Shipyard: Difference between revisions

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BTGamepedia>Acekaburaky
(Wrong categorization)
BTGamepedia>Acekaburaky
(Added each level values. Polished some info. Fixed some calculation error. THIS PAGE IS NOW FINISHED (v0.10.4.0))
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=Submarine=
=Submarine=
{{See also|Default submarines}}
{{See|Default submarines}}
The one in charge of selling subs wears the Boiler Suit and an unpowered Headset with the Sub symbol above them. They have a Wrench, a Screwdriver, a Diving Mask and a Toolbox containing a loaded Welding Tool, a Welding Fuel Tank and 1 Aluminum. Their station is the Maintenance bay, easily recognized from all the Submarine Blueprints hanging on the wall. When interacting with them, an interface similar to the Outpost Terminal appears, showing all available subs for sale, with the fixed price and its class specified, along with the options to either Purchase or Purchase and Switch. Currently, 9 vanilla subs are available for sale, plus any up to date modded subs the player/host may have installed.
The one in charge of selling '''Submarines''' wears the Boiler Suit and an unpowered Headset with the Sub symbol above them. They have a Wrench, a Screwdriver, a Diving Mask and a Toolbox containing a loaded Welding Tool, a Welding Fuel Tank and 1 Aluminum. Their station is the Maintenance bay, easily recognized from all the Submarine Blueprints hanging on the wall. When interacting with them, an interface similar to the [[Campaign#Outpost Terminal|Outpost Terminal]] appears, showing all available subs for sale, with the fixed price and its class specified, along with the options to either Purchase or Purchase and Switch. Currently, 9 vanilla subs are available for sale, plus any up to date modded subs the player/host may have installed.


{| class="wikitable sortable" style="width: 72%;"
{| class="wikitable sortable" style="width: 72%;"
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Subs may have their hulls and systems upgraded in a variety of ways to improve durability and effectiveness. These are purchased from the engineering crew chief at any station, who is usually in the station engineering section with the reactor and the oxygen generator, plus a fabricator can also spawn randomly in this area. They can be seen wearing the Crew Chief's Outfit and an unpowered Headset with the Upgrade symbol above them. They also possess a Wrench, a Screwdriver, a Diving Mask, a loaded Revolver and a Toolbox containing the same items as their sub selling partner.
Subs may have their hulls and systems upgraded in a variety of ways to improve durability and effectiveness. These are purchased from the engineering crew chief at any station, who is usually in the station engineering section with the reactor and the oxygen generator, plus a fabricator can also spawn randomly in this area. They can be seen wearing the Crew Chief's Outfit and an unpowered Headset with the Upgrade symbol above them. They also possess a Wrench, a Screwdriver, a Diving Mask, a loaded Revolver and a Toolbox containing the same items as their sub selling partner.


The crew chief offers multiple upgrades per upgrade category to further improve them, but each additional upgrade in the same category also costs more than the one before. Thus, more money buys more and nicer things. Each sub may be upgraded independently of all the other subs, so how many different subs the player chooses to invest their hard-earned marks in is up to them. The pricing of their services is dependent on the RP of the current Outpost, specifically 1 RP is equivalent to 0.5% of the price. Therefore, maximum discount is 50% off at 100 RP, and at -80 RP they will charge 40% extra. Much like Store, the price gets higher beyond -80 RP as the entire Outpost hound for the crew's blood.
The crew chief offers multiple Upgrades per Upgrade category to further improve them, but each additional Upgrade in the same category also costs more than the one before. Thus, more money buys more and nicer things. Each sub may be upgraded independently of all the other subs, so how many different subs the player chooses to invest their hard-earned marks in is up to them. The crew chief also offers sub Maintenance services to ensure the safety of the crew in their next trip, provided they can afford such services.
 
The pricing of their Upgrades and Maintenance services is dependent on the RP of the current Outpost, specifically 1 RP is equivalent to 0.5% of the price. Therefore, maximum discount is 50% off at 100 RP, and at -80 RP they will charge 40% extra. Much like Store, the price gets higher beyond -80 RP as the entire Outpost hound for the crew's blood.


==Upgrades==
==Upgrades==


There are 13 parts of a standard sub, each with different types of Upgrades and each Upgrade has multiple levels. There is a total of 22 different Upgrades across all parts. Once the first level of an Upgrade is purchased, the second level will cost more than the last by a percentage. Each Upgrade has a different initial and maximum % spike in price and depending on the number of levels, the % price spike of 2 consecutive levels are different between all Upgrades.  
There are 13 parts of a standard sub, each with different types of '''Upgrades''' and each Upgrade has multiple levels. There is a total of 22 different Upgrades across all parts. Once the first level of an Upgrade is purchased, the second level will cost more than the last by a percentage. Each Upgrade has a different initial and maximum % spike in price and depending on the number of levels, the % price spike of 2 consecutive levels are different between all Upgrades.  


For example, an Upgrade has Y levels in total and its first level costs X<sub>1</sub> marks, then X<sub>2</sub>, X<sub>3</sub>,... then pre-final level costs X<sub>Pre-Max</sub> and final level costs X<sub>Max</sub>. Its initial cost increase is A%, the maximum cost increase for the last level is B% and the % cost increase between each level is Z% = (B% - A%) / Y. Therefore: <br>After paying X<sub>1</sub> money for the first level, the second one will cost X<sub>2</sub> = X<sub>1</sub> + (A% + Z%).<br>The third level will then cost X<sub>3</sub> = X<sub>2</sub> + [A% + (Z% * 2)].<br>Then the fourth level is X<sub>4</sub> = X<sub>3</sub> + [A% + (Z% * 3)], and so on...<br>Until the final level is X<sub>Max</sub> = X<sub>Pre-Max</sub> + B%.


The following list demonstrates all necessary values regarding each Upgrade in different Upgrade categories.
<big>'''HOW TO CALCULATE:'''</big>
 
An Upgrade has '''<big>Y</big>''' levels in total and its first level costs <big>'''X<sub>1</sub>'''</big> marks, then <big>'''X<sub>2</sub>'''</big>, <big>'''X<sub>3</sub>'''</big>,... then pre-final level costs <big>'''X<sub>Pre-Max</sub>'''</big> and final level costs <big>'''X<sub>Max</sub>'''</big>. Its initial cost increase is <big>'''A%'''</big>, maximum cost increase for the last level is <big>'''B%'''</big> and '''<big>Z% = (B% - A%) / Y</big>''' is the cost increase between each level. Therefore:
 
After paying '''X<sub>1</sub>''' money for the first level, the second one will cost <big>'''X<sub>2</sub> = X<sub>1</sub> + (A% + Z%)'''</big>.<br>The third level will then cost '''<big>X<sub>3</sub> = X<sub>2</sub> + [A% + (Z% * 2)]</big>'''.<br>Then the fourth level is '''<big>X<sub>4</sub> = X<sub>3</sub> + [A% + (Z% * 3)]</big>''', and so on...<br>Until the final level is '''<big>X<sub>Max</sub> = X<sub>Pre-Max</sub> + (B% - Z%)</big>'''.<br>'''NOTE:''' Some prices after adding the level's cost increase become decimal numbers. However, the game doesn't take the decimal part into account, but only the whole number part as the actual price, which is then used to add the next level's cost increase. So for instance, even after doing the calculation and the price of a level is X.99 mk (decimal part being 0.99), the actual price that is also displayed in game is just X mk.
 
