Template:Damage table: Difference between revisions

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BTGamepedia>RayTrace
(Undo revision 8304 by RayTrace (talk))
BTGamepedia>Neounited
(Support for 4th entry Physicorium Ammo Box)
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{{!}} class="statcell" {{!}}{{{raw3}}}|}}{{#if: {{{cooldown3|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw3}}}|}}{{#if: {{{cooldown3|}}} |<br />
{{!}} class="statcell" {{!}}{{{cooldown3}}}|}}
{{!}} class="statcell" {{!}}{{{cooldown3}}}|}}
|}}<!--
-->{{#if: {{{item4|}}} |<br />
{{!}}-
{{!}} class="statcell" {{!}}{{#if: {{{image4|}}} | [[File:{{{image4}}}|{{{imagewidth4|90}}}px|center]]|}}{{{item4}}}
{{!}} class="statcell" {{!}}{{{attackdamage4|}}}{{#if: {{{bleedingdamage4|}}} |<br />
{{!}} class="statcell" {{!}}{{{bleedingdamage4}}}|}}{{#if: {{{structuredamage4|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage4}}}|}}{{#if: {{{stundamage4|}}} |<br />
{{!}} class="statcell" {{!}}{{{stundamage4}}}|}}{{#if: {{{force4|}}} |<br />
{{!}} class="statcell" {{!}}{{{force4}}}|}}{{#if: {{{explosionrange4|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionrange4}}}|}}{{#if: {{{damagetype4|}}} |<br />
{{!}} class="statcell" {{!}}{{{damagetype4}}}|}}{{#if: {{{stick4|}}} |<br />
{{!}} class="statcell" {{!}}{{{stick4}}}|}}{{#if: {{{duration4|}}} |<br />
{{!}} class="statcell" {{!}}{{{duration4}}}|}}{{#if: {{{cost4|}}} |<br />
{{!}} class="statcell" {{!}}{{{cost4}}} Credits|}}{{#if: {{{raw4|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw4}}}|}}{{#if: {{{cooldown4|}}} |<br />
{{!}} class="statcell" {{!}}{{{cooldown4}}}|}}
|}}
|}}
|}</div><div class="mobileonly">
|}</div><div class="mobileonly">
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| class="statcell" |{{#if: {{{image|}}} | [[File:{{{image}}}|{{{imagewidth|90}}}px|center]]|}}{{{item}}}{{#if: {{{item2|}}} |<br />
| class="statcell" |{{#if: {{{image|}}} | [[File:{{{image}}}|{{{imagewidth|90}}}px|center]]|}}{{{item}}}{{#if: {{{item2|}}} |<br />
{{!}} class="statcell" {{!}}{{#if: {{{image2|}}} | [[File:{{{image2}}}|{{{imagewidth2|90}}}px|center]]|}}{{{item2}}}|}}{{#if: {{{item3|}}} |<br />
{{!}} class="statcell" {{!}}{{#if: {{{image2|}}} | [[File:{{{image2}}}|{{{imagewidth2|90}}}px|center]]|}}{{{item2}}}|}}{{#if: {{{item3|}}} |<br />
{{!}} class="statcell" {{!}}{{#if: {{{image3|}}} | [[File:{{{image3}}}|{{{imagewidth3|90}}}px|center]]|}}{{{item3}}}|}}
{{!}} class="statcell" {{!}}{{#if: {{{image3|}}} | [[File:{{{image3}}}|{{{imagewidth3|90}}}px|center]]|}}{{{item3}}}|}}{{#if: {{{item4|}}} |<br />
{{!}} class="statcell" {{!}}{{#if: {{{image4|}}} | [[File:{{{image4}}}|{{{imagewidth4|90}}}px|center]]|}}{{{item4}}}|}}
|-
|-
! class="header" | Attack Damage
! class="header" | Attack Damage
| class="statcell" |{{{attackdamage|}}}{{#if: {{{attackdamage2|}}} |<br />
| class="statcell" |{{{attackdamage|}}}{{#if: {{{attackdamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{attackdamage2}}}|}}{{#if: {{{attackdamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{attackdamage2}}}|}}{{#if: {{{attackdamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{attackdamage3}}}|}}{{#if: {{{bleedingdamage|}}} |<br />
{{!}} class="statcell" {{!}}{{{attackdamage3}}}|}}{{#if: {{{attackdamage4|}}} |<br />
{{!}} class="statcell" {{!}}{{{attackdamage4}}}|}}{{#if: {{{bleedingdamage|}}} |<br />
{{!}}-
{{!}}-
! class="header" {{!}} [[Status effects#Bleeding|Bleeding]] Damage
! class="header" {{!}} [[Status effects#Bleeding|Bleeding]] Damage
{{!}} class="statcell" {{!}}{{{bleedingdamage}}}{{#if: {{{bleedingdamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{bleedingdamage}}}{{#if: {{{bleedingdamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{bleedingdamage2}}}|}}{{#if: {{{bleedingdamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{bleedingdamage2}}}|}}{{#if: {{{bleedingdamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{bleedingdamage3}}}|}}|}}{{#if: {{{structuredamage|}}} |<br />
