Template:Items infobox/doc: Difference between revisions

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<pre>
<pre>
{{Items infobox
{{Items infobox
| name = item name
| name = Item name
| type = type of item (general, tool, weapon, medical, gear, electrical component, vehicle, exotic)
| type = Type of item (general, tool, weapon, chemical, gear, container, electrical component, ammo, fuel, vehicle, exotic)
| image = image.png
| image = image.png
| imagewidth = image width
| imagewidth = Image width
| caption = caption under the image
| caption = Caption under the image
| ammo = type of ammo the item uses (eg Oxygen Tank, Welding Tank, Rounds, Spears, Battery Cell, etc...)
| ammo/fuel/equipment = What ammo/fuel the item uses (eg. Oxygen Tank, Welding Tank, Rounds, Spears, Battery Cell, etc...)
| ammocost = cost of ammo in the campaign store
| cost = Item cost in the campaign store
| ammocount = amount of ammo the item can hold
| ammocost/fuelcost/equipmentcost = Cost of ammo/fuel/equipment in the campaign store
| noreq = does the item NOT have any skill requirements (If set to "yes" the "Skill Requirements" section won't appear)
| ammocount/fuelcount/storagecapacity = Amount of ammo/fuel/other items the item can hold
| weapons = weapons level required to handle weapon without penalty
| noreq = Does the item NOT have any skill requirements (If set to "yes" the "Skill Requirements" section won't appear)
| medical = medical skill required to handle weapon/tool without penalty
| weapons = Weapons level required to handle item without penalty
| construction = construction level required to handle tool without penalty
| medical = Medical skill required to handle item without penalty
| handicap = the penalty for not having the correct level for this item (eg reduced range of weapon, less efficient use of tool)
| construction = Construction level required to handle item without penalty
| cost = cost in the campaign store
| handicap = The penalty for not having the correct level for this item
| noraw = can the item NOT be constructed from raw materials (If set to "yes" the "Raw Materials" section won't appear)
| noraw = Can the item NOT be constructed from raw materials (If set to "yes" the "Raw Materials" section won't appear)
| fabricator = can the item be fabricated? (yes/no)
| fabricator = Can the item be fabricated? (yes/no)
| deconstructor = can the item be deconstructed? (yes/no)
| deconstructor = Can the item be deconstructed? (yes/no)
| materials = materials from which the item is fabricated or deconstructed
| materials = Materials from which the item is fabricated or deconstructed
}}
}}
</pre>
</pre>
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Revision as of 12:41, 6 January 2019

Documentation
{{Items infobox
| name = Item name
| type = Type of item (general, tool, weapon, chemical, gear, container, electrical component, ammo, fuel, vehicle, exotic)
| image = image.png
| imagewidth = Image width
| caption = Caption under the image
| ammo/fuel/equipment = What ammo/fuel the item uses (eg. Oxygen Tank, Welding Tank, Rounds, Spears, Battery Cell, etc...)
| cost = Item cost in the campaign store
| ammocost/fuelcost/equipmentcost = Cost of ammo/fuel/equipment in the campaign store
| ammocount/fuelcount/storagecapacity = Amount of ammo/fuel/other items the item can hold
| noreq = Does the item NOT have any skill requirements (If set to "yes" the "Skill Requirements" section won't appear)
| weapons = Weapons level required to handle item without penalty
| medical = Medical skill required to handle item without penalty
| construction = Construction level required to handle item without penalty
| handicap = The penalty for not having the correct level for this item
| noraw = Can the item NOT be constructed from raw materials (If set to "yes" the "Raw Materials" section won't appear)
| fabricator = Can the item be fabricated? (yes/no)
| deconstructor = Can the item be deconstructed? (yes/no)
| materials = Materials from which the item is fabricated or deconstructed
}}

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