Music: Difference between revisions
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= ''Barotrauma - Soundtrack'' by <!--[https://www.audiresound.com Audire Sound]--> Audire Sound = | = ''Barotrauma - Soundtrack'' by <!--[https://www.audiresound.com Audire Sound]--> Audire Sound = | ||
[[File:Layer 0 - Basic.ogg]] | [[File:Layer 0 - Basic.ogg]] | ||
* Track 01 - Narcosis | * Track 01 - "Narcosis" | ||
* Plays at intensity levels 0 - 100. | |||
[[File:Layer 1 - Monsters Nearby.ogg]] | [[File:Layer 1 - Monsters Nearby.ogg]] | ||
* Track 02 - Monsters Nearby | * Track 02 - "Monsters Nearby" | ||
* Plays if a [[Creatures|creature]] is within 5,000 meters of the [[submarine]] or the controlled character. | |||
[[File:Layer 2 - In The Ruins.ogg]] | [[File:Layer 2 - In The Ruins.ogg]] | ||
* Track 03 - In The Ruins | * Track 03 - "In The Ruins" | ||
* Plays when in [[Alien Ruins]]. | |||
[[File:Layer 3 - Leaving Start Location.ogg]] | [[File:Layer 3 - Leaving Start Location.ogg]] | ||
* Track 04 - Leaving Start Location | * Track 04 - "Leaving Start Location" | ||
* Plays for 2 minutes at the start of a new level. | |||
[[File:Layer 4 - Arriving at Destination.ogg]] | [[File:Layer 4 - Arriving at Destination.ogg]] | ||
* Track 05 - Arriving At Destination | * Track 05 - "Arriving At Destination" | ||
* Does not play. | |||
[[File:Layer 5 - Submarine Flooded.ogg]] | [[File:Layer 5 - Submarine Flooded.ogg]] | ||
* Track 06 - Submarine Flooded | * Track 06 - "Submarine Flooded" | ||
* Plays when the submarine is at least 25% flooded. | |||
[[File:Intensity Layer 1.ogg]] | [[File:Intensity Layer 1.ogg]] | ||
* Track 07 - Pelagic Layers | * Track 07 - "Pelagic Layers" (Intensity Layer 1) | ||
* Plays at intensity levels 10 - 30. | |||
[[File:Intensity Layer 2.ogg]] | [[File:Intensity Layer 2.ogg]] | ||
* Track 07 - Pelagic Layers | * Track 07 - "Pelagic Layers" (Intensity Layer 2) | ||
* Plays at intensity levels 30 - 50. | |||
[[File:Intensity Layer 3.ogg]] | [[File:Intensity Layer 3.ogg]] | ||
* Track 07 - Pelagic Layers | * Track 07 - "Pelagic Layers" (Intensity Layer 3) | ||
* Plays at intensity levels 50 - 70. | |||
[[File:Intensity Layer 4.ogg]] | [[File:Intensity Layer 4.ogg]] | ||
* Track 07 - Pelagic Layers | * Track 07 - "Pelagic Layers" (Intensity Layer 4) | ||
* Plays at intensity levels 70 - 100. | |||
[[File:Layer 11 - Crush Depth.ogg]] | [[File:Layer 11 - Crush Depth.ogg]] | ||
* Track 08 - Crush Depth | * Track 08 - "Crush Depth" | ||
* Plays when the submarine is under [[Crush Depth]]. | |||
[[File:Layer 12 - Objective Complete.ogg]] | [[File:Layer 12 - Objective Complete.ogg]] | ||
* Track 09 - Objective Completed | * Track 09 - "Objective Completed" | ||
* Plays when the submarine is at the end of the level. | |||
[[File:Main Menu Music.ogg]] | [[File:Main Menu Music.ogg]] | ||
* Track 10 - Embrace The Abyss | * Track 10 - "Embrace The Abyss" | ||
* Plays on the main menu. | |||
[[File:Desperation.ogg]] | [[File:Desperation.ogg]] | ||
* Track 11 - Desperation | * Track 11 - "Desperation" | ||
* Plays at intensity levels 15 - 30 when no other situational music can be found. | |||
[[File:Engine room whales.ogg]] | [[File:Engine room whales.ogg]] | ||
* Track 12 - Engine Room Whales | * Track 12 - "Engine Room Whales" | ||
* Plays at intensity levels 0 - 15 when no other situational music can be found. | |||
[[File:Somethings outside.ogg]] | [[File:Somethings outside.ogg]] | ||
* Track 13 - Something's Outside | * Track 13 - "Something's Outside" | ||
* Plays at intensity levels 0 - 15 when no other situational music can be found. | |||
[[File:Trick Or Trauma.ogg]] | [[File:Trick Or Trauma.ogg]] | ||
* Track 14 - Trick Or Trauma | * Track 14 - "Trick Or Trauma" | ||
* Replaces Track 10 - "Embrace The Abyss" when the official Halloween mod is installed. | |||
[[File:Subaquatic Symphony for Hammer And Metal.ogg]] | [[File:Subaquatic Symphony for Hammer And Metal.ogg]] | ||
* Track 15 - Subaquatic Symphony For Hammer And Metal | * Track 15 - "Subaquatic Symphony For Hammer And Metal" | ||
* Plays in the Submarine Editor. | |||
