Template:Creatures infobox: Difference between revisions
From Official Barotrauma Wiki
m (glad I thought of this before rebuilding the table) |
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<noinclude>{{clr}}{{doc}} | <noinclude>{{clr}}{{doc}} | ||
{{# | {{#cargo_declare:_table=Creatures | ||
| identifier = String | | identifier = String | ||
| name = String | | name = String | ||
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|} | |} | ||
{{#if: {{{nocat|}}} | |[[Category:Creatures]]}} | {{#if: {{{nocat|}}} | |[[Category:Creatures]]}} | ||
{{# | {{#cargo_store:_table=Creatures | ||
| identifier = {{{identifier|}}} | | identifier = {{{identifier|}}} | ||
| name = {{{name|{{PAGENAME}}}}} | | name = {{{name|{{PAGENAME}}}}} | ||
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| limb5 = {{{limb5|}}} | | limb5 = {{{limb5|}}} | ||
| | | limb1_burn = {{{limb1_burn|}}} | ||
| | | limb1_bleeding = {{{limb1_bleeding|}}} | ||
| | | limb1_alldamage = {{{limb1_alldamage|}}} | ||
| | | limb1_internaldamage = {{{limb1_internaldamage|}}} | ||
| | | limb1_lacerations = {{{limb1_lacerations|}}} | ||
| | | limb1_bluntforcetrauma = {{{limb1_bluntforcetrauma|}}} | ||
| | | limb1_deeptissueinjury = {{{limb1_deeptissueinjury|}}} | ||
| | | limb1_bitewounds = {{{limb1_bitewounds|}}} | ||
| | | limb1_gunshotwound = {{{limb1_gunshotwound|}}} | ||
| | | limb1_organdamage = {{{limb1_organdamage|}}} | ||
| | | limb2_burn = {{{limb2_burn|}}} | ||
| | | limb2_bleeding = {{{limb2_bleeding|}}} | ||
| | | limb2_alldamage = {{{limb2_alldamage|}}} | ||
| | | limb2_internaldamage = {{{limb2_internaldamage|}}} | ||
| | | limb2_lacerations = {{{limb2_lacerations|}}} | ||
| | | limb2_bluntforcetrauma = {{{limb2_bluntforcetrauma|}}} | ||
| | | limb2_deeptissueinjury = {{{limb2_deeptissueinjury|}}} | ||
| | | limb2_bitewounds = {{{limb2_bitewounds|}}} | ||
| | | limb2_gunshotwound = {{{limb2_gunshotwound|}}} | ||
| | | limb2_organdamage = {{{limb2_organdamage|}}} | ||
| | | limb3_burn = {{{limb3_burn|}}} | ||
| | | limb3_bleeding = {{{limb3_bleeding|}}} | ||
| | | limb3_alldamage = {{{limb3_alldamage|}}} | ||
| | | limb3_internaldamage = {{{limb3_internaldamage|}}} | ||
| | | limb3_lacerations = {{{limb3_lacerations|}}} | ||
| | | limb3_bluntforcetrauma = {{{limb3_bluntforcetrauma|}}} | ||
| | | limb3_deeptissueinjury = {{{limb3_deeptissueinjury|}}} | ||
| | | limb3_bitewounds = {{{limb3_bitewounds|}}} | ||
| | | limb3_gunshotwound = {{{limb3_gunshotwound|}}} | ||
| | | limb3_organdamage = {{{limb3_organdamage|}}} | ||
| | | limb4_burn = {{{limb4_burn|}}} | ||
| | | limb4_bleeding = {{{limb4_bleeding|}}} | ||
| | | limb4_alldamage = {{{limb4_alldamage|}}} | ||
| | | limb4_internaldamage = {{{limb4_internaldamage|}}} | ||
| | | limb4_lacerations = {{{limb4_lacerations|}}} | ||
| | | limb4_bluntforcetrauma = {{{limb4_bluntforcetrauma|}}} | ||
| | | limb4_deeptissueinjury = {{{limb4_deeptissueinjury|}}} | ||
| | | limb4_bitewounds = {{{limb4_bitewounds|}}} | ||
| | | limb4_gunshotwound = {{{limb4_gunshotwound|}}} | ||
| | | limb4_organdamage = {{{limb4_organdamage|}}} | ||
| | | limb5_burn = {{{limb5_burn|}}} | ||
| | | limb5_bleeding = {{{limb5_bleeding|}}} | ||
| | | limb5_alldamage = {{{limb5_alldamage|}}} | ||
| | | limb5_internaldamage = {{{limb5_internaldamage|}}} | ||
| | | limb5_lacerations = {{{limb5_lacerations|}}} | ||
| | | limb5_bluntforcetrauma = {{{limb5_bluntforcetrauma|}}} | ||
| | | limb5_deeptissueinjury = {{{limb5_deeptissueinjury|}}} | ||
| | | limb5_bitewounds = {{{limb5_bitewounds|}}} | ||
