Template:Weapon table: Difference between revisions

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BTGamepedia>RayTrace
(Shitty attempt at creating my own Table Template to be used with the various weapons, ideally, "Explosion" and "Projectile" would be hidden, and serve as toggles for parameters specific for those. DO NOT USE, IT'S A BAD TEMPLATE)
 
BTGamepedia>RayTrace
(Replaced content with "<!-- It's official, I suck at Table formatting, leaving this up as evidence of that, and as a jumping point for a future update --> <div class="nomobile"> {| style="border...")
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<div class="nomobile">
<div class="nomobile">
{| style="border: 0px solid #BDCAC3; border-radius: 1em; padding: 0.5em; background:#151d28;header:#111;"
{| style="border: 0px solid #BDCAC3; border-radius: 1em; padding: 0.5em; background:#151d28;header:#111;"
! class="header" {{!}} Item
! class="header" {{!}} Item
! class="header" {{!}} Afflictions  
! class="header" {{!}} Afflictions  
! class="header" {{!}} Structure Damage  
! class="header" {{!}} Structure Damage  
! class="header" {{!}} Explosion {{#if: {{{Explosion|}}}}}
{{#if: {{{Explosion|}}}
! class="header" {{!}} Explosion Radius {{#if: {{{Explosion|}}}}}
! class="header" {{!}} Explosion Radius  
! class="header" {{!}} Explosion Afflictions {{#if: {{{Explosion|}}}}}
! class="header" {{!}} Explosion Afflictions  
! class="header" {{!}} Projectile {{#if: {{{Projectile|}}}}}
}}
! class="header" {{!}} Launch Impulse {{#if: {{{Projectile|}}}}}
{{#if: {{{Projectile|}}}
! class="header" {{!}} Hitscan {{#if: {{{Projectile|}}}}}
! class="header" {{!}} Launch Impulse
! class="header" {{!}} Sticks to Entities? {{#if: {{{Projectile|}}}}}
! class="header" {{!}} Sticks to Entities?
! class="header" {{!}} Destroyed on impact? {{#if: {{{Projectile|}}}}}
! class="header" {{!}} Destroyed on impact?
! class="header" {{!}} Price
}}
! class="header" {{!}} [[Raw materials]]
! class="header" {{!}} Price
|-
! class="header" {{!}} [[Raw materials]]
| class="statcell" |{{#if: {{{image|}}} | [[File:{{{image}}}|{{{imagewidth|90}}}px|center]]|}}{{{item}}}
| class="statcell" |{{{attackdamage|}}}{{#if: {{{bleedingdamage|}}} |<br />
{{!}} class="statcell" {{!}}{{{bleedingdamage}}}|}}{{#if: {{{structuredamage|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage}}}|}}{{#if: {{{stundamage|}}} |<br />
{{!}} class="statcell" {{!}}{{{stundamage}}}|}}{{#if: {{{force|}}} |<br />
{{!}} class="statcell" {{!}}{{{force}}}|}}{{#if: {{{explosionrange|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionrange}}}|}}{{#if: {{{damagetype|}}} |<br />
{{!}} class="statcell" {{!}}{{{damagetype}}}|}}{{#if: {{{stick|}}} |<br />
{{!}} class="statcell" {{!}}{{{stick}}}|}}{{#if: {{{duration|}}} |<br />
{{!}} class="statcell" {{!}}{{{duration}}}|}}{{#if: {{{cost|}}} |<br />
{{!}} class="statcell" {{!}}{{{cost}}} Credits|}}{{#if: {{{raw|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw}}}|}}{{#if: {{{cooldown|}}} |<br />
{{!}} class="statcell" {{!}}{{{cooldown}}}|}}<!--
-->{{#if: {{{item2|}}} |<br />
{{!}}-
