Shipyard: Difference between revisions

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(Initial copy and summary)
 
(adding upgrade amounts)
Line 17: Line 17:
! rowspan="1" | Upgrade   
! rowspan="1" | Upgrade   
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Level
! colspan="1" | Effect
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
|-
|-
Line 23: Line 24:
| align="left" | [[File:Upgrade Tougher Hulls.png|45px]] '''Tougher Hulls'''
| align="left" | [[File:Upgrade Tougher Hulls.png|45px]] '''Tougher Hulls'''
| align="left" | Increase submarine hull durability.
| align="left" | Increase submarine hull durability.
| align="center" |0 / 10
| align="center" |+5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|}
|}
Line 32: Line 34:
! rowspan="1" | Upgrade   
! rowspan="1" | Upgrade   
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Level
! colspan="1" | Effect
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
|-
|-
Line 38: Line 41:
| align="left" | [[File:Upgrade Fire Resistance.png|45px]] '''Fire Resistance'''
| align="left" | [[File:Upgrade Fire Resistance.png|45px]] '''Fire Resistance'''
| align="left" | Decrease the probability of fires occurring.
| align="left" | Decrease the probability of fires occurring.
| align="center" |0 / 5
| align="center" |-3%
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
|- id = "Enhanced Resistors"
|- id = "Enhanced Resistors"
| align="left" | [[File:Upgrade Enhanced Resistors.png|45px]] '''Enhanced Resistors'''
| align="left" | [[File:Upgrade Enhanced Resistors.png|45px]] '''Enhanced Resistors'''
| align="left" | Resist damage from excessive voltage.
| align="left" | Resist damage from excessive voltage.
| align="center" |0 / 10
| align="center" |+2%
| align="center" |10
| align="center" |1,500 mk
| align="center" |1,500 mk
|- id = "Enhanced Durability"
|- id = "Enhanced Durability"
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |0 / 10
| align="center" |+5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Enhanced Redundant Systems"
|- id = "Enhanced Redundant Systems"
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |0 / 10
| align="center" |-5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Quicker Repairs"
|- id = "Quicker Repairs"
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
|- id = "Simplified Repairs"
|- id = "Simplified Repairs"
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
|}
|}
Line 72: Line 81:
! rowspan="1" | Upgrade   
! rowspan="1" | Upgrade   
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Level
! colspan="1" | Effect
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
|-
|-
Line 78: Line 88:
| align="left" | [[File:Upgrade Faster Pumps.png|45px]] '''Fast Pumps'''
| align="left" | [[File:Upgrade Faster Pumps.png|45px]] '''Fast Pumps'''
| align="left" | Increase the speed at which water is pumped in or out of the sub.
| align="left" | Increase the speed at which water is pumped in or out of the sub.
| align="center" |0 / 10
| align="center" |+2%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Energy Efficiency"
|- id = "Energy Efficiency"
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
| align="left" | Decrease power consumption.
| align="left" | Decrease power consumption.
| align="center" |0 / 10
| align="center" |-1%
| align="center" |10
| align="center" |1,000 mk
| align="center" |1,000 mk
|- id = "Enhanced Durability"
|- id = "Enhanced Durability"
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |0 / 10
| align="center" |+5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Enhanced Redundant Systems"
|- id = "Enhanced Redundant Systems"
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |0 / 10
| align="center" |-5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Quicker Repairs"
|- id = "Quicker Repairs"
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
|- id = "Simplified Repairs"
|- id = "Simplified Repairs"
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
|}
|}
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! rowspan="1" | Upgrade   
! rowspan="1" | Upgrade   
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Level
! colspan="1" | Effect
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
|-
|-
Line 118: Line 135:
| align="left" | [[File:Upgrade Enhanced Supercapacitor Capacity.png|45px]] '''Enhanced Supercapacitor Capacity'''
| align="left" | [[File:Upgrade Enhanced Supercapacitor Capacity.png|45px]] '''Enhanced Supercapacitor Capacity'''
| align="left" | Increase maximum energy storage capacity.
| align="left" | Increase maximum energy storage capacity.
| align="center" |0 / 5
| align="center" |+10%
| align="center" |5
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Enhanced Battery Charging"
|- id = "Enhanced Battery Charging"
| align="left" | [[File:Upgrade Enhanced Battery Charging.png|45px]] '''Enhanced Battery Charging'''
| align="left" | [[File:Upgrade Enhanced Battery Charging.png|45px]] '''Enhanced Battery Charging'''
| align="left" | Increase maximum recharge rate.
| align="left" | Increase maximum recharge rate.
| align="center" |0 / 5
| align="center" |+5%
| align="center" |5
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Enhanced Durability"
|- id = "Enhanced Durability"