 
The following tables show all values regarding each Upgrade in different Upgrade categories at 0 RP.


===Hulls===
===Hulls===
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{| class="wikitable sortable" style="width: 89%;"
{| class="wikitable sortable" style="width: 89%;"
! rowspan="1" | Upgrade   
! rowspan="1" style="width: 25%;| Upgrade   
! colspan="1" | Description
! colspan="1" style="width: 21%;| Description
! colspan="1" | Effect per level
! colspan="1" | Effect per Level
! colspan="1" | Max Level
! colspan="1" | Level Maxed
! colspan="1" | Initial price increase
! colspan="1" | Initial price increase
! colspan="1" | Max price increase
! colspan="1" | Max price increase
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| align="center" |25%
| align="center" |25%
| align="center" |2,000 mk
| align="center" |2,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | 5% || align="center" | 2,000 mk
|-
| align="center" | 2 || align="center" | 10% || align="center" | 2,320 mk
|-
| align="center" | 3 || align="center" | 15% || align="center" | 2,714 mk
|-
| align="center" | 4 || align="center" | 20% || align="center" | 3,202 mk
|-
| align="center" | 5 || align="center" | 25% || align="center" | 3,810 mk
|-
| align="center" | 6 || align="center" | 30% || align="center" | 4,572 mk
|-
| align="center" | 7 || align="center" | 35% || align="center" | 5,532 mk
|-
| align="center" | 8 || align="center" | 40% || align="center" | 6,749 mk
|-
| align="center" | 9 || align="center" | 45% || align="center" | 8,301 mk
|-
| align="center" | 10 || align="center" | 50% || align="center" | 10,293 mk
|}
|}
|}


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{| class="wikitable sortable" style="width: 89%;"
{| class="wikitable sortable" style="width: 89%;"
! rowspan="1" | Upgrade   
! rowspan="1" style="width: 25%;| Upgrade   
! colspan="1" | Description
! colspan="1" style="width: 21%;| Description
! colspan="1" | Effect per level
! colspan="1" | Effect per Level
! colspan="1" | Max Level
! colspan="1" | Level Maxed
! colspan="1" | Initial price increase
! colspan="1" | Initial price increase
! colspan="1" | Max price increase
! colspan="1" | Max price increase
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| align="center" |20%
| align="center" |20%
| align="center" |1,000 mk
| align="center" |1,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | -3% || align="center" | 1,000 mk
|-
| align="center" | 2 || align="center" | -6% || align="center" | 1,160 mk
|-
| align="center" | 3 || align="center" | -9% || align="center" | 1,357 mk
|-
| align="center" | 4 || align="center" | -12% || align="center" | 1,601 mk
|-
| align="center" | 5 || align="center" | -15% || align="center" | 1,905 mk
|}
|- id = "Enhanced Resistors"
|- id = "Enhanced Resistors"
| align="left" | [[File:Upgrade Enhanced Resistors.png|45px]] '''Enhanced Resistors'''
| align="left" | [[File:Upgrade Enhanced Resistors.png|45px]] '''Enhanced Resistors'''
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| align="center" |15%
| align="center" |15%
| align="center" |1,500 mk
| align="center" |1,500 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | 2% || align="center" | 1,500 mk
|-
| align="center" | 2 || align="center" | 4% || align="center" | 1,657 mk
|-
| align="center" | 3 || align="center" | 6% || align="center" | 1,839 mk
|-
| align="center" | 4 || align="center" | 8% || align="center" | 2,050 mk
|-
| align="center" | 5 || align="center" | 10% || align="center" | 2,296 mk
|-
| align="center" | 6 || align="center" | 12% || align="center" | 2,583 mk
|-
| align="center" | 7 || align="center" | 14% || align="center" | 2,918 mk
|-
| align="center" | 8 || align="center" | 16% || align="center" | 3,311 mk
|-
| align="center" | 9 || align="center" | 18% || align="center" | 3,774 mk
|-
| align="center" | 10 || align="center" | 20% || align="center" | 4,321 mk
|}
|}
|}


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{| class="wikitable sortable" style="width: 89%;"
{| class="wikitable sortable" style="width: 89%;"
! rowspan="1" style="width: 15%;"| Upgrade   
! rowspan="1" style="width: 25%;"| Upgrade   
! colspan="1" | Description
! colspan="1" style="width: 21%;| Description
! colspan="1" | Effect per level
! colspan="1" | Effect per Level
! colspan="1" | Max Level
! colspan="1" | Level Maxed
! colspan="1" | Initial price increase
! colspan="1" | Initial price increase
! colspan="1" | Max price increase
! colspan="1" | Max price increase
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| align="center" |25%
| align="center" |25%
| align="center" |2,000 mk
| align="center" |2,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | 2% || align="center" | 2,000 mk
|-
| align="center" | 2 || align="center" | 4% || align="center" | 2,320 mk
|-
| align="center" | 3 || align="center" | 6% || align="center" | 2,714 mk
|-
| align="center" | 4 || align="center" | 8% || align="center" | 3,202 mk
|-
| align="center" | 5 || align="center" | 10% || align="center" | 3,810 mk
|-
| align="center" | 6 || align="center" | 12% || align="center" | 4,572 mk
|-
| align="center" | 7 || align="center" | 14% || align="center" | 5,532 mk
|-
| align="center" | 8 || align="center" | 16% || align="center" | 6,749 mk
|-
| align="center" | 9 || align="center" | 18% || align="center" | 8,301 mk
|-
| align="center" | 10 || align="center" | 20% || align="center" | 10,293 mk
|}
|- id = "Energy Efficiency"
|- id = "Energy Efficiency"
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
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| align="center" |20%
| align="center" |20%
| align="center" |1,000 mk
| align="center" |1,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | -1% || align="center" | 1,000 mk
|-
| align="center" | 2 || align="center" | -2% || align="center" | 1,155 mk
|-
| align="center" | 3 || align="center" | -3% || align="center" | 1,339 mk
|-
| align="center" | 4 || align="center" | -4% || align="center" | 1,559 mk
|-
| align="center" | 5 || align="center" | -5% || align="center" | 1,824 mk
|-
| align="center" | 6 || align="center" | -6% || align="center" | 2,143 mk
|-
| align="center" | 7 || align="center" | -7% || align="center" | 2,528 mk
|-
| align="center" | 8 || align="center" | -8% || align="center" | 2,995 mk
|-
| align="center" | 9 || align="center" | -9% || align="center" | 3,564 mk
|-
| align="center" | 10 || align="center" | -10% || align="center" | 4,258 mk
|}
|}
|}


