Template:Creatures infobox: Difference between revisions
From Official Barotrauma Wiki
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<noinclude>{{clr}}{{doc}}[[Category:Templates]][[Category:Cargo Declaration Templates]][[Category:Cargo Storage Templates]] | <noinclude>{{clr}}{{doc}}[[Category:Templates]][[Category:Cargo Declaration Templates]][[Category:Cargo Storage Templates]][[Category:Infobox Templates]] | ||
{{#cargo_declare:_table=Creatures | {{#cargo_declare:_table=Creatures | ||
| species = String | | species = String | ||
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| armorval = Wikitext | | armorval = Wikitext | ||
| weakpoints = Wikitext | | weakpoints = Wikitext | ||
| behavior = | | behavior = Wikitext | ||
| entersub = Boolean | | entersub = Boolean | ||
| drops = Wikitext | | drops = Wikitext | ||
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| burnimmunity = Boolean | | burnimmunity = Boolean | ||
| poisonimmunity = Boolean | | poisonimmunity = Boolean | ||
| empvulnerability = Boolean | |||
| poisonvulnerability | | poisonvulnerability = Float | ||
<!-- Limbs --> | <!-- Limbs --> | ||
| limb1 = String | | limb1 = String | ||
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| limb5 = String | | limb5 = String | ||
| limb1resistances = Wikitext String | |||
| limb1burn = Float | | limb1burn = Float | ||
| limb1bleeding = Float | | limb1bleeding = Float | ||
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| limb1note = Wikitext | | limb1note = Wikitext | ||
| limb2resistances = Wikitext String | |||
| limb2burn = Float | | limb2burn = Float | ||
| limb2bleeding = Float | | limb2bleeding = Float | ||
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| limb2note = Wikitext | | limb2note = Wikitext | ||
| limb3resistances = Wikitext String | |||
| limb3burn = Float | | limb3burn = Float | ||
| limb3bleeding = Float | | limb3bleeding = Float | ||
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| limb3note = Wikitext | | limb3note = Wikitext | ||
| limb4resistances = Wikitext String | |||
| limb4burn = Float | | limb4burn = Float | ||
| limb4bleeding = Float | | limb4bleeding = Float | ||
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| limb4note = Wikitext | | limb4note = Wikitext | ||
| limb5resistances = Wikitext String | |||
| limb5burn = Float | | limb5burn = Float | ||
| limb5bleeding = Float | | limb5bleeding = Float | ||
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| attack5 = String | | attack5 = String | ||
| attack1afflictions = Wikitext String | |||
| attack1explosionafflictions = Wikitext String | |||
| attack1target = String(allowed values=character,submarine,any) | | attack1target = String(allowed values=character,submarine,any) | ||
| attack1projectiles = Integer | |||
| attack1structuredamage = Integer | | attack1structuredamage = Integer | ||
| | | attack1explosionstructuredamage = Integer | ||
| attack1explosionitemdamage = Integer | |||
| attack1explosionrange = Float | | attack1explosionrange = Float | ||
| attack1explosionrange2 = Float | | attack1explosionrange2 = Float | ||
| attack1explosiondeeptissueinjury = Float | |||
| attack1explosionstun = Float | |||
| attack1cooldown = Float | | attack1cooldown = Float | ||
| attack1force = Float | | attack1force = Float | ||
| attack1penetration = Float | | attack1penetration = Float | ||
| attack1bitewounds = Float | | attack1bitewounds = Float | ||
| attack1bitewoundschance = | | attack1bitewoundschance = Float | ||
| attack1lacerations = Float | | attack1lacerations = Float | ||
| attack1lacerationschance = | | attack1lacerationschance = Float | ||
| attack1bleeding = Float | | attack1bleeding = Float | ||
| attack1bleedingchance = | | attack1bleedingchance = Float | ||
| | | attack1slowparalysis = Float | ||
| | | attack1slowparalysischance = Float | ||
| attack1bloodloss = Float<!--swarm feeder--> | | attack1bloodloss = Float<!--swarm feeder--> | ||
| attack1bloodlosschance = | | attack1bloodlosschance = Float<!--swarm feeder--> | ||
| attack1stun = Float | | attack1stun = Float | ||
