Starting Items
From Official Barotrauma Wiki
Starting items are a set of items that spawn in a submarine on creation of a new campaign or non-campaign round (sandbox, mission mode, and PVP). The quantity and types of items are defined by game difficulty (todo check how difficulty for starting items works in non-campaign).
Items will be spread amongst appropriately Autofill tagged containers if possible, otherwise they will spawn in crate(s) by a (cargo?) spawnpoint.
Additionally, in non-campaign modes, containers will spawn additional items based on their autofill tags.
Items
Easy
item | amount |
---|---|
weldingtool | 3 |
weldingfueltank | 3 |
wrench | 1 |
crowbar | 1 |
screwdriver | 2 |
fuelrod | 8 |
thoriumfuelrod | 1 |
antibleeding1 | 16 |
antidama1 | 16 |
antibloodloss1 | 16 |
calyxanide | 3 |
antipsychosis | 2 |
antinarc | 1 |
antirad | 1 |
antiparalysis | 1 |
plasmacutter | 2 |
harpoongun | 2 |
stunbaton | 1 |
divingknife | 1 |
revolver | 2 |
sulphuricacid | 1 |
stabilozine | 8 |
ethanol | 2 |
opium | 2 |
antibiotics | 2 |
handheldsonar | 1 |
underwaterscooter | 1 |
flashlight | 1 |
coilgunammobox | 1 |
revolverround | 12 |
Normal
item | amount |
---|---|
weldingtool | 2 |
weldingfueltank | 1 |
wrench | 1 |
crowbar | 1 |
screwdriver | 1 |
fuelrod | 6 |
antibleeding1 | 8 |
antidama1 | 8 |
antibloodloss1 | 8 |
calyxanide | 1 |
antipsychosis | 1 |
antinarc | 1 |
antirad | 1 |
antiparalysis | 1 |
plasmacutter | 1 |
harpoongun | 1 |
stunbaton | 1 |
divingknife | 1 |
revolver | 1 |
sulphuricacid | 1 |
stabilozine | 5 |
ethanol | 2 |
opium | 2 |
antibiotics | 2 |
handheldsonar | 1 |
flashlight |
Hard
item | amount |
---|---|
fuelrod | 2 |
wrench | 1 |
crowbar | 1 |
screwdriver | 1 |
weldingtool | 1 |
uranium | 2 |
lead | 2 |
steel | 2 |
divingknife | 1 |
antibleeding1 | 3 |
antidama1 | 3 |
antibloodloss1 | 3 |