Helmets: Difference between revisions
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== Protection Values == | == Protection Values == | ||
Listed below are the damage reduction values for each blocked damage type. | Listed below are the damage reduction values for each blocked damage type. | ||
{| class="wikitable | {| class="wikitable" | ||
!Damage Type | !Damage Type | ||
!Damage Reduction (In %) | !Damage Reduction (In %) |
Revision as of 11:27, 6 August 2020
Helmets | ||||||||
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Crafting | ||||||||
Fabricator Requirements |
Skill: Weapons: 30
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Deconstructor Yield | ||||||||
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Ballistic Helmets are Hats designed to provide the wearer with protection against blunt, sharp and projectile weapons.
Function
Security Officers start with 1 of 3 types of Ballistic Helmets as part of their loadouts.
All types of Ballistic Helmets are functionally similar. The only differences are their descriptions and sprites.
Protection Values
Listed below are the damage reduction values for each blocked damage type.
Damage Type | Damage Reduction (In %) |
---|---|
Blunt Force Trauma | -?% |
Lacerations | -?% |
Gunshot Wounds | -?% |
Bite Wounds | -?% |
Bleeding | -?% |