Starting items are a set of items that spawn in a submarine on creation of a new campaign or non-campaign round (sandbox, mission mode, and PVP). The quantity and types of items are defined by game difficulty (todo check how difficulty for starting items works in non-campaign)
Easy
item
|
amount
|
weldingtool
|
3
|
weldingfueltank
|
3
|
wrench
|
1
|
crowbar
|
1
|
screwdriver
|
2
|
fuelrod
|
8
|
thoriumfuelrod
|
1
|
antibleeding1
|
16
|
antidama1
|
16
|
antibloodloss1
|
16
|
calyxanide
|
3
|
antipsychosis
|
2
|
antinarc
|
1
|
antirad
|
1
|
antiparalysis
|
1
|
plasmacutter
|
2
|
harpoongun
|
2
|
stunbaton
|
1
|
divingknife
|
1
|
revolver
|
2
|
sulphuricacid
|
1
|
stabilozine
|
8
|
ethanol
|
2
|
opium
|
2
|
antibiotics
|
2
|
handheldsonar
|
1
|
underwaterscooter
|
1
|
flashlight
|
1
|
coilgunammobox
|
1
|
revolverround
|
12
|
normal
item
|
amount
|
weldingtool
|
2
|
weldingfueltank
|
1
|
wrench
|
1
|
crowbar
|
1
|
screwdriver
|
1
|
fuelrod
|
6
|
antibleeding1
|
8
|
antidama1
|
8
|
antibloodloss1
|
8
|
calyxanide
|
1
|
antipsychosis
|
1
|
antinarc
|
1
|
antirad
|
1
|
antiparalysis
|
1
|
plasmacutter
|
1
|
harpoongun
|
1
|
stunbaton
|
1
|
divingknife
|
1
|
revolver
|
1
|
sulphuricacid
|
1
|
stabilozine
|
5
|
ethanol
|
2
|
opium
|
2
|
antibiotics
|
2
|
handheldsonar
|
1
|
flashlight
|
hard
item
|
amount
|
fuelrod
|
2
|
wrench
|
1
|
crowbar
|
1
|
screwdriver
|
1
|
weldingtool
|
1
|
uranium
|
2
|
lead
|
2
|
steel
|
2
|
divingknife
|
1
|
antibleeding1
|
3
|
antidama1
|
3
|
antibloodloss1
|
3
|