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[[File:Undertow Games.png|257px|right]]
[[File:Undertow Games.png|257px|right]]


'''[http://undertowgames.com/| Undertow Games]''' is an independent game studio comprised of a single developer, Joonas Rikkonen, who goes by the online handle of "Regalis". The company is primarily based around creating independent video games with the assistance of volunteer work.
'''[http://undertowgames.com/ Undertow Games]''' is an independent game studio run by Joonas Rikkonen, who goes by the online handle of "Regalis". The company is primarily based around creating independent video games with the assistance of volunteer work.


==Etymology==
== History ==
''UNDERTOW''
=== ''SCP-087-B'' and ''Containment Breach'' ===
{{Quote|The game (which I named [[cbwiki:SCP-087-B|SCP-087-B]]) got way more popular than I could have even imagined, and people started suggesting that I should make a more extensive game of some other SCP, with gameplay that isn't just walking down stairs. So, I started making Containment Breach.|Regalis<ref name="edgy page 2">http://web.archive.org/web/20120903020436/http://www.edge-online.com/features/scp-containment-breach-new-kind-horror?page=2</ref>}}


''1. the current beneath the surface of a body of water, moving in a direction different from that of the surface current.''
Prior to creating ''Undertow Games'', Regalis worked on several other video games. The ones which received the most attention were ''[[cbwiki:SCP-087-B|SCP-087-B]]'' and ''[[cbwiki:SCP - Containment Breach|SCP - Containment Breach]]''.


''2. an underlying current, force, or tendency that is in opposition to what is apparent''
''SCP-087-B'' was released on January 30th, 2012 in response to the viral success of [https://www.youtube.com/watch?v=uiHQN1q8ln4 SCP-087], a game created by YouTube user "Haversine". The game received much more praise and attention than Regalis had expected, resulting in many people suggesting that he should try creating another SCP-based game with more content to it.<ref name="edgy page 2" /> Development on what would later become ''SCP - Containment Breach'' began around March 2012.


==History==
''SCP - Containment Breach'' v0.1 was released on April 15th, 2012, and like ''SCP-087-B'', Regalis was surprised by the overwhelming positivity and popularity the game had received. The positive feedback of it motivated Regalis to further expand the game over the years from what he calls "''a simple jumpscarefest revolving around SCP-173 to something I'd call a full blown game.''"<ref>http://www.scp-wiki.net/forum/t-864897/scp-containment-breach-v1-0#post-2038148</ref> This also encouraged Regalis to pursue a career in game designing, and ultimately lead to him founding ''Undertow Games''.<ref>[http://undertowgames.com Undertow Games Official Site]</ref>
While ''Undertow Games'' was created around [http://undertowgames.com/blog/undertow-games-2/| November 18, 2014], Regalis first became known to the internet by way of his work [http://www.scpcbgame.com/scp-087-b.html| SCP-087-B]. While 087-B was initially somewhat of a joke game due to its ending, Regalis soon began work on his next project and most famous work: [http://www.scpcbgame.com/| SCP: Containment Breach]. SCP:CB's fame spread far and wide, to the point that a small horror film adaptation has been announced. This was all before ''Undertow Games'' was established.


''[[Barotrauma]]'' first came about on November 19, 2014, one day after the creation of ''Undertow Games''. Then known as ''Subsurface'', the game was only known for blog posts and screenshots until [http://undertowgames.com/blog/subsurface-v0-1/| July 31st, 2015], when the first playable demo of ''Subsurface'' was released. Shortly after that it was renamed ''[[Barotrauma]]'' due to complications with the name, and has been going strong since.
=== ''Subsurface/[[Barotrauma]]'' ===
{{Quote|I’ve been turning this game concept idea over in my head for maybe year and a half, and now that SCP-CB v1.0 is out, I’ve started putting more focus on it. Some how the fans of SCP-CB might be disappointed to hear that it won’t be a horror game (although I’m confident it’ll still provide some tense moments to get your heart pounding), and even more disappointed over the fact that it will be a 2D game. I hope you will be able to enjoy it nevertheless, even if though it will be something very different from SCP-CB.|Regalis<ref name="subsurface blog">http://undertowgames.com/blog/blog_subsurface/</ref>}}
 
Regalis announced both ''Undertow Games'' and his new game project under the working title ''Subsurface'' on November 19th, 2014. He stated that the concept for the game had been floating around his head for about half a year prior and that ever since v1.0 of ''SCP - Containment Breach'' was released he had been putting more work into it.<ref name="subsurface blog" /> The first public beta for the game was released on July 31st, 2015.
 
Eventually Regalis changed the name of the game from Subsurface to ''[[wikipedia:Barotrauma|Barotrauma]]'' after seeing how there existed a game company called "Subsurface Games", which would potentially hinder the game showing up in google searches.<ref>https://undertowgames.com/blog/barotrauma/</ref>
 
== List of Games ==
* [http://undertowgames.com/barotrauma/ Barotrauma]
* [https://play.google.com/store/apps/details?id=com.ghyd.gohomeyouredrunk&hl=en Go Home, You're Drunk]
* [http://www.scpcbgame.com/scp-087-b.html SCP-087-B]
* [http://www.scpcbgame.com SCP - Containment Breach]
 
== References ==
<references />

Latest revision as of 22:03, 12 November 2020

Undertow Games is an independent game studio run by Joonas Rikkonen, who goes by the online handle of "Regalis". The company is primarily based around creating independent video games with the assistance of volunteer work.

History

SCP-087-B and Containment Breach

The game (which I named SCP-087-B) got way more popular than I could have even imagined, and people started suggesting that I should make a more extensive game of some other SCP, with gameplay that isn't just walking down stairs. So, I started making Containment Breach.
–Regalis[1]

Prior to creating Undertow Games, Regalis worked on several other video games. The ones which received the most attention were SCP-087-B and SCP - Containment Breach.

SCP-087-B was released on January 30th, 2012 in response to the viral success of SCP-087, a game created by YouTube user "Haversine". The game received much more praise and attention than Regalis had expected, resulting in many people suggesting that he should try creating another SCP-based game with more content to it.[1] Development on what would later become SCP - Containment Breach began around March 2012.

SCP - Containment Breach v0.1 was released on April 15th, 2012, and like SCP-087-B, Regalis was surprised by the overwhelming positivity and popularity the game had received. The positive feedback of it motivated Regalis to further expand the game over the years from what he calls "a simple jumpscarefest revolving around SCP-173 to something I'd call a full blown game."[2] This also encouraged Regalis to pursue a career in game designing, and ultimately lead to him founding Undertow Games.[3]

Subsurface/Barotrauma

I’ve been turning this game concept idea over in my head for maybe year and a half, and now that SCP-CB v1.0 is out, I’ve started putting more focus on it. Some how the fans of SCP-CB might be disappointed to hear that it won’t be a horror game (although I’m confident it’ll still provide some tense moments to get your heart pounding), and even more disappointed over the fact that it will be a 2D game. I hope you will be able to enjoy it nevertheless, even if though it will be something very different from SCP-CB.
–Regalis[4]

Regalis announced both Undertow Games and his new game project under the working title Subsurface on November 19th, 2014. He stated that the concept for the game had been floating around his head for about half a year prior and that ever since v1.0 of SCP - Containment Breach was released he had been putting more work into it.[4] The first public beta for the game was released on July 31st, 2015.

Eventually Regalis changed the name of the game from Subsurface to Barotrauma after seeing how there existed a game company called "Subsurface Games", which would potentially hinder the game showing up in google searches.[5]

List of Games

References