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= ''Barotrauma - Soundtrack'' by <!--[https://www.audiresound.com Audire Sound]--> Audire Sound =
= ''Barotrauma - Soundtrack'' by <!--[https://www.audiresound.com Audire Sound]--> Audire Sound =
[[File:Layer 0 - Basic.ogg]]
[[File:Layer 0 - Basic.ogg]]
* Track 01 - Narcosis
* Track 01 - "Narcosis"
* Plays at intensity levels 0 - 100.
[[File:Layer 1 - Monsters Nearby.ogg]]
[[File:Layer 1 - Monsters Nearby.ogg]]
* Track 02 - Monsters Nearby
* Track 02 - "Monsters Nearby"
* Plays if a [[Creatures|creature]] is within 5,000 meters of the [[submarine]] or the controlled character.
[[File:Layer 2 - In The Ruins.ogg]]
[[File:Layer 2 - In The Ruins.ogg]]
* Track 03 - In The Ruins
* Track 03 - "In The Ruins"
* Plays when in [[Alien Ruins]].
[[File:Layer 3 - Leaving Start Location.ogg]]
[[File:Layer 3 - Leaving Start Location.ogg]]
* Track 04 - Leaving Start Location
* Track 04 - "Leaving Start Location"
* Plays for 2 minutes at the start of a new level.
[[File:Layer 4 - Arriving at Destination.ogg]]
[[File:Layer 4 - Arriving at Destination.ogg]]
* Track 05 - Arriving At Destination
* Track 05 - "Arriving At Destination"
* Does not play.
[[File:Layer 5 - Submarine Flooded.ogg]]
[[File:Layer 5 - Submarine Flooded.ogg]]
* Track 06 - Submarine Flooded
* Track 06 - "Submarine Flooded"
* Plays when the submarine is at least 25% flooded.
[[File:Intensity Layer 1.ogg]]
[[File:Intensity Layer 1.ogg]]
* Track 07 - Pelagic Layers; Intensity Layer 1
* Track 07 - "Pelagic Layers" (Intensity Layer 1)
* Plays at intensity levels 10 - 30.
[[File:Intensity Layer 2.ogg]]
[[File:Intensity Layer 2.ogg]]
* Track 07 - Pelagic Layers; Intensity Layer 2
* Track 07 - "Pelagic Layers" (Intensity Layer 2)
* Plays at intensity levels 30 - 50.
[[File:Intensity Layer 3.ogg]]
[[File:Intensity Layer 3.ogg]]
* Track 07 - Pelagic Layers; Intensity Layer 3
* Track 07 - "Pelagic Layers" (Intensity Layer 3)
* Plays at intensity levels 50 - 70.
[[File:Intensity Layer 4.ogg]]
[[File:Intensity Layer 4.ogg]]
* Track 07 - Pelagic Layers; Intensity Layer 4
* Track 07 - "Pelagic Layers" (Intensity Layer 4)
* Plays at intensity levels 70 - 100.
[[File:Layer 11 - Crush Depth.ogg]]
[[File:Layer 11 - Crush Depth.ogg]]
* Track 08 - Crush Depth
* Track 08 - "Crush Depth"
* Plays when the submarine is under [[Crush Depth]].
[[File:Layer 12 - Objective Complete.ogg]]
[[File:Layer 12 - Objective Complete.ogg]]
* Track 09 - Objective Completed
* Track 09 - "Objective Completed"
* Plays when the submarine is at the end of the level.
[[File:Main Menu Music.ogg]]
[[File:Main Menu Music.ogg]]
* Track 10 - Embrace The Abyss
* Track 10 - "Embrace The Abyss"
* Plays on the main menu.
[[File:Desperation.ogg]]
[[File:Desperation.ogg]]
* Track 11 - Desperation
* Track 11 - "Desperation"
* Plays at intensity levels 15 - 30 when no other situational music can be found.
[[File:Engine room whales.ogg]]
[[File:Engine room whales.ogg]]
* Track 12 - Engine Room Whales
* Track 12 - "Engine Room Whales"
* Plays at intensity levels 0 - 15 when no other situational music can be found.
[[File:Somethings outside.ogg]]
[[File:Somethings outside.ogg]]
* Track 13 - Something's Outside
* Track 13 - "Something's Outside"
* Plays at intensity levels 0 - 15 when no other situational music can be found.
[[File:Trick Or Trauma.ogg]]
[[File:Trick Or Trauma.ogg]]
* Track 14 - Trick Or Trauma
* Track 14 - "Trick Or Trauma"
* Replaces Track 10 - "Embrace The Abyss" when the official Halloween mod is installed.
[[File:Subaquatic Symphony for Hammer And Metal.ogg]]
[[File:Subaquatic Symphony for Hammer And Metal.ogg]]
* Track 15 - Subaquatic Symphony For Hammer And Metal
* Track 15 - "Subaquatic Symphony For Hammer And Metal"
* Plays in the Submarine Editor.
[[File:Look Behind The Watery Shadows.ogg]]
[[File:Look Behind The Watery Shadows.ogg]]
* Track 16 - Look Behind The Watery Shadows
* Track 16 - "Look Behind The Watery Shadows"
* Plays when inside of a wreck.
[[File:Wondrous Places.ogg]]
[[File:Wondrous Places.ogg]]
* Track 17 - Wondrous Places
* Track 17 - "Wondrous Places"
* Plays at intensity levels 0 - 15 when no other situational music can be found.
[[File:Alien Syndicate.ogg]]
[[File:Alien Syndicate.ogg]]
* Track 18 - Alien Syndicate
* Track 18 - "Alien Syndicate"
* Plays at intensity levels 30 - 45 when no other situational music can be found.
[[File:Water Of The SSN Rusty Clown.ogg]]
[[File:Water Of The SSN Rusty Clown.ogg]]
* Track 19 - Water Of The SSN Rusty Clown
* Track 19 - "Water Of The SSN Rusty Clown"
* Plays at intensity levels 0 - 15 when no other situational music can be found.
[[File:Seafloor Cries.ogg]]
[[File:Seafloor Cries.ogg]]
* Track 20 - Seafloor Cries
* Track 20 - "Seafloor Cries"
* Plays at intensity levels 15 - 30 when no other situational music can be found.
[[File:Zack The Rabid Ripper.ogg]]
[[File:Zack The Rabid Ripper.ogg]]
* Track 21 - Zack The Rabid Ripper
* Track 21 - "Zack The Rabid Ripper"
* Plays at intensity levels 30 - 45 when no other situational music can be found.
[[File:Moribund In An Underwater Coffin.ogg]]
[[File:Moribund In An Underwater Coffin.ogg]]
* Track 22 - Moribound In An Underwater Coffin
* Track 22 - "Moribound In An Underwater Coffin"
* Plays at intensity levels 30 - 45 when no other situational music can be found.
[[File:Fragile Waves.ogg]]
[[File:Fragile Waves.ogg]]
* Track 23 - Fragile Waves
* Track 23 - "Fragile Waves"
* Plays at intensity levels 15 - 30 when no other situational music can be found.
[[File:Overclocked Weakness.ogg]]
[[File:Overclocked Weakness.ogg]]
* Track 24 - Overclocked Weakness
* Track 24 - "Overclocked Weakness"
* Plays at intensity levels 0 - 15 when no other situational music can be found.
[[File:All But Systematic Chaos]]
[[File:All But Systematic Chaos]]
* Track 25 - All But Systematic Chaos
* Track 25 - "All But Systematic Chaos"
* Plays during the credits sequence at the end of a [[Campaign]].
[[File:The Eerie And The Unknown.ogg]]
[[File:The Eerie And The Unknown.ogg]]
* Track 26 - The Eerie And The Unknown
* Track 26 - "The Eerie And The Unknown"
* Plays when docked to a research outpost.
[[File:Wartrauma.ogg]]
[[File:Wartrauma.ogg]]
* Track 27 - Wartrauma
* Track 27 - "Wartrauma"
* Plays when docked to a military outpost
[[File:Extraterrestrial Broadcast.ogg]]
[[File:Extraterrestrial Broadcast.ogg]]
* Track 28 - Extraterrestrial Broadcast
* Track 28 - "Extraterrestrial Broadcast"
* Plays at intensity levels 30 - 45 when no other situational music can be found.
[[File:Marching Upstream Part 1.ogg]]
[[File:Marching Upstream Part 1.ogg]]
* Track 29 - Marching Upstream Part I
* Track 29 - "Marching Upstream Part I"
* Plays at intensity levels 15 - 30 when no other situational music can be found.
[[File:Space Miner's Song.ogg]]
[[File:Space Miner's Song.ogg]]
* Track 30 - Space Miner's Song
* Track 30 - "Space Miner's Song"
* Plays when docked to a mining outpost.