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{| class="wikitable sortable" style="width: 89%;"
{| class="wikitable sortable" style="width: 89%;"
! rowspan="1" | Upgrade   
! rowspan="1" style="width: 25%;| Upgrade   
! colspan="1" | Description
! colspan="1" style="width: 21%;| Description
! colspan="1" | Effect per level
! colspan="1" | Effect per Level
! colspan="1" | Max Level
! colspan="1" | Level Maxed
! colspan="1" | Initial price increase
! colspan="1" | Initial price increase
! colspan="1" | Max price increase
! colspan="1" | Max price increase
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| align="center" |25%
| align="center" |25%
| align="center" |2,000 mk
| align="center" |2,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | 5% || align="center" | 2,000 mk
|-
| align="center" | 2 || align="center" | 10% || align="center" | 2,420 mk
|-
| align="center" | 3 || align="center" | 15% || align="center" | 2,952 mk
|-
| align="center" | 4 || align="center" | 20% || align="center" | 3,630 mk
|-
| align="center" | 5 || align="center" | 25% || align="center" | 4,501 mk
|}
|- id = "Enhanced Battery Charging"
|- id = "Enhanced Battery Charging"
| align="left" | [[File:Upgrade Enhanced Battery Charging.png|45px]] '''Enhanced Battery Charging'''
| align="left" | [[File:Upgrade Enhanced Battery Charging.png|45px]] '''Enhanced Battery Charging'''
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| align="center" |25%
| align="center" |25%
| align="center" |2,000 mk
| align="center" |2,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | 5% || align="center" | 2,000 mk
|-
| align="center" | 2 || align="center" | 10% || align="center" | 2,420 mk
|-
| align="center" | 3 || align="center" | 15% || align="center" | 2,952 mk
|-
| align="center" | 4 || align="center" | 20% || align="center" | 3,630 mk
|-
| align="center" | 5 || align="center" | 25% || align="center" | 4,501 mk
|}
|}
|}


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{| class="wikitable sortable" style="width: 89%;"
{| class="wikitable sortable" style="width: 89%;"
! rowspan="1" | Upgrade   
! rowspan="1" style="width: 25%;| Upgrade   
! colspan="1" | Description
! colspan="1" style="width: 21%;| Description
! colspan="1" | Effect per level
! colspan="1" | Effect per Level
! colspan="1" | Max Level
! colspan="1" | Level Maxed
! colspan="1" | Initial price increase
! colspan="1" | Initial price increase
! colspan="1" | Max price increase
! colspan="1" | Max price increase
Line 207: Line 367:
| align="center" |25%
| align="center" |25%
| align="center" |2,000 mk
| align="center" |2,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | 10% || align="center" | 2,000 mk
|-
| align="center" | 2 || align="center" | 20% || align="center" | 2,420 mk
|-
| align="center" | 3 || align="center" | 30% || align="center" | 2,952 mk
|-
| align="center" | 4 || align="center" | 40% || align="center" | 3,630 mk
|-
| align="center" | 5 || align="center" | 50% || align="center" | 4,501 mk
|}
|- id = "Enhanced Battery Charging"
|- id = "Enhanced Battery Charging"
| align="left" | [[File:Upgrade Enhanced Battery Charging.png|45px]] '''Enhanced Battery Charging'''
| align="left" | [[File:Upgrade Enhanced Battery Charging.png|45px]] '''Enhanced Battery Charging'''
Line 215: Line 391:
| align="center" |25%
| align="center" |25%
| align="center" |2,000 mk
| align="center" |2,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | 5% || align="center" | 2,000 mk
|-
| align="center" | 2 || align="center" | 10% || align="center" | 2,420 mk
|-
| align="center" | 3 || align="center" | 15% || align="center" | 2,952 mk
|-
| align="center" | 4 || align="center" | 20% || align="center" | 3,630 mk
|-
| align="center" | 5 || align="center" | 25% || align="center" | 4,501 mk
|}
|}
|}


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{| class="wikitable sortable" style="width: 89%;"
{| class="wikitable sortable" style="width: 89%;"
! rowspan="1" | Upgrade   
! rowspan="1" style="width: 25%;| Upgrade   
! colspan="1" | Description
! colspan="1" style="width: 21%;| Description
! colspan="1" | Effect per level
! colspan="1" | Effect per Level
! colspan="1" | Max Level
! colspan="1" | Level Maxed
! colspan="1" | Initial price increase
! colspan="1" | Initial price increase
! colspan="1" | Max price increase
! colspan="1" | Max price increase
Line 237: Line 429:
| align="center" |15%
| align="center" |15%
| align="center" |1,500 mk
| align="center" |1,500 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | 1% || align="center" | 1,500 mk
|-
| align="center" | 2 || align="center" | 2% || align="center" | 1,657 mk
|-
| align="center" | 3 || align="center" | 3% || align="center" | 1,839 mk
|-
| align="center" | 4 || align="center" | 4% || align="center" | 2,050 mk
|-
| align="center" | 5 || align="center" | 5% || align="center" | 2,296 mk
|-
| align="center" | 6 || align="center" | 6% || align="center" | 2,583 mk
|-
| align="center" | 7 || align="center" | 7% || align="center" | 2,918 mk
|-
| align="center" | 8 || align="center" | 8% || align="center" | 3,311 mk
|-
| align="center" | 9 || align="center" | 9% || align="center" | 3,774 mk
|-
| align="center" | 10 || align="center" | 10% || align="center" | 4,321 mk
|}
|- id = "Simplified Fabrication"
|- id = "Simplified Fabrication"
| align="left" | [[File:Upgrade Simplified Fabrication.png|45px]] '''Simplified Fabrication'''
| align="left" | [[File:Upgrade Simplified Fabrication.png|45px]] '''Simplified Fabrication'''
Line 245: Line 463:
| align="center" |25%
| align="center" |25%
| align="center" |2,000 mk
| align="center" |2,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | -2% || align="center" | 2,000 mk
|-
| align="center" | 2 || align="center" | -4% || align="center" | 2,420 mk
|-
| align="center" | 3 || align="center" | -6% || align="center" | 2,952 mk
|-
| align="center" | 4 || align="center" | -8% || align="center" | 3,630 mk
|-
| align="center" | 5 || align="center" | -10% || align="center" | 4,501 mk
|}
|- id = "Energy Efficiency"
|- id = "Energy Efficiency"
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
Line 253: Line 487:
| align="center" |20%
| align="center" |20%
| align="center" |1,000 mk
| align="center" |1,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | -1% || align="center" | 1,000 mk
|-
| align="center" | 2 || align="center" | -2% || align="center" | 1,110 mk
|-
| align="center" | 3 || align="center" | -3% || align="center" | 1,243 mk
|-
| align="center" | 4 || align="center" | -4% || align="center" | 1,404 mk
|-
| align="center" | 5 || align="center" | -5% || align="center" | 1,600 mk
|-
| align="center" | 6 || align="center" | -6% || align="center" | 1,840 mk
|-
| align="center" | 7 || align="center" | -7% || align="center" | 2,134 mk
|-
| align="center" | 8 || align="center" | -8% || align="center" | 2,496 mk
|-
| align="center" | 9 || align="center" | -9% || align="center" | 2,945 mk
|-
| align="center" | 10 || align="center" | -10% || align="center" | 3,504 mk
|}
|}
|}


Line 259: Line 519:


{| class="wikitable sortable" style="width: 89%;"
{| class="wikitable sortable" style="width: 89%;"
! rowspan="1" | Upgrade   
! rowspan="1" style="width: 25%;| Upgrade   
! colspan="1" | Description
! colspan="1" style="width: 21%;| Description
! colspan="1" | Effect per level
! colspan="1" | Effect per Level
! colspan="1" | Max Level
! colspan="1" | Level Maxed
! colspan="1" | Initial price increase
! colspan="1" | Initial price increase
! colspan="1" | Max price increase
! colspan="1" | Max price increase
Line 275: Line 535:
| align="center" |15%
| align="center" |15%
| align="center" |1,500 mk
| align="center" |1,500 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | 1% || align="center" | 1,500 mk
|-
| align="center" | 2 || align="center" | 2% || align="center" | 1,657 mk
|-
| align="center" | 3 || align="center" | 3% || align="center" | 1,839 mk
|-
| align="center" | 4 || align="center" | 4% || align="center" | 2,050 mk
|-
| align="center" | 5 || align="center" | 5% || align="center" | 2,296 mk
|-
| align="center" | 6 || align="center" | 6% || align="center" | 2,583 mk
|-
| align="center" | 7 || align="center" | 7% || align="center" | 2,918 mk
|-
| align="center" | 8 || align="center" | 8% || align="center" | 3,311 mk
|-
| align="center" | 9 || align="center" | 9% || align="center" | 3,774 mk
|-
| align="center" | 10 || align="center" | 10% || align="center" | 4,321 mk
|}
|- id = "Energy Efficiency"
|- id = "Energy Efficiency"
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
Line 283: Line 569:
| align="center" |20%
| align="center" |20%
| align="center" |1,000 mk
| align="center" |1,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | -1% || align="center" | 1,000 mk
|-
| align="center" | 2 || align="center" | -2% || align="center" | 1,110 mk
|-
| align="center" | 3 || align="center" | -3% || align="center" | 1,243 mk
|-
| align="center" | 4 || align="center" | -4% || align="center" | 1,404 mk
|-
| align="center" | 5 || align="center" | -5% || align="center" | 1,600 mk
|-
| align="center" | 6 || align="center" | -6% || align="center" | 1,840 mk
|-
| align="center" | 7 || align="center" | -7% || align="center" | 2,134 mk
|-
| align="center" | 8 || align="center" | -8% || align="center" | 2,496 mk
|-
| align="center" | 9 || align="center" | -9% || align="center" | 2,945 mk
|-
| align="center" | 10 || align="center" | -10% || align="center" | 3,504 mk
|}
|}
|}


Line 289: Line 601:


{| class="wikitable sortable" style="width: 89%;"
{| class="wikitable sortable" style="width: 89%;"
! rowspan="1" style="width: 17%;| Upgrade   
! rowspan="1" style="width: 25%;| Upgrade   
! colspan="1" | Description
! colspan="1" style="width: 21%;| Description
! colspan="1" | Effect per level
! colspan="1" | Effect per Level
! colspan="1" | Max Level
! colspan="1" | Level Maxed
! colspan="1" | Initial price increase
! colspan="1" | Initial price increase
! colspan="1" | Max price increase
! colspan="1" | Max price increase
Line 305: Line 617:
| align="center" |20%
| align="center" |20%
| align="center" |1,500 mk
| align="center" |1,500 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | -5% || align="center" | 1,500 mk
|-
| align="center" | 2 || align="center" | -10% || align="center" | 1,740 mk
|-
| align="center" | 3 || align="center" | -15% || align="center" | 2,035 mk
|-
| align="center" | 4 || align="center" | -20% || align="center" | 2,401 mk
|-
| align="center" | 5 || align="center" | -25% || align="center" | 2,857 mk
|}
|- id = "Quicker Guns"
|- id = "Quicker Guns"
| align="left" | [[File:Upgrade Quicker Guns.png|45px]] '''Quicker Guns'''
| align="left" | [[File:Upgrade Quicker Guns.png|45px]] '''Quicker Guns'''
Line 313: Line 641:
| align="center" |25%
| align="center" |25%
| align="center" |1,000 mk
| align="center" |1,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | 10% || align="center" | 1,000 mk
|-
| align="center" | 2 || align="center" | 20% || align="center" | 1,205 mk
|-
| align="center" | 3 || align="center" | 30% || align="center" | 1,458 mk
|-
| align="center" | 4 || align="center" | 40% || align="center" | 1,771 mk
|-
| align="center" | 5 || align="center" | 50% || align="center" | 2,160 mk
|-
| align="center" | 6 || align="center" | 60% || align="center" | 2,646 mk
|-
| align="center" | 7 || align="center" | 70% || align="center" | 3,254 mk
|-
| align="center" | 8 || align="center" | 80% || align="center" | 4,018 mk
|-
| align="center" | 9 || align="center" | 90% || align="center" | 4,982 mk
|-
| align="center" | 10 || align="center" | 100% || align="center" | 6,202 mk
|}
|- id = "Enhanced Periscopes"
|- id = "Enhanced Periscopes"
| align="left" | [[File:Upgrade Enhanced Periscopes.png|45px]] '''Enhanced Periscopes'''
| align="left" | [[File:Upgrade Enhanced Periscopes.png|45px]] '''Enhanced Periscopes'''
Line 321: Line 675:
| align="center" |20%
| align="center" |20%
| align="center" |2,000 mk
| align="center" |2,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | 2% || align="center" | 2,000 mk
|-
| align="center" | 2 || align="center" | 4% || align="center" | 2,320 mk
|-
| align="center" | 3 || align="center" | 6% || align="center" | 2,714 mk
|-
| align="center" | 4 || align="center" | 8% || align="center" | 3,202 mk
|-
| align="center" | 5 || align="center" | 10% || align="center" | 3,810 mk
|}
|}
|}


Line 332: Line 702:


{| class="wikitable sortable" style="width: 89%;"
{| class="wikitable sortable" style="width: 89%;"
! rowspan="1" | Upgrade   
! rowspan="1" style="width: 25%;| Upgrade   
! colspan="1" | Description
! colspan="1" style="width: 21%;| Description
! colspan="1" | Effect per level
! colspan="1" | Effect per Level
! colspan="1" | Max Level
! colspan="1" | Level Maxed
! colspan="1" | Initial price increase
! colspan="1" | Initial price increase
! colspan="1" | Max price increase
! colspan="1" | Max price increase
Line 348: Line 718:
| align="center" |20%
| align="center" |20%
| align="center" |2,500 mk
| align="center" |2,500 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | 5% || align="center" | 2,500 mk
|-
| align="center" | 2 || align="center" | 10% || align="center" | 2,900 mk
|-
| align="center" | 3 || align="center" | 15% || align="center" | 3,393 mk
|-
| align="center" | 4 || align="center" | 20% || align="center" | 4,003 mk
|-
| align="center" | 5 || align="center" | 25% || align="center" | 4,763 mk
|}
|- id = "Energy Efficiency"
|- id = "Energy Efficiency"
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
Line 356: Line 742:
| align="center" |20%
| align="center" |20%
| align="center" |1,000 mk
| align="center" |1,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | -1% || align="center" | 1,000 mk
|-
| align="center" | 2 || align="center" | -2% || align="center" | 1,110 mk
|-
| align="center" | 3 || align="center" | -3% || align="center" | 1,243 mk
|-
| align="center" | 4 || align="center" | -4% || align="center" | 1,404 mk
|-
| align="center" | 5 || align="center" | -5% || align="center" | 1,600 mk
|-
| align="center" | 6 || align="center" | -6% || align="center" | 1,840 mk
|-
| align="center" | 7 || align="center" | -7% || align="center" | 2,134 mk
|-
| align="center" | 8 || align="center" | -8% || align="center" | 2,496 mk
|-
| align="center" | 9 || align="center" | -9% || align="center" | 2,945 mk
|-
| align="center" | 10 || align="center" | -10% || align="center" | 3,504 mk
|}
|}
|}


