Template:Submarines Infobox: Difference between revisions
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Skywardhigh (talk | contribs) m (Added cargo capacity for ships.) |
Skywardhigh (talk | contribs) (Added Turret Hardpoints(hardpoints without weapon)) |
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| style="width:50%;" class="roundybr"| Depth Charge Tubes | | style="width:50%;" class="roundybr"| Depth Charge Tubes | ||
{{{depthcharge|None}}} | {{{depthcharge|None}}} | ||
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| style="width:50%;" class="roundybr"| Hardpoints (Free) | |||
{{{hardpoints|None}}} | |||
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! class="infobox3 responsive-table" colspan="2"| Reactor | ! class="infobox3 responsive-table" colspan="2"| Reactor |
Revision as of 17:18, 25 September 2021
| name = ... | image = ... General Information: | class = The class of the submarine (Scout, Attack, Transport, Deep diver, Shuttle). Use "type" if the submarine is not one of these. | type = The type of submarine (Pirate, Wreck, Beacon Station). Use "class" if the submarine is not one of these. | drone = The name of the submarine's drone, if it has one. | mainsub = The name of the drone's main submarine. | price = ... | tier = ... | crew = Recommended crew sizes. | experience = Recommended player experience. | dimensions = Hull dimensions. | volume = Hull volume. Mobility: | horizontalspeed = Maximum horizontal speed with no upgrades, Helm 50 and manual steering. | descentspeed = Max descent speed. Fabrication & Storage: | fabricator = yes | medfabricator= yes | deconstructor = yes | researchstation = yes | cargo = Crate capacity. Weaponry: | hardpoints = ... | coilguns = ... | chainguns = ... | pulselasers = ... | largehardpoints = ... | doublecoilguns = ... | flakcannons = ... | railguns = ... | edcs = Electrical Discharge Coils. | depthchargetubes = ... Reactor: | fuelrate = Reactor fuel consumption rate, as shown in the editor. | poweroutput = Maximum power output, as shown in the editor. | meltdowndelay = How long the temperature has to stay critical until a meltdown occurs, as shown in the editor. | firedelay = How long the temperature has to stay critical until the reactor catches fire, as shown in the editor. Junction Box: | overloadvoltage = How much power has to be supplied to the grid relative to the load before the item starts taking damage, as shown in the editor.
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The above documentation is transcluded from Template:Submarines Infobox/doc. (edit | history)