Template:Damage table: Difference between revisions

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BTGamepedia>RayTrace
(To you, 2000 edits from now)
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<div class="nomobile">
<div class="nomobile">
{| style="border: 0px solid #BDCAC3; border-radius: 1em; padding: 0.5em; background:#151d28;header:#111;"
{| style="border: 0px solid #BDCAC3; border-radius: 1em; padding: 0.5em; background:#151d28;header:#111;"
! class="header" | Item
! class="header" | Item {{#if: {{{afflictions|}}} |<br />
! class="header" | Attack Damage{{#if: {{{bleedingdamage|}}} |<br />
! class="header" {{!}} [[Afflictions]]|}}{{#if: {{{structuredamage|}}} |<br />
! class="header" {{!}} [[Status effects#Bleeding|Bleeding]] Damage|}}{{#if: {{{structuredamage|}}} |<br />
! class="header" {{!}} Structure Damage|}}{{#if: {{{explosion|}}} |<br />
! class="header" {{!}} Structure Damage|}}{{#if: {{{stundamage|}}} |<br />
! class="header" {{!}} Explosion Range|}}{{#if: {{{explosion|}}} |<br />
! class="header" {{!}} [[Status effects#Stun|Stun]] Damage|}}{{#if: {{{force|}}} |<br />
! class="header" {{!}} Explosion [[Afflictions]]|}}{{#if: {{{explosion|}}} |<br />
! class="header" {{!}} Kinematic Force|}}{{#if: {{{explosionrange|}}} |<br />
! class="header" {{!}} Is EMP?|}}{{#if: {{{projectile|}}} |<br />
! class="header" {{!}} Explosion Radius|}}{{#if: {{{damagetype|}}} |<br />
! class="header" {{!}} Projectile Speed|}}{{#if: {{{projectile|}}} |<br />
! class="header" {{!}} Damage Type|}}{{#if: {{{stick|}}} |<br />
! class="header" {{!}} Is Sticky?|}}{{#if: {{{projectile|}}} |<br />
! class="header" {{!}} Stick to Entities?|}}{{#if: {{{duration|}}} |<br />
! class="header" {{!}} Is Fragile?|}}{{#if: {{{price|}}} |<br />
! class="header" {{!}} Attack Duration|}}{{#if: {{{cost|}}} |<br />
! class="header" {{!}} Price|}}{{#if: {{{raw|}}} |<br />
! class="header" {{!}} Price|}}{{#if: {{{raw|}}} |<br />
! class="header" {{!}} [[Raw materials]]|}}
! class="header" {{!}} [[Raw materials]]|}}{{#if: {{{cooldown|}}} |<br />
! class="header" {{!}} Cooldown|}}
|-
|-
| class="statcell" | {{#if: {{{image|}}} | [[File:{{{image}}}|{{{imagewidth|90}}}px|center]]|}}{{{item}}}{{#if: {{{afflictions|}}} |<br />
| class="statcell" |{{#if: {{{image|}}} | [[File:{{{image}}}|{{{imagewidth|90}}}px|center]]|}}{{{item}}}
{{!}} class="statcell" {{!}} {{{afflictions}}}|}}{{#if: {{{structuredamage|}}} |<br />
| class="statcell" |{{{attackdamage|}}}{{#if: {{{bleedingdamage|}}} |<br />
{{!}} class="statcell" {{!}} {{{structuredamage}}}|}}{{#if: {{{explosion|}}} |<br />
{{!}} class="statcell" {{!}}{{{bleedingdamage}}}|}}{{#if: {{{structuredamage|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosion}}}|}}{{#if: {{{explosion|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage}}}|}}{{#if: {{{stundamage|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionafflictions}}}|}}{{#if: {{{explosion|}}} |<br />
{{!}} class="statcell" {{!}}{{{stundamage}}}|}}{{#if: {{{force|}}} |<br />
{{!}} class="statcell" {{!}}{{{isEMP}}}|}}{{#if: {{{projectile|}}} |<br />
{{!}} class="statcell" {{!}}{{{force}}}|}}{{#if: {{{explosionrange|}}} |<br />
{{!}} class="statcell" {{!}}{{{projectile}}}|}}{{#if: {{{projectile|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionrange}}}|}}{{#if: {{{damagetype|}}} |<br />
{{!}} class="statcell" {{!}}{{{issticky}}}|}}{{#if: {{{projectile|}}} |<br />
{{!}} class="statcell" {{!}}{{{damagetype}}}|}}{{#if: {{{stick|}}} |<br />
{{!}} class="statcell" {{!}}{{{isfragile}}}|}}{{#if: {{{price|}}} |<br />
{{!}} class="statcell" {{!}}{{{stick}}}|}}{{#if: {{{duration|}}} |<br />
{{!}} class="statcell" {{!}}{{{price}}}|}}{{#if: {{{raw|}}} |<br />
{{!}} class="statcell" {{!}}{{{duration}}}|}}{{#if: {{{cost|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw}}}|}}
{{!}} class="statcell" {{!}}{{{cost}}} Credits|}}{{#if: {{{raw|}}} |<br />
 