Line 362: Line 774:


{| class="wikitable sortable" style="width: 89%;"
{| class="wikitable sortable" style="width: 89%;"
! rowspan="1" style="width: 16%;| Upgrade   
! rowspan="1" style="width: 25%;| Upgrade   
! colspan="1" | Description
! colspan="1" style="width: 21%;| Description
! colspan="1" | Effect per level
! colspan="1" | Effect per Level
! colspan="1" | Max Level
! colspan="1" | Level Maxed
! colspan="1" | Initial price increase
! colspan="1" | Initial price increase
! colspan="1" | Max price increase
! colspan="1" | Max price increase
Line 378: Line 790:
| align="center" |20%
| align="center" |20%
| align="center" |2,500 mk
| align="center" |2,500 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | 1% || align="center" | 2,500 mk
|-
| align="center" | 2 || align="center" | 2% || align="center" | 2,900 mk
|-
| align="center" | 3 || align="center" | 3% || align="center" | 3,393 mk
|-
| align="center" | 4 || align="center" | 4% || align="center" | 4,003 mk
|-
| align="center" | 5 || align="center" | 5% || align="center" | 4,763 mk
|}
|- id = "Fuel Efficiency"
|- id = "Fuel Efficiency"
| align="left" | [[File:Upgrade Fuel Efficiency.png|45px]] '''Fuel Efficiency'''
| align="left" | [[File:Upgrade Fuel Efficiency.png|45px]] '''Fuel Efficiency'''
Line 386: Line 814:
| align="center" |25%
| align="center" |25%
| align="center" |2,000 mk
| align="center" |2,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | -10% || align="center" | 2,000 mk
|-
| align="center" | 2 || align="center" | -20% || align="center" | 2,420 mk
|-
| align="center" | 3 || align="center" | -30% || align="center" | 2,952 mk
|-
| align="center" | 4 || align="center" | -40% || align="center" | 3,630 mk
|-
| align="center" | 5 || align="center" | -50% || align="center" | 4,501 mk
|}
|- id = "Thermal Tolerance"
|- id = "Thermal Tolerance"
| align="left" | [[File:Upgrade Thermal Tolerance.png|45px]] '''Thermal Tolerance'''
| align="left" | [[File:Upgrade Thermal Tolerance.png|45px]] '''Thermal Tolerance'''
Line 394: Line 838:
| align="center" |15%
| align="center" |15%
| align="center" |1,000 mk
| align="center" |1,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | 10% || align="center" | 1,000 mk
|-
| align="center" | 2 || align="center" | 20% || align="center" | 1,105 mk
|-
| align="center" | 3 || align="center" | 30% || align="center" | 1,226 mk
|-
| align="center" | 4 || align="center" | 40% || align="center" | 1,366 mk
|-
| align="center" | 5 || align="center" | 50% || align="center" | 1,529 mk
|-
| align="center" | 6 || align="center" | 60% || align="center" | 1,720 mk
|-
| align="center" | 7 || align="center" | 70% || align="center" | 1,943 mk
|-
| align="center" | 8 || align="center" | 80% || align="center" | 2,205 mk
|-
| align="center" | 9 || align="center" | 90% || align="center" | 2,513 mk
|-
| align="center" | 10 || align="center" | 100% || align="center" | 2,877 mk
|}
|}
|}


Line 405: Line 875:


{| class="wikitable sortable" style="width: 89%;"
{| class="wikitable sortable" style="width: 89%;"
! rowspan="1" | Upgrade   
! rowspan="1" style="width: 25%;| Upgrade   
! colspan="1" | Description
! colspan="1" style="width: 21%;| Description
! colspan="1" | Effect per level
! colspan="1" | Effect per Level
! colspan="1" | Max Level
! colspan="1" | Level Maxed
! colspan="1" | Initial price increase
! colspan="1" | Initial price increase
! colspan="1" | Max price increase
! colspan="1" | Max price increase
Line 421: Line 891:
| align="center" |15%
| align="center" |15%
| align="center" |2,000 mk
| align="center" |2,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | 5% || align="center" | 2,000 mk
|-
| align="center" | 2 || align="center" | 10% || align="center" | 2,220 mk
|-
| align="center" | 3 || align="center" | 15% || align="center" | 2,486 mk
|-
| align="center" | 4 || align="center" | 20% || align="center" | 2,809 mk
|-
| align="center" | 5 || align="center" | 25% || align="center" | 3,202 mk
|}
|- id = "Energy Efficiency"
|- id = "Energy Efficiency"
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
Line 429: Line 915:
| align="center" |20%
| align="center" |20%
| align="center" |1,000 mk
| align="center" |1,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | -1% || align="center" | 1,000 mk
|-
| align="center" | 2 || align="center" | -2% || align="center" | 1,110 mk
|-
| align="center" | 3 || align="center" | -3% || align="center" | 1,243 mk
|-
| align="center" | 4 || align="center" | -4% || align="center" | 1,404 mk
|-
| align="center" | 5 || align="center" | -5% || align="center" | 1,600 mk
|-
| align="center" | 6 || align="center" | -6% || align="center" | 1,840 mk
|-
| align="center" | 7 || align="center" | -7% || align="center" | 2,134 mk
|-
| align="center" | 8 || align="center" | -8% || align="center" | 2,496 mk
|-
| align="center" | 9 || align="center" | -9% || align="center" | 2,945 mk
|-
| align="center" | 10 || align="center" | -10% || align="center" | 3,504 mk
|}
|}
|}


Line 435: Line 947:


