Template:Creatures infobox: Difference between revisions
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<div class="responsive-table"> | <div class="infobox responsive-table"> | ||
{| | {| align=right | ||
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! class="mainpage_header" style="width:100%;color:{{{namecolor|teal}}} | ! class="mainpage_header" style="width:100%;color:{{{namecolor|teal}}};" colspan="1" | {{{name|{{PAGENAME}}}}} | ||
|- | |- | ||
| colspan="1" style="width:100%;padding:0.5em;text-align:center !important" | {{#if: {{{customtext|}}} | {{{customtext}}} | {{ImageHandler | | colspan="1" style="width:100%;padding:0.5em;text-align:center !important" | {{#if: {{{customtext|}}} | {{{customtext}}} | {{ImageHandler | ||
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! class="roundy" style="border: 1.3px solid #000104; padding:0em; header:#111;" | Stats | ! class="roundy" style="border: 1.3px solid #000104; padding:0em; header:#111;" | Stats | ||
{|- | {|- | ||
| style="width:50 | | style="width:50%;" class="roundytl"| Health | ||
{{{hp|100}}} | {{{hp|100}}} | ||
|span style="width:50%;text-align:center; margin:0; padding:0.25em | |span style="width:50%;text-align:center; margin:0; padding:0.25em;" class="explain" title="When damage is dealt to an armored part of this creature, that damage will be reduced by this percentage"| Armor | ||
{{{armorval|N/A}}} | {{{armorval|N/A}}} | ||
|- | |- | ||
| style="width:50 | | style="width:50%;" class="roundybl" | Weakpoints | ||
{{{weakpoints|None}}} | {{{weakpoints|None}}} | ||
| style="width:50 | | style="width:50%;" class="roundybr"| Armored Points | ||
{{{armor|None}}} | {{{armor|None}}} | ||
|- | |- | ||
! style="width:50%;border: 0px solid #BDCAC3 | ! style="width:50%;border: 0px solid #BDCAC3; padding: 0em; header:#111;" colspan="2"| Speed | ||
|- | |- | ||
| style="width:50 | | style="width:50%;" class="roundyleft" | Walking | ||
{{{walkspeed|1}}} | {{{walkspeed|1}}} | ||
| style="width:50 | | style="width:50%;" class="roundyright"| Swimming | ||
{{{swimspeed|1}}} | {{{swimspeed|1}}} | ||
|- | |- | ||
! style="width:50%;border: 0px solid #BDCAC3; border-radius: 0.5em; padding: 0em; header:#111;" colspan="2"| Behavior | ! style="width:50%;border: 0px solid #BDCAC3; border-radius: 0.5em; padding: 0em; header:#111;" colspan="2"| Behavior | ||
|- | |- | ||
| style="width:50 | | style="width:50%;" class="roundytl" | Aggressive? | ||
{{{behavior|Always}}} | {{{behavior|Always}}} | ||
| style="width:50 | | style="width:50%;" class="roundytr" | Can Enter Submarine? | ||
{{{entersub|No}}} | {{{entersub|No}}} | ||
|- | |- | ||
| style="width:50 | | style="width:50%;" class="roundybl" | Sight | ||
{{{sight|1}}} | {{{sight|1}}} | ||
| style="width:50 | | style="width:50%;" class="roundybr"| Hearing | ||
{{{hearing|1}}} | {{{hearing|1}}} | ||
|- | |- | ||
! style="width:50% | ! style="width:50%; padding: 0em; header:#111;" colspan="2"| Drops<br><sup>only 1 of the items marked with an asterisk * may drop at a time</sup> | ||
|- | |- | ||
! style="width:50% | ! style="width:50%; padding: 0em; header:#111;" colspan="1"| Item(s) | ||
! style="width:50% | ! style="width:50%; padding: 0em; header:#111;" colspan="1"| Chance | ||
|- | |- | ||
| style="width:50 | | style="width:50%;" class="roundyleft" | {{{drops|N/A}}} | ||
| style="width:50 | | style="width:50%;" class="roundyright" | {{{chance|N/A}}}{{#if: {{{drops2|}}} |<br> | ||
{{!}}- | {{!}}- | ||
{{!}} style="width:50 | {{!}} style="width:50%;" class="roundyleft" {{!}}{{{drops2|N/A}}}|}}{{#if: {{{chance2|}}} |<br> | ||
{{!}} style="width:50 | {{!}} style="width:50%;" class="roundyright" {{!}}{{{chance2|N/A}}}|}}{{#if: {{{drops3|}}} |<br> | ||
{{!}}- | {{!}}- | ||
{{!}} style="width:50 | {{!}} style="width:50%;" class="roundyleft" {{!}}{{{drops3|N/A}}}|}}{{#if: {{{chance3|}}} |<br> | ||
{{!}} style="width:50 | {{!}} style="width:50%;" class="roundyright" {{!}}{{{chance3|N/A}}}|}} | ||
|} | |} | ||
|- | |- |
Revision as of 21:13, 27 November 2020
This infobox goes on every creature page.
