Template:Items infobox/doc: Difference between revisions
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| ammo/fuel/equipment = What ammo/fuel the item uses (eg. Oxygen Tank, Welding Tank, Rounds, Spears, Battery Cell, etc...) | | ammo/fuel/equipment = What ammo/fuel the item uses (eg. Oxygen Tank, Welding Tank, Rounds, Spears, Battery Cell, etc...) | ||
| cost = Item cost in the campaign store | If displaying multiple prices they must be arranged as: Research/Military/City/Outpost | | cost = Item cost in the campaign store | If displaying multiple prices they must be arranged as: Research/Military/City/Outpost | ||
| sellprice = Item selling price to outposts in the campaign store | |||
| ammocost/fuelcost/equipmentcost = Cost of ammo/fuel/equipment in the campaign store | | ammocost/fuelcost/equipmentcost = Cost of ammo/fuel/equipment in the campaign store | ||
| ammocount/fuelcount/storagecapacity = Amount of ammo/fuel/other items the item can hold | | ammocount/fuelcount/storagecapacity = Amount of ammo/fuel/other items the item can hold |
Revision as of 01:51, 31 October 2020
{{Items infobox | name = Item name | type = Type of item (general, tool, weapon, chemical, gear, container, electrical component, ammo, fuel, vehicle, exotic, misc) | image = image.png | imagewidth = Image width | caption = Caption under the image | ammo/fuel/equipment = What ammo/fuel the item uses (eg. Oxygen Tank, Welding Tank, Rounds, Spears, Battery Cell, etc...) | cost = Item cost in the campaign store | If displaying multiple prices they must be arranged as: Research/Military/City/Outpost | sellprice = Item selling price to outposts in the campaign store | ammocost/fuelcost/equipmentcost = Cost of ammo/fuel/equipment in the campaign store | ammocount/fuelcount/storagecapacity = Amount of ammo/fuel/other items the item can hold | noreq = Does the item NOT have any skill requirements (If set to "yes" the "Skill Requirements" section won't appear) | weapons = Weapons level required to handle item without penalty | medical = Medical skill required to handle item without penalty | construction = Construction level required to handle item without penalty | handicap = The penalty for not having the correct level for this item | noraw = Can the item NOT be constructed from raw materials (If set to "yes" the "Raw Materials" section won't appear) | fabricator = Can the item be fabricated? (yes/no) | deconstructor = Can the item be deconstructed? (yes/no) | materials = Materials from which the item is fabricated or deconstructed }}
This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.