Template:Creatures infobox: Difference between revisions
From Official Barotrauma Wiki
BTGamepedia>AlyMar1994 (Created page with "{| class="infobox" style="font-size:85%;width:256px !important;padding:0; background: #151e28; border-radius:7px;" |- ! class="infobox2" colspan="2" style="text-align:center !...") |
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{| class="infobox" style=" | <noinclude>{{clr}}{{doc}}[[Category:Templates]][[Category:Cargo Declaration Templates]][[Category:Cargo Storage Templates]][[Category:Infobox Templates]] | ||
{{#cargo_declare:_table=Creatures | |||
| species = String | |||
| name = String | |||
| image = File | |||
| hp = Integer | |||
| hpvariant = Integer | |||
| mass = Float | |||
| massvariant = Float | |||
| variantname = String | |||
| combatstrength = Integer | |||
| sight = Float | |||
| hearing = Float | |||
| sightvariant = Float | |||
| hearingvariant = Float | |||
| walkspeed = String | |||
| swimspeed = String | |||
| armorval = Wikitext | |||
| weakpoints = Wikitext | |||
| behavior = Wikitext | |||
| entersub = Boolean | |||
| drops = Wikitext | |||
| drops2 = Wikitext | |||
| drops3 = Wikitext | |||
| drops4 = Wikitext | |||
| chance = Integer | |||
| chance2 = Integer | |||
| chance3 = Integer | |||
| chance4 = Integer | |||
| stunimmunity = Boolean | |||
| bleedingimmunity = Boolean | |||
| burnimmunity = Boolean | |||
| poisonimmunity = Boolean | |||
| empvulnerability = Boolean | |||
| poisonvulnerability = Float | |||
<!-- Limbs --> | |||
| limb1 = String | |||
| limb2 = String | |||
| limb3 = String | |||
| limb4 = String | |||
| limb5 = String | |||
| limb1resistances = Wikitext String | |||
| limb1burn = Float | |||
| limb1bleeding = Float | |||
| limb1alldamage = Float | |||
| limb1internaldamage = Float | |||
| limb1lacerations = Float | |||
| limb1bluntforcetrauma = Float | |||
| limb1deeptissueinjury = Float | |||
| limb1bitewounds = Float | |||
| limb1gunshotwound = Float | |||
| limb1organdamage = Float | |||
| limb1minseverancedamage = Float | |||
| limb1severanceprobabilitymodifier = Float | |||
| limb1note = Wikitext | |||
| limb2resistances = Wikitext String | |||
| limb2burn = Float | |||
| limb2bleeding = Float | |||
| limb2alldamage = Float | |||
| limb2internaldamage = Float | |||
| limb2lacerations = Float | |||
| limb2bluntforcetrauma = Float | |||
| limb2deeptissueinjury = Float | |||
| limb2bitewounds = Float | |||
| limb2gunshotwound = Float | |||
| limb2organdamage = Float | |||
| limb2minseverancedamage = Float | |||
| limb2severanceprobabilitymodifier = Float | |||
| limb2note = Wikitext | |||
| limb3resistances = Wikitext String | |||
| limb3burn = Float | |||
| limb3bleeding = Float | |||
| limb3alldamage = Float | |||
| limb3internaldamage = Float | |||
| limb3lacerations = Float | |||
| limb3bluntforcetrauma = Float | |||
| limb3deeptissueinjury = Float | |||
| limb3bitewounds = Float | |||
| limb3gunshotwound = Float | |||
| limb3organdamage = Float | |||
| limb3minseverancedamage = Float | |||
| limb3severanceprobabilitymodifier = Float | |||
| limb3note = Wikitext | |||
| limb4resistances = Wikitext String | |||
| limb4burn = Float | |||
| limb4bleeding = Float | |||
| limb4alldamage = Float | |||
| limb4internaldamage = Float | |||
| limb4lacerations = Float | |||
| limb4bluntforcetrauma = Float | |||
| limb4deeptissueinjury = Float | |||
| limb4bitewounds = Float | |||
| limb4gunshotwound = Float | |||
| limb4organdamage = Float | |||
| limb4minseverancedamage = Float | |||
| limb4severanceprobabilitymodifier = Float | |||
| limb4note = Wikitext | |||
| limb5resistances = Wikitext String | |||
| limb5burn = Float | |||
| limb5bleeding = Float | |||
| limb5alldamage = Float | |||
| limb5internaldamage = Float | |||
| limb5lacerations = Float | |||
| limb5bluntforcetrauma = Float | |||
| limb5deeptissueinjury = Float | |||
| limb5bitewounds = Float | |||
| limb5gunshotwound = Float | |||
| limb5organdamage = Float | |||
| limb5minseverancedamage = Float | |||
| limb5severanceprobabilitymodifier = Float | |||
| limb5note = Wikitext | |||
<!-- Attacks --> | |||
| attack1 = String | |||
| attack2 = String | |||
| attack3 = String | |||
| attack4 = String | |||
| attack5 = String | |||
| attack1afflictions = Wikitext String | |||
| attack1explosionafflictions = Wikitext String | |||
| attack1target = String(allowed values=character,submarine,any) | |||
| attack1projectiles = Integer | |||
| attack1structuredamage = Integer | |||
| attack1explosionstructuredamage = Integer | |||
| attack1explosionitemdamage = Integer | |||
| attack1explosionrange = Float | |||
| attack1explosionrange2 = Float | |||
| attack1explosiondeeptissueinjury = Float | |||
| attack1explosionstun = Float | |||
