Moloch
Moloch | ||
---|---|---|
Stats | ||
Health
100 |
Sight: 1 | |
Hearing: 1 | ||
Armor
N/A |
Weakpoints
None | |
Immunities
N/A |
Vulnerabilities
N/A | |
Behavior | ||
Walk speed
1 |
Swim speed
1 | |
Aggressive?
Always |
Can Enter Submarine?
No | |
Drops only 1 of the items marked with an asterisk * may drop at a time | ||
Items | Chance | |
N/A | N/A |
Description
The Moloch are large crustacean-like creatures with elongated legs and a dorsal shell. They are ponderous, but their mass allows them to easily inflict heavy damages on a submarine by ramming it.
In-game
Impact with a moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and easily busts holes in it, causing flooding. While the moloch will deliberately attempt to ram the submarine, it cannot match the speed of its target. Consequently, the moloch presents the most danger either when the Captain accidentally drives the submarine into a moloch (which goes to show the importance of using the sonar in navigation) or when the submarine is already kept immobilized by another circumstance. In either way, the damage caused by the moloch is about to make the situation worse.
The dorsal shell of a moloch significantly reduces the efficiency of attacks from above: it is recommended to shoot them from beneath for maximum efficiency.
If the player uses the Railgun, it will take three to four shots to kill it. If a player manages to shoot it under it's shell, it will usually be an instant-kill. If not, shooting it again will kill it.
Trivia
- Before version 0.3.2.0, Moloch were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the moloch and strike it with even the less efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned.