Template:Creatures infobox: Difference between revisions
From Official Barotrauma Wiki
mNo edit summary |
No edit summary |
||
Line 132: | Line 132: | ||
| attack1penetration = Float | | attack1penetration = Float | ||
| attack1bitewounds = Float | | attack1bitewounds = Float | ||
| attack1bitewoundschance = | | attack1bitewoundschance = Float | ||
| attack1lacerations = Float | | attack1lacerations = Float | ||
| attack1lacerationschance = | | attack1lacerationschance = Float | ||
| attack1bleeding = Float | | attack1bleeding = Float | ||
| attack1bleedingchance = | | attack1bleedingchance = Float | ||
| attack1slowparalysis = Float | | attack1slowparalysis = Float | ||
| attack1slowparalysischance = | | attack1slowparalysischance = Float | ||
| attack1bloodloss = Float<!--swarm feeder--> | | attack1bloodloss = Float<!--swarm feeder--> | ||
| attack1bloodlosschance = | | attack1bloodlosschance = Float<!--swarm feeder--> | ||
| attack1stun = Float | | attack1stun = Float | ||
| attack1stuninside = Float<!--molochs--> | | attack1stuninside = Float<!--molochs--> | ||
| attack1stunchance = | | attack1stunchance = Float | ||
| attack1huskinfection = Float | | attack1huskinfection = Float | ||
| attack1huskinfectionchance = | | attack1huskinfectionchance = Float | ||
| attack1burn = Float | | attack1burn = Float | ||
| attack1burnchance = | | attack1burnchance = Float | ||
| attack1watchersgaze = Float | | attack1watchersgaze = Float | ||
| attack1emp = Float<!--black moloch--> | | attack1emp = Float<!--black moloch--> | ||
Line 171: | Line 171: | ||
| attack2penetration = Float | | attack2penetration = Float | ||
| attack2bitewounds = Float | | attack2bitewounds = Float | ||
| attack2bitewoundschance = | | attack2bitewoundschance = Float | ||
| attack2lacerations = Float | | attack2lacerations = Float | ||
| attack2lacerationschance = | | attack2lacerationschance = Float | ||
| attack2bleeding = Float | | attack2bleeding = Float | ||
| attack2bleedingchance = | | attack2bleedingchance = Float | ||
| attack2slowparalysis = Float | | attack2slowparalysis = Float | ||
| attack2slowparalysischance = | | attack2slowparalysischance = Float | ||
| attack2slowparalysis2 = Float | | attack2slowparalysis2 = Float | ||
| attack2slowparalysis2chance = | | attack2slowparalysis2chance = Float | ||
| attack2stun = Float | | attack2stun = Float | ||
| attack2stuninside = Float | | attack2stuninside = Float | ||
| attack2stunchance = | | attack2stunchance = Float | ||
| attack2huskinfection = Float | | attack2huskinfection = Float | ||
| attack2huskinfectionchance = | | attack2huskinfectionchance = Float | ||
| attack2burn = Float | | attack2burn = Float | ||
| attack2burnchance = | | attack2burnchance = Float | ||
| attack2watchersgaze = Float | | attack2watchersgaze = Float | ||
| attack2emp = Float | | attack2emp = Float | ||
Line 210: | Line 210: | ||
| attack3penetration = Float | | attack3penetration = Float | ||
| attack3bitewounds = Float | | attack3bitewounds = Float | ||
| attack3bitewoundschance = | | attack3bitewoundschance = Float | ||
| attack3lacerations = Float | | attack3lacerations = Float | ||
| attack3lacerationschance = | | attack3lacerationschance = Float | ||
| attack3bleeding = Float | | attack3bleeding = Float | ||
| attack3bleedingchance = | | attack3bleedingchance = Float | ||
| attack3slowparalysis = Float | | attack3slowparalysis = Float | ||
| attack3slowparalysischance = | | attack3slowparalysischance = Float | ||
| attack3stun = Float | | attack3stun = Float | ||
| attack3stuninside = Float | | attack3stuninside = Float | ||
| attack3stunchance = | | attack3stunchance = Float | ||
| attack3huskinfection = Float | | attack3huskinfection = Float | ||
| attack3huskinfectionchance = | | attack3huskinfectionchance = Float | ||
| attack3burn = Float | | attack3burn = Float | ||
| attack3burnchance = | | attack3burnchance = Float | ||
| attack3watchersgaze = Float | | attack3watchersgaze = Float | ||
| attack3emp = Float | | attack3emp = Float | ||
Line 247: | Line 247: | ||
| attack4penetration = Float | | attack4penetration = Float | ||
| attack4bitewounds = Float | | attack4bitewounds = Float | ||
| attack4bitewoundschance = | | attack4bitewoundschance = Float | ||
| attack4lacerations = Float | | attack4lacerations = Float | ||
