Template:Items infobox/doc: Difference between revisions
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{{Items infobox | {{Items infobox | ||
| name = | | name = Item name | ||
| type = | | type = Type of item (general, tool, weapon, chemical, gear, container, electrical component, ammo, fuel, vehicle, exotic) | ||
| image = image.png | | image = image.png | ||
| imagewidth = | | imagewidth = Image width | ||
| caption = | | caption = Caption under the image | ||
| ammo = | | ammo/fuel/equipment = What ammo/fuel the item uses (eg. Oxygen Tank, Welding Tank, Rounds, Spears, Battery Cell, etc...) | ||
| ammocost = | | cost = Item cost in the campaign store | ||
| ammocount = | | ammocost/fuelcost/equipmentcost = Cost of ammo/fuel/equipment in the campaign store | ||
| noreq = | | ammocount/fuelcount/storagecapacity = Amount of ammo/fuel/other items the item can hold | ||
| weapons = | | noreq = Does the item NOT have any skill requirements (If set to "yes" the "Skill Requirements" section won't appear) | ||
| medical = | | weapons = Weapons level required to handle item without penalty | ||
| construction = | | medical = Medical skill required to handle item without penalty | ||
| handicap = | | construction = Construction level required to handle item without penalty | ||
| handicap = The penalty for not having the correct level for this item | |||
| noraw = | | noraw = Can the item NOT be constructed from raw materials (If set to "yes" the "Raw Materials" section won't appear) | ||
| fabricator = | | fabricator = Can the item be fabricated? (yes/no) | ||
| deconstructor = | | deconstructor = Can the item be deconstructed? (yes/no) | ||
| materials = | | materials = Materials from which the item is fabricated or deconstructed | ||
}} | }} | ||
</pre> | </pre> | ||
{{doc/end}} | {{doc/end}} |
Revision as of 12:41, 6 January 2019
{{Items infobox | name = Item name | type = Type of item (general, tool, weapon, chemical, gear, container, electrical component, ammo, fuel, vehicle, exotic) | image = image.png | imagewidth = Image width | caption = Caption under the image | ammo/fuel/equipment = What ammo/fuel the item uses (eg. Oxygen Tank, Welding Tank, Rounds, Spears, Battery Cell, etc...) | cost = Item cost in the campaign store | ammocost/fuelcost/equipmentcost = Cost of ammo/fuel/equipment in the campaign store | ammocount/fuelcount/storagecapacity = Amount of ammo/fuel/other items the item can hold | noreq = Does the item NOT have any skill requirements (If set to "yes" the "Skill Requirements" section won't appear) | weapons = Weapons level required to handle item without penalty | medical = Medical skill required to handle item without penalty | construction = Construction level required to handle item without penalty | handicap = The penalty for not having the correct level for this item | noraw = Can the item NOT be constructed from raw materials (If set to "yes" the "Raw Materials" section won't appear) | fabricator = Can the item be fabricated? (yes/no) | deconstructor = Can the item be deconstructed? (yes/no) | materials = Materials from which the item is fabricated or deconstructed }}
This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.