| attack1cooldown = Float | |||
| attack1force = Float | |||
| attack1penetration = Float | |||
| attack1bitewounds = Float | |||
| attack1bitewoundschance = Float | |||
| attack1lacerations = Float | |||
| attack1lacerationschance = Float | |||
| attack1bleeding = Float | |||
| attack1bleedingchance = Float | |||
| attack1slowparalysis = Float | |||
| attack1slowparalysischance = Float | |||
| attack1bloodloss = Float<!--swarm feeder--> | |||
| attack1bloodlosschance = Float<!--swarm feeder--> | |||
| attack1stun = Float | |||
| attack1stuninside = Float<!--molochs--> | |||
| attack1stunchance = Float | |||
| attack1huskinfection = Float | |||
| attack1huskinfectionchance = Float | |||
| attack1burn = Float | |||
| attack1burnchance = Float | |||
| attack1watchersgaze = Float | |||
| attack1emp = Float<!--black moloch--> | |||
| attack1bluntforcetrauma = Float | |||
| attack1note = Wikitext | |||
| attack1duration = Float | |||
| attack1context = String(allowed values=ground,water,any) | |||
| attack1itemdamage = Float | |||
| attack1gunshotwound = Float | |||
| attack1deeptissueinjury = Float | |||
| attack2afflictions = Wikitext String | |||
| attack2explosionafflictions = Wikitext String | |||
| attack2target = String(allowed values=character,submarine,any) | |||
| attack2projectiles = Integer | |||
| attack2structuredamage = Integer | |||
| attack2explosionstructuredamage = Integer | |||
| attack2explosionitemdamage = Integer | |||
| attack2explosionrange = Float | |||
| attack2explosionrange2 = Float | |||
| attack2explosiondeeptissueinjury = Float | |||
| attack2explosionstun = Float | |||
| attack2cooldown = Float | |||
| attack2force = Float | |||
| attack2penetration = Float | |||
| attack2bitewounds = Float | |||
| attack2bitewoundschance = Float | |||
| attack2lacerations = Float | |||
| attack2lacerationschance = Float | |||
| attack2bleeding = Float | |||
| attack2bleedingchance = Float | |||
| attack2slowparalysis = Float | |||
| attack2slowparalysischance = Float | |||
| attack2slowparalysis2 = Float | |||
| attack2slowparalysis2chance = Float | |||
| attack2stun = Float | |||
| attack2stuninside = Float | |||
| attack2stunchance = Float | |||
| attack2huskinfection = Float | |||
| attack2huskinfectionchance = Float | |||
| attack2burn = Float | |||
| attack2burnchance = Float | |||
| attack2watchersgaze = Float | |||
| attack2emp = Float | |||
| attack2bluntforcetrauma = Float | |||
| attack2note = Wikitext | |||
| attack2duration = Float | |||
| attack2context = String(allowed values=ground,water,any) | |||
| attack2itemdamage = Float | |||
| attack2gunshotwound = Float | |||
| attack2deeptissueinjury = Float | |||
| attack3afflictions = Wikitext String | |||
| attack3explosionafflictions = Wikitext String | |||
| attack3target = String(allowed values=character,submarine,any) | |||
| attack3projectiles = Integer | |||
| attack3structuredamage = Integer | |||
| attack3explosionstructuredamage = Integer | |||
| attack3explosionitemdamage = Integer | |||
| attack3explosionrange = Float | |||
| attack3explosionrange2 = Float | |||
| attack3explosiondeeptissueinjury = Float | |||
| attack3explosionstun = Float | |||
| attack3cooldown = Float | |||
| attack3force = Float | |||
| attack3penetration = Float | |||
| attack3bitewounds = Float | |||
| attack3bitewoundschance = Float | |||
| attack3lacerations = Float | |||
| attack3lacerationschance = Float | |||
| attack3bleeding = Float | |||
| attack3bleedingchance = Float | |||
| attack3slowparalysis = Float | |||
| attack3slowparalysischance = Float | |||
| attack3stun = Float | |||
| attack3stuninside = Float | |||
| attack3stunchance = Float | |||
| attack3huskinfection = Float | |||
| attack3huskinfectionchance = Float | |||
| attack3burn = Float | |||
| attack3burnchance = Float | |||
| attack3watchersgaze = Float | |||
| attack3emp = Float | |||
| attack3bluntforcetrauma = Float | |||
| attack3note = Wikitext | |||
| attack3duration = Float | |||
| attack3context = String(allowed values=ground,water,any) | |||
| attack3itemdamage = Float | |||
| attack3gunshotwound = Float | |||
| attack3deeptissueinjury = Float | |||
| attack4afflictions = Wikitext String | |||
| attack4explosionafflictions = Wikitext String | |||
| attack4target = String(allowed values=character,submarine,any) | |||
| attack4projectiles = Integer | |||
| attack4structuredamage = Integer | |||
| attack4explosionstructuredamage = Integer | |||
| attack4explosionitemdamage = Integer | |||
| attack4explosionrange = Float | |||
| attack4explosionrange2 = Float | |||
| attack4explosiondeeptissueinjury = Float | |||
| attack4explosionstun = Float | |||
| attack4cooldown = Float | |||
| attack4force = Float | |||
| attack4penetration = Float | |||