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |0 / 10
| align="center" |+5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Enhanced Redundant Systems"
|- id = "Enhanced Redundant Systems"
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |0 / 10
| align="center" |-5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Quicker Repairs"
|- id = "Quicker Repairs"
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
|- id = "Simplified Repairs"
|- id = "Simplified Repairs"
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
|}
|}
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! rowspan="1" | Upgrade   
! rowspan="1" | Upgrade   
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Level
! colspan="1" | Effect
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
|-
|-
Line 158: Line 182:
| align="left" | [[File:Upgrade Enhanced Battery Capacity.png|45px]] '''Enhanced Battery Capacity'''
| align="left" | [[File:Upgrade Enhanced Battery Capacity.png|45px]] '''Enhanced Battery Capacity'''
| align="left" | Increase maximum energy storage capacity.
| align="left" | Increase maximum energy storage capacity.
| align="center" |0 / 5
| align="center" |+10%
| align="center" |5
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Enhanced Battery Charging"
|- id = "Enhanced Battery Charging"
| align="left" | [[File:Upgrade Enhanced Battery Charging.png|45px]] '''Enhanced Battery Charging'''
| align="left" | [[File:Upgrade Enhanced Battery Charging.png|45px]] '''Enhanced Battery Charging'''
| align="left" | Increase maximum recharge rate.
| align="left" | Increase maximum recharge rate.
| align="center" |0 / 5
| align="center" |+5%
| align="center" |5
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Enhanced Durability"
|- id = "Enhanced Durability"
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |0 / 10
| align="center" |+5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Enhanced Redundant Systems"
|- id = "Enhanced Redundant Systems"
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |0 / 10
| align="center" |-5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Quicker Repairs"
|- id = "Quicker Repairs"
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
|- id = "Simplified Repairs"
|- id = "Simplified Repairs"
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
|}
|}
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! rowspan="1" | Upgrade   
! rowspan="1" | Upgrade   
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Level
! colspan="1" | Effect
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
|-
|-
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| align="left" | [[File:Upgrade Quicker Fabrication.png|45px]] '''Quicker Fabrication'''
| align="left" | [[File:Upgrade Quicker Fabrication.png|45px]] '''Quicker Fabrication'''
| align="left" | Decrease the time needed to fabricate items.
| align="left" | Decrease the time needed to fabricate items.
| align="center" |0 / 10
| align="center" |+1%
| align="center" |10
| align="center" |1,500 mk
| align="center" |1,500 mk
|- id = "Simplified Fabrication"
|- id = "Simplified Fabrication"
| align="left" | [[File:Upgrade Simplified Fabrication.png|45px]] '''Simplified Fabrication'''
| align="left" | [[File:Upgrade Simplified Fabrication.png|45px]] '''Simplified Fabrication'''
| align="left" | Lower the skill levels required for item fabrication.
| align="left" | Lower the skill levels required for item fabrication.
| align="center" |0 / 5
| align="center" |-2%
| align="center" |5
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Energy Efficiency"
|- id = "Energy Efficiency"
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
| align="left" | Decrease power consumption.
| align="left" | Decrease power consumption.
| align="center" |0 / 10
| align="center" |-1%
| align="center" |10
| align="center" |1,000 mk
| align="center" |1,000 mk
|- id = "Enhanced Durability"
|- id = "Enhanced Durability"
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |0 / 10
| align="center" |+5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Enhanced Redundant Systems"
|- id = "Enhanced Redundant Systems"
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |0 / 10
| align="center" |-5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Quicker Repairs"
|- id = "Quicker Repairs"
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
|- id = "Simplified Repairs"
|- id = "Simplified Repairs"
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
|}
|}
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! rowspan="1" | Upgrade   
! rowspan="1" | Upgrade   
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Level
! colspan="1" | Effect
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
|-
|-
Line 243: Line 282:
| align="left" | [[File:Upgrade Quicker Deconstruction.png|45px]] '''Quicker Deconstruction'''
| align="left" | [[File:Upgrade Quicker Deconstruction.png|45px]] '''Quicker Deconstruction'''
| align="left" | Items will be deconstructed faster.
| align="left" | Items will be deconstructed faster.
| align="center" |0 / 10
| align="center" |+1%
| align="center" |10
| align="center" |1,500 mk
| align="center" |1,500 mk
|- id = "Energy Efficiency"
|- id = "Energy Efficiency"
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
| align="left" | Decrease power consumption.
