Helmets: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
(Complete rewrite. Updated to v0.10.4.0)
m (turned page into a redirect for Security Officer Uniforms as all the pages featured here have been individualised)
Tag: New redirect
 
(31 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{Stub}}{{Items infobox
#redirect[[Security Officer Uniforms]]
| image = AllHelmets.png
| imagewidth = 180
| caption = ''While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.''
| type = gear
| noreq = yes
| fabricator = Yes
| deconstructor = Yes
|fabricatormaterials={{Hyperlink|Ballistic Fiber}}|deconstructortime=10|deconstructormaterials={{Hyperlink|Ballistic Fiber}}|fabricatortime=20|fabricatorskill=weapons|fabricatorskilllevel=30|cost=175}}
'''Ballistic Helmets''' are '''Hats''' designed to provide the wearer with protection against blunt, sharp and projectile weapons.
 
==Function==
Security Officers start with 1 of 3 types of Ballistic Helmets as part of their loadouts.
 
All types of Ballistic Helmets are functionally similar. The only differences are their descriptions and sprites.
 
== Protection Values ==
Listed below are the damage reduction values for each blocked damage type.
{| class="wikitable mw-collapsible"
!Damage Type
!Damage Reduction (In %)
|-
|[[File:Affliction Blunt Force Trauma.png|40x40px]] '''Blunt Force Trauma'''
|<span style="color:#00FF00;">-?%</span>
|-
|[[File:Affliction Lacerations.png|40x40px]] '''Lacerations'''
|<span style="color:#00FF00;">-?%</span>
|-
|[[File:Affliction Gunshot Wound.png|40x40px]] '''Gunshot Wounds'''
|<span style="color:#00FF00;">-?%</span>
|-
|[[File:Affliction Bite Wounds.png|40x40px]] '''Bite Wounds'''
|<span style="color:#00FF00;">-?%</span>
|-
|[[File:Affliction Bleeding.png|40x40px]] '''Bleeding'''
|<span style="color:#00FF00;">-?%</span>
|}
[[Category:Gear]]

Latest revision as of 03:59, 31 December 2022