Main
Displayed in the infobox itself
Parameter | Description | Expected value | Notes |
---|---|---|---|
species | ... | String | |
name | ... | String | Default: PAGENAME |
image | PNG of the creature, obtained by using the wikiimage_character Console Commands in the creature editor | File | Default: PAGENAME.png |
imagewidth | ... | Integer | Default: 200px |
hp | HP (vitality) | Integer | Found in Content/Characters/CreatureName/CreatureName.xml, in <health> |
hpvariant | HP (vitality) of the variant if different | Integer | |
variantname | name of the variant (e.g. "Boss" for the Moloch Boss) | String | |
combatstrength | Combat strength (used by AI) | Integer | In the future, this will be used by AI target priorities tables |
swimspeed | ... | Float | Found in Content/Characters/CreatureName/Animations/CreatureNameSwimSlow, -SwimFast |
walkspeed | ... | Float | Found in Content/Characters/CreatureName/Animations/CreatureNameWalk, -Run |
weakpoints | Limb(s) that have lower resistances (higher damage multipliers) | String | Don't include the detailed values here. We used to do it, but now each limb and damage modifier has its own parameter, see the #Damage Modifiers section below |
armorval | Limb(s) that have higher resistances (lower damage multipliers) | String | Don't include the detailed values here. We used to do it, but now each limb and damage modifier has its own parameter, see the #Damage Modifiers section below |
entersub | Can the creature enter the submarine | Boolean (yes/defaults to no) | |
sight | ... | Float | Found in Content/Characters/CreatureName/CreatureName.xml, in <ai> |
hearing | ... | Float | Found in Content/Characters/CreatureName/CreatureName.xml, in <ai> |
sightvariant | Sight of the variant, if different | Float | note |
hearingvariant | Hearing of the variant, if different | Float | note |
behavior | Is the creature agressive vs subs, characters... | String | In the future, an AI target priorities table will cover this in detail Found in Content/Characters/CreatureName/CreatureName.xml, in <ai> |
drops drops2 drops3 |
Items found on the creature's corpse | {{hl|itemname}} x [number if > 1] |
Found in Content/Characters/CreatureName/CreatureName.xml, in <inventory> |
chance chance2 chance3 |
probability for each drop | Integer | Don't include the % sign
|
Damage Modifiers
Displayed in the ==Defense== section of the creature page, using the Damage multipliers template
Parameter | Description | Expected value | Notes |
---|---|---|---|
stunimmunity bleedingimmunity burnimmunity poisonimmunity |
Immunities | Boolean (set to 1 if true, don't specify if false) | Found in Content/Characters/CreatureName/CreatureName.xml, in <health> |
poisonvulnerability empvulnerability |
Vulnerabilities | Float | |
limb1 limb2 limb3 limb4 limb5 |
name of each limb (or group of limbs) that has its own specific damage modifiers | String | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, look for <limb> and then <damagemodifiers> under each limb. If there is no damage modifier, don't include the limb. Group limbs that have the same damage modifiers when possible. Notify 31percent if somehow more than 5 different limb groups are needed. |
limb1[affliction] limb1burn, limb1bleeding, limb1alldamage, limb1internaldamage, limb1lacerations, limb1bluntforcetrauma, limb1deeptissueinjury, limb1bitewounds, limb1gunshotwound, limb1organdamage limb2[affliction] (...) limb5[affliction] |
Each individual limb damage multiplier | Float | For example, if limb3 = Tentacle, and if Tentacle has <damagemodifier (...) afflictiontypes="bleeding" damagemultiplier="0.5" (...) /> , then input limb3bleeding = 0.5
|
limb1minseverancedamage limb2minseverancedamage (...) |
minseverancedamage for that limb | Float | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml Multiply that value by 100 to get the % value: if file has minseverancedamage = 0.025 , the value in here should be 2.5Don't include the % sign
|
limb1severanceprobabilitymodifier limb2severanceprobabilitymodifier (...) |
severanceprobabilitymodifier for that limb | Float | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, in <joint>s, at the bottom of the file Multiply that value by 100 to get the % value: if file has severanceprobabilitymodifier = 0.025 , the value in here should be 2.5Don't include the % sign
|
limb1note limb2note (...) |
Additional notes about that limb | String |
Attacks
Displayed in the ==Attacks== section of the creature page, using the Attacks template
Parameter | Description | Expected value | Notes |
---|---|---|---|
attack1 attack2 attack3 attack4 |
Name of each attack | String | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, look for <limb> and then <attack> |
The following also applies to attack2, attack3, and attack4 | |||
attack1target | Target type of attack1 | String (allowed values: character, submarine, any) | |
attack1duration | Float | ||
attack1context | "ground", "water", or "any" | ||
attack1itemdamage | Integer | ||
attack1note | String | ||
attack1penetration | Integer | ||
attack1structuredamage | Integer | ||
attack1explosionrange | Integer | ||
attack1explosionrange2 | only used for the black moloch for now. Appears directly after attack1explosionrange | Wikitext | |
attack1cooldown | Float | ||
attack1bitewounds | Float | ||
attack1bitewoundschance | probability to apply bite wounds | Integer | Don't include the % sign
|
attack1bleeding | Float | ||
attack1bleedingchance | probability to apply bleeding | Integer | Don't include the % sign
|
attack1slowparalysis | Float | ||
attack1slowparalysischance | probability to apply slowparalysis | Integer | Don't include the % sign
|
attack1bloodloss | Float | ||
attack1bloodlosschance | probability to apply bloodloss | Integer | Don't include the % sign
|
attack1stun | Float | ||
attack1stuninside | Stun applied only to character that are inside a submarine | Float | |
attack1stunchance | probability to apply stun | Integer | Don't include the % sign
|
attack1huskinfection | Float | ||
attack1huskinfectionchance | probability to apply husk infection | Integer | Don't include the % sign
|
attack1burn | Float | ||
attack1burnchance | probability to apply burn | Integer | Don't include the % sign
|
attack1watchersgaze | Float | ||
attack1emp | only used for the black moloch for now. | Float | |
attack1gunshotwound | Float | ||
attack1deeptissuedamage | Float |
The above documentation is transcluded from Template:Creatures infobox/doc. (edit | history)