From Official Barotrauma Wiki
{{#if: |
"1" style="width: 50%" | Weakpoints
None
| colspan="1" style="width: 50%" | Armored Points
None
|-
! colspan="2" class="infobox3 responsive-table" | Speed
|-
| colspan="1" style="width: 50%" | Walking
N/A
| colspan="1" style="width: 50%" | Swimming
1
|-
! colspan="2" class="infobox3 responsive-table" | Behavior
|-
| colspan="1" style="width: 50%" | Aggressive?
Always
| colspan="1" style="width: 50%" | Can Enter Submarine?
No
|-
| colspan="1" style="width: 50%" | Sight
1
| colspan="1" style="width: 50%" | Hearing
1
|-
! colspan="2" class="infobox3 responsive-table" | Drops
only 1 of the items marked with an asterisk * may drop at a time
|-
! colspan="1" style="width: 50%" | Item(s)
! colspan="1" style="width: 50%" | Chance
|-
| style="width:50%;" | N/A
| style="width:50%;" | N/A
|}{{#if: |
Creatures infobox
|
Dummy link
|
Stats
|
Health
{{{hp}}}
|
Armor
{{{armorval}}}
|
Weakpoints
{{{weakpoints}}}
|
Armored Points
{{{armor}}}
|
Speed
|
Walking
N/A
|
Swimming
{{{swimspeed}}}
|
Behavior
|
Aggressive?
Always
|
Can Enter Submarine?
No
|
Sight
1
|
Hearing
1
|
Drops only 1 of the items marked with an asterisk * may drop at a time
|
Item(s)
|
Chance
|
{{{drops}}}
|
{{{chance}}}
|
{{#if: |
Creatures infobox
|
Dummy link
|
Stats
|
Health
{{{hp}}}
|
Armor
{{{armorval}}}
|
Weakpoints
{{{weakpoints}}}
|
Armored Points
{{{armor}}}
|
Speed
|
Walking
N/A
|
Swimming
{{{swimspeed}}}
|
Behavior
|
Aggressive?
Always
|
Can Enter Submarine?
No
|
Sight
1
|
Hearing
1
|
Drops only 1 of the items marked with an asterisk * may drop at a time
|
Item(s)
|
Chance
|
{{{drops}}}
|
{{{chance}}}
|
|}}|}}
Documentation
This infobox goes on every creature page.
Main
Displayed in the infobox itself
Parameter |
Description |
Expected value |
Notes
|
species |
... |
String |
|
name |
... |
String |
Default: PAGENAME
|
image |
PNG of the creature, obtained by using the wikiimage_character Console Commands in the creature editor |
File |
Default: PAGENAME.png
|
imagewidth |
... |
Integer |
Default: 200px
|
hp |
HP (vitality) |
Integer |
Found in Content/Characters/CreatureName/CreatureName.xml, in <health>
|
hpvariant |
HP (vitality) of the variant if different |
Integer |
|
variantname |
name of the variant (e.g. "Boss" for the Moloch Boss) |
String |
|
combatstrength |
Combat strength (used by AI) |
Integer |
In the future, this will be used by AI target priorities tables
|
swimspeed |
... |
Float |
Found in Content/Characters/CreatureName/Animations/CreatureNameSwimSlow, -SwimFast
|
walkspeed |
... |
Float |
Found in Content/Characters/CreatureName/Animations/CreatureNameWalk, -Run
|
weakpoints |
Limb(s) that have lower resistances (higher damage multipliers) |
String |
Don't include the detailed values here. We used to do it, but now each limb and damage modifier has its own parameter, see the #Damage Modifiers section below
|
armorval |
Limb(s) that have higher resistances (lower damage multipliers) |
String |
Don't include the detailed values here. We used to do it, but now each limb and damage modifier has its own parameter, see the #Damage Modifiers section below
|
entersub |
Can the creature enter the submarine |
Boolean (yes/defaults to no) |
|
sight |
... |
Float |
Found in Content/Characters/CreatureName/CreatureName.xml, in <ai>
|
hearing |
... |
Float |
Found in Content/Characters/CreatureName/CreatureName.xml, in <ai>
|
sightvariant |
Sight of the variant, if different |
Float |
note
|
hearingvariant |
Hearing of the variant, if different |
Float |
note
|
behavior |
Is the creature agressive vs subs, characters... |
String |
In the future, an AI target priorities table will cover this in detail Found in Content/Characters/CreatureName/CreatureName.xml, in <ai>
|
drops drops2 drops3 |
Items found on the creature's corpse |
{{hl|itemname}} x [number if > 1] |
Found in Content/Characters/CreatureName/CreatureName.xml, in <inventory>
|
chance chance2 chance3 |
probability for each drop |
Integer |
Don't include the % sign
|
Damage Modifiers
Displayed in the ==Defense== section of the creature page, using the Damage multipliers template
Parameter |
Description |
Expected value |
Notes
|
stunimmunity bleedingimmunity burnimmunity poisonimmunity |
Immunities |
Boolean (set to 1 if true, don't specify if false) |
Found in Content/Characters/CreatureName/CreatureName.xml, in <health>
|
poisonvulnerability empvulnerability |
Vulnerabilities |
Float |
|
limb1 limb2 limb3 limb4 limb5 |
name of each limb (or group of limbs) that has its own specific damage modifiers |
String |
Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, look for <limb> and then <damagemodifiers> under each limb. If there is no damage modifier, don't include the limb. Group limbs that have the same damage modifiers when possible. Notify 31percent if somehow more than 5 different limb groups are needed.
