BTGamepedia>RayTrace |
BTGamepedia>RayTrace |
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| <div class="nomobile"> | | <div class="nomobile"> |
| {| style="border: 0px solid #BDCAC3; border-radius: 1em; padding: 0.5em; background:#151d28;header:#111;" | | {| style="border: 0px solid #BDCAC3; border-radius: 1em; padding: 0.5em; background:#151d28;header:#111;" |
| ! class="header" {{!}} Item | | ! class="header" {{!}} Item |
| ! class="header" {{!}} Afflictions | | ! class="header" {{!}} Afflictions |
| ! class="header" {{!}} Structure Damage | | ! class="header" {{!}} Structure Damage |
| ! class="header" {{!}} Explosion {{#if: {{{Explosion|}}}}}
| | {{#if: {{{Explosion|}}} |
| ! class="header" {{!}} Explosion Radius {{#if: {{{Explosion|}}}}} | | ! class="header" {{!}} Explosion Radius |
| ! class="header" {{!}} Explosion Afflictions {{#if: {{{Explosion|}}}}} | | ! class="header" {{!}} Explosion Afflictions |
| ! class="header" {{!}} Projectile {{#if: {{{Projectile|}}}}}
| | }} |
| ! class="header" {{!}} Launch Impulse {{#if: {{{Projectile|}}}}} | | {{#if: {{{Projectile|}}} |
| ! class="header" {{!}} Hitscan {{#if: {{{Projectile|}}}}}
| | ! class="header" {{!}} Launch Impulse |
| ! class="header" {{!}} Sticks to Entities? {{#if: {{{Projectile|}}}}} | | ! class="header" {{!}} Sticks to Entities? |
| ! class="header" {{!}} Destroyed on impact? {{#if: {{{Projectile|}}}}} | | ! class="header" {{!}} Destroyed on impact? |
| ! class="header" {{!}} Price
| | }} |
| ! class="header" {{!}} [[Raw materials]]
| | ! class="header" {{!}} Price |
| |-
| | ! class="header" {{!}} [[Raw materials]] |
| | class="statcell" |{{#if: {{{image|}}} | [[File:{{{image}}}|{{{imagewidth|90}}}px|center]]|}}{{{item}}}
| |
| | class="statcell" |{{{attackdamage|}}}{{#if: {{{bleedingdamage|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{bleedingdamage}}}|}}{{#if: {{{structuredamage|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{structuredamage}}}|}}{{#if: {{{stundamage|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{stundamage}}}|}}{{#if: {{{force|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{force}}}|}}{{#if: {{{explosionrange|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{explosionrange}}}|}}{{#if: {{{damagetype|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{damagetype}}}|}}{{#if: {{{stick|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{stick}}}|}}{{#if: {{{duration|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{duration}}}|}}{{#if: {{{cost|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{cost}}} Credits|}}{{#if: {{{raw|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{raw}}}|}}{{#if: {{{cooldown|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{cooldown}}}|}}<!--
| |
| -->{{#if: {{{item2|}}} |<br />
| |
| {{!}}-
| |
| {{!}} class="statcell" {{!}}{{#if: {{{image2|}}} | [[File:{{{image2}}}|{{{imagewidth2|90}}}px|center]]|}}{{{item2}}}
| |
| {{!}} class="statcell" {{!}}{{{attackdamage2|}}}{{#if: {{{bleedingdamage2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{bleedingdamage2}}}|}}{{#if: {{{structuredamage2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{structuredamage2}}}|}}{{#if: {{{stundamage2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{stundamage2}}}|}}{{#if: {{{force2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{force2}}}|}}{{#if: {{{explosionrange2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{explosionrange2}}}|}}{{#if: {{{damagetype2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{damagetype2}}}|}}{{#if: {{{stick2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{stick2}}}|}}{{#if: {{{duration2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{duration2}}}|}}{{#if: {{{cost2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{cost2}}} Credits|}}{{#if: {{{raw2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{raw2}}}|}}{{#if: {{{cooldown2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{cooldown2}}}|}}
| |
| |}}<!--
| |
| -->{{#if: {{{item3|}}} |<br />
| |
| {{!}}-
| |
| {{!}} class="statcell" {{!}}{{#if: {{{image3|}}} | [[File:{{{image3}}}|{{{imagewidth3|90}}}px|center]]|}}{{{item3}}}
| |
| {{!}} class="statcell" {{!}}{{{attackdamage3|}}}{{#if: {{{bleedingdamage3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{bleedingdamage3}}}|}}{{#if: {{{structuredamage3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{structuredamage3}}}|}}{{#if: {{{stundamage3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{stundamage3}}}|}}{{#if: {{{force3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{force3}}}|}}{{#if: {{{explosionrange3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{explosionrange3}}}|}}{{#if: {{{damagetype3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{damagetype3}}}|}}{{#if: {{{stick3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{stick3}}}|}}{{#if: {{{duration3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{duration3}}}|}}{{#if: {{{cost3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{cost3}}} Credits|}}{{#if: {{{raw3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{raw3}}}|}}{{#if: {{{cooldown3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{cooldown3}}}|}}