| align="left" | Decrease power consumption.
| align="center" |0 / 10
| align="center" |-1%
| align="center" |10
| align="center" |1,000 mk
| align="center" |1,000 mk
|- id = "Enhanced Durability"
|- id = "Enhanced Durability"
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |0 / 10
| align="center" |+5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Enhanced Redundant Systems"
|- id = "Enhanced Redundant Systems"
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |0 / 10
| align="center" |-5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Quicker Repairs"
|- id = "Quicker Repairs"
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
|- id = "Simplified Repairs"
|- id = "Simplified Repairs"
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
|}
|}
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! rowspan="1" | Upgrade   
! rowspan="1" | Upgrade   
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Level
! colspan="1" | Effect
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
|-
|-
Line 283: Line 329:
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
| align="left" | Decrease power consumption.
| align="left" | Decrease power consumption.
| align="center" |0 / 5
| align="center" |-1%
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
|- id = "Quicker Guns"
|- id = "Quicker Guns"
| align="left" | [[File:Upgrade Quicker Guns.png|45px]] '''Quicker Guns'''
| align="left" | [[File:Upgrade Quicker Guns.png|45px]] '''Quicker Guns'''
| align="left" | Increase the rotation rate of all guns when operated by insufficiently skilled crew.  
| align="left" | Increase the rotation rate of all guns when operated by insufficiently skilled crew.  
| align="center" |0 / 10
| align="center" |+10%
| align="center" |10
| align="center" |1,000 mk
| align="center" |1,000 mk
|- id = "Enhanced Periscopes"
|- id = "Enhanced Periscopes"
| align="left" | [[File:Upgrade Enhanced Periscopes.png|45px]] '''Enhanced Periscopes'''
| align="left" | [[File:Upgrade Enhanced Periscopes.png|45px]] '''Enhanced Periscopes'''
| align="left" | Increase the view range of all weapons.
| align="left" | Increase the view range of all weapons.
| align="center" |0 / 5
| align="center" |+2%
| align="center" |5
| align="center" |2,000 mk
| align="center" |2,000 mk
|}
|}
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! rowspan="1" | Upgrade   
! rowspan="1" | Upgrade   
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Level
! colspan="1" | Effect
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
|-
|-
Line 308: Line 358:
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |0 / 10
| align="center" |+5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Enhanced Redundant Systems"
|- id = "Enhanced Redundant Systems"
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |0 / 10
| align="center" |-5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Quicker Repairs"
|- id = "Quicker Repairs"
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
|- id = "Simplified Repairs"
|- id = "Simplified Repairs"
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
|}
|}
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! rowspan="1" | Upgrade   
! rowspan="1" | Upgrade   
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Level
! colspan="1" | Effect
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
|-
|-
Line 338: Line 393:
| align="left" | [[File:Upgrade Engine Power.png|45px]] '''Engine Power'''
| align="left" | [[File:Upgrade Engine Power.png|45px]] '''Engine Power'''
| align="left" | Increase maximum speed.
| align="left" | Increase maximum speed.
| align="center" |0 / 5
| align="center" |+5%
| align="center" |5
| align="center" |2,500 mk
| align="center" |2,500 mk
|- id = "Energy Efficiency"
|- id = "Energy Efficiency"
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
| align="left" | Decrease power consumption.
| align="left" | Decrease power consumption.
| align="center" |0 / 10
| align="center" |-1%
| align="center" |10
| align="center" |1,000 mk
| align="center" |1,000 mk
|- id = "Enhanced Durability"
|- id = "Enhanced Durability"
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |0 / 10
| align="center" |+5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Enhanced Redundant Systems"
|- id = "Enhanced Redundant Systems"
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |0 / 10
| align="center" |-5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Quicker Repairs"
|- id = "Quicker Repairs"
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
|- id = "Simplified Repairs"
|- id = "Simplified Repairs"
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
|}
|}
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! rowspan="1" | Upgrade   
! rowspan="1" | Upgrade   
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Level
! colspan="1" | Effect
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
|-
|-
Line 378: Line 440:
| align="left" | [[File:Upgrade Reactor Efficiency.png|45px]] '''Reactor Efficiency'''
| align="left" | [[File:Upgrade Reactor Efficiency.png|45px]] '''Reactor Efficiency'''
| align="left" | Increase reactor power output.
| align="left" | Increase reactor power output.
| align="center" |0 / 5
| align="center" |+1%
| align="center" |5
