User:Jade Harley/Sandbox04: Difference between revisions

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{{Version|0.14.6.0}}
<big style="background:rgb(9,9,8); border-style:solid; border-width:1px; border-radius:1em; padding:0px 4px">'''button 2'''</big>
'''Gear''' is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.
=Resistances mechanics=
Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Mudraptor Shells only protect the torso; Diving Suits protect all limbs.
 
When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:
 
When shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br>
<abbr title="Base revolver round damage">35</abbr> * <abbr title="Innate human resistance">0.5</abbr> * <abbr title="Diving suit resistance">0.65</abbr> * <abbr title="Gunner's uniform resistance">0.8</abbr> = <abbr title="Total affliction strength applied">9.1</abbr>
 
=Outerwear=
The '''Outerwear''' slot is for bulky items like diving gear and body armor. They typically provide strong protection from harm.
{| class="wikitable sortable"
! Item
! Damage Resistances
! Skill Modifiers
! Speed Modifiers
! Notes
|-
| align=center | {{hl|Bandolier}}
|
| +15 Weapons
|
| Has 4 item slots.<br>+25% Attack Speed with ranged weapons and turrets.
|-
| align=center | {{hl|Safety Harness}}
| [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]90% [[File:Affliction Stun.png|x24px|link=Stun]]75%
|
|
| Only protects the arms.
|-
| align=center | {{hl|Body Armor}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
|
|
| Only protects the chest.
|-
| align=center | {{hl|Pirate Body Armor}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80%  [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
| +10 Weapons
|
| Only protects the chest.
|-
| align=center | {{hl|Mudraptor Shell}}
| [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Internal Damage.png|x24px|link=Afflictions|Type: Damage]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10%
|
| -40% Movement Speed
| Only protects the chest.
|-
| align=center | {{hl|Diving Suit}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|
| -20% Movement Speed
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 4000m.
|-
| align=center | {{hl|Combat Diving Suit}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|
| -5% Movement Speed<br>+40% [[Underwater Scooter]] thrust
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m.
|-
| align=center | {{hl|Slipsuit}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|
| +45% Swimming Speed<br>-60% Walking Speed<br>+40% [[Underwater Scooter]] thrust
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m.
|-
| align=center | {{hl|PUCS}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]90%  [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">90%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]100%
|
| -10% Movement Speed<br>+40% [[Underwater Scooter]] thrust
| Requires an oxygen supply - underwater only.<br>Hides the wearer's identity.<br>1 Auto-injector slot: 50% vitality.<br>Crush depth 6000m.
|-
| align=center | {{hl|Abyss Diving Suit}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]45% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]45% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]45% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]45% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]45% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|
| -30% Movement Speed<br>-50% [[Underwater Scooter]] thrust
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 10000m.
|}
 
=Innerwear=
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.
 