| |
| |}}
| |
| |}</div><div class="mobileonly">
| |
| {| class="wikitable"
| |
| ! class="header" | Item
| |
| | class="statcell" |{{#if: {{{image|}}} | [[File:{{{image}}}|{{{imagewidth|90}}}px|center]]|}}{{{item}}}{{#if: {{{item2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{#if: {{{image2|}}} | [[File:{{{image2}}}|{{{imagewidth2|90}}}px|center]]|}}{{{item2}}}|}}{{#if: {{{item3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{#if: {{{image3|}}} | [[File:{{{image3}}}|{{{imagewidth3|90}}}px|center]]|}}{{{item3}}}|}}
| |
| |-
| |
| ! class="header" | Attack Damage
| |
| | class="statcell" |{{{attackdamage|}}}{{#if: {{{attackdamage2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{attackdamage2}}}|}}{{#if: {{{attackdamage3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{attackdamage3}}}|}}{{#if: {{{bleedingdamage|}}} |<br />
| |
| {{!}}-
| |
| ! class="header" {{!}} [[Status effects#Bleeding|Bleeding]] Damage
| |
| {{!}} class="statcell" {{!}}{{{bleedingdamage}}}{{#if: {{{bleedingdamage2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{bleedingdamage2}}}|}}{{#if: {{{bleedingdamage3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{bleedingdamage3}}}|}}|}}{{#if: {{{structuredamage|}}} |<br />
| |
| {{!}}-
| |
| ! class="header" {{!}} Structure Damage
| |
| {{!}} class="statcell" {{!}}{{{structuredamage}}}{{#if: {{{structuredamage2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{structuredamage2}}}|}}{{#if: {{{structuredamage3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{structuredamage3}}}|}}|}}{{#if: {{{stundamage|}}} |<br />
| |
| {{!}}-
| |
| ! class="header" {{!}} [[Status effects#Stun|Stun]] Damage
| |
| {{!}} class="statcell" {{!}}{{{stundamage}}}{{#if: {{{stundamage2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{stundamage2}}}|}}{{#if: {{{stundamage3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{stundamage3}}}|}}|}}{{#if: {{{force|}}} |<br />
| |
| {{!}}-
| |
| ! class="header" {{!}} Kinematic Force
| |
| {{!}} class="statcell" {{!}}{{{force}}}{{#if: {{{force2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{force2}}}|}}{{#if: {{{force3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{force3}}}|}}|}}{{#if: {{{explosionrange|}}} |<br />
| |
| {{!}}-
| |
| ! class="header" {{!}} Explosion Radius
| |
| {{!}} class="statcell" {{!}}{{{explosionrange}}}{{#if: {{{explosionrange2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{explosionrange2}}}|}}{{#if: {{{explosionrange3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{explosionrange3}}}|}}|}}{{#if: {{{damagetype|}}} |<br />
| |
| {{!}}-
| |
| ! class="header" {{!}} Damage Type
| |
| {{!}} class="statcell" {{!}}{{{damagetype}}}{{#if: {{{damagetype2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{damagetype2}}}|}}{{#if: {{{damagetype3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{damagetype3}}}|}}|}}{{#if: {{{stick|}}} |<br />
| |
| {{!}}-
| |
| ! class="header" {{!}} Stick to Entities?
| |
| {{!}} class="statcell" {{!}}{{{stick}}}{{#if: {{{stick2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{stick2}}}|}}{{#if: {{{stick3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{stick3}}}|}}|}}{{#if: {{{duration|}}} |<br />
| |
| {{!}}-
| |
| ! class="header" {{!}} Attack Duration
| |
| {{!}} class="statcell" {{!}}{{{duration}}}{{#if: {{{duration2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{duration2}}}|}}{{#if: {{{duration3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{duration3}}}|}}|}}{{#if: {{{cost|}}} |<br />
| |
| {{!}}-
| |
| ! class="header" {{!}} Price | |
| {{!}} class="statcell" {{!}}{{{cost}}}{{#if: {{{cost2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{cost2}}}|}}{{#if: {{{cost3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{cost3}}}|}}|}}{{#if: {{{raw|}}} |<br />
| |
| {{!}}-
| |
| ! class="header" {{!}} [[Raw materials]] | |
| {{!}} class="statcell" {{!}}{{{raw}}}{{#if: {{{raw2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{raw2}}}|}}{{#if: {{{raw3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{raw3}}}|}}|}}
| |
| {{!}}-
| |
| ! class="header" {{!}} Cooldown
| |
| {{!}} class="statcell" {{!}}{{{cooldown}}}{{#if: {{{cooldown2|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{cooldown2}}}|}}{{#if: {{{cooldown3|}}} |<br />
| |
| {{!}} class="statcell" {{!}}{{{cooldown3}}}|}}|}}
| |
| |}</div> | | |}</div> |
| <noinclude>[[Category:Data tables]]</noinclude> | | <noinclude>[[Category:Data tables]]</noinclude> |