| attack1stuninside = Float<!--molochs--> | | attack1stuninside = Float<!--molochs--> | ||
| attack1stunchance = | | attack1stunchance = Float | ||
| attack1huskinfection = Float | | attack1huskinfection = Float | ||
| attack1huskinfectionchance = | | attack1huskinfectionchance = Float | ||
| attack1burn = Float | | attack1burn = Float | ||
| attack1burnchance = | | attack1burnchance = Float | ||
| attack1watchersgaze = Float | | attack1watchersgaze = Float | ||
| attack1emp = Float<!--black moloch--> | | attack1emp = Float<!--black moloch--> | ||
| attack1bluntforcetrauma = Float | | attack1bluntforcetrauma = Float | ||
| attack1note = | | attack1note = Wikitext | ||
| attack1duration = Float | | attack1duration = Float | ||
| attack1context = String(allowed values=ground,water,any) | | attack1context = String(allowed values=ground,water,any) | ||
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| attack1deeptissueinjury = Float | | attack1deeptissueinjury = Float | ||
| attack2afflictions = Wikitext String | |||
| attack2explosionafflictions = Wikitext String | |||
| attack2target = String(allowed values=character,submarine,any) | | attack2target = String(allowed values=character,submarine,any) | ||
| attack2projectiles = Integer | |||
| attack2structuredamage = Integer | | attack2structuredamage = Integer | ||
| | | attack2explosionstructuredamage = Integer | ||
| attack2explosionitemdamage = Integer | |||
| attack2explosionrange = Float | | attack2explosionrange = Float | ||
| attack2explosionrange2 = Float | | attack2explosionrange2 = Float | ||
| attack2explosiondeeptissueinjury = Float | |||
| attack2explosionstun = Float | |||
| attack2cooldown = Float | | attack2cooldown = Float | ||
| attack2force = Float | | attack2force = Float | ||
| attack2penetration = Float | | attack2penetration = Float | ||
| attack2bitewounds = Float | | attack2bitewounds = Float | ||
| attack2bitewoundschance = | | attack2bitewoundschance = Float | ||
| attack2lacerations = Float | | attack2lacerations = Float | ||
| attack2lacerationschance = | | attack2lacerationschance = Float | ||
| attack2bleeding = Float | | attack2bleeding = Float | ||
| attack2bleedingchance = | | attack2bleedingchance = Float | ||
| | | attack2slowparalysis = Float | ||
| | | attack2slowparalysischance = Float | ||
| attack2slowparalysis2 = Float | |||
| attack2slowparalysis2chance = Float | |||
| attack2stun = Float | | attack2stun = Float | ||
| attack2stuninside = Float | | attack2stuninside = Float | ||
| attack2stunchance = | | attack2stunchance = Float | ||
| attack2huskinfection = Float | | attack2huskinfection = Float | ||
| attack2huskinfectionchance = | | attack2huskinfectionchance = Float | ||
| attack2burn = Float | | attack2burn = Float | ||
| attack2burnchance = | | attack2burnchance = Float | ||
| attack2watchersgaze = Float | | attack2watchersgaze = Float | ||
| attack2emp = Float | | attack2emp = Float | ||
| attack2bluntforcetrauma = Float | | attack2bluntforcetrauma = Float | ||
| attack2note = | | attack2note = Wikitext | ||
| attack2duration = Float | | attack2duration = Float | ||
| attack2context = String(allowed values=ground,water,any) | | attack2context = String(allowed values=ground,water,any) | ||
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| attack2deeptissueinjury = Float | | attack2deeptissueinjury = Float | ||
| attack3afflictions = Wikitext String | |||
| attack3explosionafflictions = Wikitext String | |||
| attack3target = String(allowed values=character,submarine,any) | | attack3target = String(allowed values=character,submarine,any) | ||
| attack3projectiles = Integer | |||
| attack3structuredamage = Integer | | attack3structuredamage = Integer | ||
| | | attack3explosionstructuredamage = Integer | ||
| attack3explosionitemdamage = Integer | |||
| attack3explosionrange = Float | | attack3explosionrange = Float | ||
| attack3explosionrange2 = Float | | attack3explosionrange2 = Float | ||
| attack3explosiondeeptissueinjury = Float | |||
| attack3explosionstun = Float | |||
| attack3cooldown = Float | | attack3cooldown = Float | ||
| attack3force = Float | | attack3force = Float | ||