| attack4lacerationschance = | | attack4lacerationschance = Float | ||
| attack4bleeding = Float | | attack4bleeding = Float | ||
| attack4bleedingchance = | | attack4bleedingchance = Float | ||
| attack4slowparalysis = Float | | attack4slowparalysis = Float | ||
| attack4slowparalysischance = | | attack4slowparalysischance = Float | ||
| attack4stun = Float | | attack4stun = Float | ||
| attack4stuninside = Float | | attack4stuninside = Float | ||
| attack4stunchance = | | attack4stunchance = Float | ||
| attack4huskinfection = Float | | attack4huskinfection = Float | ||
| attack4huskinfectionchance = | | attack4huskinfectionchance = Float | ||
| attack4burn = Float | | attack4burn = Float | ||
| attack4burnchance = | | attack4burnchance = Float | ||
| attack4watchersgaze = Float | | attack4watchersgaze = Float | ||
| attack4emp = Float | | attack4emp = Float | ||
Line 284: | Line 284: | ||
| attack5penetration = Float | | attack5penetration = Float | ||
| attack5bitewounds = Float | | attack5bitewounds = Float | ||
| attack5bitewoundschance = | | attack5bitewoundschance = Float | ||
| attack5lacerations = Float | | attack5lacerations = Float | ||
| attack5lacerationschance = | | attack5lacerationschance = Float | ||
| attack5bleeding = Float | | attack5bleeding = Float | ||
| attack5bleedingchance = | | attack5bleedingchance = Float | ||
| attack5slowparalysis = Float | | attack5slowparalysis = Float | ||
| attack5slowparalysischance = | | attack5slowparalysischance = Float | ||
| attack5stun = Float | | attack5stun = Float | ||
| attack5stuninside = Float | | attack5stuninside = Float | ||
| attack5stunchance = | | attack5stunchance = Float | ||
| attack5huskinfection = Float | | attack5huskinfection = Float | ||
| attack5huskinfectionchance = | | attack5huskinfectionchance = Float | ||
| attack5burn = Float | | attack5burn = Float | ||
| attack5burnchance = | | attack5burnchance = Float | ||
| attack5watchersgaze = Float | | attack5watchersgaze = Float | ||
| attack5emp = Float | | attack5emp = Float |
Revision as of 16:58, 31 March 2023
This infobox goes on every creature page.
Main
Displayed in the infobox itself
Parameter | Description | Expected value | Notes |
---|---|---|---|
species | ... | String | |
name | ... | String | Default: PAGENAME |
image | PNG of the creature, obtained by using the wikiimage_character Console Commands in the creature editor | File | Default: PAGENAME.png |
imagewidth | ... | Integer | Default: 200px |
hp | HP (vitality) | Integer | Found in Content/Characters/CreatureName/CreatureName.xml, in <health> |
hpvariant | HP (vitality) of the variant if different | Integer | |
variantname | name of the variant (e.g. "Boss" for the Moloch Boss) | String | |
combatstrength | Combat strength (used by AI) | Integer | In the future, this will be used by AI target priorities tables |
swimspeed | ... | Float | Found in Content/Characters/CreatureName/Animations/CreatureNameSwimSlow, -SwimFast |
walkspeed | ... | Float | Found in Content/Characters/CreatureName/Animations/CreatureNameWalk, -Run |
weakpoints | Limb(s) that have lower resistances (higher damage multipliers) | String | Don't include the detailed values here. We used to do it, but now each limb and damage modifier has its own parameter, see the #Damage Modifiers section below |
armorval | Limb(s) that have higher resistances (lower damage multipliers) | String | Don't include the detailed values here. We used to do it, but now each limb and damage modifier has its own parameter, see the #Damage Modifiers section below |
entersub | Can the creature enter the submarine | Boolean (yes/defaults to no) | |
sight | ... | Float | Found in Content/Characters/CreatureName/CreatureName.xml, in <ai> |
hearing | ... | Float | Found in Content/Characters/CreatureName/CreatureName.xml, in <ai> |
sightvariant | Sight of the variant, if different | Float | note |
hearingvariant | Hearing of the variant, if different | Float | note |
behavior | Is the creature agressive vs subs, characters... | String | In the future, an AI target priorities table will cover this in detail Found in Content/Characters/CreatureName/CreatureName.xml, in <ai> |
drops drops2 drops3 |
Items found on the creature's corpse | {{hl|itemname}} x [number if > 1] |
Found in Content/Characters/CreatureName/CreatureName.xml, in <inventory> |