| | | limb5_gunshotwound = {{{limb5_gunshotwound|}}} | ||
| | | limb5_organdamage = {{{limb5_organdamage|}}} | ||
<!-- Attacks --> | <!-- Attacks --> | ||
| attack1 = {{{attack1|}}} | | attack1 = {{{attack1|}}} | ||
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| attack4 = {{{attack4|}}} | | attack4 = {{{attack4|}}} | ||
| | | attack1_target = {{{attack1_target|}}} | ||
| | | attack1_structuredamage = {{{attack1_structuredamage|}}} | ||
| | | attack1_explosionrange = {{{attack1_explosionrange|}}} | ||
| | | attack1_cooldown = {{{attack1_cooldown|}}} | ||
| | | attack1_bitewounds = {{{attack1_bitewounds|}}} | ||
| | | attack1_bitewoundschance = {{{attack1_bitewoundschance|}}} | ||
| | | attack1_bleeding = {{{attack1_bleeding|}}} | ||
| | | attack1_bleedingchance = {{{attack1_bleedingchance|}}} | ||
| | | attack1_stun = {{{attack1_stun|}}} | ||
| | | attack1_stunchance = {{{attack1_stunchance|}}} | ||
| | | attack1_huskinfection = {{{attack1_huskinfection|}}} | ||
| | | attack1_huskinfectionchance = {{{attack1_huskinfectionchance|}}} | ||
| | | attack1_burn = {{{attack1_burn|}}} | ||
| | | attack1_burnchance = {{{attack1_burnchance|}}} | ||
| | | attack1_watchersgaze = {{{attack1_watchersgaze|}}} | ||
| | | attack2_target = {{{attack2_target|}}} | ||
| | | attack2_structuredamage = {{{attack2_structuredamage|}}} | ||
| | | attack2_explosionrange = {{{attack2_explosionrange|}}} | ||
| | | attack2_cooldown = {{{attack2_cooldown|}}} | ||
| | | attack2_bitewounds = {{{attack2_bitewounds|}}} | ||
| | | attack2_bitewoundschance = {{{attack2_bitewoundschance|}}} | ||
| | | attack2_bleeding = {{{attack2_bleeding|}}} | ||
| | | attack2_bleedingchance = {{{attack2_bleedingchance|}}} | ||
| | | attack2_stun = {{{attack2_stun|}}} | ||
| | | attack2_stunchance = {{{attack2_stunchance|}}} | ||
| | | attack2_huskinfection = {{{attack2_huskinfection|}}} | ||
| | | attack2_huskinfectionchance = {{{attack2_huskinfectionchance|}}} | ||
| | | attack2_burn = {{{attack2_burn|}}} | ||
| | | attack2_burnchance = {{{attack2_burnchance|}}} | ||
| | | attack2_watchersgaze = {{{attack2_watchersgaze|}}} | ||
| | | attack3_target = {{{attack3_target|}}} | ||
| | | attack3_structuredamage = {{{attack3_structuredamage|}}} | ||
| | | attack3_explosionrange = {{{attack3_explosionrange|}}} | ||
| | | attack3_cooldown = {{{attack3_cooldown|}}} | ||
| | | attack3_bitewounds = {{{attack3_bitewounds|}}} | ||
| | | attack3_bitewoundschance = {{{attack3_bitewoundschance|}}} | ||
| | | attack3_bleeding = {{{attack3_bleeding|}}} | ||
| | | attack3_bleedingchance = {{{attack3_bleedingchance|}}} | ||
| | | attack3_stun = {{{attack3_stun|}}} | ||
| | | attack3_stunchance = {{{attack3_stunchance|}}} | ||
| | | attack3_huskinfection = {{{attack3_huskinfection|}}} | ||
| | | attack3_huskinfectionchance = {{{attack3_huskinfectionchance|}}} | ||
| | | attack3_burn = {{{attack3_burn|}}} | ||
| | | attack3_burnchance = {{{attack3_burnchance|}}} | ||
| | | attack3_watchersgaze = {{{attack3_watchersgaze|}}} | ||
| | | attack4_target = {{{attack4_target|}}} | ||
| | | attack4_structuredamage = {{{attack4_structuredamage|}}} | ||
| | | attack4_explosionrange = {{{attack4_explosionrange|}}} | ||
| | | attack4_cooldown = {{{attack4_cooldown|}}} | ||
| | | attack4_bitewounds = {{{attack4_bitewounds|}}} | ||
| | | attack4_bitewoundschance = {{{attack4_bitewoundschance|}}} | ||
| | | attack4_bleeding = {{{attack4_bleeding|}}} | ||
| | | attack4_bleedingchance = {{{attack4_bleedingchance|}}} | ||
| | | attack4_stun = {{{attack4_stun|}}} | ||