| attack4bitewounds = Float | |||
| attack4bitewoundschance = Float | |||
| attack4lacerations = Float | |||
| attack4lacerationschance = Float | |||
| attack4bleeding = Float | |||
| attack4bleedingchance = Float | |||
| attack4slowparalysis = Float | |||
| attack4slowparalysischance = Float | |||
| attack4stun = Float | |||
| attack4stuninside = Float | |||
| attack4stunchance = Float | |||
| attack4huskinfection = Float | |||
| attack4huskinfectionchance = Float | |||
| attack4burn = Float | |||
| attack4burnchance = Float | |||
| attack4watchersgaze = Float | |||
| attack4emp = Float | |||
| attack4bluntforcetrauma = Float | |||
| attack4note = Wikitext | |||
| attack4duration = Float | |||
| attack4context = String(allowed values=ground,water,any) | |||
| attack4itemdamage = Float | |||
| attack4gunshotwound = Float | |||
| attack4deeptissueinjury = Float | |||
| attack5afflictions = Wikitext String | |||
| attack5explosionafflictions = Wikitext String | |||
| attack5target = String(allowed values=character,submarine,any) | |||
| attack5projectiles = Integer | |||
| attack5structuredamage = Integer | |||
| attack5explosionstructuredamage = Integer | |||
| attack5explosionitemdamage = Integer | |||
| attack5explosionrange = Float | |||
| attack5explosionrange2 = Float | |||
| attack5explosiondeeptissueinjury = Float | |||
| attack5explosionstun = Float | |||
| attack5cooldown = Float | |||
| attack5force = Float | |||
| attack5penetration = Float | |||
| attack5bitewounds = Float | |||
| attack5bitewoundschance = Float | |||
| attack5lacerations = Float | |||
| attack5lacerationschance = Float | |||
| attack5bleeding = Float | |||
| attack5bleedingchance = Float | |||
| attack5slowparalysis = Float | |||
| attack5slowparalysischance = Float | |||
| attack5stun = Float | |||
| attack5stuninside = Float | |||
| attack5stunchance = Float | |||
| attack5huskinfection = Float | |||
| attack5huskinfectionchance = Float | |||
| attack5burn = Float | |||
| attack5burnchance = Float | |||
| attack5watchersgaze = Float | |||
| attack5emp = Float | |||
| attack5bluntforcetrauma = Float | |||
| attack5note = Wikitext | |||
| attack5duration = Float | |||
| attack5context = String(allowed values=ground,water,any) | |||
| attack5itemdamage = Float | |||
| attack5gunshotwound = Float | |||
| attack5deeptissueinjury = Float | |||
}} | |||
</noinclude> | |||
<includeonly> | |||
{|class="infobox responsive-table" align="right" | |||
! class="infobox2 responsive-table" colspan="3" | {{{name|{{PAGENAME}}}}} | |||
|- | |||
| colspan="2" style="text-align:center" | {{#if: | |||
{{{customtext|}}} | | |||
{{{customtext}}} | | |||
{{ImageHandler | file = {{#if: {{{image|}}} | {{{image}}} | {{PAGENAME}}.png }} | imagewidth = {{#if: {{{imagewidth|}}} | {{{imagewidth}}}px | 200px }} }} | |||
}}<!-- | |||
-->{{#if:{{{species|}}}|<br><span style="margin:auto;text-align:center;color:#808080;"><small>ID: <code>{{{species|}}}</code></small></span>}} | |||
|- | |||
! colspan="2" class="infobox3 responsive-table" | Stats | |||
|- | |||
| rowspan="2" style="width: 50%" | '''[[Vitality|Health]]''' | |||
{{formatnum:{{{hp|100}}}}} {{#if:{{{hpvariant|}}}|({{{variantname}}}: {{formatnum:{{{hpvariant}}}}})|}} | |||
| colspan="1" style="width: 50%" | '''Sight''': {{{sight|1}}} {{#if:{{{sightvariant|}}}|({{{variantname}}}: {{{sightvariant}}})|}} | |||
|- | |||
| colspan="1" style="width: 50%" | '''Hearing''': {{{hearing|1}}} {{#if:{{{hearingvariant|}}}|({{{variantname}}}: {{{hearingvariant}}})|}} | |||
|- | |||
| colspan="1" style="width: 50%" | '''Armor''' | |||
{{{armorval|N/A}}} | |||
| colspan="1" style="width: 50%" | '''Weakpoints''' | |||
{{{weakpoints|None}}} | |||
|- | |||
| colspan="1" style="width: 50%" | '''Immunities''' | |||
{{#if:{{{stunimmunity|}}}{{{burnimmunity|}}}{{{bleedingimmunity|}}}{{{poisonimmunity|}}}|{{#ifeq:{{{stunimmunity}}}|1|<div>{{hl|Stun|20}}</div>|}}<!-- | |||
-->{{#ifeq:{{{burnimmunity}}}|1|<div>{{hl|Burn|20}}</div>|}}<!-- | |||
-->{{#ifeq:{{{bleedingimmunity}}}|1|<div>{{hl|Bleeding|20}}</div>|}}<!-- | |||
-->{{#ifeq:{{{poisonimmunity}}}|1|<div>[[file:Affliction Cyanide Poisoning.png|20px|link=Poisons]] [[Poisons]]</div>|}}|N/A}} | |||
| colspan="1" style="width: 50%" | '''Vulnerabilities''' | |||
{{#if:{{{poisonvulnerability|}}}{{{empvulnerability|}}}|{{#if:{{{poisonvulnerability|}}}|<div>{{hl|Poisons|20|Affliction Cyanide Poisoning}} x {{{poisonvulnerability}}}</div>|}}<!-- | |||
-->{{#if:{{{empvulnerability|}}}|<div>{{hl|EMP|20|Affliction EMP|EMP (Affliction)}}</div>}}|N/A}} | |||
|- | |- | ||
! | ! colspan="2" class="infobox3 responsive-table" | Behavior | ||
|- | |- | ||
| colspan=" | | colspan="1" style="width: 50%" | '''Walk speed''' | ||
{{{walkspeed|1}}} | |||
