Boilerplate:Items infobox: Difference between revisions

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{{main|Template:Items infobox}}
This Boilerplate is a collection of all possible fields in the Items infobox template and is meant to be used as a copypasta source only. Do not use the whole thing on a page.
Use one of these instead:
*[[Boilerplate:Ranged Weapon]]
*[[Boilerplate:Melee Weapon]]
*[[Boilerplate:Gear]]
*[[Boilerplate:Gatherable]]
Boilerplates for other item types have not been created yet.
Item image naming guidelines:
*Icon: <code>Page_Name.png</code>  (Default value of icon)
*Sprite: <code>Page_Name_sprite.png</code> (Default value of sprite)
**EXCEPTION: If an item doesn't have an Inventory Icon specified in the XML, upload the sprite as <code>Page_Name.png</code> instead.
<!-- *Sprite when worn: <code>Page_Name_wearable.png</code> (Default value of sprite2) -->
Example:
*Icon: <code>Diving_Suit.png</code>
*sprite: <code>Diving_Suit_sprite.png</code>
<!-- *Sprite when worn: <code>Diving_Suit_wearable</code> -->
<boilerplate>
{{Items infobox
{{Items infobox
| name =  
| name =  
| description =
| wikidescription =
| note =
| sources =
<!-- Images -->
| icon =  
| icon =  
| caption =  
| iconsize =
| iconcaption =
 
| sprite =  
| sprite =  
| spritewidth =  
| spritesize =
| caption2 =  
| spritecaption =
| identifier =  
 
| description =  
| sprite2 =  
| type =  
| sprite2size =
| noreq =  
| sprite2caption =
| afflictions =  
 
| bluntforcetrauma =  
<!-- Quality -->
| stun =  
| qualitybonuses =
| attackspeed =  
| qualitytalent =
| structuredamage =  
 
| baseprice =  
<!-- Weapon -->
| outpostmultiplier =  
| weapontype =
| outpostminavailable =  
| weapondamagemodifier =
| citymultiplier =  
| attackspeed =
| cityminavailable =  
 
| researchmultiplier =  
| ammomaxstack =
| researchminavailable =  
| ammocount =
| militarymultiplier =  
| ammo =
| militaryminavailable =  
| ammo2 =
| minemultiplier =  
| magazine =
| mineminavailable =  
| magazine2 =
| deconstructor =  
 
| fabricator =  
| fuelcount =
| fabricatortime =  
| fuel =
| fabricatorskill =  
| fuelduration =
| fabricatorskilllevel =  
| fuelduration2 =
| fabricatedamount =  
 
| deconstructortime =  
| payload =
| fabricatormaterials =  
| payloadcount =
| deconstructormaterials =  
 
<!-- Ammo -->
| ammotype =
| ammotype2 =
| magazine =
| fuelduration =
| reusable =
 
| usedby =
| usedbyweapondamagemodifier =
 
| usedby2 =
| usedby2weapondamagemodifier =
 
| usedby3 =
| usedby3weapondamagemodifier =
 
| penetration
| ballastfloradamage =
| explosionballastfloradamage =
| structuredamage =
| explosionstructuredamage
 
<!-- Gear -->
| geartype =
| gearskillmodifiers =
| gearspeedmodifiers =
| gearstatmodifiers =
| genecapacity =
| protects =
| pressureprotection =
 
<!-- Afflictions -->
| afflictionsname =
| explosionrange =
| projectiles =
| afflictions =
| explosionafflictions =
 
| afflictions2name =
| explosionrange2 =
| projectiles2 =
| afflictions2 =
| explosionafflictions2 =
 
| medicalafflictions =
 
| resistancemultipliers =
 
<!-- Other -->
| itemcapacity =
| maxstack =
| supplyname =
| supplycount =
| supplyitems =
| impacttolerance =
 
<!-- Skill -->
| helm =
| weapons =
| mechanical =
| electrical =
| medical =
 
| handicap =
 
<!-- Gatherable -->
| detachtime =
 
| commonness                    = 0., 0., 0
| commonness_coldcaverns        = 0., 0., 0
| commonness_europanridge        = 0., 0., 0
| commonness_theaphoticplateau  = 0., 0., 0
| commonness_thegreatsea        = 0., 0., 0
| commonness_hydrothermalwastes  = 0., 0., 0
 
<!-- Growable -->
| growthspeed = 0.076
| maximumvines = 18
| productrate = 0.0056
| maxhealth = 375
| hardiness = 0.162
| floodtolerance = 0.2
| produceditems = {{hl|Salt Bulb}}
 
<!-- Crafting -->
| fabricator =
| medicalfabricator =
| fabricatortime =
| talent =
| fabricatedamount =
 
| fabricatorskill =
| fabricatorskilllevel =
| fabricatorskill2 =
| fabricatorskilllevel2 =
| fabricatormaterials =
 
| deconstructor =
| deconstructortime =
| deconstructormaterials =
 
<!-- Alternative Crafting -->
| fabricatortimealt =
| talentalt =
| fabricatedamountalt =
 
| fabricatorskillalt =
| fabricatorskilllevelalt =
| fabricatormaterialsalt =
 
<!-- Store -->
| baseprice =
| unbuyable = true
| minleveldifficulty =
 
| outpostmultiplier    =  | outpostunbuyable    = true | outpostminavailable    =  | outpostsold = true
| citymultiplier        =  | cityunbuyable        = true | cityminavailable        =  | citysold = true
| researchmultiplier    =  | researchunbuyable    = true | researchminavailable    =  | researchsold = true
| militarymultiplier    =  | militaryunbuyable    = true | militaryminavailable    =  | militarysold = true
| minemultiplier        =  | mineunbuyable        = true | mineminavailable        =  | minesold = true
| medicalmultiplier    =  | medicalunbuyable    = true | medicalminavailable    =  | medicalsold = true
| engineeringmultiplier =  | engineeringunbuyable = true | engineeringminavailable =  | engineeringsold = true
| armorymultiplier      =  | armoryunbuyable      = true | armoryminavailable      =  | armorysold = true
 