| | | attack4_stunchance = {{{attack4_stunchance|}}} | ||
| | | attack4_huskinfection = {{{attack4_huskinfection|}}} | ||
| | | attack4_huskinfectionchance = {{{attack4_huskinfectionchance|}}} | ||
| | | attack4_burn = {{{attack4_burn|}}} | ||
| | | attack4_burnchance = {{{attack4_burnchance|}}} | ||
| | | attack4_watchersgaze = {{{attack4_watchersgaze|}}} | ||
}} | }} | ||
</includeonly> | </includeonly> |
Revision as of 22:55, 7 March 2022
This infobox goes on every creature page.
Main
Displayed in the infobox itself
Parameter | Description | Expected value | Notes |
---|---|---|---|
species | ... | String | |
name | ... | String | Default: PAGENAME |
image | PNG of the creature, obtained by using the wikiimage_character Console Commands in the creature editor | File | Default: PAGENAME.png |
imagewidth | ... | Integer | Default: 200px |
hp | HP (vitality) | Integer | Found in Content/Characters/CreatureName/CreatureName.xml, in <health> |
hpvariant | HP (vitality) of the variant if different | Integer | |
variantname | name of the variant (e.g. "Boss" for the Moloch Boss) | String | |
combatstrength | Combat strength (used by AI) | Integer | In the future, this will be used by AI target priorities tables |
swimspeed | ... | Float | Found in Content/Characters/CreatureName/Animations/CreatureNameSwimSlow, -SwimFast |
walkspeed | ... | Float | Found in Content/Characters/CreatureName/Animations/CreatureNameWalk, -Run |
weakpoints | Limb(s) that have lower resistances (higher damage multipliers) | String | Don't include the detailed values here. We used to do it, but now each limb and damage modifier has its own parameter, see the #Damage Modifiers section below |
armorval | Limb(s) that have higher resistances (lower damage multipliers) | String | Don't include the detailed values here. We used to do it, but now each limb and damage modifier has its own parameter, see the #Damage Modifiers section below |
entersub | Can the creature enter the submarine | Boolean (yes/defaults to no) | |
sight | ... | Float | Found in Content/Characters/CreatureName/CreatureName.xml, in <ai> |
hearing | ... | Float | Found in Content/Characters/CreatureName/CreatureName.xml, in <ai> |
sightvariant | Sight of the variant, if different | Float | note |
hearingvariant | Hearing of the variant, if different | Float | note |
behavior | Is the creature agressive vs subs, characters... | String | In the future, an AI target priorities table will cover this in detail Found in Content/Characters/CreatureName/CreatureName.xml, in <ai> |
drops drops2 drops3 |
Items found on the creature's corpse | {{hl|itemname}} x [number if > 1] |
Found in Content/Characters/CreatureName/CreatureName.xml, in <inventory> |
chance chance2 chance3 |
probability for each drop | Integer | Don't include the % sign
|
Damage Modifiers
Displayed in the ==Defense== section of the creature page, using the Damage multipliers template
Parameter | Description | Expected value | Notes |
---|---|---|---|
stunimmunity bleedingimmunity burnimmunity poisonimmunity |
Immunities | Boolean (set to 1 if true, don't specify if false) | Found in Content/Characters/CreatureName/CreatureName.xml, in <health> |
poisonvulnerability empvulnerability |
Vulnerabilities | Float | |
limb1 limb2 limb3 limb4 limb5 |
name of each limb (or group of limbs) that has its own specific damage modifiers | String | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, look for <limb> and then <damagemodifiers> under each limb. If there is no damage modifier, don't include the limb. Group limbs that have the same damage modifiers when possible. Notify 31percent if somehow more than 5 different limb groups are needed. |
