Submarine: Difference between revisions

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{{Outdated|Needs to be up to date with the [[Version_history/Alpha|current steam version]].}}
{{Stub|Note=Needs all rooms to be added}}
{{DisambigMsg|submarines themselves|the submarines that come with the game|Default submarines}}
'''Submarines''' are the vehicles that players use to traverse the dangerous oceans of Europa in ''[[Barotrauma]]''.


==Rooms, Installations & Parts==
The following is a list of common rooms and installations found on most submarines.
===Command Room===
[[File:Nav room.png|thumb|Command room of the Orca.]]
Typically consisting of a [[Navigation Terminal]], [[Status Monitor]] and at least a single Window, the control room is usually located at the front of the submarine and is utilized by the [[Jobs#Captain|Captain]] to navigate the vessel as well as remotely control some parts of it with a single press of a button.
===Reactor Room===
[[File:Reactor room.png|thumb|The reactor room of the Dugong.]]
The '''reactor room''' houses the [[Nuclear Reactor]] and usually a [[Steel Cabinet]] containing [[Fuel Rod]]s and [[Heat Absorber]]s. Maintaining the reactor is vital to the survival of the crew, as without it the ship will lose power and soon enough run out of oxygen. It is not uncommon for reactor rooms to contain an [[Oxygen Generator]].
===Engine Room===
[[File:Engine room.png|thumb|The Engine Room of the Typhoon]]
An '''engine room''', as the name implies, houses the vessel's [[Engine]] or [[Engine|Shuttle Engine]]. It requires power from the reactor room and a direct link to the [[Navigation Terminal]] to function. engine rooms are sometimes merged with reactor rooms or storage rooms to save space.
[[File:Ballast.png|thumb|The ballast of the Typhoon.]]
===Ballast===
A '''ballast''' is a room with one or multiple pumps which constantly pump water in or out of a submarine in order for the vessel to descend or ascend, respectively. They are the primary method of vertical movement for submarines and as such are considered critical for any submarine to have.
===Airlock===
'''Airlocks''' are a vital part of any submarine. They usually consist of two doors, a [[pump]], one or more [[Diving Suit]]s and a [[Steel Cabinet]] containing various diving gear. Aside from the docking bay, they are usually the only direct way to leave a submarine, which is necessary for exploring [[Alien Ruins]] and fixing outer hull breaches.
===Docking Bay===
{{Main|Shuttle}}
A feature only present on large submarines, '''docking bays''' allow for [[shuttle]]s to dock with submarines and in doing so attach themselves to the larger vehicle. This allows [[Shuttle|shuttles]] to be used as personnel carriers, scouting vehicles or even escape pods in [[Endworm|dire scenarios]].
===Storage Room===
The Storage Room is a simple section of the submarine, usually empty or fitted with some [[Steel Cabinet|Steel cabinets]], it provides space to carry extra equipment or valuable cargo, usually in missions or previous trade with an outpost. In conventional submarines this area is usually open for all crew members in the submarine which can be dangerous especially if the cargo involves explosives - [[Chemicals#Nitroglycerin|Nitroglycerin]]; pathogenic agents -  [[Chemicals#Velonaceps Calyx Eggs|Velonaceps Calyx Eggs]]; or a [[Clown Ensemble]] (Praise the Honkmother).
=== Medical Bay ===
[[File:Med bay.png|thumb|The Medical Bay of the Humpack.]]
The medical bay is the area where [[Jobs|Medical Doctors]] spawn. It cointains most of the medical supplies on the submarine as well as the toxins usually in a [[Medical cabinet|medical cabinet]] or a [[Toxin cabinet|toxin cabinet]]. It may also contain [[Medical Fabricator|medical fabricator]] useful in creating better medical supplies from weaker ones. Due to the room cotaining toxins and sometimes [[Chemicals#Velonaceps Calyx Eggs|Velonaceps Calyx Eggs]] it is advised to keep the rest of the crew from gaining acess to the medical bay.
===Crew Quarters===
The Crew Quarters is a section of the submarine with the function of housing the crew, it is usually where [[Jobs|assistants]], [[Jobs|mechanics]] and [[Jobs|engineers]] have their [[Spawnpoints]] located, the reason being that unlike other crew members like [[Jobs|security officers]] or [[Jobs|medical doctors]] they don't spawn with such important/dangerous objects and tools like [[Harpoon Gun|harpoon guns]] or neurotoxins: [[Chemicals|Morbusine]]. This room usually has one or two [[Bunk bed|bunk beds]] with some [[Steel Cabinet|Steel Cabinets]] where you will usually find [[Welding Tool|Welding tools]] and [[Diving Mask|Diving masks]] (not to mention other essential objects and tools like [[Flashlight|Flashlights]], [[Battery Cell|battery cells]], [[Oxygen Tank|Oxygen tanks]] and others).
=== Armory ===
[[File:Armory.png|thumb|The armory of the Kastrull.]]
The Armory is usually small section of the submarine where [[Jobs|sercurity officers]] may spawn. It contains extra ammo for [[Coilgun|coilguns]] and [[Railgun|railguns]] as well as weapons for Sercurity, ([[SMG|SMGs]], [[Frag Grenade|grenades]], [[Riot Shotgun|shotguns]], and [[Revolver|revolvers]]) usually inside a [[Steel Cabinet|steel cabinet]] or [[Sercure steel cabinet|sercure steel cabinet]]. It usually locked for everyone except for the [[captain]] and [[Jobs|sercurity]], and anyone who isn't should be kept out.
===Railgun Room===
{{Main|Railgun}}The [[Railgun]] room is an essential section of the submarine, it houses machinery and equipment necessary for the usage of [[Railgun|railguns]], these include: The [[Railgun|Railgun Controller]], a periscope like device with the function of operating the Railgun (Note that the [[Railgun|Railgun Controller]] should always be installed inside of a room adjacent to the railgun itself to facilitate handling); [[Railgun|Railgun Loader]], a rack like machine with a similar function of torpedo tubes in conventional submarines but instead of launching the ordinance, it loads them directly to the [[Railgun]]; [[Steel Cabinet|Steel cabinets]] filled with other equipment to aid on operating the Railgun, these can be: [[C-4 Block|C-4]], [[IC-4 Block|IC-4]] or other types of explosives (Note, these should always be guarded or kept safe, especially if they have [[Detonator|detonators]] included); [[Railgun|Railgun shells]], a conventional torpedo modified to serve as the main type of ammunition used by submarines in Europa, but with a stronger variant being the [[Railgun|Nuclear shell]], also with the appearance of a conventional torpedo, except with the obvious nuclear hazard symbol and darker colors; It carries a small yet powerful nuclear warhead which is enough take on strong xenomorphic life in Europa, but strangely it is similar  to the Railgun shell when it comes to damaging submarines. At last we have the [[Ancient Weapon|Ancient weapon]], a powerful ordinance with similar damage to the [[Railgun|Nuclear shell]] against creatures, but increased structural damage capability, perfect for taking on rogue submarines.
===Depth Charge===
{{Main|Depth Charge}}

Revision as of 00:37, 1 February 2021