| attack3penetration = Float | | attack3penetration = Float | ||
| attack3bitewounds = Float | | attack3bitewounds = Float | ||
| attack3bitewoundschance = | | attack3bitewoundschance = Float | ||
| attack3lacerations = Float | | attack3lacerations = Float | ||
| attack3lacerationschance = | | attack3lacerationschance = Float | ||
| attack3bleeding = Float | | attack3bleeding = Float | ||
| attack3bleedingchance = | | attack3bleedingchance = Float | ||
| | | attack3slowparalysis = Float | ||
| | | attack3slowparalysischance = Float | ||
| attack3stun = Float | | attack3stun = Float | ||
| attack3stuninside = Float | | attack3stuninside = Float | ||
| attack3stunchance = | | attack3stunchance = Float | ||
| attack3huskinfection = Float | | attack3huskinfection = Float | ||
| attack3huskinfectionchance = | | attack3huskinfectionchance = Float | ||
| attack3burn = Float | | attack3burn = Float | ||
| attack3burnchance = | | attack3burnchance = Float | ||
| attack3watchersgaze = Float | | attack3watchersgaze = Float | ||
| attack3emp = Float | | attack3emp = Float | ||
| attack3bluntforcetrauma = Float | | attack3bluntforcetrauma = Float | ||
| attack3note = | | attack3note = Wikitext | ||
| attack3duration = Float | | attack3duration = Float | ||
| attack3context = String(allowed values=ground,water,any) | | attack3context = String(allowed values=ground,water,any) | ||
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| attack3deeptissueinjury = Float | | attack3deeptissueinjury = Float | ||
| attack4afflictions = Wikitext String | |||
| attack4explosionafflictions = Wikitext String | |||
| attack4target = String(allowed values=character,submarine,any) | | attack4target = String(allowed values=character,submarine,any) | ||
| attack4projectiles = Integer | |||
| attack4structuredamage = Integer | | attack4structuredamage = Integer | ||
| | | attack4explosionstructuredamage = Integer | ||
| attack4explosionitemdamage = Integer | |||
| attack4explosionrange = Float | | attack4explosionrange = Float | ||
| attack4explosionrange2 = Float | | attack4explosionrange2 = Float | ||
| attack4explosiondeeptissueinjury = Float | |||
| attack4explosionstun = Float | |||
| attack4cooldown = Float | | attack4cooldown = Float | ||
| attack4force = Float | | attack4force = Float | ||
| attack4penetration = Float | | attack4penetration = Float | ||
| attack4bitewounds = Float | | attack4bitewounds = Float | ||
| attack4bitewoundschance = | | attack4bitewoundschance = Float | ||
| attack4lacerations = Float | | attack4lacerations = Float | ||
| attack4lacerationschance = | | attack4lacerationschance = Float | ||
| attack4bleeding = Float | | attack4bleeding = Float | ||
| attack4bleedingchance = | | attack4bleedingchance = Float | ||
| | | attack4slowparalysis = Float | ||
| | | attack4slowparalysischance = Float | ||
| attack4stun = Float | | attack4stun = Float | ||
| attack4stuninside = Float | | attack4stuninside = Float | ||
| attack4stunchance = | | attack4stunchance = Float | ||
| attack4huskinfection = Float | | attack4huskinfection = Float | ||
| attack4huskinfectionchance = | | attack4huskinfectionchance = Float | ||
| attack4burn = Float | | attack4burn = Float | ||
| attack4burnchance = | | attack4burnchance = Float | ||
| attack4watchersgaze = Float | | attack4watchersgaze = Float | ||
| attack4emp = Float | | attack4emp = Float | ||
| attack4bluntforcetrauma = Float | | attack4bluntforcetrauma = Float | ||
| attack4note = | | attack4note = Wikitext | ||
| attack4duration = Float | | attack4duration = Float | ||
| attack4context = String(allowed values=ground,water,any) | | attack4context = String(allowed values=ground,water,any) | ||
| attack4itemdamage = Float | | attack4itemdamage = Float | ||
| attack4gunshotwound = Float | | attack4gunshotwound = Float | ||
| attack4deeptissueinjury = Float | | attack4deeptissueinjury = Float | ||
| attack5afflictions = Wikitext String | |||
| attack5explosionafflictions = Wikitext String | |||
| attack5target = String(allowed values=character,submarine,any) | | attack5target = String(allowed values=character,submarine,any) | ||