chance chance2 chance3 |
probability for each drop | Integer | Don't include the % sign
|
Damage Modifiers
Displayed in the ==Defense== section of the creature page, using the Damage multipliers template
Parameter | Description | Expected value | Notes |
---|---|---|---|
stunimmunity bleedingimmunity burnimmunity poisonimmunity |
Immunities | Boolean (set to 1 if true, don't specify if false) | Found in Content/Characters/CreatureName/CreatureName.xml, in <health> |
poisonvulnerability empvulnerability |
Vulnerabilities | Float | |
limb1 limb2 limb3 limb4 limb5 |
name of each limb (or group of limbs) that has its own specific damage modifiers | String | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, look for <limb> and then <damagemodifiers> under each limb. If there is no damage modifier, don't include the limb. Group limbs that have the same damage modifiers when possible. Notify 31percent if somehow more than 5 different limb groups are needed. |
limb1[affliction] limb1burn, limb1bleeding, limb1alldamage, limb1internaldamage, limb1lacerations, limb1bluntforcetrauma, limb1deeptissueinjury, limb1bitewounds, limb1gunshotwound, limb1organdamage limb2[affliction] (...) limb5[affliction] |
Each individual limb damage multiplier | Float | For example, if limb3 = Tentacle, and if Tentacle has <damagemodifier (...) afflictiontypes="bleeding" damagemultiplier="0.5" (...) /> , then input limb3bleeding = 0.5
|
limb1minseverancedamage limb2minseverancedamage (...) |
minseverancedamage for that limb | Float | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml Multiply that value by 100 to get the % value: if file has minseverancedamage = 0.025 , the value in here should be 2.5Don't include the % sign
|
limb1severanceprobabilitymodifier limb2severanceprobabilitymodifier (...) |
severanceprobabilitymodifier for that limb | Float | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, in <joint>s, at the bottom of the file Multiply that value by 100 to get the % value: if file has severanceprobabilitymodifier = 0.025 , the value in here should be 2.5Don't include the % sign
|
limb1note limb2note (...) |
Additional notes about that limb | String |
Attacks
Displayed in the ==Attacks== section of the creature page, using the Attacks template
Parameter | Description | Expected value | Notes |
---|---|---|---|
attack1 attack2 attack3 attack4 |
Name of each attack | String | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, look for <limb> and then <attack> |
The following also applies to attack2, attack3, and attack4 | |||
attack1target | Target type of attack1 | String (allowed values: character, submarine, any) | |
attack1duration | Float | ||
attack1context | "ground", "water", or "any" | ||
attack1itemdamage | Integer | ||
attack1note | String | ||
attack1penetration | Integer | ||
attack1structuredamage | Integer | ||
attack1explosionrange | Integer | ||
attack1explosionrange2 | only used for the black moloch for now. Appears directly after attack1explosionrange | Wikitext | |
attack1cooldown | Float | ||
attack1bitewounds | Float | ||
attack1bitewoundschance | probability to apply bite wounds | Integer | Don't include the % sign
|
attack1bleeding | Float | ||
attack1bleedingchance | probability to apply bleeding | Integer | Don't include the % sign
|
attack1slowparalysis | Float | ||
attack1slowparalysischance | probability to apply slowparalysis | Integer | Don't include the % sign
|
attack1bloodloss | Float | ||
attack1bloodlosschance | probability to apply bloodloss | Integer | Don't include the % sign
|
attack1stun | Float | ||
attack1stuninside | Stun applied only to character that are inside a submarine | Float | |
attack1stunchance | probability to apply stun | Integer | Don't include the % sign
|
attack1huskinfection | Float | ||
attack1huskinfectionchance | probability to apply husk infection | Integer | Don't include the % sign
|
attack1burn | Float | ||
attack1burnchance | probability to apply burn | Integer | Don't include the % sign
|
attack1watchersgaze | Float | ||
attack1emp | only used for the black moloch for now. | Float | |
attack1gunshotwound | Float | ||
attack1deeptissuedamage | Float |
The above documentation is transcluded from Template:Creatures infobox/doc. (edit | history)
This template defines the table "Creatures". View table.