Template:Damage table: Difference between revisions
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<div class="nomobile"> | <div class="nomobile"> | ||
{| style="border: 0px solid #BDCAC3; border-radius: 1em; padding: 0.5em; background:#151d28;header:#111;" | {| style="border: 0px solid #BDCAC3; border-radius: 1em; padding: 0.5em; background:#151d28;header:#111;" | ||
! class="header" | Item | |||
! class="header" | Attack Damage{{#if: {{{bleedingdamage|}}} |<br /> | |||
! class="header" {{!}} [[Status effects#Bleeding|Bleeding]] Damage|}}{{#if: {{{structuredamage|}}} |<br /> | |||
! class="header" {{!}} Structure Damage|}}{{#if: {{{stundamage|}}} |<br /> | |||
! class="header" {{!}} [[Status effects#Stun|Stun]] Damage|}}{{#if: {{{force|}}} |<br /> | |||
! class="header" {{!}} Kinematic Force|}}{{#if: {{{explosionrange|}}} |<br /> | |||
! class="header" {{!}} Explosion Radius|}}{{#if: {{{damagetype|}}} |<br /> | |||
! class="header" {{!}} Damage Type|}}{{#if: {{{stick|}}} |<br /> | |||
! class="header" {{!}} Stick to Entities?|}}{{#if: {{{duration|}}} |<br /> | |||
! class="header" {{!}} Attack Duration|}}{{#if: {{{cost|}}} |<br /> | |||
! class="header" {{!}} Price|}}{{#if: {{{raw|}}} |<br /> | |||
! class="header" {{!}} [[Raw materials]]|}}{{#if: {{{cooldown|}}} |<br /> | |||
! class="header" {{!}} Cooldown|}} | |||
|- | |||
| class="statcell" |{{#if: {{{image|}}} | [[File:{{{image}}}|{{{imagewidth|90}}}px|center]]|}}{{{item}}} | |||
| class="statcell" |{{{attackdamage|}}}{{#if: {{{bleedingdamage|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{bleedingdamage}}}|}}{{#if: {{{structuredamage|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{structuredamage}}}|}}{{#if: {{{stundamage|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{stundamage}}}|}}{{#if: {{{force|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{force}}}|}}{{#if: {{{explosionrange|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{explosionrange}}}|}}{{#if: {{{damagetype|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{damagetype}}}|}}{{#if: {{{stick|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{stick}}}|}}{{#if: {{{duration|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{duration}}}|}}{{#if: {{{cost|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{cost}}} Credits|}}{{#if: {{{raw|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{raw}}}|}}{{#if: {{{cooldown|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{cooldown}}}|}}<!-- | |||
-->{{#if: {{{item2|}}} |<br /> | |||
{{!}}- | |||
{{!}} class="statcell" {{!}}{{#if: {{{image2|}}} | [[File:{{{image2}}}|{{{imagewidth2|90}}}px|center]]|}}{{{item2}}} | |||
{{!}} class="statcell" {{!}}{{{attackdamage2|}}}{{#if: {{{bleedingdamage2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{bleedingdamage2}}}|}}{{#if: {{{structuredamage2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{structuredamage2}}}|}}{{#if: {{{stundamage2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{stundamage2}}}|}}{{#if: {{{force2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{force2}}}|}}{{#if: {{{explosionrange2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{explosionrange2}}}|}}{{#if: {{{damagetype2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{damagetype2}}}|}}{{#if: {{{stick2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{stick2}}}|}}{{#if: {{{duration2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{duration2}}}|}}{{#if: {{{cost2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{cost2}}} Credits|}}{{#if: {{{raw2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{raw2}}}|}}{{#if: {{{cooldown2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{cooldown2}}}|}} | |||
|}}<!-- | |||
-->{{#if: {{{item3|}}} |<br /> | |||
{{!}}- | |||
{{!}} class="statcell" {{!}}{{#if: {{{image3|}}} | [[File:{{{image3}}}|{{{imagewidth3|90}}}px|center]]|}}{{{item3}}} | |||
{{!}} class="statcell" {{!}}{{{attackdamage3|}}}{{#if: {{{bleedingdamage3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{bleedingdamage3}}}|}}{{#if: {{{structuredamage3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{structuredamage3}}}|}}{{#if: {{{stundamage3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{stundamage3}}}|}}{{#if: {{{force3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{force3}}}|}}{{#if: {{{explosionrange3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{explosionrange3}}}|}}{{#if: {{{damagetype3|}}} |<br /> | |||
|}</div> | {{!}} class="statcell" {{!}}{{{damagetype3}}}|}}{{#if: {{{stick3|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{stick3}}}|}}{{#if: {{{duration3|}}} |<br /> | |||