{{!}} class="statcell" {{!}}{{{bleedingdamage3}}}|}}|}}{{#if: {{{bleedingdamage4|}}} |<br />
{{!}} class="statcell" {{!}}{{{bleedingdamage4}}}|}}|}}|}}{{#if: {{{structuredamage|}}} |<br />
{{!}}-
{{!}}-
! class="header" {{!}} Structure Damage
! class="header" {{!}} Structure Damage
{{!}} class="statcell" {{!}}{{{structuredamage}}}{{#if: {{{structuredamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage}}}{{#if: {{{structuredamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage2}}}|}}{{#if: {{{structuredamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage2}}}|}}{{#if: {{{structuredamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage3}}}|}}|}}{{#if: {{{stundamage|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage3}}}|}}|}}{{#if: {{{structuredamage4|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage4}}}|}}|}}|}}{{#if: {{{stundamage|}}} |<br />
{{!}}-
{{!}}-
! class="header" {{!}} [[Status effects#Stun|Stun]] Damage
! class="header" {{!}} [[Status effects#Stun|Stun]] Damage
{{!}} class="statcell" {{!}}{{{stundamage}}}{{#if: {{{stundamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{stundamage}}}{{#if: {{{stundamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{stundamage2}}}|}}{{#if: {{{stundamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{stundamage2}}}|}}{{#if: {{{stundamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{stundamage3}}}|}}|}}{{#if: {{{force|}}} |<br />
{{!}} class="statcell" {{!}}{{{stundamage3}}}|}}|}}{{#if: {{{stundamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{stundamage3}}}|}}|}}|}}{{#if: {{{force|}}} |<br />
{{!}}-
{{!}}-
! class="header" {{!}} Kinematic Force
! class="header" {{!}} Kinematic Force
{{!}} class="statcell" {{!}}{{{force}}}{{#if: {{{force2|}}} |<br />
{{!}} class="statcell" {{!}}{{{force}}}{{#if: {{{force2|}}} |<br />
{{!}} class="statcell" {{!}}{{{force2}}}|}}{{#if: {{{force3|}}} |<br />
{{!}} class="statcell" {{!}}{{{force2}}}|}}{{#if: {{{force3|}}} |<br />
{{!}} class="statcell" {{!}}{{{force3}}}|}}|}}{{#if: {{{explosionrange|}}} |<br />
{{!}} class="statcell" {{!}}{{{force3}}}|}}|}}{{#if: {{{force4|}}} |<br />
{{!}} class="statcell" {{!}}{{{force4}}}|}}|}}|}}{{#if: {{{explosionrange|}}} |<br />
{{!}}-
{{!}}-
! class="header" {{!}} Explosion Radius
! class="header" {{!}} Explosion Radius
{{!}} class="statcell" {{!}}{{{explosionrange}}}{{#if: {{{explosionrange2|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionrange}}}{{#if: {{{explosionrange2|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionrange2}}}|}}{{#if: {{{explosionrange3|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionrange2}}}|}}{{#if: {{{explosionrange3|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionrange3}}}|}}|}}{{#if: {{{damagetype|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionrange3}}}|}}|}}{{#if: {{{explosionrange4|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionrange4}}}|}}|}}|}}{{#if: {{{damagetype|}}} |<br />
{{!}}-
{{!}}-
! class="header" {{!}} Damage Type
! class="header" {{!}} Damage Type
{{!}} class="statcell" {{!}}{{{damagetype}}}{{#if: {{{damagetype2|}}} |<br />
{{!}} class="statcell" {{!}}{{{damagetype}}}{{#if: {{{damagetype2|}}} |<br />
{{!}} class="statcell" {{!}}{{{damagetype2}}}|}}{{#if: {{{damagetype3|}}} |<br />
{{!}} class="statcell" {{!}}{{{damagetype2}}}|}}{{#if: {{{damagetype3|}}} |<br />
{{!}} class="statcell" {{!}}{{{damagetype3}}}|}}|}}{{#if: {{{stick|}}} |<br />
{{!}} class="statcell" {{!}}{{{damagetype3}}}|}}|}}{{#if: {{{damagetype4|}}} |<br />
{{!}} class="statcell" {{!}}{{{damagetype4}}}|}}|}}|}}{{#if: {{{stick|}}} |<br />
{{!}}-
{{!}}-
! class="header" {{!}} Stick to Entities?
! class="header" {{!}} Stick to Entities?