limb1[affliction] limb1burn, limb1bleeding, limb1alldamage, limb1internaldamage, limb1lacerations, limb1bluntforcetrauma, limb1deeptissueinjury, limb1bitewounds, limb1gunshotwound, limb1organdamage limb2[affliction] (...) limb5[affliction] |
Each individual limb damage multiplier | Float | For example, if limb3 = Tentacle, and if Tentacle has <damagemodifier (...) afflictiontypes="bleeding" damagemultiplier="0.5" (...) /> , then input limb3bleeding = 0.5
|
limb1minseverancedamage limb2minseverancedamage (...) |
minseverancedamage for that limb | Float | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml Multiply that value by 100 to get the % value: if file has minseverancedamage = 0.025 , the value in here should be 2.5Don't include the % sign
|
limb1severanceprobabilitymodifier limb2severanceprobabilitymodifier (...) |
severanceprobabilitymodifier for that limb | Float | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, in <joint>s, at the bottom of the file Multiply that value by 100 to get the % value: if file has severanceprobabilitymodifier = 0.025 , the value in here should be 2.5Don't include the % sign
|
limb1note limb2note (...) |
Additional notes about that limb | String |
Attacks
Displayed in the ==Attacks== section of the creature page, using the Attacks template
Parameter | Description | Expected value | Notes |
---|---|---|---|
attack1 attack2 attack3 attack4 |
Name of each attack | String | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, look for <limb> and then <attack> |
The following also applies to attack2, attack3, and attack4 | |||
attack1target | Target type of attack1 | String (allowed values: character, submarine, any) | |
attack1duration | Float | ||
attack1context | "ground", "water", or "any" | ||
attack1itemdamage | Integer | ||
attack1note | String | ||
attack1penetration | Integer | ||
attack1structuredamage | Integer | ||
attack1explosionrange | Integer | ||
attack1explosionrange2 | only used for the black moloch for now. Appears directly after attack1explosionrange | Wikitext | |
attack1cooldown | Float | ||
attack1bitewounds | Float | ||
attack1bitewoundschance | probability to apply bite wounds | Integer | Don't include the % sign
|
attack1bleeding | Float | ||
attack1bleedingchance | probability to apply bleeding | Integer | Don't include the % sign
|
attack1slowparalysis | Float | ||
attack1slowparalysischance | probability to apply slowparalysis | Integer | Don't include the % sign
|
attack1bloodloss | Float | ||
attack1bloodlosschance | probability to apply bloodloss | Integer | Don't include the % sign
|
attack1stun | Float | ||
attack1stuninside | Stun applied only to character that are inside a submarine | Float | |
attack1stunchance | probability to apply stun | Integer | Don't include the % sign
|
attack1huskinfection | Float | ||
attack1huskinfectionchance | probability to apply husk infection | Integer | Don't include the % sign
|
attack1burn | Float | ||
attack1burnchance | probability to apply burn | Integer | Don't include the % sign
|
attack1watchersgaze | Float | ||
attack1emp | only used for the black moloch for now. | Float | |
attack1gunshotwound | Float | ||
attack1deeptissuedamage | Float |
The above documentation is transcluded from Template:Creatures infobox/doc. (edit | history)
This template defines the table "Creatures". View table.