Starting Items

From Official Barotrauma Wiki
Revision as of 21:26, 11 July 2022 by Astraltor (talk | contribs) (initial creation)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Starting items are a set of items that spawn in a submarine on creation of a new campaign or non-campaign round (sandbox, mission mode, and PVP). The quantity and types of items are defined by game difficulty (todo check how difficulty for starting items works in non-campaign)

Easy

item amount
weldingtool 3
weldingfueltank 3
wrench 1
crowbar 1
screwdriver 2
fuelrod 8
thoriumfuelrod 1
antibleeding1 16
antidama1 16
antibloodloss1 16
calyxanide 3
antipsychosis 2
antinarc 1
antirad 1
antiparalysis 1
plasmacutter 2
harpoongun 2
stunbaton 1
divingknife 1
revolver 2
sulphuricacid 1
stabilozine 8
ethanol 2
opium 2
antibiotics 2
handheldsonar 1
underwaterscooter 1
flashlight 1
coilgunammobox 1
revolverround 12

normal

item amount
weldingtool 2
weldingfueltank 1
wrench 1
crowbar 1
screwdriver 1
fuelrod 6
antibleeding1 8
antidama1 8
antibloodloss1 8
calyxanide 1
antipsychosis 1
antinarc 1
antirad 1
antiparalysis 1
plasmacutter 1
harpoongun 1
stunbaton 1
divingknife 1
revolver 1
sulphuricacid 1
stabilozine 5
ethanol 2
opium 2
antibiotics 2
handheldsonar 1
flashlight

hard

item amount
fuelrod 2
wrench 1
crowbar 1
screwdriver 1
weldingtool 1
uranium 2
lead 2
steel 2
divingknife 1
antibleeding1 3
antidama1 3
antibloodloss1 3