Shipyard: Difference between revisions

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(removed explicit +, maybe looks better?)
(add max effect colum)
Line 18: Line 18:
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Effect
! colspan="1" | Effect
! colspan="1" | Max Effect
! colspan="1" | Max Level
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
Line 25: Line 26:
| align="left" | Increase submarine hull durability.
| align="left" | Increase submarine hull durability.
| align="center" |5%
| align="center" |5%
| align="center" |50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 35: Line 37:
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Effect
! colspan="1" | Effect
! colspan="1" | Max Effect
! colspan="1" | Max Level
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
Line 42: Line 45:
| align="left" | Decrease the probability of fires occurring.
| align="left" | Decrease the probability of fires occurring.
| align="center" |-3%
| align="center" |-3%
| align="center" |-15%
| align="center" |5
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
Line 48: Line 52:
| align="left" | Resist damage from excessive voltage.
| align="left" | Resist damage from excessive voltage.
| align="center" |2%
| align="center" |2%
| align="center" |20%
| align="center" |10
| align="center" |10
| align="center" |1,500 mk
| align="center" |1,500 mk
Line 54: Line 59:
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |5%
| align="center" |5%
| align="center" |50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 60: Line 66:
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |-5%
| align="center" |-5%
| align="center" |-50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 66: Line 73:
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
Line 72: Line 80:
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
Line 82: Line 91:
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Effect
! colspan="1" | Effect
! colspan="1" | Max Effect
! colspan="1" | Max Level
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
Line 89: Line 99:
| align="left" | Increase the speed at which water is pumped in or out of the sub.
| align="left" | Increase the speed at which water is pumped in or out of the sub.
| align="center" |2%
| align="center" |2%
| align="center" |20%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 95: Line 106:
| align="left" | Decrease power consumption.
| align="left" | Decrease power consumption.
| align="center" |-1%
| align="center" |-1%
| align="center" |-10%
| align="center" |10
| align="center" |10
| align="center" |1,000 mk
| align="center" |1,000 mk
Line 101: Line 113:
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |5%
| align="center" |5%
| align="center" |50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 107: Line 120:
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |-5%
| align="center" |-5%
| align="center" |-50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 113: Line 127:
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
Line 119: Line 134:
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
Line 129: Line 145:
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Effect
! colspan="1" | Effect
! colspan="1" | Max Effect
! colspan="1" | Max Level
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
Line 136: Line 153:
| align="left" | Increase maximum energy storage capacity.
| align="left" | Increase maximum energy storage capacity.
| align="center" |10%
| align="center" |10%
| align="center" |50%
| align="center" |5
| align="center" |5
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 142: Line 160:
| align="left" | Increase maximum recharge rate.
| align="left" | Increase maximum recharge rate.
| align="center" |5%
| align="center" |5%
| align="center" |25%
| align="center" |5
| align="center" |5
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 148: Line 167:
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |5%
| align="center" |5%
| align="center" |50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 154: Line 174:
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |-5%
| align="center" |-5%
| align="center" |-50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 160: Line 181:
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
Line 166: Line 188:
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
Line 176: Line 199:
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Effect
! colspan="1" | Effect
! colspan="1" | Max Effect
! colspan="1" | Max Level
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
Line 183: Line 207:
| align="left" | Increase maximum energy storage capacity.
| align="left" | Increase maximum energy storage capacity.
| align="center" |10%
| align="center" |10%
| align="center" |50%
| align="center" |5
| align="center" |5
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 189: Line 214:
| align="left" | Increase maximum recharge rate.
| align="left" | Increase maximum recharge rate.
| align="center" |5%
| align="center" |5%
| align="center" |25%
| align="center" |5
| align="center" |5
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 195: Line 221:
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |5%
| align="center" |5%
| align="center" |50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 201: Line 228:
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |-5%
| align="center" |-5%
| align="center" |-50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 207: Line 235:
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
Line 213: Line 242:
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
Line 223: Line 253:
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Effect
! colspan="1" | Effect
! colspan="1" | Max Effect
! colspan="1" | Max Level
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
Line 230: Line 261:
| align="left" | Decrease the time needed to fabricate items.
| align="left" | Decrease the time needed to fabricate items.
| align="center" |1%
| align="center" |1%
| align="center" |10%
| align="center" |10
| align="center" |10
| align="center" |1,500 mk
| align="center" |1,500 mk
Line 236: Line 268:
| align="left" | Lower the skill levels required for item fabrication.
| align="left" | Lower the skill levels required for item fabrication.
| align="center" |-2%
| align="center" |-2%
| align="center" |-10%
| align="center" |5
| align="center" |5
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 242: Line 275:
| align="left" | Decrease power consumption.
| align="left" | Decrease power consumption.
| align="center" |-1%
| align="center" |-1%
| align="center" |-10%
| align="center" |10
| align="center" |10
| align="center" |1,000 mk
| align="center" |1,000 mk
Line 248: Line 282:
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |5%
| align="center" |5%
| align="center" |50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 254: Line 289:
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |-5%
| align="center" |-5%
| align="center" |-50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 260: Line 296:
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
Line 266: Line 303:
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
Line 276: Line 314:
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Effect
! colspan="1" | Effect
! colspan="1" | Max Effect
! colspan="1" | Max Level
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
Line 283: Line 322:
| align="left" | Items will be deconstructed faster.
| align="left" | Items will be deconstructed faster.
| align="center" |1%
| align="center" |1%
| align="center" |10%
