Abyss: Difference between revisions

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In [[Barotrauma]], the '''abyss''' is defined as the layer of the ocean from 1600 meter depth and deeper, until the bottom of the levels. The pressure there is such that [[Diving Suit|diving suits]] offer no adequate protection, and even the hull of the [[Submarine|submarine]] take continual damage while in this zone; the deeper the submarine is in the abyss, the faster it breaks. It should be noted, with adequate protection of the hull, most submarines can survive up to depths of ~2000 before flooding. Past these depths multiple walls on the outer layers are advised, and all windows should be replaced with walls.  
In ''[[Barotrauma]]'', the '''Abyss''' is defined as the layer of the ocean from 1600 meter depth and deeper, until the bottom of the levels. The pressure there is such that [[Diving Suit|diving suits]] offer no adequate protection, and even the hull of the [[Submarine|submarine]] take continual damage while in this zone; the deeper the [[submarine]] is in the abyss, the faster it breaks. It should be noted, with adequate protection of the hull, most [[Submarine|submarines]] can survive up to depths of ~2000 before flooding. Past these depths multiple walls on the outer layers are advised, and all windows should be replaced with walls. Additionally, heavy ordinance such as [[Railgun|Nuclear Shells]] should be brought in high quantity, preferably filled with explosives.


For obvious reasons, it is recommended to avoid diving at these depths.
For obvious reasons, it is recommended to avoid going to these depths at all, much less diving in them.
 
==Creatures==
Despite the intense pressure of such an environment, the Abyss is not totally unlivable, as it is home to three different [[:category:Creatures|creatures]]: the quick and deadly [[Coelanth]], the bulky yet fast [[Charybdis]] and the apocalyptic [[Endworm]]. Luckily, each of these powerful [[:category:Creatures|creatures]] are rare even in their home environment, and are almost nonexistent above the Abyss.
 
==Gallery==
<gallery widths="200" heights="150">
Abyssdescent.jpg|A darkening background lets you know that you're approaching the Abyss.
</gallery>

Revision as of 03:37, 25 May 2017

Template:Stub In Barotrauma, the Abyss is defined as the layer of the ocean from 1600 meter depth and deeper, until the bottom of the levels. The pressure there is such that diving suits offer no adequate protection, and even the hull of the submarine take continual damage while in this zone; the deeper the submarine is in the abyss, the faster it breaks. It should be noted, with adequate protection of the hull, most submarines can survive up to depths of ~2000 before flooding. Past these depths multiple walls on the outer layers are advised, and all windows should be replaced with walls. Additionally, heavy ordinance such as Nuclear Shells should be brought in high quantity, preferably filled with explosives.

For obvious reasons, it is recommended to avoid going to these depths at all, much less diving in them.

Creatures

Despite the intense pressure of such an environment, the Abyss is not totally unlivable, as it is home to three different creatures: the quick and deadly Coelanth, the bulky yet fast Charybdis and the apocalyptic Endworm. Luckily, each of these powerful creatures are rare even in their home environment, and are almost nonexistent above the Abyss.

Gallery