| align="center" |2,500 mk
| align="center" |2,500 mk
|- id = "Fuel Efficiency"
|- id = "Fuel Efficiency"
| align="left" | [[File:Upgrade Fuel Efficiency.png|45px]] '''Fuel Efficiency'''
| align="left" | [[File:Upgrade Fuel Efficiency.png|45px]] '''Fuel Efficiency'''
| align="left" | Decrease fuel consumption rate.
| align="left" | Decrease fuel consumption rate.
| align="center" |0 / 5
| align="center" |-10%
| align="center" |5
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Thermal Tolerance"
|- id = "Thermal Tolerance"
| align="left" | [[File:Upgrade Thermal Tolerance.png|45px]] '''Thermal Tolerance'''
| align="left" | [[File:Upgrade Thermal Tolerance.png|45px]] '''Thermal Tolerance'''
| align="left" | Increase the time reactors can stay at critical temperature before meltdown.
| align="left" | Increase the time reactors can stay at critical temperature before meltdown.
| align="center" |0 / 10
| align="center" |+10%
| align="center" |10
| align="center" |1,000 mk
| align="center" |1,000 mk
|- id = "Enhanced Durability"
|- id = "Enhanced Durability"
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |0 / 10
| align="center" |+5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Enhanced Redundant Systems"
|- id = "Enhanced Redundant Systems"
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |0 / 10
| align="center" |-5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Quicker Repairs"
|- id = "Quicker Repairs"
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
|- id = "Simplified Repairs"
|- id = "Simplified Repairs"
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
|}
|}
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! rowspan="1" | Upgrade   
! rowspan="1" | Upgrade   
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Level
! colspan="1" | Effect
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
|-
|-
Line 423: Line 493:
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |0 / 10
| align="center" |+5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Enhanced Redundant Systems"
|- id = "Enhanced Redundant Systems"
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |0 / 10
| align="center" |-5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Quicker Repairs"
|- id = "Quicker Repairs"
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
|- id = "Simplified Repairs"
|- id = "Simplified Repairs"
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
|}
|}
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! rowspan="1" | Upgrade   
! rowspan="1" | Upgrade   
! colspan="1" | Description
! colspan="1" | Description
! colspan="1" | Level
! colspan="1" | Effect
! colspan="1" | Max Level
! colspan="1" | Initial price
! colspan="1" | Initial price
|-
|-
Line 453: Line 528:
| align="left" | [[File:Upgrade Oxygen Generator Efficiency.png|45px]] '''Oxygen Generator Efficiency'''
| align="left" | [[File:Upgrade Oxygen Generator Efficiency.png|45px]] '''Oxygen Generator Efficiency'''
| align="left" | Increase the amount of oxygen generated.
| align="left" | Increase the amount of oxygen generated.
| align="center" |0 / 5
| align="center" |+5%
| align="center" |5
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Energy Efficiency"
|- id = "Energy Efficiency"
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
| align="left" | [[File:Upgrade Energy Efficiency.png|45px]] '''Energy Efficiency'''
| align="left" | Decrease power consumption.
| align="left" | Decrease power consumption.
| align="center" |0 / 10
| align="center" |-1%
| align="center" |10
| align="center" |1,000 mk
| align="center" |1,000 mk
|- id = "Enhanced Durability"
|- id = "Enhanced Durability"
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | [[File:Upgrade Enhanced Durability.png|45px]] '''Enhanced Durability'''
| align="left" | Equipment will take longer to start deteriorating.
| align="left" | Equipment will take longer to start deteriorating.
| align="center" |0 / 10
| align="center" |+5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Enhanced Redundant Systems"
|- id = "Enhanced Redundant Systems"
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | [[File:Upgrade Enhanced Redundant Systems.png|45px]] '''Enhanced Redundant Systems'''
| align="left" | Equipment will deteriorate more slowly.
| align="left" | Equipment will deteriorate more slowly.
| align="center" |0 / 10
| align="center" |-5%
| align="center" |10
| align="center" |2,000 mk
| align="center" |2,000 mk
|- id = "Quicker Repairs"
|- id = "Quicker Repairs"
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | [[File:Upgrade Quicker Repairs.png|45px]] '''Quicker Repairs'''
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="left" | Decrease the amount of time needed to repair equipment when unskilled.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,000 mk
| align="center" |1,000 mk
|- id = "Simplified Repairs"
|- id = "Simplified Repairs"
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | [[File:Upgrade Simplified Repairs.png|45px]] '''Simplified Repairs'''
| align="left" | Decrease the skill level required to repair items.
| align="left" | Decrease the skill level required to repair items.
| align="center" |0 / 5
| align="center" |-5%
| align="center" |5
| align="center" |1,500 mk
| align="center" |1,500 mk
|}
|}

Revision as of 04:05, 12 August 2020

Upgrades are a feature of the Barotrauma Campaign. At an Outpost, subs may have their hulls and systems upgraded in a variety of ways to improve durability and effectiveness. Repairing walls, items, and shuttles wholesale is also possible.

Outpost

These are purchased from the engineering crew chief at any station, who is usually in the station engineering section with the reactor and the oxygen generator, plus a fabricator can also spawn randomly in this area. They can be seen wearing the Crew Chief's Outfit and an unpowered Headset with the Upgrade symbol above them. They also possess a Wrench, a Screwdriver, a Diving Mask, a loaded Revolver and a Toolbox containing the same items as their sub selling partner.

The crew chief offers multiple upgrades per upgrade category to further improve them, but each additional upgrade in the same category also costs more than the one before. Thus, more money buys more and nicer things. Each sub may be upgraded independently of all the other subs, so how many different subs the player chooses to invest their hard-earned marks in is up to them. The pricing of their services is dependent on the RP of the current Outpost, specifically 1 RP is equivalent to 0.5% of the price. Therefore, maximum discount is 50% off at 100 RP, and at -80 RP they will charge 40% extra. Much like Store, the price gets higher beyond -80 RP as the entire Outpost hound for the crew's blood.

Upgrades

There are 13 parts of a standard sub, each with different types of Upgrades and each Upgrade has multiple levels. There is a total of 22 different Upgrades across all parts. Once the first level of an Upgrade is purchased, the second level will cost 16% more than the first. And the third level will cost 17% more than the second, then the fourth goes up 18% and so on. Some subs may lack upgradeable parts, commonly a Fabricator and a Deconstructor, meaning no Upgrades available for those parts. All Upgrades will be applied to the sub before departure.

The following list displays all Upgrades and their price at 0 RP.

Hulls

Upgrade Description Effect Max Level Initial price
Tougher Hulls Increase submarine hull durability. +5% 10 2,000 mk

Junction Boxes ◎◎◎◎◎◎

Upgrade Description Effect Max Level Initial price
Fire Resistance Decrease the probability of fires occurring. -3% 5 1,000 mk
Enhanced Resistors Resist damage from excessive voltage. +2% 10 1,500 mk
Enhanced Durability Equipment will take longer to start deteriorating. +5% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% 5 1,500 mk

Pumps ◎◎◎◎◎◎

Upgrade Description Effect Max Level Initial price
Fast Pumps Increase the speed at which water is pumped in or out of the sub. +2% 10 2,000 mk
Energy Efficiency Decrease power consumption. -1% 10 1,000 mk
Enhanced Durability Equipment will take longer to start deteriorating. +5% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% 5 1,500 mk