<div class="mobileonly"> | {{!}} class="statcell" {{!}}{{{duration3}}}|}}{{#if: {{{cost3|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{cost3}}} Credits|}}{{#if: {{{raw3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{raw3}}}|}}{{#if: {{{cooldown3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{cooldown3}}}|}} | |||
|}} | |||
|}</div><div class="mobileonly"> | |||
{| class="wikitable" | {| class="wikitable" | ||
! class="header" | Item | |||
| class="statcell" |{{#if: {{{image|}}} | [[File:{{{image}}}|{{{imagewidth|90}}}px|center]]|}}{{{item}}}{{#if: {{{item2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{#if: {{{image2|}}} | [[File:{{{image2}}}|{{{imagewidth2|90}}}px|center]]|}}{{{item2}}}|}}{{#if: {{{item3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{#if: {{{image3|}}} | [[File:{{{image3}}}|{{{imagewidth3|90}}}px|center]]|}}{{{item3}}}|}} | |||
|- | |||
! class="header" | Attack Damage | |||
| class="statcell" |{{{attackdamage|}}}{{#if: {{{attackdamage2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{attackdamage2}}}|}}{{#if: {{{attackdamage3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{attackdamage3}}}|}}{{#if: {{{bleedingdamage|}}} |<br /> | |||
{{!}}- | |||
! class="header" {{!}} [[Status effects#Bleeding|Bleeding]] Damage | |||
{{!}} class="statcell" {{!}}{{{bleedingdamage}}}{{#if: {{{bleedingdamage2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{bleedingdamage2}}}|}}{{#if: {{{bleedingdamage3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{bleedingdamage3}}}|}}|}}{{#if: {{{structuredamage|}}} |<br /> | |||
{{!}}- | |||
! class="header" {{!}} Structure Damage | |||
{{!}} class="statcell" {{!}}{{{structuredamage}}}{{#if: {{{structuredamage2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{structuredamage2}}}|}}{{#if: {{{structuredamage3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{structuredamage3}}}|}}|}}{{#if: {{{stundamage|}}} |<br /> | |||
{{!}}- | |||
! class="header" {{!}} [[Status effects#Stun|Stun]] Damage | |||
{{!}} class="statcell" {{!}}{{{stundamage}}}{{#if: {{{stundamage2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{stundamage2}}}|}}{{#if: {{{stundamage3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{stundamage3}}}|}}|}}{{#if: {{{force|}}} |<br /> | |||
{{!}}- | |||
! class="header" {{!}} Kinematic Force | |||
{{!}} class="statcell" {{!}}{{{force}}}{{#if: {{{force2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{force2}}}|}}{{#if: {{{force3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{force3}}}|}}|}}{{#if: {{{explosionrange|}}} |<br /> | |||
{{!}}- | |||
! class="header" {{!}} Explosion Radius | |||
{{!}} class="statcell" {{!}}{{{explosionrange}}}{{#if: {{{explosionrange2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{explosionrange2}}}|}}{{#if: {{{explosionrange3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{explosionrange3}}}|}}|}}{{#if: {{{damagetype|}}} |<br /> | |||
{{!}}- | |||
! class="header" {{!}} Damage Type | |||
{{!}} class="statcell" {{!}}{{{damagetype}}}{{#if: {{{damagetype2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{damagetype2}}}|}}{{#if: {{{damagetype3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{damagetype3}}}|}}|}}{{#if: {{{stick|}}} |<br /> | |||
{{!}}- | |||
! class="header" {{!}} Stick to Entities? | |||
{{!}} class="statcell" {{!}}{{{stick}}}{{#if: {{{stick2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{stick2}}}|}}{{#if: {{{stick3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{stick3}}}|}}|}}{{#if: {{{duration|}}} |<br /> | |||
{{!}}- | |||
! class="header" {{!}} Attack Duration | |||
{{!}} class="statcell" {{!}}{{{duration}}}{{#if: {{{duration2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{duration2}}}|}}{{#if: {{{duration3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{duration3}}}|}}|}}{{#if: {{{cost|}}} |<br /> | |||
{{!}}- | |||
! class="header" {{!}} Price | |||
{{!}} class="statcell" {{!}}{{{cost}}}{{#if: {{{cost2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{cost2}}}|}}{{#if: {{{cost3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{cost3}}}|}}|}}{{#if: {{{raw|}}} |<br /> | |||
{{!}}- | |||
! class="header" {{!}} [[Raw materials]] | |||
{{!}} class="statcell" {{!}}{{{raw}}}{{#if: {{{raw2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{raw2}}}|}}{{#if: {{{raw3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{raw3}}}|}}|}} | |||
{{!}}- | |||
! class="header" {{!}} Cooldown | |||
{{!}} class="statcell" {{!}}{{{cooldown}}}{{#if: {{{cooldown2|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{cooldown2}}}|}}{{#if: {{{cooldown3|}}} |<br /> | |||
{{!}} class="statcell" {{!}}{{{cooldown3}}}|}}|}} | |||
|}</div> | |}</div> | ||
<noinclude>[[Category:Data tables]]</noinclude> | <noinclude>[[Category:Data tables]]</noinclude> |
Revision as of 17:54, 20 July 2019
Item | Attack Damage |
---|---|
{{{item}}} |
Item | {{{item}}} |
---|---|
Attack Damage | |
Cooldown | {{{cooldown}}}|}} |