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#redirect [[Submarines]]
{{DisambigMsg|the default submarines included in the game|the mechanics of submarines themselves|Submarine}}
''[[Barotrauma]]'' comes with a selection of '''default submarines''' that were created by [[Undertow Games#Joonas Rikkonen|Regalis]]. The following is a list of those submarines.
 
=Submarines=
== Aegir Mark III ==
{{Stub|section|Needs to cover all the other sections of the sub.}}
[[File:Aegir Mark III3.png|500px|center]]
<center>{{quote|A bulky, old submarine that has been gradually modernized during the decades it has served the fleet.|In-game description}}</center>
<center>'''Dimensions: 51x18 m'''</center>
<center>'''Recommended crew size: 4-5'''</center>
<center>'''Compatible with content packages Vanilla 0.7 and Vanilla 0.8'''</center>
''Note that there are two other submarines known as Aegir: the Mark I and the Mark II. They will not be listed here as they are no longer in the game.''
 
The '''Aegir Mark III''' is the successor to the Aegir Mark II. It was introduced in an unknown version. It is most notable for being the submarine used in the game's tutorial, in which it is destroyed by a [[Moloch]].
===Command===
The Command Room is placed at the front of the Aegir. It is two stories tall (with no floor/ceiling inbetween), with two large windows allowing observation of the outside ocean. Aside from the expected [[Navigation Terminal]] and [[Status Monitor]], the room also contains a [[Diving Suit]], a button to remotely shutdown the [[Nuclear Reactor|reactor]], a vent and two exits: one to the crew cabins and one (a hatch) leading to a hallway.
===Reactor===
The Reactor Room, found at the back of the Aegir, is two stories tall.
====First Floor====
The first floor of the Reactor Room is dedicated to the Nuclear Reactor itself. It also contains the Aegir's only Engine, and two [[Steel Cabinet|Steel Cabinets]]: one with a multitude of wires, and one with supplies including Fuel Rods and Fire Extinguishers.
====Second Floor====
The second floor is far more interesting. It contains an Oxygen Generator, two [[Battery|batteries]], a [[Fabricator]] and a [[Deconstructor]]. Like the first floor, it also has two Steel Cabinets, both of which are stocked with various electrical components.
===Airlock===
The Airlock is at the lower back of the Aegir. It contains three Diving Suits and a single empty [[Metal Crate]]. The first of the two Steel Cabinets contains diving gear such as [[Handheld Sonar|handheld sonars]], [[Diving Mask|diving masks]] and [[Underwater Scooter|underwater scooters]].
 
== Nehalennia ==
{{Stub|section}}
[[File:Nehalennia.png|500px|center]]
The ''Nehalennia'' is a mostly horizontal submarine, possessing long non-compartmentalized hallways, and featuring two [[Railgun|railguns]] mounted on the front.
 
'''Command'''
 
The command chamber of the ''Nehalennia'' is mounted on the top of the vehicle, possessing two floors much like that of the ''Aegir''. This section offers a somewhat panoramic view at the cost of durability, with windows on the bow, stern and dorsal bulkheads respectively. The command chamber also possesses buttons for reactor and bilge control, as while as a docking button for the airlock hatch. As with every default submarine, the command chamber includes a status monitor and navigation terminal.
 
'''Engineering'''
 
Much like the ''Aegir'', the ''Nehalennia'' includes a two-story engineering section, decently well-equipped for various functions. Many essential systems, such as an oxygen generator and the ''Nehalennia's'' only engine, are included in this section.
 
'''Engineering Upper Floor'''
 
The upper floor of the engineering section contains both life-support and fabrication systems, as while as four windows to offer decent visibility. There are two [[Steel Cabinet|steel cabinets]] included, containing primarily fabrication/reactor supplies.
 
'''Engineering Lower Floor'''
 
The lower floor is devoted exclusively to power generation and propulsion, including a [[Nuclear Reactor|reactor]], [[Battery|batteries]], two [[Junction Box|junction boxes]] and a single [[engine]]. Due to its vital nature, the lower floor lacks windows, and contains two bilge holes for rapid draining.
 
'''Water Management'''
 
The ''Nehalennia'' possesses a unique bilge system, spanning most of its lower deck. Most bilge water flows into a small, windowless room in front of the ballast, where a large bilge [[pump]] is located. This "bilge chamber" is often viewed as being a part of the ballast, despite being controlled separately. It does, however, function as a part of the ballast when the door to the ballast is open.
 
The ballast is a large, non-compartmentalized chamber in the submarine's lowest deck, running roughly two-thirds of the Nehalennia's length. It includes three pumps, as while as a hidden [albeit poorly] supply of nukes for use against [[Endworm|major threats]].
 
The ''Nehalennia'' includes an airlock towards the bow, immediately behind the [[railgun]] room. The airlock itself is adjacent to a room which contains a large amount of diving supplies, including several [[Diving Suit|diving suits]]. The exterior hatch doubles as a docking port, despite the ''Nehalennia'' not being equipped with a shuttle.
 
== Vellamo ==
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[[File:Vellamo.png|500px|center]]
The ''Vellamo'' is a submarine introduced in [[Version history/Beta#0.2|0.2]]. It is known mainly for its large amount of windows, which grants the Vellamo exceptional visiblity at the cost of durability.
 
=Shuttles=
'''Shuttles''' are much smaller submarines used mostly as respawn vessels in multiplayer. They very often don't have their own [[nuclear reactor]] and their [[Battery|batteries]] are often fully charged and can store more kW power than the main submarine.
 
Only one of the three vanilla submarines have their own shuttle, the [[Default_submarines#Aegir_Mark_III|Aegier Mark III]]. Due to this most players will only ever see shuttles when respawning.
 
Respawn shuttles spawn only if a certain percentage of players has died. This can of course be changed to the server host's desire.
 
Upon spawning in the shuttle there will be fully stocked [[Diving suit|diving suits]] and [[Underwater Scooter|underwater scooters]], the number of spawned suits and scooters is according to the respawned player amount.
 
They can be used in case the shuttle is not able to dock safely to the main submarine.
 
Most shuttles have barely any hull, because of that they are easily sunk by most creatures, impact from rocks or other submarines. So knowing how to steer them is crucial.
 
== The Blind Carp ==
{{Stub|section}}
[[File:The Blind Carp.png|400px|center]]
The Blind Carp is a windowless shuttle used most commonly as a respawn shuttle or for retrieval of artifacts. It owes its name to the fact that it has absolutely no windows. Instead, it contains two cameras used for viewing outside the shuttle, two batteries, a Navigator, one shuttle engine and three pumps. As is standard for all shuttles, the Blind Carp contains an airlock used for docking with larger ships.
== The Nibbler ==
{{Stub|section}}
[[File:The Nibbler.png|300px|center]]
The Nibbler is a small shuttle that has a relatively large front window, an automatic navigator, two batteries to power the ship, a small shuttle engine, three small pumps and an oxygen generator. As is standard for shuttles, it features an airlock. Like its sibling shuttle the Blind Carp, the Nibbler is best used for retrieval of artifacts.
 
=Trivia=
*Judging by its appearance, the [[Carrier]] is most likely a [[Default submarines#The Nibbler|Nibbler]].
 
 
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Latest revision as of 01:19, 2 February 2021

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