| align="center" |10
| align="center" |10
| align="center" |1,500 mk
| align="center" |1,500 mk
Line 289: Line 329:
| align="left" | Decrease power consumption.
| align="left" | Decrease power consumption.
| align="center" |-1%
| align="center" |-1%
| align="center" |-10%
| align="center" |10
| align="center" |10
| align="center" |1,000 mk
| align="center" |1,000 mk
Line 295: Line 336:
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |5%
| align="center" |5%
| align="center" |50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 301: Line 343:
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |-5%
| align="center" |-5%
| align="center" |-50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 307: Line 350:
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
Line 313: Line 357:
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
Line 323: Line 368:
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Effect
! colspan="1" | Effect
! colspan="1" | Max Effect
! colspan="1" | Max Level
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
Line 330: Line 376:
| align="left" | Decrease power consumption.
| align="left" | Decrease power consumption.
| align="center" |-1%
| align="center" |-1%
| align="center" |-10%
| align="center" |5
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
Line 336: Line 383:
| align="left" | Increase the rotation rate of all guns when operated by insufficiently skilled crew.  
| align="left" | Increase the rotation rate of all guns when operated by insufficiently skilled crew.  
| align="center" |10%
| align="center" |10%
| align="center" |100%
| align="center" |10
| align="center" |10
| align="center" |1,000 mk
| align="center" |1,000 mk
Line 342: Line 390:
| align="left" | Increase the view range of all weapons.
| align="left" | Increase the view range of all weapons.
| align="center" |2%
| align="center" |2%
| align="center" |10%
| align="center" |5
| align="center" |5
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 352: Line 401:
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Effect
! colspan="1" | Effect
! colspan="1" | Max Effect
! colspan="1" | Max Level
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
Line 359: Line 409:
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |5%
| align="center" |5%
| align="center" |50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 365: Line 416:
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |-5%
| align="center" |-5%
| align="center" |-50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 371: Line 423:
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
Line 377: Line 430:
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
Line 387: Line 441:
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Effect
! colspan="1" | Effect
! colspan="1" | Max Effect
! colspan="1" | Max Level
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
Line 394: Line 449:
| align="left" | Increase maximum speed.
| align="left" | Increase maximum speed.
| align="center" |5%
| align="center" |5%
| align="center" |25%
| align="center" |5
| align="center" |5
| align="center" |2,500 mk
| align="center" |2,500 mk
Line 400: Line 456:
| align="left" | Decrease power consumption.
| align="left" | Decrease power consumption.
| align="center" |-1%
| align="center" |-1%
| align="center" |-10%
| align="center" |10
| align="center" |10
| align="center" |1,000 mk
| align="center" |1,000 mk
Line 406: Line 463:
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |5%
| align="center" |5%
| align="center" |50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 412: Line 470:
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |-5%
| align="center" |-5%
| align="center" |-50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 418: Line 477:
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
Line 424: Line 484:
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
Line 434: Line 495:
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Effect
! colspan="1" | Effect
! colspan="1" | Max Effect
! colspan="1" | Max Level
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
Line 441: Line 503:
| align="left" | Increase reactor power output.
| align="left" | Increase reactor power output.
| align="center" |1%
| align="center" |1%
| align="center" |5%
| align="center" |5
| align="center" |5
| align="center" |2,500 mk
| align="center" |2,500 mk
Line 447: Line 510:
| align="left" | Decrease fuel consumption rate.
| align="left" | Decrease fuel consumption rate.
| align="center" |-10%
| align="center" |-10%
| align="center" |-50%
| align="center" |5
| align="center" |5
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 453: Line 517:
| align="left" | Increase the time reactors can stay at critical temperature before meltdown.
| align="left" | Increase the time reactors can stay at critical temperature before meltdown.
| align="center" |10%
| align="center" |10%
| align="center" |100%
| align="center" |10
| align="center" |10
| align="center" |1,000 mk
| align="center" |1,000 mk
Line 459: Line 524:
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |5%
| align="center" |5%
| align="center" |50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 465: Line 531:
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |-5%
| align="center" |-5%
| align="center" |-50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 471: Line 538:
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
Line 477: Line 545:
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
Line 487: Line 556:
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Effect
! colspan="1" | Effect
! colspan="1" | Max Effect
! colspan="1" | Max Level
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
Line 494: Line 564:
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |5%
| align="center" |5%
| align="center" |50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 500: Line 571:
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |-5%
| align="center" |-5%
| align="center" |-50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 506: Line 578:
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
Line 512: Line 585:
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
Line 522: Line 596:
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Effect
! colspan="1" | Effect
! colspan="1" | Max Effect
! colspan="1" | Max Level
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
Line 529: Line 604:
| align="left" | Increase the amount of oxygen generated.
| align="left" | Increase the amount of oxygen generated.
| align="center" |5%
| align="center" |5%
| align="center" |25%
| align="center" |5
| align="center" |5
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 535: Line 611:
| align="left" | Decrease power consumption.
| align="left" | Decrease power consumption.
| align="center" |-1%
| align="center" |-1%
| align="center" |-10%
| align="center" |10
| align="center" |10
| align="center" |1,000 mk
| align="center" |1,000 mk
Line 541: Line 618:
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |5%
| align="center" |5%
| align="center" |50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 547: Line 625:
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |-5%
| align="center" |-5%
| align="center" |-50%
| align="center" |10
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
Line 553: Line 632:
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
Line 559: Line 639:
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |-5%
| align="center" |-5%
| align="center" |-25%
| align="center" |5
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk

Revision as of 04:14, 12 August 2020

Upgrades are a feature of the Barotrauma Campaign. At an Outpost, subs may have their hulls and systems upgraded in a variety of ways to improve durability and effectiveness. Repairing walls, items, and shuttles wholesale is also possible.

Outpost

These are purchased from the engineering crew chief at any station, who is usually in the station engineering section with the reactor and the oxygen generator, plus a fabricator can also spawn randomly in this area. They can be seen wearing the Crew Chief's Outfit and an unpowered Headset with the Upgrade symbol above them. They also possess a Wrench, a Screwdriver, a Diving Mask, a loaded Revolver and a Toolbox containing the same items as their sub selling partner.

The crew chief offers multiple upgrades per upgrade category to further improve them, but each additional upgrade in the same category also costs more than the one before. Thus, more money buys more and nicer things. Each sub may be upgraded independently of all the other subs, so how many different subs the player chooses to invest their hard-earned marks in is up to them. The pricing of their services is dependent on the RP of the current Outpost, specifically 1 RP is equivalent to 0.5% of the price. Therefore, maximum discount is 50% off at 100 RP, and at -80 RP they will charge 40% extra. Much like Store, the price gets higher beyond -80 RP as the entire Outpost hound for the crew's blood.

Upgrades

There are 13 parts of a standard sub, each with different types of Upgrades and each Upgrade has multiple levels. There is a total of 22 different Upgrades across all parts. Once the first level of an Upgrade is purchased, the second level will cost 16% more than the first. And the third level will cost 17% more than the second, then the fourth goes up 18% and so on. Some subs may lack upgradeable parts, commonly a Fabricator and a Deconstructor, meaning no Upgrades available for those parts. All Upgrades will be applied to the sub before departure.

The following list displays all Upgrades and their price at 0 RP.

Hulls

Upgrade Description Effect Max Effect Max Level Initial price
Tougher Hulls Increase submarine hull durability. 5% 50% 10 2,000 mk

Junction Boxes ◎◎◎◎◎◎

Upgrade Description Effect Max Effect Max Level Initial price
Fire Resistance Decrease the probability of fires occurring. -3% -15% 5 1,000 mk
Enhanced Resistors Resist damage from excessive voltage. 2% 20% 10 1,500 mk
Enhanced Durability Equipment will take longer to start deteriorating. 5% 50% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% -50% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% -25% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% -25% 5 1,500 mk

Pumps ◎◎◎◎◎◎

Upgrade Description Effect Max Effect Max Level Initial price
Fast Pumps Increase the speed at which water is pumped in or out of the sub. 2% 20% 10 2,000 mk
Energy Efficiency Decrease power consumption. -1% -10% 10 1,000 mk
Enhanced Durability Equipment will take longer to start deteriorating. 5% 50% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% -50% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% -25% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% -25% 5 1,500 mk