{| class="wikitable sortable" style="width: 89%;"
{| class="wikitable sortable" style="width: 89%;"
! rowspan="1" style="width: 22%;| Upgrade   
! rowspan="1" style="width: 25%;| Upgrade   
! colspan="1" | Description
! colspan="1" style="width: 21%;| Description
! colspan="1" | Effect per level
! colspan="1" | Effect per Level
! colspan="1" | Max Level
! colspan="1" | Level Maxed
! colspan="1" | Initial price increase
! colspan="1" | Initial price increase
! colspan="1" | Max price increase
! colspan="1" | Max price increase
Line 451: Line 963:
| align="center" |20%
| align="center" |20%
| align="center" |2,000 mk
| align="center" |2,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | 5% || align="center" | 2,000 mk
|-
| align="center" | 2 || align="center" | 10% || align="center" | 2,220 mk
|-
| align="center" | 3 || align="center" | 15% || align="center" | 2,486 mk
|-
| align="center" | 4 || align="center" | 20% || align="center" | 2,809 mk
|-
| align="center" | 5 || align="center" | 25% || align="center" | 3,202 mk
|-
| align="center" | 6 || align="center" | 30% || align="center" | 3,682 mk
|-
| align="center" | 7 || align="center" | 35% || align="center" | 4,271 mk
|-
| align="center" | 8 || align="center" | 40% || align="center" | 4,997 mk
|-
| align="center" | 9 || align="center" | 45% || align="center" | 5,896 mk
|-
| align="center" | 10 || align="center" | 50% || align="center" | 7,016 mk
|}
|- id = "Enhanced Redundant Systems"
|- id = "Enhanced Redundant Systems"
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
Line 459: Line 997:
| align="center" |20%
| align="center" |20%
| align="center" |2,000 mk
| align="center" |2,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | -5% || align="center" | 2,000 mk
|-
| align="center" | 2 || align="center" | -10% || align="center" | 2,220 mk
|-
| align="center" | 3 || align="center" | -15% || align="center" | 2,486 mk
|-
| align="center" | 4 || align="center" | -20% || align="center" | 2,809 mk
|-
| align="center" | 5 || align="center" | -25% || align="center" | 3,202 mk
|-
| align="center" | 6 || align="center" | -30% || align="center" | 3,682 mk
|-
| align="center" | 7 || align="center" | -35% || align="center" | 4,271 mk
|-
| align="center" | 8 || align="center" | -40% || align="center" | 4,997 mk
|-
| align="center" | 9 || align="center" | -45% || align="center" | 5,896 mk
|-
| align="center" | 10 || align="center" | -50% || align="center" | 7,016 mk
|}
|- id = "Quicker Repairs"
|- id = "Quicker Repairs"
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
Line 467: Line 1,031:
| align="center" |15%
| align="center" |15%
| align="center" |1,000 mk
| align="center" |1,000 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | -5% || align="center" | 1,000 mk
|-
| align="center" | 2 || align="center" | -10% || align="center" | 1,110 mk
|-
| align="center" | 3 || align="center" | -15% || align="center" | 1,243 mk
|-
| align="center" | 4 || align="center" | -20% || align="center" | 1,404 mk
|-
| align="center" | 5 || align="center" | -25% || align="center" | 1,600 mk
|}
|- id = "Simplified Repairs"
|- id = "Simplified Repairs"
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
Line 475: Line 1,055:
| align="center" |15%
| align="center" |15%
| align="center" |1,500 mk
| align="center" |1,500 mk
|-
| align="left" colspan=7 style="background:#040B0B;border-left:1px solid #040B0B;border-right:1px solid #040B0B;" |
{| class = "mw-collapsible mw-collapsed wikitable" style="width: 15%;
|+ Level values
! Level !! Effect !! Price
|-
| align="center" | 1 || align="center" | -5% || align="center" | 1,500 mk
|-
| align="center" | 2 || align="center" | -10% || align="center" | 1,665 mk
|-
| align="center" | 3 || align="center" | -15% || align="center" | 1,864 mk
|-
| align="center" | 4 || align="center" | -20% || align="center" | 2,106 mk
|-
| align="center" | 5 || align="center" | -25% || align="center" | 2,400 mk
|}
|}
|}


==Maintenance==
==Maintenance==


Keeping the sub and its installations in good condition is crucial for the crew's survival when traversing the Europa's ocean. This can done manually by individuals skilled in those aspects. But if tedious business and effort in general isn't the player's style, they can always throw money in '''Maintenance''' and get things fixed up automatically instead. The same can't be said for the shuttle if the crew happen to lose it along the way since the only way to retrieve the lost shuttle is to replace it for a new one in Maintenance. The price of the services is affected by the RP in the Outpost the same way as in Upgrades and is shown below at 0 RP.
Keeping the sub and its installations in good condition is crucial for the crew's survival when traversing the Europa's ocean. This can done manually by anyone, preferably individuals skilled in those aspects. But if tedious business and effort in general isn't the player's style, they can always stop by an Outpost and throw money in '''Maintenance''' and get things fixed up automatically instead. The same can't be said for the shuttle if the crew happen to lose it along the way since the only way to retrieve the lost shuttle is to replace it for a new one in Maintenance. These services can only be purchased when there's a need for them.
 
The price of the services is shown below at 0 RP.


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Revision as of 14:49, 21 August 2020

Main article: Campaign


UPDATED v0.10.4.0

The Shipyard introduces Submarine customization and progression, which is available in every Outpost.

Submarine

See: Default submarines


The one in charge of selling Submarines wears the Boiler Suit and an unpowered Headset with the Sub symbol above them. They have a Wrench, a Screwdriver, a Diving Mask and a Toolbox containing a loaded Welding Tool, a Welding Fuel Tank and 1 Aluminum. Their station is the Maintenance bay, easily recognized from all the Submarine Blueprints hanging on the wall. When interacting with them, an interface similar to the Outpost Terminal appears, showing all available subs for sale, with the fixed price and its class specified, along with the options to either Purchase or Purchase and Switch. Currently, 9 vanilla subs are available for sale, plus any up to date modded subs the player/host may have installed.

Sub Class Description Price
Azimuth Scout Superior speed, sleek design, and quality-of-life systems make this submarine a favorite among wealthy Coalition captains who manage to make it to retirement. 10,000 mk
Dugong Scout Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. They're lacking firepower and speed, so smart maneuvering is key. 6,000 mk
Orca Scout With a relatively high top speed and fantastic ascent and descent characteristics due to her 3 large ballast tanks, Orca class subs are agile vessels, let down only by their small compliment of weapons, unreliable engine and reactors with a greater than average hunger for fuel. 9,000 mk
Humpback Attack A former military vessel, WH4-L3 'Humpback' has been outfitted to withstand most of the dangers in deep Europa. Her relatively high velocity is offset by low maneuverability. As she's still boasting an older model reactor, power needs to be supplemented by a backup battery array or the crew will find themselves unable to run all of the new equipment. 7,800 mk
Kastrull Attack The Kastrull is a dependable attack sub class bringing plenty of firepower to any fight, and although it's not very nimble, it does sport a drone gunship as standard. Keep in mind that with its experimental open ballast tanks, low tolerance to flooding and numerous crew stations, a large, experienced crew will get the most out of this sub. 21,000 mk
Typhon Attack Typhon class subs are known for their brutish appearance, reasonable array of light and heavy firepower, and their general dependability. Any captain should be aware of their poor rate of descent and unimpressive top speed. 11,500 mk
Typhon 2 Attack Typhon 2 is an overhauled version of the venerable Typhon class of sub. Serving as a heavy gunship, the Typhon 2 class subs remain slow and ugly, but with the benefits of better survivability for their crews. 20,000 mk
Berilia Transport Berilia is one of the biggest cargo ships on Europa. Its two engines and three ballasts require a copious amount of power to operate, and keeping the machinery in good working condition is a handful for even a moderately large crew. 15,000 mk
Remora Deep diver A range of customization options are available for Remora. In this model, some of the main hull space has been replaced by a detachable ballast and a remote-controlled drone. A large crew is needed to operate this submarine. 16,000 mk

Improvement

Subs may have their hulls and systems upgraded in a variety of ways to improve durability and effectiveness. These are purchased from the engineering crew chief at any station, who is usually in the station engineering section with the reactor and the oxygen generator, plus a fabricator can also spawn randomly in this area. They can be seen wearing the Crew Chief's Outfit and an unpowered Headset with the Upgrade symbol above them. They also possess a Wrench, a Screwdriver, a Diving Mask, a loaded Revolver and a Toolbox containing the same items as their sub selling partner.

