Template:Affliction: Difference between revisions
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<includeonly>[[File: | <includeonly>[[File:{{#if:{{{talent|}}}|Talent_|}}Affliction_{{{icon|{{{1}}}}}}.png|{{{8|30}}}px|link={{{1}}}]]{{Space}}[[{{{1}}}|{{{linktext|{{{1}}}}}}]]{{Space}}<!-- | ||
/// Total | |||
// If there's both a normal and onFailure total value // (normal | onFailure) ie. ({{{6}}} | {{{7}}}) | |||
-->{{#ifeq:{{#if:{{{6|}}}|y|nn}}|{{#if:{{{7|}}}|y|n}}|{{Space}}<span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful {{#if:{{{2|}}}|({{{2|}}}/s for {{#expr: {{{6}}}/{{{2}}} round 1}}s)|}}">'''({{{6}}} '''</span>{{!}}<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed {{#if:{{{3|}}}|({{{3|}}}/s for {{#expr: {{{7}}}/{{{3}}} round 1}}s)|}}">''' {{{7}}})*'''</span>|<!-- | |||
/// Over-time increase | /// Over-time increase | ||
// If there's both a normal and onFailure value // (normal | onFailure) ie. ({{{2}}} | {{{3}}}) | // If there's both a normal and onFailure value // (normal | onFailure) ie. ({{{2}}} | {{{3}}}) | ||
-->{{#ifeq:{{#if:{{{2|}}}|y|nn}}|{{#if:{{{3|}}}|y|n}}|<span style="cursor:help;" title="Affliction strength change per second">'''({{{2}}} '''</span><span style="color:#c90c0c;cursor:help;" title="Affliction strength change per second if | -->{{#ifeq:{{#if:{{{2|}}}|y|nn}}|{{#if:{{{3|}}}|y|n}}|<span style="cursor:help;" title="Affliction strength change per second">'''({{{2}}} '''</span><span style="color:#c90c0c;cursor:help;" title="Affliction strength change per second if failed">'''{{!}} {{{3}}})*'''</span>|<!-- | ||
// If there's | // If there's a total value onUse (parameter 6) and an over-time onUse (parameter 2) value, OR just an over-time onUse value (and no over-time onFailure value in both cases) | ||
-->{{#if:{{{2|}}}|<span style="cursor:help;" title="Affliction strength change per second">'''({{{2}}})*'''</span>|}}<!-- | -->{{#if:{{{6|}}}|<span style="cursor:help;color:#00b5c9;" title="Total Affliction strength change when successful {{#if:{{{2|}}}|{{#if:{{{drunkduration|}}}|({{{2|}}}/s for {{{drunkduration}}}s)|{{#if:{{{nauseaduration|}}}|({{{2|}}}/s for {{{nauseaduration}}}s)|({{{2|}}}/s for {{#expr: {{{6}}}/{{{2}}} round 1}}s)}}}}|}}">'''({{{6|}}})*'''</span>|{{#if:{{{2|}}}|<span style="cursor:help;" title="Affliction strength change per second">'''({{{2}}})*'''</span>|}}}}<!-- | ||
// If there's only a onFailure value | // If there's only a total value onFailure (parameter 7) and an over-time onFailure (parameter 3) value, OR just an over-time onFailure value (and no over-time onUse value in both cases) | ||
-->{{#if:{{{3|}}}|<span style="color:#c90c0c;cursor:help;" title="Affliction strength change per second if | -->{{#if:{{{7|}}}|<span style="cursor:help;color:#ba3200;" title="Total Affliction strength change when failed {{#if:{{{3|}}}|({{{3|}}}/s for {{#expr: {{{7}}}/{{{3}}} round 1}}s)|}}">'''({{{7|}}})*'''</span>|{{#if:{{{3|}}}|<span style="color:#c90c0c;cursor:help;" title="Affliction strength change per second if failed">'''({{{3|}}})*'''</span>|}}}}}}<!-- | ||
/// Instantly gained | /// Instantly gained | ||
// If there's both a normal and onFailure value // (normal | onFailure) ie. ({{{4}}} | {{{5}}}) | // If there's both a normal and onFailure value // (normal | onFailure) ie. ({{{4}}} | {{{5}}}) | ||
