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Jovian Radiation: Difference between revisions

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{{Version|0.13.3.11}}
{{Version|0.13.3.11|stub=yes|stubnote=effect on mission monsters, picture of radiation on map, anything else to do.}}
{{stub|effect on mission monsters, picture of radiation on map, anything else to do.}}
{{PAGENAME}} is an optional [[Campaign]] mechanic which irradiates Europa over time. It travels in an extremely slow wave starting from the left.
{{PAGENAME}} is an optional [[Campaign]] mechanic which irradiates Europa over time. It travels in an extremely slow wave starting from the left.
== Mechanics ==
== Mechanics ==

Revision as of 00:22, 5 April 2022

Data is potentially outdated
Last updated for version 0.13.3.11
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0
Stub Notes: effect on mission monsters, picture of radiation on map, anything else to do.

Jovian Radiation is an optional Campaign mechanic which irradiates Europa over time. It travels in an extremely slow wave starting from the left.

Mechanics

The radioactive area grows slowly from the left side of the map, based on time elapsed in game. It appears 5 rounds after the start of the campaign and advances by 0.5% of the map width per round, meaning it will cover the whole map in 205 rounds.

Once an Outpost is exposed to radiation for 10 rounds, it becomes an Abandoned Outpost.

A level which is affected by radiation has the following effects:

Target Effect
Humans Periodically inflicts small doses* of Radiation Sickness on all humans.
Regular Creatures Dead via Radiation Sickness
Mission Creatures Same as creatures.(inconsistent)

Radiation will not destroy the last 4 outposts in the map.

Gallery

Trivia

  • The Jovian Radiation was added in 0.13.0.3 (Embrace the Abyss). It is meant to prevent farming resources in low difficulty levels by forcing players to move forward.