| attack5projectiles = Integer | |||
| attack5structuredamage = Integer | | attack5structuredamage = Integer | ||
| | | attack5explosionstructuredamage = Integer | ||
| attack5explosionitemdamage = Integer | |||
| attack5explosionrange = Float | | attack5explosionrange = Float | ||
| attack5explosionrange2 = Float | | attack5explosionrange2 = Float | ||
| attack5explosiondeeptissueinjury = Float | |||
| attack5explosionstun = Float | |||
| attack5cooldown = Float | | attack5cooldown = Float | ||
| attack5force = Float | | attack5force = Float | ||
| attack5penetration = Float | | attack5penetration = Float | ||
| attack5bitewounds = Float | | attack5bitewounds = Float | ||
| attack5bitewoundschance = | | attack5bitewoundschance = Float | ||
| attack5lacerations = Float | | attack5lacerations = Float | ||
| attack5lacerationschance = | | attack5lacerationschance = Float | ||
| attack5bleeding = Float | | attack5bleeding = Float | ||
| attack5bleedingchance = | | attack5bleedingchance = Float | ||
| | | attack5slowparalysis = Float | ||
| | | attack5slowparalysischance = Float | ||
| attack5stun = Float | | attack5stun = Float | ||
| attack5stuninside = Float | | attack5stuninside = Float | ||
| attack5stunchance = | | attack5stunchance = Float | ||
| attack5huskinfection = Float | | attack5huskinfection = Float | ||
| attack5huskinfectionchance = | | attack5huskinfectionchance = Float | ||
| attack5burn = Float | | attack5burn = Float | ||
| attack5burnchance = | | attack5burnchance = Float | ||
| attack5watchersgaze = Float | | attack5watchersgaze = Float | ||
| attack5emp = Float | | attack5emp = Float | ||
| attack5bluntforcetrauma = Float | | attack5bluntforcetrauma = Float | ||
| attack5note = | | attack5note = Wikitext | ||
| attack5duration = Float | | attack5duration = Float | ||
| attack5context = String(allowed values=ground,water,any) | | attack5context = String(allowed values=ground,water,any) | ||
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|- | |- | ||
| rowspan="2" style="width: 50%" | '''[[Vitality|Health]]''' | | rowspan="2" style="width: 50%" | '''[[Vitality|Health]]''' | ||
{{{hp|100}}} {{#if:{{{hpvariant|}}}|({{{variantname}}}: {{{hpvariant}}})|}} | {{formatnum:{{{hp|100}}}}} {{#if:{{{hpvariant|}}}|({{{variantname}}}: {{formatnum:{{{hpvariant}}}}})|}} | ||
| colspan="1" style="width: 50%" | '''Sight''': {{{sight|1}}} {{#if:{{{sightvariant|}}}|({{{variantname}}}: {{{sightvariant}}})|}} | | colspan="1" style="width: 50%" | '''Sight''': {{{sight|1}}} {{#if:{{{sightvariant|}}}|({{{variantname}}}: {{{sightvariant}}})|}} | ||
|- | |- | ||
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-->{{#ifeq:{{{poisonimmunity}}}|1|<div>[[file:Affliction Cyanide Poisoning.png|20px|link=Poisons]] [[Poisons]]</div>|}}|N/A}} | -->{{#ifeq:{{{poisonimmunity}}}|1|<div>[[file:Affliction Cyanide Poisoning.png|20px|link=Poisons]] [[Poisons]]</div>|}}|N/A}} | ||
| colspan="1" style="width: 50%" | '''Vulnerabilities''' | | colspan="1" style="width: 50%" | '''Vulnerabilities''' | ||
{{#if:{{{poisonvulnerability|}}}{{{empvulnerability|}}}|{{#if:{{{poisonvulnerability|}}}|<div>{{hl|Poisons|20}} x {{{poisonvulnerability}}}</div>|}}<!-- | {{#if:{{{poisonvulnerability|}}}{{{empvulnerability|}}}|{{#if:{{{poisonvulnerability|}}}|<div>{{hl|Poisons|20|Affliction Cyanide Poisoning}} x {{{poisonvulnerability}}}</div>|}}<!-- | ||
-->{{#if:{{{empvulnerability|}}}|<div>{{hl|EMP|20|Affliction EMP|EMP (Affliction)}}</div>}}|N/A}} | -->{{#if:{{{empvulnerability|}}}|<div>{{hl|EMP|20|Affliction EMP|EMP (Affliction)}}</div>}}|N/A}} | ||
|- | |- | ||
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| species = {{{species|}}} | | species = {{{species|}}} | ||
| name = {{{name|{{PAGENAME}}}}} | | name = {{{name|{{PAGENAME}}}}} | ||
| image = {{{image|}}} | | image = {{{image|{{{name|{{PAGENAME}}}}}.png}}} | ||
| hp = {{{hp|}}} | | hp = {{{hp|}}} | ||
| hpvariant = {{{hpvariant|}}} | | hpvariant = {{{hpvariant|}}} | ||
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| limb5 = {{{limb5|}}} | | limb5 = {{{limb5|}}} | ||
| limb1resistances = {{{limb1resistances|}}} | |||