= Music By Unaffiliated Authors =
= Music By Unaffiliated Authors =
Line 75: Line 108:
* Album - Scoring: Gloom and Sadness
* Album - Scoring: Gloom and Sadness
* Length - 1:51 (25 sec. in game)
* Length - 1:51 (25 sec. in game)
* Plays during the intro sequence.

Revision as of 12:18, 24 July 2022

Data is potentially outdated
Last updated for version 0.15.13.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Stub Notes: Need to ask for a spam filter exemption and the devs' permission to upload music.

Barotrauma - Soundtrack by Audire Sound

  • Track 01 - "Narcosis"
  • Plays at intensity levels 0 - 100.

  • Track 02 - "Monsters Nearby"
  • Plays if a creature is within 5,000 meters of the submarine or the controlled character.

  • Track 04 - "Leaving Start Location"
  • Plays for 2 minutes at the start of a new level.

  • Track 05 - "Arriving At Destination"
  • Does not play.

  • Track 06 - "Submarine Flooded"
  • Plays when the submarine is at least 25% flooded.

  • Track 07 - "Pelagic Layers" (Intensity Layer 1)
  • Plays at intensity levels 10 - 30.

  • Track 07 - "Pelagic Layers" (Intensity Layer 2)
  • Plays at intensity levels 30 - 50.

  • Track 07 - "Pelagic Layers" (Intensity Layer 3)
  • Plays at intensity levels 50 - 70.

  • Track 07 - "Pelagic Layers" (Intensity Layer 4)
  • Plays at intensity levels 70 - 100.

  • Track 08 - "Crush Depth"
  • Plays when the submarine is under Crush Depth.

  • Track 09 - "Objective Completed"
  • Plays when the submarine is at the end of the level.

  • Track 10 - "Embrace The Abyss"
  • Plays on the main menu.

  • Track 11 - "Desperation"
  • Plays at intensity levels 15 - 30 when no other situational music can be found.

  • Track 12 - "Engine Room Whales"
  • Plays at intensity levels 0 - 15 when no other situational music can be found.

  • Track 13 - "Something's Outside"
  • Plays at intensity levels 0 - 15 when no other situational music can be found.

  • Track 14 - "Trick Or Trauma"
  • Replaces Track 10 - "Embrace The Abyss" when the official Halloween mod is installed.

  • Track 15 - "Subaquatic Symphony For Hammer And Metal"
  • Plays in the Submarine Editor.

  • Track 16 - "Look Behind The Watery Shadows"
  • Plays when inside of a wreck.

  • Track 17 - "Wondrous Places"
  • Plays at intensity levels 0 - 15 when no other situational music can be found.

  • Track 18 - "Alien Syndicate"
  • Plays at intensity levels 30 - 45 when no other situational music can be found.

  • Track 19 - "Water Of The SSN Rusty Clown"
  • Plays at intensity levels 0 - 15 when no other situational music can be found.

  • Track 20 - "Seafloor Cries"
  • Plays at intensity levels 15 - 30 when no other situational music can be found.

  • Track 21 - "Zack The Rabid Ripper"
  • Plays at intensity levels 30 - 45 when no other situational music can be found.

  • Track 22 - "Moribound In An Underwater Coffin"
  • Plays at intensity levels 30 - 45 when no other situational music can be found.

  • Track 23 - "Fragile Waves"
  • Plays at intensity levels 15 - 30 when no other situational music can be found.

  • Track 24 - "Overclocked Weakness"
  • Plays at intensity levels 0 - 15 when no other situational music can be found.

File:All But Systematic Chaos

  • Track 25 - "All But Systematic Chaos"
  • Plays during the credits sequence at the end of a Campaign.

  • Track 26 - "The Eerie And The Unknown"
  • Plays when docked to a research outpost.

  • Track 27 - "Wartrauma"
  • Plays when docked to a military outpost

  • Track 28 - "Extraterrestrial Broadcast"
  • Plays at intensity levels 30 - 45 when no other situational music can be found.

  • Track 29 - "Marching Upstream Part I"
  • Plays at intensity levels 15 - 30 when no other situational music can be found.

  • Track 30 - "Space Miner's Song"
  • Plays when docked to a mining outpost.

Music By Unaffiliated Authors

Kevin Macleod

  • Title - Road to Hell
  • Album - Scoring: Gloom and Sadness
  • Length - 1:51 (25 sec. in game)
  • Plays during the intro sequence.