 3</small>{{!}}{{!}}}}When you or another crewmember kills a monster while outside your submarine, you have a 35% chance of finding a random [[Genetic Materials|Genetic Material]] on it.<!-- | ||
--> | --> | ||
|genetic stability = '''[[Genetic Stability]]'''{{#if: {{{singlecell|}}}|<br>| | |genetic stability = '''[[Genetic Stability]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 3</small>{{!}}{{!}}}}Combining different types of [[Genetic Materials]] is | {{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Scientist Tier 3</small>{{!}}{{!}}}}Combining different types of [[Genetic Materials]] is 50% less likely to taint the materials.<br>Gain a bonus of 15 to all [[Skill|skills]].<!-- | ||
--> | --> | ||
|advanced splicing = '''[[Advanced Splicing]]'''{{#if: {{{singlecell|}}}|<br>| | |advanced splicing = '''[[Advanced Splicing]]'''{{#if: {{{singlecell|}}}|<br>| | ||
{{!}}{{!}}[[Medical Doctor]]<br><small>Scientist Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|Advanced Gene Splicer}}.<br>Whenever you or another crewmember combines or refines [[Genetic Materials]], gain 125 experience and a bonus of 5 to [[Skills#Medical|Medical]].<br>This bonus is lost on death.<!-- | {{!}}{{!}}[[File:Medical Doctor Job Icon.png|30px]][[Medical Doctor]]<br><small>Scientist Tier 4</small>{{!}}{{!}}}}Unlock recipe: {{hl|Advanced Gene Splicer}}.<br>Whenever you or another crewmember combines or refines [[Genetic Materials]], gain 125 experience and a bonus of 5 to [[Skills#Medical|Medical]].<br>This talent can only give up to 100 skill bonus.<br>This bonus is lost on death.<!-- | ||
--> | --> | ||
}}<noinclude>{{clr}}{{doc}}</noinclude> | }}<noinclude>{{clr}}{{doc}}</noinclude> |
Latest revision as of 15:48, 3 March 2022
[[File:Talent_{{{1}}}.png|50px]]
This template can be used inside a talents table made with Template:TalentTable (meant for any article), or in a tree made with standard tables (meant for the talents page).
TalentTable
In the former case, TalentTable parameters must be filled with JobTalent template calls, such as this one, Template:AssistantTalent, Template:MechanicTalent, Template:EngineerTalent, Template:MedicTalent, or Template:SecurityTalent.
Syntax
Talent names must be typed in lower-case only (this is to avoid any confusion/guesswork, as in-game names have a mix of lower and upper case).
{{TalentTable | {{CaptainTalent|once upon a time on europa}} | {{CaptainTalent|inspire to battle}} }}
Gives:
Talent | Tier | Description |
---|---|---|
Once Upon a Time on Europa |
Captain Gunslinger Tier 1 |
Unlock recipe: Revolver Round. Your crew's reputation gains are improved by 20%. Whenever you gain Helm skill, also gain Weapons skill. As long as your Helm skill is 100 or higher they gain twice as much Weapons skill. |
Inspire to Battle |
Captain Shipmaster Tier 3 |
In addition to other Inspiration bonuses, the ordered character also gains the following attributes: +30% Stun Resistance +30% Melee Attack Speed +20% Ranged Fire Rate +20% Turret Fire Rate |
TalentTree
WIP, see Talents
The above documentation is transcluded from Template:MedicTalent/doc. (edit | history)