-->{{#ifeq:{{#if:{{{4|}}}|y|nn}}|{{#if:{{{5|}}}|y|n}}|{{Space}}<span style="cursor:help;color:#00ba76;" title="Affliction strength instantly gained">'''({{{4}}} '''</span><span style="color:#bde300;cursor:help;" title="Affliction strength instantly gained if | -->{{#ifeq:{{#if:{{{4|}}}|y|nn}}|{{#if:{{{5|}}}|y|n}}|{{Space}}<span style="cursor:help;color:#00ba76;" title="Affliction strength instantly gained">'''({{{4}}} '''</span><span style="color:#bde300;cursor:help;" title="Affliction strength instantly gained if failed">'''{{!}} {{{5}}})*'''</span>|<!-- | ||
// If there's only a normal value | // If there's only a normal value. {{{9}}} = chance | ||
-->{{#if:{{{4|}}}|{{Space}}<span style="cursor:help;color:#00ba76;" title="Affliction strength instantly gained">'''({{{4}}})*'''</span>|}}<!-- | -->{{#if:{{{4|}}}|{{Space}}<span style="cursor:help;color:#00ba76;" title="Affliction strength instantly gained">'''({{{4}}})*'''</span> {{#if:{{{9|}}}|({{{9|}}}% chance)|}}|}}<!-- | ||
// If there's only a onFailure value | // If there's only a onFailure value | ||
-->{{#if:{{{5|}}}|<span style="color:#bde300;cursor:help;" title="Affliction strength instantly gained if | -->{{#if:{{{5|}}}|<span style="color:#bde300;cursor:help;" title="Affliction strength instantly gained if failed">{{Space}}'''({{{5|}}})*'''</span>|}}}}<!-- | ||
/// | /// Show per second change and total duration | ||
-->{{#ifeq:{{lc:{{{showpersec|}}}}}|yes|<small>({{#if:{{{7|}}}|{{{3}}}|{{{2}}}}}/s for {{#if:{{{7|}}}|{{#expr:{{{7}}}/{{{3}}} round 1}}|{{#expr:{{{6}}}/{{{2}}} round 1}}}}s)</small>|}}}}<!-- | |||
// | /// Show syringe | ||
--> | -->{{#if:{{{syringe|}}}|<span style="cursor:help;color:#a23dd1;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the 'failure' values">'''({{{syringe}}})*'''</span>|}}<!-- | ||
// | /// normal 2 (with a chance). {{{10}}} = normal 2 strength, {{{11}}} = normal 2 chance. | ||
-->{{#if:{{{ | -->{{#if:{{{10|}}}|<br>[[File:{{#if:{{{talent|}}}|Talent_|}}Affliction_{{{icon|{{{1}}}}}}.png|{{{8|30}}}px|link={{{1}}}]]{{Space}}[[{{{1}}}|{{{linktext|{{{1}}}}}}]]{{Space}}<span style="cursor:help;color:#00ba76;" title="Affliction strength instantly gained">'''({{{10|}}})'''*</span> {{#if:{{{11|0}}}|({{{11|0}}}% chance)|}}|}}<!-- | ||
--></includeonly><noinclude>{{clr}}{{doc}}</noinclude> | --></includeonly><noinclude>{{clr}}{{doc}}</noinclude> |
Latest revision as of 13:15, 12 March 2023
Syntax
{{Affliction| Affliction name | Affliction strength change per second | idem but onFailure | strength instantly gained | idem but onFailure | Total affliction strength change | idem but onFailure | icon size override (default = 30) | linktext = <custom text> | showpersec = yes | icon = <custom icon> | talent = yes }}
Examples
{{Affliction|Internal Damage|2|4|||||60}}gives: Internal Damage (2 | 4)*
{{Affliction|Psychosis Resistance|||600|300}}gives: Psychosis Resistance (600 | 300)*
{{Affliction|Internal Damage|5||||50}}gives: Internal Damage (50)* (per second change is in the tooltip on hover)
{{Affliction|Internal Damage||2.5||||25}}gives: Internal Damage (25)* (per second change is in the tooltip on hover)
{{Affliction|Internal Damage|-5||||-50|showpersec=yes}}gives: Internal Damage (-50)*(-5/s for 10s)
{{Affliction|Internal Damage|-5||||-50|showpersec=yes|linktext=Any Internal Damage}}gives: Any Internal Damage (-50)*(-5/s for 10s)
{{Affliction|talent=yes|Evasive Maneuvers}}gives: Evasive Maneuvers (for use with talent afflictions)
The above documentation is transcluded from Template:Affliction/doc. (edit | history)