Version History/Alpha

From Official Barotrauma Wiki
Revision as of 19:59, 6 February 2019 by Blue (talk | contribs) (Created page with "The following lists the changelogs of every Steam release version of ''Barotrauma''. __TOC__ <center> == 0.8.9.3 == </center> {{Update History|''Released February 6th, 2...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

The following lists the changelogs of every Steam release version of Barotrauma.

0.8.9.3

Released February 6th, 2019
  • Made molochs slower.
  • Watchmen cannot be dragged or grabbed.
  • AI characters can give treatment to characters who aren't unconscious.
  • Added a button that dismisses the tutorial popups to prevent accidentally closing the popups.
  • Underwater scooters now attract monsters.
  • Improvements and balancing to vanilla submarines.
  • Made alien ruin walls more durable.
  • Reduced item deterioration speeds.
  • Added "yes to all" and "no to all" buttons to the prompts when deleting containers in the submarine editor.
  • Improved the background smoke texture in hydrothermal wastes.
  • Baby moloch, doo doo doo doo doo doo
  • Fixed console errors in the chemical shipment mission due to auxiliorizine being still present in the mission configuration despite the item being removed.
  • Made coilgun ammunition boxes craftable and purchaseable, coilgun bolts cannot be purchased anymore.
  • Fixed AI-controlled husk not spawning when a huskified player dies.
  • Fixed AI crew occasionally going outside to fix leaks.
  • Fixed server failing to sync clients who join the server after a character has been removed during the round (e.g. eaten, turned into a husk).
  • Fixed server-side console errors when clients attempt to use a fabricator.
  • Display Steam authentication errors in the server logs.
  • Fixed status effects with a ReduceAffliction value of 0 freezing the game.
  • Fixed sliders not moving in the battery/supercapacitor interface when an AI character is operating it.
  • Fixed chatbox being deselected in the net lobby when receiving a lobby update from the server (i.e. whenever the server host changes any setting).
  • Fixed OnBroken status effects firing in the submarine editor when an item's condition is set to zero (for example, reactors exploding and breaking all the nearby walls).
  • Fixed file number being added to the file extension of debug console log files ("file123.txt (2)" instead of "file123 (2).txt").
  • Fixed battery positioning in charging docks.
  • Fixed crashing when ending a single player round while a character is outside the sub.
  • Fixed "attempting to remove an already removed item" console errors when ending a round.
  • Fixed fire sounds persisting in menus.
  • Fixed the layout of the extra cargo menu in server settings.
  • Fixed depth charges disappearing from loaders when interacting them with both hand slots full.
  • Fixed StatusEffects not being able to target item components. Caused doors to be impossible to weld and most likely other issues with item StatusEffects as well.
  • Artifacts spawn in artifact holders again.
  • Fixes to "attempted to move pulljoint extremely far" errors which occasionally caused severe problems in syncing characters' positions.
  • Fixed a bug that occasionally caused monsters to spawn very close to the submarine in monster missions.
  • Fixed servers occasionally starting the round multiple times when automatically starting the game via autorestart or clients being ready.
  • Fixed up-to-date content packages being reported as incompatible in the Steam workshop menu.
  • Changed the default radio chat hotkey to T.
  • Fixed the line of sight effect not working on ruins when looking at them from inside a sub.
  • Fixed fabricator allowing new items to be created when the output is not empty, resulting in wasted materials.
  • Fixed servers reporting incorrect player counts in the server list.
  • Fixed order messages not being visible in single player if the character issuing the order has no headset.
  • Fixed riot shields retaining their pushing ability even when the user is stunned or unconscious.
  • Fixed rubber ducks not floating like a good duck should.
  • Prevent locations from being generated too close to each other in the campaign map.
  • Fixed battery and supercapacitor charges not staying in sync between the server and clients.
  • Fixed watchmen imploding continuously if they end up outside.
  • Fixed non-downloaded workshop items showing zero as the file size.
  • Fixed spectate button staying disabled if starting a round fails (due to a missing sub file for example).
  • Fixed crashing when teleporting characters from a submarine to ruins in multiplayer.
  • Fixed automatic temperature control setting turbine output above 100 if the power consumption is higher than what the reactor can generate. Caused "failed to write an event for the entity" errors in multiplayer.
  • Fixed AI characters attempting to treat dead characters.[1]