[[File:Look Behind The Watery Shadows.ogg]] | [[File:Look Behind The Watery Shadows.ogg]] | ||
* Track 16 - Look Behind The Watery Shadows | * Track 16 - "Look Behind The Watery Shadows" | ||
* Plays when inside of a wreck. | |||
[[File:Wondrous Places.ogg]] | [[File:Wondrous Places.ogg]] | ||
* Track 17 - Wondrous Places | * Track 17 - "Wondrous Places" | ||
* Plays at intensity levels 0 - 15 when no other situational music can be found. | |||
[[File:Alien Syndicate.ogg]] | [[File:Alien Syndicate.ogg]] | ||
* Track 18 - Alien Syndicate | * Track 18 - "Alien Syndicate" | ||
* Plays at intensity levels 30 - 45 when no other situational music can be found. | |||
[[File:Water Of The SSN Rusty Clown.ogg]] | [[File:Water Of The SSN Rusty Clown.ogg]] | ||
* Track 19 - Water Of The SSN Rusty Clown | * Track 19 - "Water Of The SSN Rusty Clown" | ||
* Plays at intensity levels 0 - 15 when no other situational music can be found. | |||
[[File:Seafloor Cries.ogg]] | [[File:Seafloor Cries.ogg]] | ||
* Track 20 - Seafloor Cries | * Track 20 - "Seafloor Cries" | ||
* Plays at intensity levels 15 - 30 when no other situational music can be found. | |||
[[File:Zack The Rabid Ripper.ogg]] | [[File:Zack The Rabid Ripper.ogg]] | ||
* Track 21 - Zack The Rabid Ripper | * Track 21 - "Zack The Rabid Ripper" | ||
* Plays at intensity levels 30 - 45 when no other situational music can be found. | |||
[[File:Moribund In An Underwater Coffin.ogg]] | [[File:Moribund In An Underwater Coffin.ogg]] | ||
* Track 22 - Moribound In An Underwater Coffin | * Track 22 - "Moribound In An Underwater Coffin" | ||
* Plays at intensity levels 30 - 45 when no other situational music can be found. | |||
[[File:Fragile Waves.ogg]] | [[File:Fragile Waves.ogg]] | ||
* Track 23 - Fragile Waves | * Track 23 - "Fragile Waves" | ||
* Plays at intensity levels 15 - 30 when no other situational music can be found. | |||
[[File:Overclocked Weakness.ogg]] | [[File:Overclocked Weakness.ogg]] | ||
* Track 24 - Overclocked Weakness | * Track 24 - "Overclocked Weakness" | ||
* Plays at intensity levels 0 - 15 when no other situational music can be found. | |||
[[File:All But Systematic Chaos]] | [[File:All But Systematic Chaos]] | ||
* Track 25 - All But Systematic Chaos | * Track 25 - "All But Systematic Chaos" | ||
* Plays during the credits sequence at the end of a [[Campaign]]. | |||
[[File:The Eerie And The Unknown.ogg]] | [[File:The Eerie And The Unknown.ogg]] | ||
* Track 26 - The Eerie And The Unknown | * Track 26 - "The Eerie And The Unknown" | ||
* Plays when docked to a research outpost. | |||
[[File:Wartrauma.ogg]] | [[File:Wartrauma.ogg]] | ||
* Track 27 - Wartrauma | * Track 27 - "Wartrauma" | ||
* Plays when docked to a military outpost | |||
[[File:Extraterrestrial Broadcast.ogg]] | [[File:Extraterrestrial Broadcast.ogg]] | ||
* Track 28 - Extraterrestrial Broadcast | * Track 28 - "Extraterrestrial Broadcast" | ||
* Plays at intensity levels 30 - 45 when no other situational music can be found. | |||
[[File:Marching Upstream Part 1.ogg]] | [[File:Marching Upstream Part 1.ogg]] | ||
* Track 29 - Marching Upstream Part I | * Track 29 - "Marching Upstream Part I" | ||
* Plays at intensity levels 15 - 30 when no other situational music can be found. | |||
[[File:Space Miner's Song.ogg]] | [[File:Space Miner's Song.ogg]] | ||
* Track 30 - Space Miner's Song | * Track 30 - "Space Miner's Song" | ||
* Plays when docked to a mining outpost. | |||
= Music By Unaffiliated Authors = | = Music By Unaffiliated Authors = | ||
Line 75: | Line 108: | ||
* Album - Scoring: Gloom and Sadness | * Album - Scoring: Gloom and Sadness | ||
* Length - 1:51 (25 sec. in game) | * Length - 1:51 (25 sec. in game) | ||
* Plays during the intro sequence. |
Revision as of 12:18, 24 July 2022
Data is potentially outdated | |
Last updated for version 0.15.13.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 Stub Notes: Need to ask for a spam filter exemption and the devs' permission to upload music. |
Barotrauma - Soundtrack by Audire Sound
- Track 01 - "Narcosis"
- Plays at intensity levels 0 - 100.
