Template:Items infobox/doc: Difference between revisions
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(Added documentation for item infoboxes) |
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<pre> | |||
{{Items infobox | |||
| name = item name | |||
| type = type of item (general, tool, weapon, medical, gear, electrical component, vehicle, exotic) | |||
| image = image.png | |||
| imagewidth = image width | |||
| caption = caption under the image | |||
| ammo = type of ammo the item uses (eg Oxygen Tank, Welding Tank, Rounds, Spears, Battery Cell, etc...) | |||
| ammocost = cost of ammo in the campaign store | |||
| ammocount = amount of ammo the item can hold | |||
| noreq = does the item NOT have any skill requirements (If set to "yes" the "Skill Requirements" section won't appear) | |||
| weapons = weapons level required to handle weapon without penalty | |||
| construction = construction level required to handle tool without penalty | |||
| handicap = the penalty for not having the correct level for this item (eg reduced range of weapon, less efficient use of tool) | |||
| cost = cost in the campaign store | |||
| noraw = can the item NOT be constructed from raw materials (If set to "yes" the "Raw Materials" section won't appear) | |||
| fabricator = can the item be fabricated? (yes/no) | |||
| deconstructor = can the item be deconstructed? (yes/no) | |||
| materials = materials from which the item is fabricated or deconstructed | |||
}} | |||
</pre> | |||
{{doc/end}} | {{doc/end}} |
Revision as of 19:07, 4 April 2018
{{Items infobox | name = item name | type = type of item (general, tool, weapon, medical, gear, electrical component, vehicle, exotic) | image = image.png | imagewidth = image width | caption = caption under the image | ammo = type of ammo the item uses (eg Oxygen Tank, Welding Tank, Rounds, Spears, Battery Cell, etc...) | ammocost = cost of ammo in the campaign store | ammocount = amount of ammo the item can hold | noreq = does the item NOT have any skill requirements (If set to "yes" the "Skill Requirements" section won't appear) | weapons = weapons level required to handle weapon without penalty | construction = construction level required to handle tool without penalty | handicap = the penalty for not having the correct level for this item (eg reduced range of weapon, less efficient use of tool) | cost = cost in the campaign store | noraw = can the item NOT be constructed from raw materials (If set to "yes" the "Raw Materials" section won't appear) | fabricator = can the item be fabricated? (yes/no) | deconstructor = can the item be deconstructed? (yes/no) | materials = materials from which the item is fabricated or deconstructed }}
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