| limb1burn = {{{limb1burn|}}} | | limb1burn = {{{limb1burn|}}} | ||
| limb1bleeding = {{{limb1bleeding|}}} | | limb1bleeding = {{{limb1bleeding|}}} | ||
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| limb1note = {{{limb1note|}}} | | limb1note = {{{limb1note|}}} | ||
| limb2resistances = {{{limb2resistances|}}} | |||
| limb2burn = {{{limb2burn|}}} | | limb2burn = {{{limb2burn|}}} | ||
| limb2bleeding = {{{limb2bleeding|}}} | | limb2bleeding = {{{limb2bleeding|}}} | ||
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| limb2note = {{{limb2note|}}} | | limb2note = {{{limb2note|}}} | ||
| limb3resistances = {{{limb3resistances|}}} | |||
| limb3burn = {{{limb3burn|}}} | | limb3burn = {{{limb3burn|}}} | ||
| limb3bleeding = {{{limb3bleeding|}}} | | limb3bleeding = {{{limb3bleeding|}}} | ||
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| limb3note = {{{limb3note|}}} | | limb3note = {{{limb3note|}}} | ||
| limb4resistances = {{{limb4resistances|}}} | |||
| limb4burn = {{{limb4burn|}}} | | limb4burn = {{{limb4burn|}}} | ||
| limb4bleeding = {{{limb4bleeding|}}} | | limb4bleeding = {{{limb4bleeding|}}} | ||
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| limb4note = {{{limb4note|}}} | | limb4note = {{{limb4note|}}} | ||
| limb5resistances = {{{limb5resistances|}}} | |||
| limb5burn = {{{limb5burn|}}} | | limb5burn = {{{limb5burn|}}} | ||
| limb5bleeding = {{{limb5bleeding|}}} | | limb5bleeding = {{{limb5bleeding|}}} | ||
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| attack5 = {{{attack5|}}} | | attack5 = {{{attack5|}}} | ||
| attack1afflictions = {{{attack1afflictions|}}} | |||
| attack1explosionafflictions = {{{attack1explosionafflictions|}}} | |||
| attack1target = {{{attack1target|}}} | | attack1target = {{{attack1target|}}} | ||
| attack1projectiles = {{{attack1projectiles|}}} | |||
| attack1structuredamage = {{{attack1structuredamage|}}} | | attack1structuredamage = {{{attack1structuredamage|}}} | ||
| attack1aoestructuredamage = {{{ | | attack1explosionstructuredamage = {{#if:{{{attack1explosionstructuredamage|}}}|{{{attack1explosionstructuredamage}}}}}{{#if:{{{attack1aoestructuredamage|}}}|{{{attack1aoestructuredamage}}}}} | ||
| attack1explosionitemdamage = {{{attack1explosionitemdamage|}}} | |||
| attack1explosionrange = {{{attack1explosionrange|}}} | | attack1explosionrange = {{{attack1explosionrange|}}} | ||
| attack1explosionrange2 = {{{attack1explosionrange2|}}} | | attack1explosionrange2 = {{{attack1explosionrange2|}}} | ||
| attack1explosiondeeptissueinjury = {{{attack1explosiondeeptissueinjury|}}} | |||
| attack1explosionstun = {{{attack1explosionstun|}}} | |||
| attack1cooldown = {{{attack1cooldown|}}} | | attack1cooldown = {{{attack1cooldown|}}} | ||
| attack1force = {{{attack1force|}}} | | attack1force = {{{attack1force|}}} | ||
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| attack1bleeding = {{{attack1bleeding|}}} | | attack1bleeding = {{{attack1bleeding|}}} | ||
| attack1bleedingchance = {{{attack1bleedingchance|}}} | | attack1bleedingchance = {{{attack1bleedingchance|}}} | ||
| | | attack1slowparalysis = {{{attack1slowparalysis|}}} | ||
| | | attack1slowparalysischance = {{{attack1slowparalysischance|}}} | ||
| attack1bloodloss = {{{attack1bloodloss|}}}<!--swarm feeder--> | | attack1bloodloss = {{{attack1bloodloss|}}}<!--swarm feeder--> | ||
| attack1bloodlosschance = {{{attack1bloodlosschance|}}}<!--swarm feeder--> | | attack1bloodlosschance = {{{attack1bloodlosschance|}}}<!--swarm feeder--> | ||
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| attack1gunshotwound = {{{attack1gunshotwound|}}} | | attack1gunshotwound = {{{attack1gunshotwound|}}} | ||
| attack1deeptissueinjury = {{{attack1deeptissueinjury|}}} | | attack1deeptissueinjury = {{{attack1deeptissueinjury|}}} | ||
| attack2afflictions = {{{attack2afflictions|}}} | |||
| attack2explosionafflictions = {{{attack2explosionafflictions|}}} | |||
| attack2target = {{{attack2target|}}} | | attack2target = {{{attack2target|}}} | ||
| attack2projectiles = {{{attack2projectiles|}}} | |||
