Death of a player character: Difference between revisions

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(Created page with "Death of a human player character occurs when they reach negative of their max vitality. <br> After death: * Duffel Bag spawns at the location of body. * In single player, character is permanently gone. * In multiplayer, player character permanently loses percentage of all stats gained toward the starting skill stats of character, depending on the respawn setting, default is 50%. Player can chose to be respawned after the end of the round or to respawn mid-round...")
 
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After death:
After death:
* [[Duffel Bag]] spawns at the location of body.
* [[Duffel Bag]] spawns at the location of their body.
* In single player, character is permanently gone.
* In single player, character is permanently gone.
* In multiplayer, player character permanently loses percentage of all stats gained toward the starting skill stats of character, depending on the respawn setting, default is 50%. Player can chose to be respawned after the end of the round or to respawn mid-round with extra skill loss penalty depending on the respawn setting, default is 10%. Asisstants have a talent [[An Apple A Day]] that gives resistance to skill loss after dying.
* In multiplayer, player character permanently loses percentage of all gained stats toward the default job skill stats of the character. Percentage depends on the respawn setting, default is 50%. Player can chose to be respawned after the end of the round or to respawn mid-round with extra skill loss penalty depending on the respawn setting, default is 10%. Asisstants have a talent [[An Apple A Day]] that gives resistance to skill loss after dying. For example (default skill loss values) a mechanic character started with a 50 mechanical skill and gained additional 20 over a couple of missions, totalling 70 mechanical skill. After dying, if player choses to respawn after the end of the round, character loses 50% of gained 20, meaning they respawn with 60 mechanical skill. If player choses to respawn immidiately, they lose 50%+10%, that is 60% of gained 20 stats, meaning they respawn with 58 mechanical skill.

Revision as of 12:58, 23 May 2024

Death of a human player character occurs when they reach negative of their max vitality.
After death:

  • Duffel Bag spawns at the location of their body.
  • In single player, character is permanently gone.
  • In multiplayer, player character permanently loses percentage of all gained stats toward the default job skill stats of the character. Percentage depends on the respawn setting, default is 50%. Player can chose to be respawned after the end of the round or to respawn mid-round with extra skill loss penalty depending on the respawn setting, default is 10%. Asisstants have a talent An Apple A Day that gives resistance to skill loss after dying. For example (default skill loss values) a mechanic character started with a 50 mechanical skill and gained additional 20 over a couple of missions, totalling 70 mechanical skill. After dying, if player choses to respawn after the end of the round, character loses 50% of gained 20, meaning they respawn with 60 mechanical skill. If player choses to respawn immidiately, they lose 50%+10%, that is 60% of gained 20 stats, meaning they respawn with 58 mechanical skill.