{{!}} class="statcell" {{!}}{{#if: {{{image2|}}} | [[File:{{{image2}}}|{{{imagewidth2|90}}}px|center]]|}}{{{item2}}}
{{!}} class="statcell" {{!}}{{{attackdamage2|}}}{{#if: {{{bleedingdamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{bleedingdamage2}}}|}}{{#if: {{{structuredamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage2}}}|}}{{#if: {{{stundamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{stundamage2}}}|}}{{#if: {{{force2|}}} |<br />
{{!}} class="statcell" {{!}}{{{force2}}}|}}{{#if: {{{explosionrange2|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionrange2}}}|}}{{#if: {{{damagetype2|}}} |<br />
{{!}} class="statcell" {{!}}{{{damagetype2}}}|}}{{#if: {{{stick2|}}} |<br />
{{!}} class="statcell" {{!}}{{{stick2}}}|}}{{#if: {{{duration2|}}} |<br />
{{!}} class="statcell" {{!}}{{{duration2}}}|}}{{#if: {{{cost2|}}} |<br />
{{!}} class="statcell" {{!}}{{{cost2}}} Credits|}}{{#if: {{{raw2|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw2}}}|}}{{#if: {{{cooldown2|}}} |<br />
{{!}} class="statcell" {{!}}{{{cooldown2}}}|}}
|}}<!--
-->{{#if: {{{item3|}}} |<br />
{{!}}-
{{!}} class="statcell" {{!}}{{#if: {{{image3|}}} | [[File:{{{image3}}}|{{{imagewidth3|90}}}px|center]]|}}{{{item3}}}
{{!}} class="statcell" {{!}}{{{attackdamage3|}}}{{#if: {{{bleedingdamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{bleedingdamage3}}}|}}{{#if: {{{structuredamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage3}}}|}}{{#if: {{{stundamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{stundamage3}}}|}}{{#if: {{{force3|}}} |<br />
{{!}} class="statcell" {{!}}{{{force3}}}|}}{{#if: {{{explosionrange3|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionrange3}}}|}}{{#if: {{{damagetype3|}}} |<br />
{{!}} class="statcell" {{!}}{{{damagetype3}}}|}}{{#if: {{{stick3|}}} |<br />
{{!}} class="statcell" {{!}}{{{stick3}}}|}}{{#if: {{{duration3|}}} |<br />
{{!}} class="statcell" {{!}}{{{duration3}}}|}}{{#if: {{{cost3|}}} |<br />
{{!}} class="statcell" {{!}}{{{cost3}}} Credits|}}{{#if: {{{raw3|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw3}}}|}}{{#if: {{{cooldown3|}}} |<br />
{{!}} class="statcell" {{!}}{{{cooldown3}}}|}}
|}}
|}</div><div class="mobileonly">
{| class="wikitable"
! class="header" | Item
| class="statcell" |{{#if: {{{image|}}} | [[File:{{{image}}}|{{{imagewidth|90}}}px|center]]|}}{{{item}}}{{#if: {{{item2|}}} |<br />
{{!}} class="statcell" {{!}}{{#if: {{{image2|}}} | [[File:{{{image2}}}|{{{imagewidth2|90}}}px|center]]|}}{{{item2}}}|}}{{#if: {{{item3|}}} |<br />
{{!}} class="statcell" {{!}}{{#if: {{{image3|}}} | [[File:{{{image3}}}|{{{imagewidth3|90}}}px|center]]|}}{{{item3}}}|}}
|-
! class="header" | Attack Damage
| class="statcell" |{{{attackdamage|}}}{{#if: {{{attackdamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{attackdamage2}}}|}}{{#if: {{{attackdamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{attackdamage3}}}|}}{{#if: {{{bleedingdamage|}}} |<br />
{{!}}-
! class="header" {{!}} [[Status effects#Bleeding|Bleeding]] Damage