The crew chief offers multiple Upgrades per Upgrade category to further improve them, but each additional Upgrade in the same category also costs more than the one before. Thus, more money buys more and nicer things. Each sub may be upgraded independently of all the other subs, so how many different subs the player chooses to invest their hard-earned marks in is up to them. The crew chief also offers sub Maintenance services to ensure the safety of the crew in their next trip, provided they can afford such services.

The pricing of their Upgrades and Maintenance services is dependent on the RP of the current Outpost, specifically 1 RP is equivalent to 0.5% of the price. Therefore, maximum discount is 50% off at 100 RP, and at -80 RP they will charge 40% extra. Much like Store, the price gets higher beyond -80 RP as the entire Outpost hound for the crew's blood.

Upgrades

There are 13 parts of a standard sub, each with different types of Upgrades and each Upgrade has multiple levels. There is a total of 22 different Upgrades across all parts. Once the first level of an Upgrade is purchased, the second level will cost more than the last by a percentage. Each Upgrade has a different initial and maximum % spike in price and depending on the number of levels, the % price spike of 2 consecutive levels are different between all Upgrades.


HOW TO CALCULATE:

An Upgrade has Y levels in total and its first level costs X1 marks, then X2, X3,... then pre-final level costs XPre-Max and final level costs XMax. Its initial cost increase is A%, maximum cost increase for the last level is B% and Z% = (B% - A%) / Y is the cost increase between each level. Therefore:

After paying X1 money for the first level, the second one will cost X2 = X1 + (A% + Z%).
The third level will then cost X3 = X2 + [A% + (Z% * 2)].
Then the fourth level is X4 = X3 + [A% + (Z% * 3)], and so on...
Until the final level is XMax = XPre-Max + (B% - Z%).
NOTE: Some prices after adding the level's cost increase become decimal numbers. However, the game doesn't take the decimal part into account, but only the whole number part as the actual price, which is then used to add the next level's cost increase. So for instance, even after doing the calculation and the price of a level is X.99 mk (decimal part being 0.99), the actual price that is also displayed in game is just X mk.


The following tables show all values regarding each Upgrade in different Upgrade categories at 0 RP.

Hulls

Upgrade Description Effect per Level Level Maxed Initial price increase Max price increase Base price
Tougher Hulls Increase submarine hull durability. 5% 10 15% 25% 2,000 mk
Level values
Level Effect Price
1 5% 2,000 mk
2 10% 2,320 mk
3 15% 2,714 mk
4 20% 3,202 mk
5 25% 3,810 mk
6 30% 4,572 mk
7 35% 5,532 mk
8 40% 6,749 mk
9 45% 8,301 mk
10 50% 10,293 mk

Junction Boxes

◎◎◎◎◎◎

Upgrade Description Effect per Level Level Maxed Initial price increase Max price increase Base price
Fire Resistance Decrease the probability of fires occurring. -3% 5 15% 20% 1,000 mk
Level values
Level Effect Price
1 -3% 1,000 mk
2 -6% 1,160 mk
3 -9% 1,357 mk
4 -12% 1,601 mk
5 -15% 1,905 mk
Enhanced Resistors Resist damage from excessive voltage. 2% 10 10% 15% 1,500 mk
Level values
Level Effect Price
1 2% 1,500 mk
2 4% 1,657 mk
3 6% 1,839 mk
4 8% 2,050 mk
5 10% 2,296 mk
6 12% 2,583 mk
7 14% 2,918 mk
8 16% 3,311 mk
9 18% 3,774 mk
10 20% 4,321 mk

Pumps

◎◎◎◎◎◎

Upgrade Description Effect per Level Level Maxed Initial price increase Max price increase Base price
Fast Pumps Increase the speed at which water is pumped in or out of the sub. 2% 10 15% 25% 2,000 mk
Level values
Level Effect Price
1 2% 2,000 mk
2 4% 2,320 mk
3 6% 2,714 mk
4 8% 3,202 mk
5 10% 3,810 mk
6 12% 4,572 mk
7 14% 5,532 mk
8 16% 6,749 mk
9 18% 8,301 mk
10 20% 10,293 mk
Energy Efficiency Decrease power consumption. -1% 10 15% 20% 1,000 mk
Level values
Level Effect Price
1 -1% 1,000 mk
2 -2% 1,155 mk
3 -3% 1,339 mk
4 -4% 1,559 mk
5 -5% 1,824 mk
6 -6% 2,143 mk
7 -7% 2,528 mk
8 -8% 2,995 mk
9 -9% 3,564 mk
10 -10% 4,258 mk

Supercapacitors

◎◎◎◎◎◎

Upgrade Description Effect per Level Level Maxed Initial price increase Max price increase Base price
Enhanced Supercapacitor Capacity Increase maximum energy storage capacity. 5% 5 20% 25% 2,000 mk
Level values
Level Effect Price
1 5% 2,000 mk
2 10% 2,420 mk
3 15% 2,952 mk
4 20% 3,630 mk
5 25% 4,501 mk
Enhanced Battery Charging Increase maximum recharge rate. 5% 5 20% 25% 2,000 mk
Level values
Level Effect Price
1 5% 2,000 mk
2 10% 2,420 mk
3 15% 2,952 mk
4 20% 3,630 mk
5 25% 4,501 mk

Batteries

◎◎◎◎◎◎

Upgrade Description Effect per Level Level Maxed Initial price increase Max price increase Base price
Enhanced Battery Capacity Increase maximum energy storage capacity. 10% 5 20% 25% 2,000 mk
Level values
Level Effect Price
1 10% 2,000 mk
2 20% 2,420 mk
3 30% 2,952 mk
4 40% 3,630 mk
5 50% 4,501 mk
Enhanced Battery Charging Increase maximum recharge rate. 5% 5 20% 25% 2,000 mk
Level values
Level Effect Price
1 5% 2,000 mk
2 10% 2,420 mk
3 15% 2,952 mk
4 20% 3,630 mk
5 25% 4,501 mk

Fabricators

◎◎◎◎◎◎◎

Upgrade Description Effect per Level Level Maxed Initial price increase Max price increase Base price
Quicker Fabrication Decrease the time needed to fabricate items. 1% 10 10% 15% 1,500 mk
Level values
Level Effect Price
1 1% 1,500 mk
2 2% 1,657 mk
3 3% 1,839 mk
4 4% 2,050 mk
5 5% 2,296 mk
6 6% 2,583 mk
7 7% 2,918 mk
8 8% 3,311 mk
9 9% 3,774 mk
10 10% 4,321 mk
Simplified Fabrication Lower the skill levels required for item fabrication. -2% 5 20% 25% 2,000 mk
Level values
Level Effect Price
1 -2% 2,000 mk
2 -4% 2,420 mk
3 -6% 2,952 mk
4 -8% 3,630 mk
5 -10% 4,501 mk
Energy Efficiency Decrease power consumption. -1% 10 10% 20% 1,000 mk
Level values
Level Effect Price
1 -1% 1,000 mk
2 -2% 1,110 mk
3 -3% 1,243 mk
4 -4% 1,404 mk
5 -5% 1,600 mk
6 -6% 1,840 mk
7 -7% 2,134 mk
8 -8% 2,496 mk
9 -9% 2,945 mk
10 -10% 3,504 mk

