Armor Mechanics: Difference between revisions
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The following page is heavily under development. Please be patient whilst our editors work on creating the best explanations for {{PAGENAME}}. | |||
=Armor= | =Armor= | ||
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=Limb Severance= | =Limb Severance= | ||
Limb severance is the main aspect used to counter armor. It allows certain damage quantities to remove a limb from a living creature, which can either remove armor or disable an attack. There are two key functions that make up limb severance which will be described in detail below. | |||
==Limb Severance Probability== | ==Limb Severance Probability== |
Revision as of 10:38, 24 October 2022
The following page is heavily under development. Please be patient whilst our editors work on creating the best explanations for Armor Mechanics.
Armor
Armor is a feature of three creatures within Barotrauma: the Mudraptor, Endworm, and Moloch. In its simplest form, armor is a limb with large resistances to damage that sits on top of another limb, thus protecting it.
Limb Severance
Limb severance is the main aspect used to counter armor. It allows certain damage quantities to remove a limb from a living creature, which can either remove armor or disable an attack. There are two key functions that make up limb severance which will be described in detail below.