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding.
{| class="wikitable sortable"
! rowspan="2" | Item
! colspan="6" | Damage Resistances (%)
! rowspan="2" | Notes
|-
! data-sort-type="number" | {{Affliction|Gunshot Wound}}
! data-sort-type="number" | {{Affliction|Bite Wounds}}
! data-sort-type="number" | {{Affliction|Blunt Force Trauma}}
! data-sort-type="number" | {{Affliction|Burn}}
! data-sort-type="number" | {{Affliction|Lacerations}}
! data-sort-type="number" | {{Affliction|Bleeding}}
|-
| align=center | {{hl|Veteran's Jacket}}
|20
|20
|20
|<nowiki>-</nowiki>
|20
|<nowiki>-</nowiki>
|
|-
| align=center | {{hl|Renegade's Jacket}}
|20
|20
|20
|<nowiki>-</nowiki>
|20
|<nowiki>-</nowiki>
|
|-
| align=center | {{hl|Admiral's Uniform}}
|20
|20
|20
|<nowiki>-</nowiki>
|20
|<nowiki>-</nowiki>
|
|-
| align=center | {{hl|Medic's Fatigues}}
|10
|10
| 10
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|Has 3 pockets for medical/chemical items
|-
| align=center | {{hl|Doctor's Uniform}}
| -
|10
|10
|<nowiki>-</nowiki>
|10
|<nowiki>-</nowiki>
|Has 3 pockets for medical/chemical items
|-
| align=center | {{hl|Engineer's Jumpsuit}}
| -
|10
| 10
| 60
|10
|<nowiki>-</nowiki>
|
|-
| align=center | {{hl|Hazmat Suit}}
| -
|10
|10
|30
|10
|<nowiki>-</nowiki>
|Also grants:
60% {{Affliction|Radiation Sickness}} Resistance
|-
| align=center | {{hl|Boiler Suit}}
| -
|10
|10
|50
|10
|<nowiki>-</nowiki>
|
|-
| align=center | {{hl|Mechanic's Jumpsuit}}
| -
|10
|10
|50
|10
|<nowiki>-</nowiki>
|
|-
| align=center | {{hl|Assistant Clothes}}
| -
|<nowiki>-</nowiki>
| -
| -
| -
|<nowiki>-</nowiki>
|<nowiki>+5 to all skills</nowiki>
|-
| align=center | {{hl|Commando's Fatigues}}
|20
|20
|20
| -
|20
| -
|
|-
| align=center | {{hl|Security Officer's Uniform}}
| 20
|20
|20
| -
|20
| -
|
|-
| align=center | {{hl|Gunner's Uniform}}
|20
|20
|20
| -
|20
| -
|
|-
| align=center | {{hl|Clown Costume}}
| -
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|Wearer makes bike horn noises when hit
|-
| align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}}
|25
| 25
|25
|  -
|25
| -
|
|-
| align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}}
|30
| 30
|30
|  -
|30
| -
|
|-
| align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}}
|35
|35
|35
| -
|35
| -
|
|-
| align=center | {{hl|Bandit Outfits|3=BanditOutfit1}}
| -
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|
|-
| align=center | {{hl|Outpost Dweller Outfits|3=OutpostDwellerAttire1}}
| -
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|
|-
| align=center | {{hl|VIP Outfits|3=VIP Outfit sprite}}
| -
| -
| -
| -
| -
| -
| +15 Medical
|}
 
=Head=
The '''Head''' slot is for diving masks, hats, and Health HUD scanner.
{| class="wikitable sortable"
! Item
! Damage Resistances
! Skill Modifiers
! Speed Modifiers
! Notes
|-
| align=center | {{hl|Diving Mask}}
|
|
| -10% Movement Speed
| Requires an oxygen supply.<br>Hides the wearer's identity.
|-
| align=center | {{hl|Clown Diving Mask}}
|
|
|
| Requires an oxygen supply.
|-
| align=center | {{hl|Health Scanner HUD}}
|
|
|
| Shows health information from a distance.
|-
| align=center | {{hl|Thermal Goggles}}
|
|
|
| Highlights some living targets though walls.
|-
| align=center | {{hl|Gunner's Helmet}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]70% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60%
| +10 Weapons
|
|
|-
| align=center | {{hl|Ballistic Helmet}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
|
|
|
|-
| align=center | {{hl|Riot Helmet}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
|
|
|
|-
| align=center | {{hl|Admiral's Hat}}
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| +10 Helm
|
|
|-
| align=center | {{hl|Renegade's Hat}}
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| +10 Helm
|
|
|-
| align=center | {{hl|Veteran's Cap}}
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| +10 Helm
|
|
|-
| align=center | {{hl|Baseball Cap}}
|
|
|
|
|-
| align=center | {{hl|Clown Mask}}
|
|
|
| Hides the wearer's identity.
|-
| align=center | {{hl|Chitin Helmet}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]40% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]80% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60%
|
|
|
|-
| align=center | {{hl|Pirate Bandana}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| +5 Electrical Engineering<br>+5 Mechanical Engineering
|
|
|-
| align=center | {{hl|Pirate Helmet}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
| +10 Weapons
|
|
|-
| align=center | {{hl|Pirate Captain Hat}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30%
| +15 Helm
|
|
|}
 
=Headset=
The '''Headset''' slot is for the {{Hyperlink|Headset|3=icon}} or {{Hyperlink|Auto-Injector Headset|3=icon}}.
 
=Card=
The '''Card''' slot is for {{Hyperlink|ID Card|s=s}}.
 
{{Clothing nav}}
[[Category:Items]]

Latest revision as of 13:15, 15 December 2023

button 2