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A heavy turret that uses electromagnetic force to launch shells at very high velocities. Requires very large surges of power (usually supplied by supercapacitors) and has a low rate of fire, and as such it's most often used against large and heavily armored targets. ·
Feeds coilgun ammunition into a linked coilgun. ·
Feeds railgun ammunition into a linked railgun. ·
A device that can be used to observe the outside of the sub by connecting it to a camera, or to control weapons such as the railgun and coilgun. ·
A double-barrel version of the Coilgun. ·
A horizontally aligned docking interface. Locks to another docking hatch to form a watertight seal and allow passage between subs, shuttles and locations. ·
A large cannon, designed to fire shells that explode into sharp shrapnel fragments. ·
A large pulsed chemical laser attached to a turret, capable of firing intense beams of energy after charging up. Inflicts extreme burns on anything it hits. ·
A place to stash things of dubious nature. ·
A powerful multiple-barrel turreted weapon, based on coilgun technology. Though somewhat unwieldy and slow to wind up to its firing state, its capability to deliver a hail of high-velocity metal at any would-be foe is unparalleled. ·
A rapid-firing turret that propels metal bolts using electromagnets. Generally not very effective against large or heavily armored targets, but ideal for taking down smaller enemies. ·
A vent full of Swarm Feeders. ·
A vertically aligned docking interface. Locks to another docking port to form a watertight seal and allow passage between subs, shuttles and locations. ·
A wall-mounted battery cell charging dock. ·
Aimable lighting. ·
An empty weapon station large turrets can be installed on. ·
An empty weapon station turrets can be installed on. ·
Blocks off passages in the Alien Ruins ·
Can output huge surges of power, but has a much lower capacity than batteries. Recharging the capacitors also takes much more power than batteries. ·
Closes off section of the Submarine ·
Deploys a depth charge or decoy. ·
Feeds depth charges and decoys into a linked depth charge tube. ·
Generally used for storing backup power in case of a reactor failure. ·
Generates a strong, artificial gravity field. ·
Oxygen output point. Must be linked to an oxygen generator to work. ·
Produces a harmful electrical shock across spread through the nearby walls. ·
Produces a harmful localized electrical shock across a portion of the adjacent hull. ·
Protective pod for Fractal Guardians. ·
Sends a signal to alien mechanisms after detecting human movement. ·
Sends a signal to alien mechanisms. ·
Sends signals if the required item is contained. ·
Sonar generator, allowing the sonar monitors and navigation terminals to receive a sonar signal other than the default one (useful for drones and remote-controlled shuttles). ·
Usable device for observing the sub's sonar. Non-interactive. ·
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