PNG of the creature, obtained by using the wikiimage_character Console Commands in the creature editor
File
Default: PAGENAME.png
imagewidth
...
Integer
Default: 200px
hp
HP (vitality)
Integer
Found in Content/Characters/CreatureName/CreatureName.xml, in <health>
hpvariant
HP (vitality) of the variant if different
Integer
variantname
name of the variant (e.g. "Boss" for the Moloch Boss)
String
combatstrength
Combat strength (used by AI)
Integer
In the future, this will be used by AI target priorities tables
swimspeed
...
Float
Found in Content/Characters/CreatureName/Animations/CreatureNameSwimSlow, -SwimFast
walkspeed
...
Float
Found in Content/Characters/CreatureName/Animations/CreatureNameWalk, -Run
weakpoints
Limb(s) that have lower resistances (higher damage multipliers)
String
Don't include the detailed values here. We used to do it, but now each limb and damage modifier has its own parameter, see the #Damage Modifiers section below
armorval
Limb(s) that have higher resistances (lower damage multipliers)
String
Don't include the detailed values here. We used to do it, but now each limb and damage modifier has its own parameter, see the #Damage Modifiers section below
entersub
Can the creature enter the submarine
Boolean (yes/defaults to no)
sight
...
Float
Found in Content/Characters/CreatureName/CreatureName.xml, in <ai>
hearing
...
Float
Found in Content/Characters/CreatureName/CreatureName.xml, in <ai>
sightvariant
Sight of the variant, if different
Float
note
hearingvariant
Hearing of the variant, if different
Float
note
behavior
Is the creature agressive vs subs, characters...
String
In the future, an AI target priorities table will cover this in detail Found in Content/Characters/CreatureName/CreatureName.xml, in <ai>
drops drops2 drops3
Items found on the creature's corpse
{{hl|itemname}} x [number if > 1]
Found in Content/Characters/CreatureName/CreatureName.xml, in <inventory>
Boolean (set to 1 if true, don't specify if false)
Found in Content/Characters/CreatureName/CreatureName.xml, in <health>
poisonvulnerability empvulnerability
Vulnerabilities
Float
limb1 limb2 limb3 limb4 limb5
name of each limb (or group of limbs) that has its own specific damage modifiers
String
Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, look for <limb> and then <damagemodifiers> under each limb. If there is no damage modifier, don't include the limb. Group limbs that have the same damage modifiers when possible. Notify 31percent if somehow more than 5 different limb groups are needed.
For example, if limb3 = Tentacle, and if Tentacle has <damagemodifier (...) afflictiontypes="bleeding" damagemultiplier="0.5" (...) />, then input limb3bleeding = 0.5
Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml Multiply that value by 100 to get the % value: if file has minseverancedamage = 0.025, the value in here should be 2.5 Don't include the % sign
Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, in <joint>s, at the bottom of the file Multiply that value by 100 to get the % value: if file has severanceprobabilitymodifier = 0.025, the value in here should be 2.5 Don't include the % sign
limb1note limb2note (...)
Additional notes about that limb
String
Attacks
Displayed in the ==Attacks== section of the creature page, using the Attacks template
Parameter
Description
Expected value
Notes
attack1 attack2 attack3 attack4
Name of each attack
String
Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, look for <limb> and then <attack>
The following also applies to attack2, attack3, and attack4