| attack2structuredamage = {{{attack2structuredamage|}}} | | attack2structuredamage = {{{attack2structuredamage|}}} | ||
| attack2aoestructuredamage = {{{ | | attack2explosionstructuredamage = {{#if:{{{attack2explosionstructuredamage|}}}|{{{attack2explosionstructuredamage}}}}}{{#if:{{{attack2aoestructuredamage|}}}|{{{attack2aoestructuredamage}}}}} | ||
| attack2explosionitemdamage = {{{attack2explosionitemdamage|}}} | |||
| attack2explosionrange = {{{attack2explosionrange|}}} | | attack2explosionrange = {{{attack2explosionrange|}}} | ||
| attack2explosionrange2 = {{{attack2explosionrange2|}}} | | attack2explosionrange2 = {{{attack2explosionrange2|}}} | ||
| attack2explosiondeeptissueinjury = {{{attack2explosiondeeptissueinjury|}}} | |||
| attack2explosionstun = {{{attack2explosionstun|}}} | |||
| attack2cooldown = {{{attack2cooldown|}}} | | attack2cooldown = {{{attack2cooldown|}}} | ||
| attack2force = {{{attack2force|}}} | | attack2force = {{{attack2force|}}} | ||
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| attack2bleeding = {{{attack2bleeding|}}} | | attack2bleeding = {{{attack2bleeding|}}} | ||
| attack2bleedingchance = {{{attack2bleedingchance|}}} | | attack2bleedingchance = {{{attack2bleedingchance|}}} | ||
| | | attack2slowparalysis = {{{attack2slowparalysis|}}} | ||
| | | attack2slowparalysischance = {{{attack2slowparalysischance|}}} | ||
| attack2slowparalysis2 = {{{attack2slowparalysis2|}}} | |||
| attack2slowparalysis2chance = {{{attack2slowparalysis2chance|}}} | |||
| attack2stun = {{{attack2stun|}}} | | attack2stun = {{{attack2stun|}}} | ||
| attack2stuninside = {{{attack2stuninside|}}} | | attack2stuninside = {{{attack2stuninside|}}} | ||
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| attack2gunshotwound = {{{attack2gunshotwound|}}} | | attack2gunshotwound = {{{attack2gunshotwound|}}} | ||
| attack2deeptissueinjury = {{{attack2deeptissueinjury|}}} | | attack2deeptissueinjury = {{{attack2deeptissueinjury|}}} | ||
| attack3afflictions = {{{attack3afflictions|}}} | |||
| attack3explosionafflictions = {{{attack3explosionafflictions|}}} | |||
| attack3target = {{{attack3target|}}} | | attack3target = {{{attack3target|}}} | ||
| attack3projectiles = {{{attack3projectiles|}}} | |||
| attack3structuredamage = {{{attack3structuredamage|}}} | | attack3structuredamage = {{{attack3structuredamage|}}} | ||
| attack3aoestructuredamage = {{{ | | attack3explosionstructuredamage = {{#if:{{{attack3explosionstructuredamage|}}}|{{{attack3explosionstructuredamage}}}}}{{#if:{{{attack3aoestructuredamage|}}}|{{{attack3aoestructuredamage}}}}} | ||
| attack3explosionitemdamage = {{{attack3explosionitemdamage|}}} | |||
| attack3explosionrange = {{{attack3explosionrange|}}} | | attack3explosionrange = {{{attack3explosionrange|}}} | ||
| attack3explosionrange2 = {{{attack3explosionrange2|}}} | | attack3explosionrange2 = {{{attack3explosionrange2|}}} | ||
| attack3explosiondeeptissueinjury = {{{attack3explosiondeeptissueinjury|}}} | |||
| attack3explosionstun = {{{attack3explosionstun|}}} | |||
| attack3cooldown = {{{attack3cooldown|}}} | | attack3cooldown = {{{attack3cooldown|}}} | ||
| attack3force = {{{attack3force|}}} | | attack3force = {{{attack3force|}}} | ||
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| attack3bleeding = {{{attack3bleeding|}}} | | attack3bleeding = {{{attack3bleeding|}}} | ||
| attack3bleedingchance = {{{attack3bleedingchance|}}} | | attack3bleedingchance = {{{attack3bleedingchance|}}} | ||
| | | attack3slowparalysis = {{{attack3slowparalysis|}}} | ||
| | | attack3slowparalysischance = {{{attack3slowparalysischance|}}} | ||
| attack3stun = {{{attack3stun|}}} | | attack3stun = {{{attack3stun|}}} | ||
| attack3stuninside = {{{attack3stuninside|}}} | | attack3stuninside = {{{attack3stuninside|}}} | ||
Line 580: | Line 632: | ||
| attack3gunshotwound = {{{attack3gunshotwound|}}} | | attack3gunshotwound = {{{attack3gunshotwound|}}} | ||
| attack3deeptissueinjury = {{{attack3deeptissueinjury|}}} | | attack3deeptissueinjury = {{{attack3deeptissueinjury|}}} | ||
| attack4afflictions = {{{attack4afflictions|}}} | |||
| attack4explosionafflictions = {{{attack4explosionafflictions|}}} | |||