| colspan="1" style="width: 50%" | '''Swim speed''' | |||
{{{swimspeed|1}}} | |||
|- | |- | ||
| colspan="1" style="width: 50%" | '''Aggressive?''' | |||
{{{behavior|Always}}} | |||
| colspan="1" style="width: 50%" | '''Can Enter Submarine?''' | |||
{{{entersub|No}}} | |||
|- | |- | ||
! colspan="2" class="infobox3 responsive-table" | Drops<br><sup>only 1 of the items marked with an asterisk * may drop at a time</sup> | |||
|- | |- | ||
! colspan="1" style="width: 50%" | <small>Items</small> | |||
! colspan="1" style="width: 50%" | <small>Chance</small> | |||
|- | |- | ||
| style="width:50%;" | {{{drops|N/A}}} | |||
{{!}}- | | style="width:50%;" | {{{chance|N/A}}}{{#if:{{{chance|}}}|% (1/{{#expr:(100/{{{chance}}}) round 1 }})|}}{{#if: {{{drops2|}}} |<br> | ||
{{!}} style="width: | {{!}}- | ||
{{!}} style="width: | {{!}} style="width:50%;" {{!}}{{{drops2}}}|}}{{#if:{{{chance2|}}}|<br> | ||
|}}{{#if: {{{ | {{!}} style="width:50%;" {{!}}{{{chance2}}}% (1/{{#expr:(100/{{{chance2}}}) round 1 }})|}}{{#if: {{{drops3|}}} |<br> | ||
{{!}}- | {{!}}- | ||
{{!}} style="width: | {{!}} style="width:50%;" {{!}}{{{drops3}}}|}}{{#if:{{{chance3|}}}|<br> | ||
{{!}} style="width: | {{!}} style="width:50%;" {{!}}{{{chance3}}}% (1/{{#expr:(100/{{{chance3}}}) round 1 }})|}}{{#if: {{{drops4|}}} |<br> | ||
|}} {{#if: {{{ | {{!}}- | ||
{{!}}- | {{!}} style="width:50%;" {{!}}{{{drops4}}}|}}{{#if:{{{chance4|}}}|<br> | ||
{{!}} style="width: | {{!}} style="width:50%;" {{!}}{{{chance4}}}% (1/{{#expr:(100/{{{chance4}}}) round 1 }})|}} | ||
|}}{{#if: {{{ | |||
{{!}} style="width: | |||
{{ | |||
}} | |||
|} | |} | ||
{{TEX|2= | |||
< | {{#if:{{{nocat|}}}||[[Category:Creatures]]}} | ||
{{ | {{#cargo_store:_table=Creatures | ||
| species = {{{species|}}} | |||
| name = {{{name|{{PAGENAME}}}}} | |||
| image = {{{image|{{{name|{{PAGENAME}}}}}.png}}} | |||
| hp = {{{hp|}}} | |||
| hpvariant = {{{hpvariant|}}} | |||
| mass = {{{mass|}}} | |||
| massvariant = {{{massvariant|}}} | |||
| variantname = {{{variantname|}}} | |||
| combatstrength = {{{combatstrength|}}} | |||
| sight = {{{sight|}}} | |||
| hearing = {{{hearing|}}} | |||
| sightvariant = {{{sightvariant|}}} | |||
| hearingvariant = {{{hearingvariant|}}} | |||
| walkspeed = {{{walkspeed|}}} | |||
| swimspeed = {{{swimspeed|}}} | |||
| armorval = {{{armorval|}}} | |||
| weakpoints = {{{weakpoints|}}} | |||
| behavior = {{{behavior|}}} | |||
| entersub = {{{entersub|no}}} | |||
| drops = {{{drops|}}} | |||
| drops2 = {{{drops2|}}} | |||
| drops3 = {{{drops3|}}} | |||
| drops4 = {{{drops4|}}} | |||
| chance = {{{chance|}}} | |||
| chance2 = {{{chance2|}}} | |||
| chance3 = {{{chance3|}}} | |||
| chance4 = {{{chance4|}}} | |||
| stunimmunity = {{{stunimmunity|}}} | |||
| bleedingimmunity = {{{bleedingimmunity|}}} | |||
| burnimmunity = {{{burnimmunity|}}} | |||
| poisonimmunity = {{{poisonimmunity|}}} | |||
| poisonvulnerability = {{{poisonvulnerability|}}} | |||
| empvulnerability = {{{empvulnerability|}}} | |||
<!-- Limbs --> | |||
| limb1 = {{{limb1|}}} | |||
| limb2 = {{{limb2|}}} | |||
| limb3 = {{{limb3|}}} | |||
| limb4 = {{{limb4|}}} | |||
| limb5 = {{{limb5|}}} | |||
| limb1resistances = {{{limb1resistances|}}} | |||
| limb1burn = {{{limb1burn|}}} | |||
| limb1bleeding = {{{limb1bleeding|}}} | |||
| limb1alldamage = {{{limb1alldamage|}}} | |||
| limb1internaldamage = {{{limb1internaldamage|}}} | |||
| limb1lacerations = {{{limb1lacerations|}}} | |||
| limb1bluntforcetrauma = {{{limb1bluntforcetrauma|}}} | |||
| limb1deeptissueinjury = {{{limb1deeptissueinjury|}}} | |||
| limb1bitewounds = {{{limb1bitewounds|}}} | |||
| limb1gunshotwound = {{{limb1gunshotwound|}}} | |||
| limb1organdamage = {{{limb1organdamage|}}} | |||
| limb1minseverancedamage = {{{limb1minseverancedamage|}}} | |||
| limb1severanceprobabilitymodifier = {{{limb1severanceprobabilitymodifier|}}} | |||
| limb1note = {{{limb1note|}}} | |||
| limb2resistances = {{{limb2resistances|}}} | |||
| limb2burn = {{{limb2burn|}}} | |||
| limb2bleeding = {{{limb2bleeding|}}} | |||
| limb2alldamage = {{{limb2alldamage|}}} | |||
| limb2internaldamage = {{{limb2internaldamage|}}} | |||
| limb2lacerations = {{{limb2lacerations|}}} | |||
| limb2bluntforcetrauma = {{{limb2bluntforcetrauma|}}} | |||
| limb2deeptissueinjury = {{{limb2deeptissueinjury|}}} | |||
| limb2bitewounds = {{{limb2bitewounds|}}} | |||
| limb2gunshotwound = {{{limb2gunshotwound|}}} | |||
| limb2organdamage = {{{limb2organdamage|}}} | |||
| limb2minseverancedamage = {{{limb2minseverancedamage|}}} | |||
| limb2severanceprobabilitymodifier = {{{limb2severanceprobabilitymodifier|}}} | |||
| limb2note = {{{limb2note|}}} | |||
| limb3resistances = {{{limb3resistances|}}} | |||
| limb3burn = {{{limb3burn|}}} | |||
| limb3bleeding = {{{limb3bleeding|}}} | |||
| limb3alldamage = {{{limb3alldamage|}}} | |||
| limb3internaldamage = {{{limb3internaldamage|}}} | |||
| limb3lacerations = {{{limb3lacerations|}}} | |||
| limb3bluntforcetrauma = {{{limb3bluntforcetrauma|}}} | |||
| limb3deeptissueinjury = {{{limb3deeptissueinjury|}}} | |||
| limb3bitewounds = {{{limb3bitewounds|}}} | |||
| limb3gunshotwound = {{{limb3gunshotwound|}}} | |||
| limb3organdamage = {{{limb3organdamage|}}} | |||
| limb3minseverancedamage = {{{limb3minseverancedamage|}}} | |||
| limb3severanceprobabilitymodifier = {{{limb3severanceprobabilitymodifier|}}} | |||
| limb3note = {{{limb3note|}}} | |||
| limb4resistances = {{{limb4resistances|}}} | |||
| limb4burn = {{{limb4burn|}}} | |||
| limb4bleeding = {{{limb4bleeding|}}} | |||
| limb4alldamage = {{{limb4alldamage|}}} | |||
| limb4internaldamage = {{{limb4internaldamage|}}} | |||
| limb4lacerations = {{{limb4lacerations|}}} | |||
| limb4bluntforcetrauma = {{{limb4bluntforcetrauma|}}} | |||
| limb4deeptissueinjury = {{{limb4deeptissueinjury|}}} | |||
| limb4bitewounds = {{{limb4bitewounds|}}} | |||
| limb4gunshotwound = {{{limb4gunshotwound|}}} | |||
| limb4organdamage = {{{limb4organdamage|}}} | |||
| limb4minseverancedamage = {{{limb4minseverancedamage|}}} | |||
| limb4severanceprobabilitymodifier = {{{limb4severanceprobabilitymodifier|}}} | |||
| limb4note = {{{limb4note|}}} | |||
| limb5resistances = {{{limb5resistances|}}} | |||
| limb5burn = {{{limb5burn|}}} | |||
| limb5bleeding = {{{limb5bleeding|}}} | |||
| limb5alldamage = {{{limb5alldamage|}}} | |||
| limb5internaldamage = {{{limb5internaldamage|}}} | |||
| limb5lacerations = {{{limb5lacerations|}}} | |||
| limb5bluntforcetrauma = {{{limb5bluntforcetrauma|}}} | |||
| limb5deeptissueinjury = {{{limb5deeptissueinjury|}}} | |||
| limb5bitewounds = {{{limb5bitewounds|}}} | |||
| limb5gunshotwound = {{{limb5gunshotwound|}}} | |||
| limb5organdamage = {{{limb5organdamage|}}} | |||
| limb5minseverancedamage = {{{limb5minseverancedamage|}}} | |||
| limb5severanceprobabilitymodifier = {{{limb5severanceprobabilitymodifier|}}} | |||
| limb5note = {{{limb5note|}}} | |||
<!-- Attacks --> | |||
| attack1 = {{{attack1|}}} | |||
| attack2 = {{{attack2|}}} | |||
| attack3 = {{{attack3|}}} | |||
| attack4 = {{{attack4|}}} | |||
| attack5 = {{{attack5|}}} | |||
| attack1afflictions = {{{attack1afflictions|}}} | |||
| attack1explosionafflictions = {{{attack1explosionafflictions|}}} | |||
| attack1target = {{{attack1target|}}} | |||
| attack1projectiles = {{{attack1projectiles|}}} | |||
| attack1structuredamage = {{{attack1structuredamage|}}} | |||
| attack1explosionstructuredamage = {{#if:{{{attack1explosionstructuredamage|}}}|{{{attack1explosionstructuredamage}}}}}{{#if:{{{attack1aoestructuredamage|}}}|{{{attack1aoestructuredamage}}}}} | |||
| attack1explosionitemdamage = {{{attack1explosionitemdamage|}}} | |||
| attack1explosionrange = {{{attack1explosionrange|}}} | |||
| attack1explosionrange2 = {{{attack1explosionrange2|}}} | |||
| attack1explosiondeeptissueinjury = {{{attack1explosiondeeptissueinjury|}}} | |||
| attack1explosionstun = {{{attack1explosionstun|}}} | |||
| attack1cooldown = {{{attack1cooldown|}}} | |||
| attack1force = {{{attack1force|}}} | |||
| attack1penetration = {{{attack1penetration|}}} | |||
| attack1bitewounds = {{{attack1bitewounds|}}} | |||
| attack1bitewoundschance = {{{attack1bitewoundschance|}}} | |||
| attack1lacerations = {{{attack1lacerations|}}} | |||
| attack1lacerationschance = {{{attack1lacerationschance|}}} | |||
| attack1bleeding = {{{attack1bleeding|}}} | |||
| attack1bleedingchance = {{{attack1bleedingchance|}}} | |||
| attack1slowparalysis = {{{attack1slowparalysis|}}} | |||
| attack1slowparalysischance = {{{attack1slowparalysischance|}}} | |||
| attack1bloodloss = {{{attack1bloodloss|}}}<!--swarm feeder--> | |||
| attack1bloodlosschance = {{{attack1bloodlosschance|}}}<!--swarm feeder--> | |||
| attack1stun = {{{attack1stun|}}} | |||
| attack1stuninside = {{{attack1stuninside|}}}<!--molochs--> | |||
| attack1stunchance = {{{attack1stunchance|}}} | |||
| attack1huskinfection = {{{attack1huskinfection|}}} | |||
| attack1huskinfectionchance = {{{attack1huskinfectionchance|}}} | |||
| attack1burn = {{{attack1burn|}}} | |||
| attack1burnchance = {{{attack1burnchance|}}} | |||
| attack1watchersgaze = {{{attack1watchersgaze|}}} | |||
| attack1emp = {{{attack1emp|}}}<!--black moloch--> | |||
| attack1bluntforcetrauma = {{{attack1bluntforcetrauma|}}} | |||
| attack1note = {{{attack1note|}}} | |||
| attack1duration = {{{attack1duration|}}} | |||
| attack1context = {{{attack1context|}}} | |||
| attack1itemdamage = {{{attack1itemdamage|}}} | |||
| attack1gunshotwound = {{{attack1gunshotwound|}}} | |||