Deconstructors

◎◎◎◎◎◎

Upgrade Description Effect per Level Level Maxed Initial price increase Max price increase Base price
Quicker Deconstruction Items will be deconstructed faster. 1% 10 10% 15% 1,500 mk
Level values
Level Effect Price
1 1% 1,500 mk
2 2% 1,657 mk
3 3% 1,839 mk
4 4% 2,050 mk
5 5% 2,296 mk
6 6% 2,583 mk
7 7% 2,918 mk
8 8% 3,311 mk
9 9% 3,774 mk
10 10% 4,321 mk
Energy Efficiency Decrease power consumption. -1% 10 10% 20% 1,000 mk
Level values
Level Effect Price
1 -1% 1,000 mk
2 -2% 1,110 mk
3 -3% 1,243 mk
4 -4% 1,404 mk
5 -5% 1,600 mk
6 -6% 1,840 mk
7 -7% 2,134 mk
8 -8% 2,496 mk
9 -9% 2,945 mk
10 -10% 3,504 mk

Weapons

◎◎◎

Upgrade Description Effect per Level Level Maxed Initial price increase Max price increase Base price
Energy Efficiency Decrease power consumption. -5% 5 15% 20% 1,500 mk
Level values
Level Effect Price
1 -5% 1,500 mk
2 -10% 1,740 mk
3 -15% 2,035 mk
4 -20% 2,401 mk
5 -25% 2,857 mk
Quicker Guns Increase the rotation rate of all guns when operated by insufficiently skilled crew. 10% 10 20% 25% 1,000 mk
Level values
Level Effect Price
1 10% 1,000 mk
2 20% 1,205 mk
3 30% 1,458 mk
4 40% 1,771 mk
5 50% 2,160 mk
6 60% 2,646 mk
7 70% 3,254 mk
8 80% 4,018 mk
9 90% 4,982 mk
10 100% 6,202 mk
Enhanced Periscopes Increase the view range of all weapons. 2% 5 15% 20% 2,000 mk
Level values
Level Effect Price
1 2% 2,000 mk
2 4% 2,320 mk
3 6% 2,714 mk
4 8% 3,202 mk
5 10% 3,810 mk

Loaders

◎◎◎◎

Loaders do not have any unique Upgrades, only general Machine Repairs Upgrades.

Engines

◎◎◎◎◎◎

Upgrade Description Effect per Level Level Maxed Initial price increase Max price increase Base price
Engine Power Increase maximum speed. 5% 5 15% 20% 2,500 mk
Level values
Level Effect Price
1 5% 2,500 mk
2 10% 2,900 mk
3 15% 3,393 mk
4 20% 4,003 mk
5 25% 4,763 mk
Energy Efficiency Decrease power consumption. -1% 10 10% 20% 1,000 mk
Level values
Level Effect Price
1 -1% 1,000 mk
2 -2% 1,110 mk
3 -3% 1,243 mk
4 -4% 1,404 mk
5 -5% 1,600 mk
6 -6% 1,840 mk
7 -7% 2,134 mk
8 -8% 2,496 mk
9 -9% 2,945 mk
10 -10% 3,504 mk

Reactors

◎◎◎◎◎◎◎

Upgrade Description Effect per Level Level Maxed Initial price increase Max price increase Base price
Reactor Efficiency Increase reactor power output. 1% 5 15% 20% 2,500 mk
Level values
Level Effect Price
1 1% 2,500 mk
2 2% 2,900 mk
3 3% 3,393 mk
4 4% 4,003 mk
5 5% 4,763 mk
Fuel Efficiency Decrease fuel consumption rate. -10% 5 20% 25% 2,000 mk
Level values
Level Effect Price
1 -10% 2,000 mk
2 -20% 2,420 mk
3 -30% 2,952 mk
4 -40% 3,630 mk
5 -50% 4,501 mk
Thermal Tolerance Increase the time reactors can stay at critical temperature before meltdown. 10% 10 10% 15% 1,000 mk
Level values
Level Effect Price
1 10% 1,000 mk
2 20% 1,105 mk
3 30% 1,226 mk
4 40% 1,366 mk
5 50% 1,529 mk
6 60% 1,720 mk
7 70% 1,943 mk
8 80% 2,205 mk
9 90% 2,513 mk
10 100% 2,877 mk

Monitors

◎◎◎◎

Monitors do not have any unique Upgrades, only general Machine Repairs Upgrades.

Oxygen Generators

◎◎◎◎◎◎

Upgrade Description Effect per Level Level Maxed Initial price increase Max price increase Base price
Oxygen Generator Efficiency Increase the amount of oxygen generated. 5% 5 10% 15% 2,000 mk
Level values
Level Effect Price
1 5% 2,000 mk
2 10% 2,220 mk
3 15% 2,486 mk
4 20% 2,809 mk
5 25% 3,202 mk
Energy Efficiency Decrease power consumption. -1% 10 10% 20% 1,000 mk
Level values
Level Effect Price
1 -1% 1,000 mk
2 -2% 1,110 mk
3 -3% 1,243 mk
4 -4% 1,404 mk
5 -5% 1,600 mk
6 -6% 1,840 mk
7 -7% 2,134 mk
8 -8% 2,496 mk
9 -9% 2,945 mk
10 -10% 3,504 mk

Machine Repairs Upgrades

These are available for all Upgrade categories except for Hulls and Weapons.

Upgrade Description Effect per Level Level Maxed Initial price increase Max price increase Base price
Enhanced Durability Equipment will take longer to start deteriorating. 5% 10 10% 20% 2,000 mk
Level values
Level Effect Price
1 5% 2,000 mk
2 10% 2,220 mk
3 15% 2,486 mk
4 20% 2,809 mk
5 25% 3,202 mk
6 30% 3,682 mk
7 35% 4,271 mk
8 40% 4,997 mk
9 45% 5,896 mk
10 50% 7,016 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% 10 10% 20% 2,000 mk
Level values
Level Effect Price
1 -5% 2,000 mk
2 -10% 2,220 mk
3 -15% 2,486 mk
4 -20% 2,809 mk
5 -25% 3,202 mk
6 -30% 3,682 mk
7 -35% 4,271 mk
8 -40% 4,997 mk
9 -45% 5,896 mk
10 -50% 7,016 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% 5 10% 15% 1,000 mk
Level values
Level Effect Price
1 -5% 1,000 mk
2 -10% 1,110 mk
3 -15% 1,243 mk
4 -20% 1,404 mk
5 -25% 1,600 mk
Simplified Repairs Decrease the skill level required to repair items. -5% 5 10% 15% 1,500 mk
Level values
Level Effect Price
1 -5% 1,500 mk
2 -10% 1,665 mk
3 -15% 1,864 mk
4 -20% 2,106 mk
5 -25% 2,400 mk

Maintenance

Keeping the sub and its installations in good condition is crucial for the crew's survival when traversing the Europa's ocean. This can done manually by anyone, preferably individuals skilled in those aspects. But if tedious business and effort in general isn't the player's style, they can always stop by an Outpost and throw money in Maintenance and get things fixed up automatically instead. The same can't be said for the shuttle if the crew happen to lose it along the way since the only way to retrieve the lost shuttle is to replace it for a new one in Maintenance. These services can only be purchased when there's a need for them.

The price of the services is shown below at 0 RP.

Service Price
Repair All Walls 500 mk
Repair All Items 500 mk
Replace Lost Shuttles 1,000 mk