{{!}} class="statcell" {{!}}{{{stick}}}{{#if: {{{stick2|}}} |<br />
{{!}} class="statcell" {{!}}{{{stick}}}{{#if: {{{stick2|}}} |<br />
{{!}} class="statcell" {{!}}{{{stick2}}}|}}{{#if: {{{stick3|}}} |<br />
{{!}} class="statcell" {{!}}{{{stick2}}}|}}{{#if: {{{stick3|}}} |<br />
{{!}} class="statcell" {{!}}{{{stick3}}}|}}|}}{{#if: {{{duration|}}} |<br />
{{!}} class="statcell" {{!}}{{{stick3}}}|}}|}}{{#if: {{{stick4|}}} |<br />
{{!}} class="statcell" {{!}}{{{stick4}}}|}}|}}|}}{{#if: {{{duration|}}} |<br />
{{!}}-
{{!}}-
! class="header" {{!}} Attack Duration
! class="header" {{!}} Attack Duration
{{!}} class="statcell" {{!}}{{{duration}}}{{#if: {{{duration2|}}} |<br />
{{!}} class="statcell" {{!}}{{{duration}}}{{#if: {{{duration2|}}} |<br />
{{!}} class="statcell" {{!}}{{{duration2}}}|}}{{#if: {{{duration3|}}} |<br />
{{!}} class="statcell" {{!}}{{{duration2}}}|}}{{#if: {{{duration3|}}} |<br />
{{!}} class="statcell" {{!}}{{{duration3}}}|}}|}}{{#if: {{{cost|}}} |<br />
{{!}} class="statcell" {{!}}{{{duration3}}}|}}|}}{{#if: {{{duration4|}}} |<br />
{{!}} class="statcell" {{!}}{{{duration4}}}|}}|}}|}}{{#if: {{{cost|}}} |<br />
{{!}}-
{{!}}-
! class="header" {{!}} Price
! class="header" {{!}} Price
{{!}} class="statcell" {{!}}{{{cost}}}{{#if: {{{cost2|}}} |<br />
{{!}} class="statcell" {{!}}{{{cost}}}{{#if: {{{cost2|}}} |<br />
{{!}} class="statcell" {{!}}{{{cost2}}}|}}{{#if: {{{cost3|}}} |<br />
{{!}} class="statcell" {{!}}{{{cost2}}}|}}{{#if: {{{cost3|}}} |<br />
{{!}} class="statcell" {{!}}{{{cost3}}}|}}|}}{{#if: {{{raw|}}} |<br />
{{!}} class="statcell" {{!}}{{{cost3}}}|}}|}}{{#if: {{{cost4|}}} |<br />
{{!}} class="statcell" {{!}}{{{cost4}}}|}}|}}|}}{{#if: {{{raw|}}} |<br />
{{!}}-
{{!}}-
! class="header" {{!}} [[Raw materials]]
! class="header" {{!}} [[Raw materials]]
{{!}} class="statcell" {{!}}{{{raw}}}{{#if: {{{raw2|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw}}}{{#if: {{{raw2|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw2}}}|}}{{#if: {{{raw3|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw2}}}|}}{{#if: {{{raw3|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw3}}}|}}|}}
{{!}} class="statcell" {{!}}{{{raw3}}}|}}|}}{{#if: {{{raw4|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw4}}}|}}|}}|}}
{{!}}-
{{!}}-
! class="header" {{!}} Cooldown
! class="header" {{!}} Cooldown
{{!}} class="statcell" {{!}}{{{cooldown}}}{{#if: {{{cooldown2|}}} |<br />
{{!}} class="statcell" {{!}}{{{cooldown}}}{{#if: {{{cooldown2|}}} |<br />
{{!}} class="statcell" {{!}}{{{cooldown2}}}|}}{{#if: {{{cooldown3|}}} |<br />
{{!}} class="statcell" {{!}}{{{cooldown2}}}|}}{{#if: {{{cooldown3|}}} |<br />
{{!}} class="statcell" {{!}}{{{cooldown3}}}|}}|}}
{{!}} class="statcell" {{!}}{{{cooldown3}}}|}}|}}{{#if: {{{cooldown4|}}} |<br />
{{!}} class="statcell" {{!}}{{{cooldown4}}}|}}|}}|}}
|}</div>
|}</div>
<noinclude>[[Category:Data tables]]</noinclude>
<noinclude>[[Category:Data tables]]</noinclude>

Revision as of 09:31, 15 August 2020

Item Attack Damage
{{{item}}}
Item {{{item}}}
Attack Damage class="statcell" }}|}}|}}|}}|}}|}}|}}|}}|}}|}}|}}|}}|}}|}}|}}|}}|}}|}}|}}
Cooldown {{{cooldown}}}|}}|}}|}}