Supercapacitors ◎◎◎◎◎◎

Upgrade Description Effect Max Level Initial price
Enhanced Supercapacitor Capacity Increase maximum energy storage capacity. +10% 5 2,000 mk
Enhanced Battery Charging Increase maximum recharge rate. +5% 5 2,000 mk
Enhanced Durability Equipment will take longer to start deteriorating. +5% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% 5 1,500 mk

Batteries ◎◎◎◎◎◎

Upgrade Description Effect Max Level Initial price
Enhanced Battery Capacity Increase maximum energy storage capacity. +10% 5 2,000 mk
Enhanced Battery Charging Increase maximum recharge rate. +5% 5 2,000 mk
Enhanced Durability Equipment will take longer to start deteriorating. +5% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% 5 1,500 mk

Fabricators ◎◎◎◎◎◎◎

Upgrade Description Effect Max Level Initial price
Quicker Fabrication Decrease the time needed to fabricate items. +1% 10 1,500 mk
Simplified Fabrication Lower the skill levels required for item fabrication. -2% 5 2,000 mk
Energy Efficiency Decrease power consumption. -1% 10 1,000 mk
Enhanced Durability Equipment will take longer to start deteriorating. +5% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% 5 1,500 mk

Deconstructors ◎◎◎◎◎◎

Upgrade Description Effect Max Level Initial price
Quicker Deconstruction Items will be deconstructed faster. +1% 10 1,500 mk
Energy Efficiency Decrease power consumption. -1% 10 1,000 mk
Enhanced Durability Equipment will take longer to start deteriorating. +5% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% 5 1,500 mk

Weapons ◎◎◎

Upgrade Description Effect Max Level Initial price
Energy Efficiency Decrease power consumption. -1% 5 1,500 mk
Quicker Guns Increase the rotation rate of all guns when operated by insufficiently skilled crew. +10% 10 1,000 mk
Enhanced Periscopes Increase the view range of all weapons. +2% 5 2,000 mk

Loaders ◎◎◎◎

Upgrade Description Effect Max Level Initial price
Enhanced Durability Equipment will take longer to start deteriorating. +5% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% 5 1,500 mk

Engines ◎◎◎◎◎◎

Upgrade Description Effect Max Level Initial price
Engine Power Increase maximum speed. +5% 5 2,500 mk
Energy Efficiency Decrease power consumption. -1% 10 1,000 mk
Enhanced Durability Equipment will take longer to start deteriorating. +5% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% 5 1,500 mk

Reactors ◎◎◎◎◎◎◎

Upgrade Description Effect Max Level Initial price
Reactor Efficiency Increase reactor power output. +1% 5 2,500 mk
Fuel Efficiency Decrease fuel consumption rate. -10% 5 2,000 mk
Thermal Tolerance Increase the time reactors can stay at critical temperature before meltdown. +10% 10 1,000 mk
Enhanced Durability Equipment will take longer to start deteriorating. +5% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% 5 1,500 mk

Monitors ◎◎◎◎

Upgrade Description Effect Max Level Initial price
Enhanced Durability Equipment will take longer to start deteriorating. +5% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% 5 1,500 mk

Oxygen Generators ◎◎◎◎◎◎

Upgrade Description Effect Max Level Initial price
Oxygen Generator Efficiency Increase the amount of oxygen generated. +5% 5 2,000 mk
Energy Efficiency Decrease power consumption. -1% 10 1,000 mk
Enhanced Durability Equipment will take longer to start deteriorating. +5% 10 2,000 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% 10 2,000 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. -5% 5 1,000 mk
Simplified Repairs Decrease the skill level required to repair items. -5% 5 1,500 mk

Maintenance

Keeping the sub and its installations in good condition is crucial for the crew's survival when traversing the Europa's ocean. This can done manually by individuals skilled in those aspects. But if tedious business and effort in general isn't the player's style, they can always throw money in Maintenance and get things fixed up automatically instead. The same can't be said for the shuttle if the crew happen to lose it along the way since the only way to retrieve the lost shuttle is to replace it for a new one in Maintenance. The price of the services is affected by the RP in the Outpost the same way as in Upgrades and is shown below at 0 RP.

Service Price
Repair All Walls 500 mk
Repair All Items 500 mk
Replace Lost Shuttles 1,000 mk