| attack4target = {{{attack4target|}}} | | attack4target = {{{attack4target|}}} | ||
| attack4projectiles = {{{attack4projectiles|}}} | |||
| attack4structuredamage = {{{attack4structuredamage|}}} | | attack4structuredamage = {{{attack4structuredamage|}}} | ||
| attack4aoestructuredamage = {{{ | | attack4explosionstructuredamage = {{#if:{{{attack4explosionstructuredamage|}}}|{{{attack4explosionstructuredamage}}}}}{{#if:{{{attack4aoestructuredamage|}}}|{{{attack4aoestructuredamage}}}}} | ||
| attack4explosionitemdamage = {{{attack4explosionitemdamage|}}} | |||
| attack4explosionrange = {{{attack4explosionrange|}}} | | attack4explosionrange = {{{attack4explosionrange|}}} | ||
| attack4explosionrange2 = {{{attack4explosionrange2|}}} | | attack4explosionrange2 = {{{attack4explosionrange2|}}} | ||
| attack4explosiondeeptissueinjury = {{{attack4explosiondeeptissueinjury|}}} | |||
| attack4explosionstun = {{{attack4explosionstun|}}} | |||
| attack4cooldown = {{{attack4cooldown|}}} | | attack4cooldown = {{{attack4cooldown|}}} | ||
| attack4force = {{{attack4force|}}} | | attack4force = {{{attack4force|}}} | ||
Line 600: | Line 653: | ||
| attack4bleeding = {{{attack4bleeding|}}} | | attack4bleeding = {{{attack4bleeding|}}} | ||
| attack4bleedingchance = {{{attack4bleedingchance|}}} | | attack4bleedingchance = {{{attack4bleedingchance|}}} | ||
| | | attack4slowparalysis = {{{attack4slowparalysis|}}} | ||
| | | attack4slowparalysischance = {{{attack4slowparalysischance|}}} | ||
| attack4stun = {{{attack4stun|}}} | | attack4stun = {{{attack4stun|}}} | ||
| attack4stuninside = {{{attack4stuninside|}}} | | attack4stuninside = {{{attack4stuninside|}}} | ||
Line 618: | Line 671: | ||
| attack4gunshotwound = {{{attack4gunshotwound|}}} | | attack4gunshotwound = {{{attack4gunshotwound|}}} | ||
| attack4deeptissueinjury = {{{attack4deeptissueinjury|}}} | | attack4deeptissueinjury = {{{attack4deeptissueinjury|}}} | ||
| attack5afflictions = {{{attack5afflictions|}}} | |||
| attack5explosionafflictions = {{{attack5explosionafflictions|}}} | |||
| attack5target = {{{attack5target|}}} | | attack5target = {{{attack5target|}}} | ||
| attack5projectiles = {{{attack5projectiles|}}} | |||
| attack5structuredamage = {{{attack5structuredamage|}}} | | attack5structuredamage = {{{attack5structuredamage|}}} | ||
| attack5aoestructuredamage = {{{ | | attack5explosionstructuredamage = {{#if:{{{attack5explosionstructuredamage|}}}|{{{attack5explosionstructuredamage}}}}}{{#if:{{{attack5aoestructuredamage|}}}|{{{attack5aoestructuredamage}}}}} | ||
| attack5explosionitemdamage = {{{attack5explosionitemdamage|}}} | |||
| attack5explosionrange = {{{attack5explosionrange|}}} | | attack5explosionrange = {{{attack5explosionrange|}}} | ||
| attack5explosionrange2 = {{{attack5explosionrange2|}}} | | attack5explosionrange2 = {{{attack5explosionrange2|}}} | ||
| attack5explosiondeeptissueinjury = {{{attack5explosiondeeptissueinjury|}}} | |||
| attack5explosionstun = {{{attack5explosionstun|}}} | |||
| attack5cooldown = {{{attack5cooldown|}}} | | attack5cooldown = {{{attack5cooldown|}}} | ||
| attack5force = {{{attack5force|}}} | | attack5force = {{{attack5force|}}} | ||
Line 638: | Line 692: | ||
| attack5bleeding = {{{attack5bleeding|}}} | | attack5bleeding = {{{attack5bleeding|}}} | ||
| attack5bleedingchance = {{{attack5bleedingchance|}}} | | attack5bleedingchance = {{{attack5bleedingchance|}}} | ||
| | | attack5slowparalysis = {{{attack5slowparalysis|}}} | ||
| | | attack5slowparalysischance = {{{attack5slowparalysischance|}}} | ||
| attack5stun = {{{attack5stun|}}} | | attack5stun = {{{attack5stun|}}} | ||
| attack5stuninside = {{{attack5stuninside|}}} | | attack5stuninside = {{{attack5stuninside|}}} | ||
Line 656: | Line 710: | ||
| attack5gunshotwound = {{{attack5gunshotwound|}}} | | attack5gunshotwound = {{{attack5gunshotwound|}}} | ||
| attack5deeptissueinjury = {{{attack5deeptissueinjury|}}} | | attack5deeptissueinjury = {{{attack5deeptissueinjury|}}} | ||
}}}} | }}}} | ||
</includeonly> | </includeonly> |
Latest revision as of 07:09, 3 January 2024
This infobox goes on every creature page.