| attack1deeptissueinjury = {{{attack1deeptissueinjury|}}} | |||
| attack2afflictions = {{{attack2afflictions|}}} | |||
| attack2explosionafflictions = {{{attack2explosionafflictions|}}} | |||
| attack2target = {{{attack2target|}}} | |||
| attack2projectiles = {{{attack2projectiles|}}} | |||
| attack2structuredamage = {{{attack2structuredamage|}}} | |||
| attack2explosionstructuredamage = {{#if:{{{attack2explosionstructuredamage|}}}|{{{attack2explosionstructuredamage}}}}}{{#if:{{{attack2aoestructuredamage|}}}|{{{attack2aoestructuredamage}}}}} | |||
| attack2explosionitemdamage = {{{attack2explosionitemdamage|}}} | |||
| attack2explosionrange = {{{attack2explosionrange|}}} | |||
| attack2explosionrange2 = {{{attack2explosionrange2|}}} | |||
| attack2explosiondeeptissueinjury = {{{attack2explosiondeeptissueinjury|}}} | |||
| attack2explosionstun = {{{attack2explosionstun|}}} | |||
| attack2cooldown = {{{attack2cooldown|}}} | |||
| attack2force = {{{attack2force|}}} | |||
| attack2penetration = {{{attack2penetration|}}} | |||
| attack2bitewounds = {{{attack2bitewounds|}}} | |||
| attack2bitewoundschance = {{{attack2bitewoundschance|}}} | |||
| attack2lacerations = {{{attack2lacerations|}}} | |||
| attack2lacerationschance = {{{attack2lacerationschance|}}} | |||
| attack2bleeding = {{{attack2bleeding|}}} | |||
| attack2bleedingchance = {{{attack2bleedingchance|}}} | |||
| attack2slowparalysis = {{{attack2slowparalysis|}}} | |||
| attack2slowparalysischance = {{{attack2slowparalysischance|}}} | |||
| attack2slowparalysis2 = {{{attack2slowparalysis2|}}} | |||
| attack2slowparalysis2chance = {{{attack2slowparalysis2chance|}}} | |||
| attack2stun = {{{attack2stun|}}} | |||
| attack2stuninside = {{{attack2stuninside|}}} | |||
| attack2stunchance = {{{attack2stunchance|}}} | |||
| attack2huskinfection = {{{attack2huskinfection|}}} | |||
| attack2huskinfectionchance = {{{attack2huskinfectionchance|}}} | |||
| attack2burn = {{{attack2burn|}}} | |||
| attack2burnchance = {{{attack2burnchance|}}} | |||
| attack2watchersgaze = {{{attack2watchersgaze|}}} | |||
| attack2emp = {{{attack2emp|}}} | |||
| attack2bluntforcetrauma = {{{attack2bluntforcetrauma|}}} | |||
| attack2note = {{{attack2note|}}} | |||
| attack2duration = {{{attack2duration|}}} | |||
| attack2context = {{{attack2context|}}} | |||
| attack2itemdamage = {{{attack2itemdamage|}}} | |||
| attack2gunshotwound = {{{attack2gunshotwound|}}} | |||
| attack2deeptissueinjury = {{{attack2deeptissueinjury|}}} | |||
| attack3afflictions = {{{attack3afflictions|}}} | |||
| attack3explosionafflictions = {{{attack3explosionafflictions|}}} | |||
| attack3target = {{{attack3target|}}} | |||
| attack3projectiles = {{{attack3projectiles|}}} | |||
| attack3structuredamage = {{{attack3structuredamage|}}} | |||
| attack3explosionstructuredamage = {{#if:{{{attack3explosionstructuredamage|}}}|{{{attack3explosionstructuredamage}}}}}{{#if:{{{attack3aoestructuredamage|}}}|{{{attack3aoestructuredamage}}}}} | |||
| attack3explosionitemdamage = {{{attack3explosionitemdamage|}}} | |||
| attack3explosionrange = {{{attack3explosionrange|}}} | |||
| attack3explosionrange2 = {{{attack3explosionrange2|}}} | |||
| attack3explosiondeeptissueinjury = {{{attack3explosiondeeptissueinjury|}}} | |||
| attack3explosionstun = {{{attack3explosionstun|}}} | |||
| attack3cooldown = {{{attack3cooldown|}}} | |||
| attack3force = {{{attack3force|}}} | |||
| attack3penetration = {{{attack3penetration|}}} | |||
| attack3bitewounds = {{{attack3bitewounds|}}} | |||
| attack3bitewoundschance = {{{attack3bitewoundschance|}}} | |||
| attack3lacerations = {{{attack3lacerations|}}} | |||
| attack3lacerationschance = {{{attack3lacerationschance|}}} | |||
| attack3bleeding = {{{attack3bleeding|}}} | |||
| attack3bleedingchance = {{{attack3bleedingchance|}}} | |||
| attack3slowparalysis = {{{attack3slowparalysis|}}} | |||
| attack3slowparalysischance = {{{attack3slowparalysischance|}}} | |||
| attack3stun = {{{attack3stun|}}} | |||
| attack3stuninside = {{{attack3stuninside|}}} | |||
| attack3stunchance = {{{attack3stunchance|}}} | |||
| attack3huskinfection = {{{attack3huskinfection|}}} | |||
| attack3huskinfectionchance = {{{attack3huskinfectionchance|}}} | |||
| attack3burn = {{{attack3burn|}}} | |||
| attack3burnchance = {{{attack3burnchance|}}} | |||
| attack3watchersgaze = {{{attack3watchersgaze|}}} | |||
| attack3emp = {{{attack3emp|}}} | |||
| attack3bluntforcetrauma = {{{attack3bluntforcetrauma|}}} | |||
| attack3note = {{{attack3note|}}} | |||
| attack3duration = {{{attack3duration|}}} | |||
| attack3context = {{{attack3context|}}} | |||
| attack3itemdamage = {{{attack3itemdamage|}}} | |||
| attack3gunshotwound = {{{attack3gunshotwound|}}} | |||
