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| {{Version|0.14.6.0}} __NOTOC__
| | <big style="background:rgb(9,9,8); border-style:solid; border-width:1px; border-radius:1em; padding:0px 4px">'''button 2'''</big> |
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| '''Gear''' is any item that can be worn by a [[Human]]. They have various uses — some providing protection, others skill bonuses or utility.
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| =Resistances mechanics= | |
| Along with gear resistances, Humans also have an innate 50% resistance to [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]] [[Gunshot Wound]]s, [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]] [[Blunt Force Trauma]] and [[File:Affliction Lacerations.png|x24px|link=Lacerations]] [[Lacerations]], and a 25% resistance to [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]] [[Bite Wounds]] and [[File:Affliction Bleeding.png|x24px|link=Bleeding]] [[Bleeding]].
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| Resistances are applied successively, so when shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br>
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| <abbr title="Base damage">35</abbr> - <abbr title="Innate Human resistance">50%</abbr> - <abbr title="Diving Suit resistance">35%</abbr> - <abbr title="Gunner's Uniform resistance">20%</abbr> = <abbr title="Total affliction strength applied">9.1</abbr>
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| =Outerwear=
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| The '''Outerwear''' slot is for bulky items like diving gear and body armor.<br>
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| They typically provide strong protection from harm.
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| {| class="wikitable sortable"
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| ! Item
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| ! Damage Resistances
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| ! Skill Modifiers
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| ! Speed Modifiers
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| ! Notes
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| |-
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| | align=center | {{hl|Bandolier}}
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| | +15 Weapons
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| | Has 4 item slots.<br>+25% Attack Speed with ranged weapons and turrets.
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| | align=center | {{hl|Safety Harness}}
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| | [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]90% [[File:Affliction Stun.png|x24px|link=Stun]]75%
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| | Only protects the arms.
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| | align=center | {{hl|Body Armor}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
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| | Only protects the chest.
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| | align=center | {{hl|Pirate Body Armor}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
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| | +10 Weapons
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| | Only protects the chest.
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| | align=center | {{hl|Mudraptor Shell}}
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| | [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Internal Damage.png|x24px|link=Afflictions|Type: Damage]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10%
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| | -40% Movement Speed
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| | Only protects the chest.
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| | align=center | {{hl|Diving Suit}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
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| | -20% Movement Speed
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| | Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 4000m.
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| |-
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| | align=center | {{hl|Combat Diving Suit}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
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| | -5% Movement Speed<br>+40% [[Underwater Scooter]] thrust
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| | Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m.
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| |-
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| | align=center | {{hl|Slipsuit}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
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| | +45% Swimming Speed<br>-60% Walking Speed<br>+40% [[Underwater Scooter]] thrust
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| | Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m.
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| |-
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| | align=center | {{hl|PUCS}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">90%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]100%
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| | -10% Movement Speed<br>+40% [[Underwater Scooter]] thrust
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| | Requires an oxygen supply - underwater only.<br>Hides the wearer's identity.<br>1 Auto-injector slot: 50% vitality.<br>Crush depth 6000m.
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| |-
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| | align=center | {{hl|Abyss Diving Suit}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]45% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]45% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]45% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]45% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]45% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
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| | -30% Movement Speed<br>-50% [[Underwater Scooter]] thrust
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| | Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 10000m.
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| |}
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| =Innerwear=
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| The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.<br>
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| These items protect every limb except for the head.
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| {| class="wikitable sortable"
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| ! Item
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| ! Damage Resistances
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| ! Skill Modifiers
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| ! Speed Modifiers
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| ! Notes
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| | align=center | {{hl|Veteran's Jacket}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
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| | align=center | {{hl|Renegade's Jacket}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
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| | align=center | {{hl|Admiral's Uniform}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
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| | align=center | {{hl|Medic's Fatigues}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]10%
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| | Has 3 pockets for medical/chemical items
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| | align=center | {{hl|Doctor's Uniform}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
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| | Has 3 pockets for medical/chemical items
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| |-
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| | align=center | {{hl|Engineer's Jumpsuit}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
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| | align=center | {{hl|Hazmat Suit}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]65%
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| |-
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| | align=center | {{hl|Boiler Suit}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]50% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
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| | align=center | {{hl|Mechanic's Jumpsuit}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]50% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
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| |-
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| | align=center | {{hl|Assistant Clothes}}
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| | +5 Helm<br>+5 Weapons<br>+5 Medical<br>+5 Electrical Engineering<br>+5 Mechanical Engineering
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| | align=center | {{hl|Commando's Fatigues}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
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| | align=center | {{hl|Security Officer's Uniform}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
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| | align=center | {{hl|Gunner's Uniform}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
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| | align=center | {{hl|Clown Costume}}
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| | Wearer makes bike horn noises when hit
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| |-
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| | align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]25% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]25% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]25%
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| |-
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| | align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30%
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| |-
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| | align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35%
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| | align=center | {{hl|Bandit Outfits|3=BanditOutfit1}}
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| | align=center | {{hl|Outpost Dweller Outfits|3=OutpostDwellerAttire1}}
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| |-
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| | align=center | {{hl|VIP Outfits|3=VIP Outfit sprite}}
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| | +15 Medical
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| |}
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| =Head=
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| The '''Head''' slot is for helmets, hats and other headgear.<br>
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| These items only protect the head.
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| {| class="wikitable sortable"
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| ! Item
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| ! Damage Resistances
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| ! Skill Modifiers
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| ! Speed Modifiers
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| ! Notes
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| |-
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| | align=center | {{hl|Diving Mask}}
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| | -10% Movement Speed
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| | Requires an oxygen supply.<br>Hides the wearer's identity.
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| |-
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| | align=center | {{hl|Clown Diving Mask}}
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| | Requires an oxygen supply.
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| |-
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| | align=center | {{hl|Health Scanner HUD}}
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| | Shows health information from a distance.
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| |-
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| | align=center | {{hl|Thermal Goggles}}
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| | Highlights some living targets though walls.
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| |-
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| | align=center | {{hl|Gunner's Helmet}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]70% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60%
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| | +10 Weapons
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| |-
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| | align=center | {{hl|Ballistic Helmet}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
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| |-
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| | align=center | {{hl|Riot Helmet}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
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| |-
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| | align=center | {{hl|Admiral's Hat}}
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| | [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
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| | +10 Helm
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| |-
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| | align=center | {{hl|Renegade's Hat}}
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| | [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
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| | +10 Helm
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| |-
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| | align=center | {{hl|Veteran's Cap}}
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| | [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
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| | +10 Helm
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| |-
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| | align=center | {{hl|Baseball Cap}}
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| |-
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| | align=center | {{hl|Clown Mask}}
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| | Hides the wearer's identity.
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| |-
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| | align=center | {{hl|Chitin Helmet}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]40% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]80% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60%
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| |-
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| | align=center | {{hl|Pirate Bandana}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
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| | +5 Electrical Engineering<br>+5 Mechanical Engineering
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| |-
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| | align=center | {{hl|Pirate Helmet}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
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| | +10 Weapons
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| |-
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| | align=center | {{hl|Pirate Captain Hat}}
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| | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30%
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| | +15 Helm
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| |}
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| =Headset=
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| The '''Headset''' slot is for the {{Hyperlink|Headset|3=icon}} or {{Hyperlink|Auto-Injector Headset|3=icon}}.
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| =Card=
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| The '''Card''' slot is for {{Hyperlink|ID Card|s=s}}.
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| {{Clothing nav}}
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| [[Category:Items]]
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