Main
Displayed in the infobox itself
Parameter | Description | Expected value | Notes |
---|---|---|---|
species | ... | String | |
name | ... | String | Default: PAGENAME |
image | PNG of the creature, obtained by using the wikiimage_character Console Commands in the creature editor | File | Default: PAGENAME.png |
imagewidth | ... | Integer | Default: 200px |
hp | HP (vitality) | Integer | Found in Content/Characters/CreatureName/CreatureName.xml, in <health> |
hpvariant | HP (vitality) of the variant if different | Integer | |
variantname | name of the variant (e.g. "Boss" for the Moloch Boss) | String | |
combatstrength | Combat strength (used by AI) | Integer | In the future, this will be used by AI target priorities tables |
swimspeed | ... | Float | Found in Content/Characters/CreatureName/Animations/CreatureNameSwimSlow, -SwimFast |
walkspeed | ... | Float | Found in Content/Characters/CreatureName/Animations/CreatureNameWalk, -Run |
weakpoints | Limb(s) that have lower resistances (higher damage multipliers) | String | Don't include the detailed values here. We used to do it, but now each limb and damage modifier has its own parameter, see the #Damage Modifiers section below |
armorval | Limb(s) that have higher resistances (lower damage multipliers) | String | Don't include the detailed values here. We used to do it, but now each limb and damage modifier has its own parameter, see the #Damage Modifiers section below |
entersub | Can the creature enter the submarine | Boolean (yes/defaults to no) | |
sight | ... | Float | Found in Content/Characters/CreatureName/CreatureName.xml, in <ai> |
hearing | ... | Float | Found in Content/Characters/CreatureName/CreatureName.xml, in <ai> |
sightvariant | Sight of the variant, if different | Float | note |
hearingvariant | Hearing of the variant, if different | Float | note |
behavior | Is the creature agressive vs subs, characters... | String | In the future, an AI target priorities table will cover this in detail Found in Content/Characters/CreatureName/CreatureName.xml, in <ai> |
drops drops2 drops3 |
Items found on the creature's corpse | {{hl|itemname}} x [number if > 1] |
Found in Content/Characters/CreatureName/CreatureName.xml, in <inventory> |
chance chance2 chance3 |
probability for each drop | Integer | Don't include the % sign
|
Damage Modifiers
Displayed in the ==Defense== section of the creature page, using the Damage multipliers template
Parameter | Description | Expected value | Notes |
---|---|---|---|
stunimmunity bleedingimmunity burnimmunity poisonimmunity |
Immunities | Boolean (set to 1 if true, don't specify if false) | Found in Content/Characters/CreatureName/CreatureName.xml, in <health> |
poisonvulnerability empvulnerability |
Vulnerabilities | Float | |
limb1 limb2 limb3 limb4 limb5 |
name of each limb (or group of limbs) that has its own specific damage modifiers | String | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, look for <limb> and then <damagemodifiers> under each limb. If there is no damage modifier, don't include the limb. Group limbs that have the same damage modifiers when possible. Notify 31percent if somehow more than 5 different limb groups are needed. |
limb1[affliction] limb1burn, limb1bleeding, limb1alldamage, limb1internaldamage, limb1lacerations, limb1bluntforcetrauma, limb1deeptissueinjury, limb1bitewounds, limb1gunshotwound, limb1organdamage limb2[affliction] (...) limb5[affliction] |
Each individual limb damage multiplier | Float | For example, if limb3 = Tentacle, and if Tentacle has <damagemodifier (...) afflictiontypes="bleeding" damagemultiplier="0.5" (...) /> , then input limb3bleeding = 0.5
|
limb1minseverancedamage limb2minseverancedamage (...) |
minseverancedamage for that limb | Float | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml Multiply that value by 100 to get the % value: if file has minseverancedamage = 0.025 , the value in here should be 2.5Don't include the % sign
|
limb1severanceprobabilitymodifier limb2severanceprobabilitymodifier (...) |
severanceprobabilitymodifier for that limb | Float | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, in <joint>s, at the bottom of the file Multiply that value by 100 to get the % value: if file has severanceprobabilitymodifier = 0.025 , the value in here should be 2.5Don't include the % sign
|
limb1note limb2note (...) |
Additional notes about that limb | String |
Attacks
Displayed in the ==Attacks== section of the creature page, using the Attacks template
Parameter | Description | Expected value | Notes |
---|---|---|---|
attack1 attack2 attack3 attack4 |
Name of each attack | String | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, look for <limb> and then <attack> |
The following also applies to attack2, attack3, and attack4 | |||
attack1target | Target type of attack1 | String (allowed values: character, submarine, any) | |
attack1duration | Float | ||
attack1context | "ground", "water", or "any" | ||
attack1itemdamage | Integer | ||
attack1note | String | ||
attack1penetration | Integer | ||
attack1structuredamage | Integer | ||
attack1explosionrange | Integer | ||
attack1explosionrange2 | only used for the black moloch for now. Appears directly after attack1explosionrange | Wikitext | |
attack1cooldown | Float | ||
attack1bitewounds | Float | ||
attack1bitewoundschance | probability to apply bite wounds | Integer | Don't include the % sign
|
attack1bleeding | Float | ||
attack1bleedingchance | probability to apply bleeding | Integer | Don't include the % sign
|
attack1slowparalysis | Float | ||
attack1slowparalysischance | probability to apply slowparalysis | Integer | Don't include the % sign
|
attack1bloodloss | Float | ||
attack1bloodlosschance | probability to apply bloodloss | Integer | Don't include the % sign
|
attack1stun | Float | ||
attack1stuninside | Stun applied only to character that are inside a submarine | Float | |
attack1stunchance | probability to apply stun | Integer | Don't include the % sign
|
attack1huskinfection | Float | ||
attack1huskinfectionchance | probability to apply husk infection | Integer | Don't include the % sign
|
attack1burn | Float | ||
attack1burnchance | probability to apply burn | Integer | Don't include the % sign
|
attack1watchersgaze | Float | ||
attack1emp | only used for the black moloch for now. | Float | |
attack1gunshotwound | Float | ||
attack1deeptissuedamage | Float |
The above documentation is transcluded from Template:Creatures infobox/doc. (edit | history)
This template defines the table "Creatures". View table.