Supercapacitors ◎◎◎◎◎◎

Upgrade Description Effect Max Effect Max Level Initial price
Enhanced Supercapacitor Capacity Increase maximum energy storage capacity. 10% 50% 5 2,000 mk
Enhanced Battery Charging Increase maximum recharge rate. 5% 25% 5 2,000 mk
Enhanced Durability Equipment will take longer to start deteriorating. 5% 50% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% -50% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% -25% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% -25% 5 1,500 mk

Batteries ◎◎◎◎◎◎

Upgrade Description Effect Max Effect Max Level Initial price
Enhanced Battery Capacity Increase maximum energy storage capacity. 10% 50% 5 2,000 mk
Enhanced Battery Charging Increase maximum recharge rate. 5% 25% 5 2,000 mk
Enhanced Durability Equipment will take longer to start deteriorating. 5% 50% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% -50% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% -25% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% -25% 5 1,500 mk

Fabricators ◎◎◎◎◎◎◎

Upgrade Description Effect Max Effect Max Level Initial price
Quicker Fabrication Decrease the time needed to fabricate items. 1% 10% 10 1,500 mk
Simplified Fabrication Lower the skill levels required for item fabrication. -2% -10% 5 2,000 mk
Energy Efficiency Decrease power consumption. -1% -10% 10 1,000 mk
Enhanced Durability Equipment will take longer to start deteriorating. 5% 50% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% -50% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% -25% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% -25% 5 1,500 mk

Deconstructors ◎◎◎◎◎◎

Upgrade Description Effect Max Effect Max Level Initial price
Quicker Deconstruction Items will be deconstructed faster. 1% 10% 10 1,500 mk
Energy Efficiency Decrease power consumption. -1% -10% 10 1,000 mk
Enhanced Durability Equipment will take longer to start deteriorating. 5% 50% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% -50% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% -25% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% -25% 5 1,500 mk

Weapons ◎◎◎

Upgrade Description Effect Max Effect Max Level Initial price
Energy Efficiency Decrease power consumption. -1% -10% 5 1,500 mk
Quicker Guns Increase the rotation rate of all guns when operated by insufficiently skilled crew. 10% 100% 10 1,000 mk
Enhanced Periscopes Increase the view range of all weapons. 2% 10% 5 2,000 mk

Loaders ◎◎◎◎

Upgrade Description Effect Max Effect Max Level Initial price
Enhanced Durability Equipment will take longer to start deteriorating. 5% 50% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% -50% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% -25% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% -25% 5 1,500 mk

Engines ◎◎◎◎◎◎

Upgrade Description Effect Max Effect Max Level Initial price
Engine Power Increase maximum speed. 5% 25% 5 2,500 mk
Energy Efficiency Decrease power consumption. -1% -10% 10 1,000 mk
Enhanced Durability Equipment will take longer to start deteriorating. 5% 50% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% -50% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% -25% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% -25% 5 1,500 mk

Reactors ◎◎◎◎◎◎◎

Upgrade Description Effect Max Effect Max Level Initial price
Reactor Efficiency Increase reactor power output. 1% 5% 5 2,500 mk
Fuel Efficiency Decrease fuel consumption rate. -10% -50% 5 2,000 mk
Thermal Tolerance Increase the time reactors can stay at critical temperature before meltdown. 10% 100% 10 1,000 mk
Enhanced Durability Equipment will take longer to start deteriorating. 5% 50% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% -50% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% -25% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% -25% 5 1,500 mk

Monitors ◎◎◎◎

Upgrade Description Effect Max Effect Max Level Initial price
Enhanced Durability Equipment will take longer to start deteriorating. 5% 50% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% -50% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% -25% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% -25% 5 1,500 mk

Oxygen Generators ◎◎◎◎◎◎

Upgrade Description Effect Max Effect Max Level Initial price
Oxygen Generator Efficiency Increase the amount of oxygen generated. 5% 25% 5 2,000 mk
Energy Efficiency Decrease power consumption. -1% -10% 10 1,000 mk
Enhanced Durability Equipment will take longer to start deteriorating. 5% 50% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% -50% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% -25% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% -25% 5 1,500 mk

Maintenance

Keeping the sub and its installations in good condition is crucial for the crew's survival when traversing the Europa's ocean. This can done manually by individuals skilled in those aspects. But if tedious business and effort in general isn't the player's style, they can always throw money in Maintenance and get things fixed up automatically instead. The same can't be said for the shuttle if the crew happen to lose it along the way since the only way to retrieve the lost shuttle is to replace it for a new one in Maintenance. The price of the services is affected by the RP in the Outpost the same way as in Upgrades and is shown below at 0 RP.

Service Price
Repair All Walls 500 mk
Repair All Items 500 mk
Replace Lost Shuttles 1,000 mk