|
limb1[affliction] limb1burn, limb1bleeding, limb1alldamage, limb1internaldamage, limb1lacerations, limb1bluntforcetrauma, limb1deeptissueinjury, limb1bitewounds, limb1gunshotwound, limb1organdamage limb2[affliction] (...) limb5[affliction] |
Each individual limb damage multiplier |
Float |
For example, if limb3 = Tentacle, and if Tentacle has <damagemodifier (...) afflictiontypes="bleeding" damagemultiplier="0.5" (...) /> , then input limb3bleeding = 0.5
|
limb1minseverancedamage limb2minseverancedamage (...) |
minseverancedamage for that limb |
Float |
Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml Multiply that value by 100 to get the % value: if file has minseverancedamage = 0.025 , the value in here should be 2.5 Don't include the % sign
|
limb1severanceprobabilitymodifier limb2severanceprobabilitymodifier (...) |
severanceprobabilitymodifier for that limb |
Float |
Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, in <joint>s, at the bottom of the file Multiply that value by 100 to get the % value: if file has severanceprobabilitymodifier = 0.025 , the value in here should be 2.5 Don't include the % sign
|
limb1note limb2note (...) |
Additional notes about that limb |
String |
|
Attacks
Displayed in the ==Attacks== section of the creature page, using the Attacks template
Parameter |
Description |
Expected value |
Notes
|
attack1 attack2 attack3 attack4 |
Name of each attack |
String |
Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, look for <limb> and then <attack>
|
The following also applies to attack2, attack3, and attack4
|
attack1target |
Target type of attack1 |
String (allowed values: character, submarine, any) |
|
attack1duration |
|
Float |
|
attack1context |
|
"ground", "water", or "any" |
|
attack1itemdamage |
|
Integer |
|
attack1note |
|
String |
|
attack1penetration |
|
Integer |
|
attack1structuredamage |
|
Integer |
|
attack1explosionrange |
|
Integer |
|
attack1explosionrange2 |
only used for the black moloch for now. Appears directly after attack1explosionrange |
Wikitext |
|
attack1cooldown |
|
Float |
|
attack1bitewounds |
|
Float |
|
attack1bitewoundschance |
probability to apply bite wounds |
Integer |
Don't include the % sign
|
attack1bleeding |
|
Float |
|
attack1bleedingchance |
probability to apply bleeding |
Integer |
Don't include the % sign
|
attack1slowparalysis |
|
Float |
|
attack1slowparalysischance |
probability to apply slowparalysis |
Integer |
Don't include the % sign
|
attack1bloodloss |
|
Float |
|
attack1bloodlosschance |
probability to apply bloodloss |
Integer |
Don't include the % sign
|
attack1stun |
|
Float |
|
attack1stuninside |
Stun applied only to character that are inside a submarine |
Float |
|
attack1stunchance |
probability to apply stun |
Integer |
Don't include the % sign
|
attack1huskinfection |
|
Float |
|
attack1huskinfectionchance |
probability to apply husk infection |
Integer |
Don't include the % sign
|
attack1burn |
|
Float |
|
attack1burnchance |
probability to apply burn |
Integer |
Don't include the % sign
|
attack1watchersgaze |
|
Float |
|
attack1emp |
only used for the black moloch for now. |
Float |
|
attack1gunshotwound |
|
Float |
|
attack1deeptissuedamage |
|
Float |
|