| attack3deeptissueinjury = {{{attack3deeptissueinjury|}}} | |||
| attack4afflictions = {{{attack4afflictions|}}} | |||
| attack4explosionafflictions = {{{attack4explosionafflictions|}}} | |||
| attack4target = {{{attack4target|}}} | |||
| attack4projectiles = {{{attack4projectiles|}}} | |||
| attack4structuredamage = {{{attack4structuredamage|}}} | |||
| attack4explosionstructuredamage = {{#if:{{{attack4explosionstructuredamage|}}}|{{{attack4explosionstructuredamage}}}}}{{#if:{{{attack4aoestructuredamage|}}}|{{{attack4aoestructuredamage}}}}} | |||
| attack4explosionitemdamage = {{{attack4explosionitemdamage|}}} | |||
| attack4explosionrange = {{{attack4explosionrange|}}} | |||
| attack4explosionrange2 = {{{attack4explosionrange2|}}} | |||
| attack4explosiondeeptissueinjury = {{{attack4explosiondeeptissueinjury|}}} | |||
| attack4explosionstun = {{{attack4explosionstun|}}} | |||
| attack4cooldown = {{{attack4cooldown|}}} | |||
| attack4force = {{{attack4force|}}} | |||
| attack4penetration = {{{attack4penetration|}}} | |||
| attack4bitewounds = {{{attack4bitewounds|}}} | |||
| attack4bitewoundschance = {{{attack4bitewoundschance|}}} | |||
| attack4lacerations = {{{attack4lacerations|}}} | |||
| attack4lacerationschance = {{{attack4lacerationschance|}}} | |||
| attack4bleeding = {{{attack4bleeding|}}} | |||
| attack4bleedingchance = {{{attack4bleedingchance|}}} | |||
| attack4slowparalysis = {{{attack4slowparalysis|}}} | |||
| attack4slowparalysischance = {{{attack4slowparalysischance|}}} | |||
| attack4stun = {{{attack4stun|}}} | |||
| attack4stuninside = {{{attack4stuninside|}}} | |||
| attack4stunchance = {{{attack4stunchance|}}} | |||
| attack4huskinfection = {{{attack4huskinfection|}}} | |||
| attack4huskinfectionchance = {{{attack4huskinfectionchance|}}} | |||
| attack4burn = {{{attack4burn|}}} | |||
| attack4burnchance = {{{attack4burnchance|}}} | |||
| attack4watchersgaze = {{{attack4watchersgaze|}}} | |||
| attack4emp = {{{attack4emp|}}} | |||
| attack4bluntforcetrauma = {{{attack4bluntforcetrauma|}}} | |||
| attack4note = {{{attack4note|}}} | |||
| attack4duration = {{{attack4duration|}}} | |||
| attack4context = {{{attack4context|}}} | |||
| attack4itemdamage = {{{attack4itemdamage|}}} | |||
| attack4gunshotwound = {{{attack4gunshotwound|}}} | |||
| attack4deeptissueinjury = {{{attack4deeptissueinjury|}}} | |||
| attack5afflictions = {{{attack5afflictions|}}} | |||
| attack5explosionafflictions = {{{attack5explosionafflictions|}}} | |||
| attack5target = {{{attack5target|}}} | |||
| attack5projectiles = {{{attack5projectiles|}}} | |||
| attack5structuredamage = {{{attack5structuredamage|}}} | |||
| attack5explosionstructuredamage = {{#if:{{{attack5explosionstructuredamage|}}}|{{{attack5explosionstructuredamage}}}}}{{#if:{{{attack5aoestructuredamage|}}}|{{{attack5aoestructuredamage}}}}} | |||
| attack5explosionitemdamage = {{{attack5explosionitemdamage|}}} | |||
| attack5explosionrange = {{{attack5explosionrange|}}} | |||
| attack5explosionrange2 = {{{attack5explosionrange2|}}} | |||
| attack5explosiondeeptissueinjury = {{{attack5explosiondeeptissueinjury|}}} | |||
| attack5explosionstun = {{{attack5explosionstun|}}} | |||
| attack5cooldown = {{{attack5cooldown|}}} | |||
| attack5force = {{{attack5force|}}} | |||
| attack5penetration = {{{attack5penetration|}}} | |||
| attack5bitewounds = {{{attack5bitewounds|}}} | |||
| attack5bitewoundschance = {{{attack5bitewoundschance|}}} | |||
| attack5lacerations = {{{attack5lacerations|}}} | |||
| attack5lacerationschance = {{{attack5lacerationschance|}}} | |||
| attack5bleeding = {{{attack5bleeding|}}} | |||
| attack5bleedingchance = {{{attack5bleedingchance|}}} | |||
| attack5slowparalysis = {{{attack5slowparalysis|}}} | |||
| attack5slowparalysischance = {{{attack5slowparalysischance|}}} | |||
| attack5stun = {{{attack5stun|}}} | |||
| attack5stuninside = {{{attack5stuninside|}}} | |||
| attack5stunchance = {{{attack5stunchance|}}} | |||
| attack5huskinfection = {{{attack5huskinfection|}}} | |||
| attack5huskinfectionchance = {{{attack5huskinfectionchance|}}} | |||
| attack5burn = {{{attack5burn|}}} | |||
| attack5burnchance = {{{attack5burnchance|}}} | |||
| attack5watchersgaze = {{{attack5watchersgaze|}}} | |||
| attack5emp = {{{attack5emp|}}} | |||
| attack5bluntforcetrauma = {{{attack5bluntforcetrauma|}}} | |||
| attack5note = {{{attack5note|}}} | |||
| attack5duration = {{{attack5duration|}}} | |||
| attack5context = {{{attack5context|}}} | |||
| attack5itemdamage = {{{attack5itemdamage|}}} | |||
| attack5gunshotwound = {{{attack5gunshotwound|}}} | |||
| attack5deeptissueinjury = {{{attack5deeptissueinjury|}}} | |||
}}}} | |||
</includeonly> |
Latest revision as of 07:09, 3 January 2024
This infobox goes on every creature page.
Main
Displayed in the infobox itself
Parameter | Description | Expected value | Notes |
---|---|---|---|
species | ... | String | |
name | ... | String | Default: PAGENAME |
image | PNG of the creature, obtained by using the wikiimage_character Console Commands in the creature editor | File | Default: PAGENAME.png |
imagewidth | ... | Integer | Default: 200px |
hp | HP (vitality) | Integer | Found in Content/Characters/CreatureName/CreatureName.xml, in <health> |
hpvariant | HP (vitality) of the variant if different | Integer | |
variantname | name of the variant (e.g. "Boss" for the Moloch Boss) | String | |
combatstrength | Combat strength (used by AI) | Integer | In the future, this will be used by AI target priorities tables |
swimspeed | ... | Float | Found in Content/Characters/CreatureName/Animations/CreatureNameSwimSlow, -SwimFast |
walkspeed | ... | Float | Found in Content/Characters/CreatureName/Animations/CreatureNameWalk, -Run |
weakpoints | Limb(s) that have lower resistances (higher damage multipliers) | String | Don't include the detailed values here. We used to do it, but now each limb and damage modifier has its own parameter, see the #Damage Modifiers section below |
armorval | Limb(s) that have higher resistances (lower damage multipliers) | String | Don't include the detailed values here. We used to do it, but now each limb and damage modifier has its own parameter, see the #Damage Modifiers section below |
entersub | Can the creature enter the submarine | Boolean (yes/defaults to no) | |
sight | ... | Float | Found in Content/Characters/CreatureName/CreatureName.xml, in <ai> |
hearing | ... | Float | Found in Content/Characters/CreatureName/CreatureName.xml, in <ai> |
sightvariant | Sight of the variant, if different | Float | note |
hearingvariant | Hearing of the variant, if different | Float | note |
behavior | Is the creature agressive vs subs, characters... | String | In the future, an AI target priorities table will cover this in detail Found in Content/Characters/CreatureName/CreatureName.xml, in <ai> |
drops drops2 drops3 |
Items found on the creature's corpse | {{hl|itemname}} x [number if > 1] |
Found in Content/Characters/CreatureName/CreatureName.xml, in <inventory> |
chance chance2 chance3 |
probability for each drop | Integer | Don't include the % sign
|
Damage Modifiers
Displayed in the ==Defense== section of the creature page, using the Damage multipliers template
Parameter | Description | Expected value | Notes |
---|---|---|---|
stunimmunity bleedingimmunity burnimmunity poisonimmunity |
Immunities | Boolean (set to 1 if true, don't specify if false) | Found in Content/Characters/CreatureName/CreatureName.xml, in <health> |
poisonvulnerability empvulnerability |
Vulnerabilities | Float | |
limb1 limb2 limb3 limb4 limb5 |
name of each limb (or group of limbs) that has its own specific damage modifiers | String | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, look for <limb> and then <damagemodifiers> under each limb. If there is no damage modifier, don't include the limb. Group limbs that have the same damage modifiers when possible. Notify 31percent if somehow more than 5 different limb groups are needed. |
limb1[affliction] limb1burn, limb1bleeding, limb1alldamage, limb1internaldamage, limb1lacerations, limb1bluntforcetrauma, limb1deeptissueinjury, limb1bitewounds, limb1gunshotwound, limb1organdamage limb2[affliction] (...) limb5[affliction] |
Each individual limb damage multiplier | Float | For example, if limb3 = Tentacle, and if Tentacle has <damagemodifier (...) afflictiontypes="bleeding" damagemultiplier="0.5" (...) /> , then input limb3bleeding = 0.5
|
limb1minseverancedamage limb2minseverancedamage (...) |
minseverancedamage for that limb | Float | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml Multiply that value by 100 to get the % value: if file has minseverancedamage = 0.025 , the value in here should be 2.5Don't include the % sign
|
limb1severanceprobabilitymodifier limb2severanceprobabilitymodifier (...) |
severanceprobabilitymodifier for that limb | Float | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, in <joint>s, at the bottom of the file Multiply that value by 100 to get the % value: if file has severanceprobabilitymodifier = 0.025 , the value in here should be 2.5Don't include the % sign
|
limb1note limb2note (...) |
Additional notes about that limb | String |
Attacks
Displayed in the ==Attacks== section of the creature page, using the Attacks template
Parameter | Description | Expected value | Notes |
---|---|---|---|
attack1 attack2 attack3 attack4 |
Name of each attack | String | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, look for <limb> and then <attack> |
The following also applies to attack2, attack3, and attack4 | |||
attack1target | Target type of attack1 | String (allowed values: character, submarine, any) | |
attack1duration | Float | ||
attack1context | "ground", "water", or "any" | ||
attack1itemdamage | Integer | ||
attack1note | String | ||
attack1penetration | Integer | ||
attack1structuredamage | Integer | ||
attack1explosionrange | Integer | ||
attack1explosionrange2 | only used for the black moloch for now. Appears directly after attack1explosionrange | Wikitext | |
attack1cooldown | Float | ||
attack1bitewounds | Float | ||
attack1bitewoundschance | probability to apply bite wounds | Integer | Don't include the % sign
|
attack1bleeding | Float | ||
attack1bleedingchance | probability to apply bleeding | Integer | Don't include the % sign
|
attack1slowparalysis | Float | ||
attack1slowparalysischance | probability to apply slowparalysis | Integer | Don't include the % sign
|
attack1bloodloss | Float | ||
attack1bloodlosschance | probability to apply bloodloss | Integer | Don't include the % sign
|
attack1stun | Float | ||
attack1stuninside | Stun applied only to character that are inside a submarine | Float | |
attack1stunchance | probability to apply stun | Integer | Don't include the % sign
|
attack1huskinfection | Float | ||
attack1huskinfectionchance | probability to apply husk infection | Integer | Don't include the % sign
|
attack1burn | Float | ||
attack1burnchance | probability to apply burn | Integer | Don't include the % sign
|
attack1watchersgaze | Float | ||
attack1emp | only used for the black moloch for now. | Float | |
attack1gunshotwound | Float | ||
attack1deeptissuedamage | Float |
The above documentation is transcluded from Template:Creatures infobox/doc. (edit | history)
This template defines the table "Creatures". View table.