From Official Barotrauma Wiki
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| {{Items infobox
| | #redirect[[Security Officer Uniforms]] |
| | image = AllHelmets.png
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| | imagewidth = 180
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| | caption = ''While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.''
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| | type = gear
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| | noreq = yes
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| | fabricator = Yes
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| | deconstructor = Yes
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| |fabricatormaterials={{Hyperlink|Ballistic Fiber}}|deconstructortime=10|deconstructormaterials={{Hyperlink|Ballistic Fiber}}|fabricatortime=20|fabricatorskill=weapons|fabricatorskilllevel=30|cost=175}}
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| '''Helmets''' are '''Hats''' designed to provide the wearer with protection against blunt, sharp and projectile weapons. They come in three types: Ballistic Helmet, Gunner's Helmet, and Riot Helmet.
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| ==Function==
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| [[Security Officer]]s start with one of the Helmets as part of their loadouts. | |
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| All types of Helmets are functionally identical. The only differences are their descriptions and sprites.
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| == Protection Values ==
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| Listed below are the damage reduction values for each blocked damage type.
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| {| class="wikitable"
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| !Damage Type
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| !Damage Reduction
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| |-
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| |[[File:Affliction Blunt Force Trauma.png|40x40px]] '''Blunt Force Trauma'''
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| |<span style="color:#00FF00;">-80%</span>
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| |-
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| |[[File:Affliction Lacerations.png|40x40px]] '''Lacerations'''
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| |<span style="color:#00FF00;">-80%</span>
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| |-
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| |[[File:Affliction Gunshot Wound.png|40x40px]] '''Gunshot Wounds'''
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| |<span style="color:#00FF00;">-80%</span>
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| |-
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| |[[File:Affliction Bite Wounds.png|40x40px]] '''Bite Wounds'''
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| |<span style="color:#00FF00;">-70%</span>
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| |-
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| |[[File:Affliction Bleeding.png|40x40px]] '''Bleeding'''
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| |<span style="color:#00FF00;">-90%</span>
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| |}
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| {{Items nav}}
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| [[Category:Gear]]
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| [[Category:Hats]]
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Latest revision as of 03:59, 31 December 2022