0.8.9.2

Released February 2nd, 2019
  • Fixed "incorrect filename case" errors.
  • Fixed crew UI occasionally overlapping with device interfaces (such as the "passive sonar" checkbox).
  • Fixed second submarine overlapping with the outpost at the end of the level in combat missions.
  • Steam query port can be automatically forwarded using UPnP if your router supports UPnP.
  • Fixed water currents inside the sub occasionally being way too strong to break free from.
  • Fixed rewards mentioned in the mission descriptions not matching the actual reward of the mission.
  • Fixed "can't create an entity event for Hull - the entity has been removed" errors when removing hulls with fires inside them.
  • Fixed submarine/mode selection tickboxes in the server settings menu.
  • Fixed crashing when attempting to select an item in Humpback's fabricator interface.
  • Fixed crashing when attempting to use active sonar in the submarine editor.
  • Fixed the husk appendage not appearing on huskified humans.
  • Fixed order/report messages being flagged as spam way too easily, causing frequent spam kicks.
  • Fixed sliders buttons being invisible while pressed in device interfaces.
  • Fixed an item being spawned in the submarine editor when selecting an item from the menu while another one is already selected.
  • Fixed submarine colliders not taking into account the body offsets of the wall structures, causing some items outside the submarine's walls to be impossible to interact with (the most noticeable being the button that opens Orca's airlock from the outside).
  • Added a small stun effect to railgun shells.
  • Added a little extra fuel to vanilla subs.
  • Slowed down item deterioration rates.
  • Moved the position of turrets in Orca and Typhon to prevent players getting caught under them.
  • Moved humpback's cargo spawn position a bit to prevent the cargo from falling down the hatch under it.
  • Added better visual feedback when reactor is in poor condition.[2]

0.8.9.1

Released February 1st, 2019
  • A full graphics overhaul: almost all of the sprites has been polished or completely remade.
  • Improved random event system that tries to keep the overall difficulty of the game at certain level, delaying additional monster spawns if there's already lots of things going on, or spawning more when there's a more quiet moment.
  • Improved difficulty system: now the difficulty level has a much more noticeable effect on the gameplay.
  • General difficulty balancing all across the board: we've tried to make the difficulty curve more approachable to new players while still keeping things challenging for more experienced players on higher difficulty levels.
  • More varied levels, environmental hazards.
  • A new more detailed health system with things such as limb-specific injuries, addictions, overdoses, mental issues... The system is also highly moddable, and makes it much easier to implement things such as hunger mechanics, more varied poisons or stat-boosting items.
  • Completely redesigned in-game HUD (the inventory, crew command interface, chat, etc).
  • Redesigned crafting system.
  • Minerals scattered across the level (can be used for crafting).
  • A command/report system that can be used to communicate with your crew more effectively (in both single player and multiplayer).
  • Tons of additions to alien ruins (traps, puzzles, non-flooded rooms).
  • Improved AI (both the crew AI and the enemy AIs).
  • NPC dialog (including random chatter and context-specific lines that make it easier to keep track of what the crew is doing).
  • Most of the device interfaces have been redesigned to make them easier to use (and nicer to look at!).
  • Many additions to the campaign mode (still a work in progress though).
  • Overhauled the skill system: now every character can generally do anything (repair devices, fabricate new items, apply medical treatments), but characters with higher skill levels will do things more efficiently.
  • Skill progression in the campaign mode: characters' skills gradually increase, making them more valuable with each completed round.
  • New music composed specifically for the game.
  • Overhauled audio.
  • New monsters.
  • New items (weapons, tools, medical items, alien items, crafting materials, etc).
  • A completely remade tutorial.
  • Too many bugfixes to count.
  • Improved and much more stable ragdoll animations.
  • Additional tools for modders (character editor, sprite editor, level editor, additions to the submarine editor).
  • Steam functionality of course: full Workshop support, achievements, banning Steam IDs from servers...
  • Improved translation support: it's possible to translate texts in item/job/etc configuration files without breaking compatibility with existing subs or mods (see the EnglishVanilla file for some instructions).[3]

References