<!-- Technical -->
| identifier =
| nameidentifier =
| cargocontaineridentifier =
| category =
| tags =
}}
}}
</boilerplate>
[[Category:Boilerplates]]

Latest revision as of 18:15, 4 May 2023

Main article: Template:Items infobox


This Boilerplate is a collection of all possible fields in the Items infobox template and is meant to be used as a copypasta source only. Do not use the whole thing on a page.

Use one of these instead:

Boilerplates for other item types have not been created yet.


Item image naming guidelines:

  • Icon: Page_Name.png (Default value of icon)
  • Sprite: Page_Name_sprite.png (Default value of sprite)
    • EXCEPTION: If an item doesn't have an Inventory Icon specified in the XML, upload the sprite as Page_Name.png instead.

Example:

  • Icon: Diving_Suit.png
  • sprite: Diving_Suit_sprite.png


{{Items infobox
| name = 
| description =
| wikidescription =
| note =
| sources =

<!-- Images -->
| icon = 
| iconsize =
| iconcaption = 

| sprite = 
| spritesize =
| spritecaption =

| sprite2 = 
| sprite2size =
| sprite2caption =

<!-- Quality -->
| qualitybonuses =
| qualitytalent =

<!-- Weapon -->
| weapontype =
| weapondamagemodifier =
| attackspeed =

| ammomaxstack =
| ammocount =
| ammo =
| ammo2 =
| magazine =
| magazine2 =

| fuelcount =
| fuel =
| fuelduration =
| fuelduration2 =

| payload =
| payloadcount =

<!-- Ammo -->
| ammotype =
| ammotype2 =
| magazine =
| fuelduration =
| reusable =

| usedby =
| usedbyweapondamagemodifier =

| usedby2 =
| usedby2weapondamagemodifier =

| usedby3 =
| usedby3weapondamagemodifier =

| penetration
| ballastfloradamage =
| explosionballastfloradamage =
| structuredamage =
| explosionstructuredamage

<!-- Gear -->
| geartype =
| gearskillmodifiers =
| gearspeedmodifiers =
| gearstatmodifiers =
| genecapacity =
| protects =
| pressureprotection =

<!-- Afflictions -->
| afflictionsname =
| explosionrange =
| projectiles =
| afflictions =
| explosionafflictions =

| afflictions2name =
| explosionrange2 =
| projectiles2 =
| afflictions2 =
| explosionafflictions2 =

| medicalafflictions =

| resistancemultipliers =

<!-- Other -->
| itemcapacity =
| maxstack =
| supplyname =
| supplycount =
| supplyitems =
| impacttolerance =

<!-- Skill -->
| helm =
| weapons =
| mechanical =
| electrical =
| medical =

| handicap =

<!-- Gatherable -->
| detachtime =

| commonness                     = 0., 0., 0
| commonness_coldcaverns         = 0., 0., 0
| commonness_europanridge        = 0., 0., 0
| commonness_theaphoticplateau   = 0., 0., 0
| commonness_thegreatsea         = 0., 0., 0
| commonness_hydrothermalwastes  = 0., 0., 0

<!-- Growable -->
| growthspeed = 0.076
| maximumvines = 18
| productrate = 0.0056
| maxhealth = 375
| hardiness = 0.162
| floodtolerance = 0.2
| produceditems = {{hl|Salt Bulb}}

<!-- Crafting -->
| fabricator =
| medicalfabricator =
| fabricatortime =
| talent =
| fabricatedamount =

| fabricatorskill =
| fabricatorskilllevel =
| fabricatorskill2 =
| fabricatorskilllevel2 =
| fabricatormaterials =

| deconstructor =
| deconstructortime =
| deconstructormaterials =

<!-- Alternative Crafting -->
| fabricatortimealt =
| talentalt =
| fabricatedamountalt =

| fabricatorskillalt =
| fabricatorskilllevelalt =
| fabricatormaterialsalt =

<!-- Store -->
| baseprice =
| unbuyable = true
| minleveldifficulty =

| outpostmultiplier     =   | outpostunbuyable     = true | outpostminavailable     =   | outpostsold = true
| citymultiplier        =   | cityunbuyable        = true | cityminavailable        =   | citysold = true
| researchmultiplier    =   | researchunbuyable    = true | researchminavailable    =   | researchsold = true
| militarymultiplier    =   | militaryunbuyable    = true | militaryminavailable    =   | militarysold = true
| minemultiplier        =   | mineunbuyable        = true | mineminavailable        =   | minesold = true
| medicalmultiplier     =   | medicalunbuyable     = true | medicalminavailable     =   | medicalsold = true
| engineeringmultiplier =   | engineeringunbuyable = true | engineeringminavailable =   | engineeringsold = true
| armorymultiplier      =   | armoryunbuyable      = true | armoryminavailable      =   | armorysold = true

<!-- Technical -->
| identifier =
| nameidentifier =
| cargocontaineridentifier =
| category =
| tags =
}}