- Track 02 - "Monsters Nearby"
- Plays if a creature is within 5,000 meters of the submarine or the controlled character.
- Track 03 - "In The Ruins"
- Plays when in Alien Ruins.
- Track 04 - "Leaving Start Location"
- Plays for 2 minutes at the start of a new level.
- Track 05 - "Arriving At Destination"
- Does not play.
- Track 06 - "Submarine Flooded"
- Plays when the submarine is at least 25% flooded.
- Track 07 - "Pelagic Layers" (Intensity Layer 1)
- Plays at intensity levels 10 - 30.
- Track 07 - "Pelagic Layers" (Intensity Layer 2)
- Plays at intensity levels 30 - 50.
- Track 07 - "Pelagic Layers" (Intensity Layer 3)
- Plays at intensity levels 50 - 70.
- Track 07 - "Pelagic Layers" (Intensity Layer 4)
- Plays at intensity levels 70 - 100.
- Track 08 - "Crush Depth"
- Plays when the submarine is under Crush Depth.
- Track 09 - "Objective Completed"
- Plays when the submarine is at the end of the level.
- Track 10 - "Embrace The Abyss"
- Plays on the main menu.
- Track 11 - "Desperation"
- Plays at intensity levels 15 - 30 when no other situational music can be found.
- Track 12 - "Engine Room Whales"
- Plays at intensity levels 0 - 15 when no other situational music can be found.
- Track 13 - "Something's Outside"
- Plays at intensity levels 0 - 15 when no other situational music can be found.
- Track 14 - "Trick Or Trauma"
- Replaces Track 10 - "Embrace The Abyss" when the official Halloween mod is installed.
- Track 15 - "Subaquatic Symphony For Hammer And Metal"
- Plays in the Submarine Editor.
- Track 16 - "Look Behind The Watery Shadows"
- Plays when inside of a wreck.
- Track 17 - "Wondrous Places"
- Plays at intensity levels 0 - 15 when no other situational music can be found.
- Track 18 - "Alien Syndicate"
- Plays at intensity levels 30 - 45 when no other situational music can be found.
- Track 19 - "Water Of The SSN Rusty Clown"
- Plays at intensity levels 0 - 15 when no other situational music can be found.
- Track 20 - "Seafloor Cries"
- Plays at intensity levels 15 - 30 when no other situational music can be found.
- Track 21 - "Zack The Rabid Ripper"
- Plays at intensity levels 30 - 45 when no other situational music can be found.
- Track 22 - "Moribound In An Underwater Coffin"
- Plays at intensity levels 30 - 45 when no other situational music can be found.
- Track 23 - "Fragile Waves"
- Plays at intensity levels 15 - 30 when no other situational music can be found.
- Track 24 - "Overclocked Weakness"
- Plays at intensity levels 0 - 15 when no other situational music can be found.
- Track 25 - "All But Systematic Chaos"
- Plays during the credits sequence at the end of a Campaign.
- Track 26 - "The Eerie And The Unknown"
- Plays when docked to a research outpost.
- Track 27 - "Wartrauma"
- Plays when docked to a military outpost
- Track 28 - "Extraterrestrial Broadcast"
- Plays at intensity levels 30 - 45 when no other situational music can be found.
- Track 29 - "Marching Upstream Part I"
- Plays at intensity levels 15 - 30 when no other situational music can be found.
- Track 30 - "Space Miner's Song"
- Plays when docked to a mining outpost.
Music By Unaffiliated Authors
Kevin Macleod
- Title - Road to Hell
- Album - Scoring: Gloom and Sadness
- Length - 1:51 (25 sec. in game)
- Plays during the intro sequence.