{{!}} class="statcell" {{!}}{{{bleedingdamage}}}{{#if: {{{bleedingdamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{bleedingdamage2}}}|}}{{#if: {{{bleedingdamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{bleedingdamage3}}}|}}|}}{{#if: {{{structuredamage|}}} |<br />
{{!}}-
! class="header" {{!}} Structure Damage
{{!}} class="statcell" {{!}}{{{structuredamage}}}{{#if: {{{structuredamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage2}}}|}}{{#if: {{{structuredamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage3}}}|}}|}}{{#if: {{{stundamage|}}} |<br />
{{!}}-
! class="header" {{!}} [[Status effects#Stun|Stun]] Damage
{{!}} class="statcell" {{!}}{{{stundamage}}}{{#if: {{{stundamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{stundamage2}}}|}}{{#if: {{{stundamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{stundamage3}}}|}}|}}{{#if: {{{force|}}} |<br />
{{!}}-
! class="header" {{!}} Kinematic Force
{{!}} class="statcell" {{!}}{{{force}}}{{#if: {{{force2|}}} |<br />
{{!}} class="statcell" {{!}}{{{force2}}}|}}{{#if: {{{force3|}}} |<br />
{{!}} class="statcell" {{!}}{{{force3}}}|}}|}}{{#if: {{{explosionrange|}}} |<br />
{{!}}-
! class="header" {{!}} Explosion Radius
{{!}} class="statcell" {{!}}{{{explosionrange}}}{{#if: {{{explosionrange2|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionrange2}}}|}}{{#if: {{{explosionrange3|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionrange3}}}|}}|}}{{#if: {{{damagetype|}}} |<br />
{{!}}-
! class="header" {{!}} Damage Type
{{!}} class="statcell" {{!}}{{{damagetype}}}{{#if: {{{damagetype2|}}} |<br />
{{!}} class="statcell" {{!}}{{{damagetype2}}}|}}{{#if: {{{damagetype3|}}} |<br />
{{!}} class="statcell" {{!}}{{{damagetype3}}}|}}|}}{{#if: {{{stick|}}} |<br />
{{!}}-
! class="header" {{!}} Stick to Entities?
{{!}} class="statcell" {{!}}{{{stick}}}{{#if: {{{stick2|}}} |<br />
{{!}} class="statcell" {{!}}{{{stick2}}}|}}{{#if: {{{stick3|}}} |<br />
{{!}} class="statcell" {{!}}{{{stick3}}}|}}|}}{{#if: {{{duration|}}} |<br />
{{!}}-
! class="header" {{!}} Attack Duration
{{!}} class="statcell" {{!}}{{{duration}}}{{#if: {{{duration2|}}} |<br />
{{!}} class="statcell" {{!}}{{{duration2}}}|}}{{#if: {{{duration3|}}} |<br />
{{!}} class="statcell" {{!}}{{{duration3}}}|}}|}}{{#if: {{{cost|}}} |<br />
{{!}}-
! class="header" {{!}} Price
{{!}} class="statcell" {{!}}{{{cost}}}{{#if: {{{cost2|}}} |<br />
{{!}} class="statcell" {{!}}{{{cost2}}}|}}{{#if: {{{cost3|}}} |<br />
{{!}} class="statcell" {{!}}{{{cost3}}}|}}|}}{{#if: {{{raw|}}} |<br />
{{!}}-
! class="header" {{!}} [[Raw materials]]
{{!}} class="statcell" {{!}}{{{raw}}}{{#if: {{{raw2|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw2}}}|}}{{#if: {{{raw3|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw3}}}|}}|}}
{{!}}-
! class="header" {{!}} Cooldown
{{!}} class="statcell" {{!}}{{{cooldown}}}{{#if: {{{cooldown2|}}} |<br />
{{!}} class="statcell" {{!}}{{{cooldown2}}}|}}{{#if: {{{cooldown3|}}} |<br />
{{!}} class="statcell" {{!}}{{{cooldown3}}}|}}|}}
|}</div>
|}</div>
<noinclude>[[Category:Data tables]]</noinclude>
<noinclude>[[Category:Data tables]]</noinclude>

Revision as of 16:13, 20 July 2019

Item Afflictions Structure Damage


Price Raw materials