Beacon Stations: Difference between revisions
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Revision as of 15:42, 29 December 2023
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Last updated for version 1.0.8.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.5.0 Stub Notes: Add more information about repair techniques. |
A Beacon Station is a structure which transmits long-range sonar signals to submarines and outposts.
They are the targets of Activate Beacon missions.
Mechanics
Campaign
Deactivated beacon stations will appear on the campaign map as a icon next to a passage.
Enabling one will change its icon to . Additionally, enabling a beacon station will increase the chance for adjacent natural formations to be settled and become Outposts by 20%.
Repairing a Beacon Station
Beacon stations should be repaired in this order: walls/shells, wiring, mechanical/electrical repairs, reactor power, enable sonar. Strictly speaking, it is only necessary to repair the reactor, sonar, and any junctions involved in connecting them – once the beacon is active, its installations will no longer take damage.
Note that beacon reactors don't come with Fuel Rods, so divers should bring a fuel rod with them. However, any non-empty rod will do, as beacon reactors do not consume the rods placed in them.
Once the beacon station is repaired, a small swarm of either crawlers, mudraptors, husks or tiger threshers may spawn nearby. It is recommended to keep that in mind when returning to the submarine.
Media
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Beacon Station 1
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Beacon Station 2
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Alien Research Beacon Station 2
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Beacon Station 3
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Bandit Beacon Station 3