{{!}} class="statcell" {{!}}{{{raw}}}|}}{{#if: {{{cooldown|}}} |<br />
{{#if: {{{item2|}}} |<br />
{{!}} class="statcell" {{!}}{{{cooldown}}}|}}<!--
{{!}}-
-->{{#if: {{{item2|}}} |<br />
{{!}} class="statcell" | {{#if: {{{image2|}}} | [[File:{{{image2}}}|{{{imagewidth2|90}}}px|center]]|}}{{{item2}}}{{#if: {{{afflictions2|}}} |<br />
{{!}}-
{{!}} class="statcell" {{!}} {{{afflictions2}}}|}}{{#if: {{{structuredamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{#if: {{{image2|}}} | [[File:{{{image2}}}|{{{imagewidth2|90}}}px|center]]|}}{{{item2}}}
{{!}} class="statcell" {{!}} {{{structuredamage2}}}|}}{{#if: {{{explosion2|}}} |<br />
{{!}} class="statcell" {{!}}{{{attackdamage2|}}}{{#if: {{{bleedingdamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosion2}}}|}}{{#if: {{{explosion2|}}} |<br />
{{!}} class="statcell" {{!}}{{{bleedingdamage2}}}|}}{{#if: {{{structuredamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionafflictions2}}}|}}{{#if: {{{explosion2|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage2}}}|}}{{#if: {{{stundamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{isEMP2}}}|}}{{#if: {{{projectile2|}}} |<br />
{{!}} class="statcell" {{!}}{{{stundamage2}}}|}}{{#if: {{{force2|}}} |<br />
{{!}} class="statcell" {{!}}{{{projectile2}}}|}}{{#if: {{{projectile2|}}} |<br />
{{!}} class="statcell" {{!}}{{{force2}}}|}}{{#if: {{{explosionrange2|}}} |<br />
{{!}} class="statcell" {{!}}{{{issticky2}}}|}}{{#if: {{{projectile2|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionrange2}}}|}}{{#if: {{{damagetype2|}}} |<br />
{{!}} class="statcell" {{!}}{{{isfragile2}}}|}}{{#if: {{{price2|}}} |<br />
{{!}} class="statcell" {{!}}{{{damagetype2}}}|}}{{#if: {{{stick2|}}} |<br />
{{!}} class="statcell" {{!}}{{{price2}}}|}}{{#if: {{{raw2|}}} |<br />
{{!}} class="statcell" {{!}}{{{stick2}}}|}}{{#if: {{{duration2|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw2}}}|}}
{{!}} class="statcell" {{!}}{{{duration2}}}|}}{{#if: {{{cost2|}}} |<br />
|}}
{{!}} class="statcell" {{!}}{{{cost2}}} Credits|}}{{#if: {{{raw2|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw2}}}|}}{{#if: {{{cooldown2|}}} |<br />
{{#if: {{{item3|}}} |<br />
{{!}} class="statcell" {{!}}{{{cooldown2}}}|}}
{{!}}-
|}}<!--
{{!}} class="statcell" | {{#if: {{{image3|}}} | [[File:{{{image3}}}|{{{imagewidth3|90}}}px|center]]|}}{{{item3}}}{{#if: {{{afflictions3|}}} |<br />
-->{{#if: {{{item3|}}} |<br />
{{!}} class="statcell" {{!}} {{{afflictions3}}}|}}{{#if: {{{structuredamage3|}}} |<br />
{{!}}-
{{!}} class="statcell" {{!}} {{{structuredamage3}}}|}}{{#if: {{{explosion3|}}} |<br />
{{!}} class="statcell" {{!}}{{#if: {{{image3|}}} | [[File:{{{image3}}}|{{{imagewidth3|90}}}px|center]]|}}{{{item3}}}
{{!}} class="statcell" {{!}}{{{explosion3}}}|}}{{#if: {{{explosion3|}}} |<br />
{{!}} class="statcell" {{!}}{{{attackdamage3|}}}{{#if: {{{bleedingdamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionafflictions3}}}|}}{{#if: {{{explosion3|}}} |<br />
{{!}} class="statcell" {{!}}{{{bleedingdamage3}}}|}}{{#if: {{{structuredamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{isEMP3}}}|}}{{#if: {{{projectile3|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage3}}}|}}{{#if: {{{stundamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{projectile3}}}|}}{{#if: {{{projectile3|}}} |<br />
{{!}} class="statcell" {{!}}{{{stundamage3}}}|}}{{#if: {{{force3|}}} |<br />
{{!}} class="statcell" {{!}}{{{issticky3}}}|}}{{#if: {{{projectile3|}}} |<br />
{{!}} class="statcell" {{!}}{{{force3}}}|}}{{#if: {{{explosionrange3|}}} |<br />
{{!}} class="statcell" {{!}}{{{isfragile3}}}|}}{{#if: {{{price3|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionrange3}}}|}}{{#if: {{{damagetype3|}}} |<br />
{{!}} class="statcell" {{!}}{{{price3}}}|}}{{#if: {{{raw3|}}} |<br />
{{!}} class="statcell" {{!}}{{{damagetype3}}}|}}{{#if: {{{stick3|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw3}}}|}}
{{!}} class="statcell" {{!}}{{{stick3}}}|}}{{#if: {{{duration3|}}} |<br />
|}}
{{!}} class="statcell" {{!}}{{{duration3}}}|}}{{#if: {{{cost3|}}} |<br />
|}</div>
{{!}} class="statcell" {{!}}{{{cost3}}} Credits|}}{{#if: {{{raw3|}}} |<br />
 
{{!}} class="statcell" {{!}}{{{raw3}}}|}}{{#if: {{{cooldown3|}}} |<br />
<div class="mobileonly">
{{!}} class="statcell" {{!}}{{{cooldown3}}}|}}
|}}
|}</div><div class="mobileonly">
{| class="wikitable"
{| class="wikitable"
! class="header" | Item
! class="header" | Item
| class="statcell" |{{#if: {{{image|}}} | [[File:{{{image}}}|{{{imagewidth|90}}}px|center]]|}}{{{item}}}{{#if: {{{item2|}}} |<br />
| class="statcell" |{{#if: {{{image|}}} | [[File:{{{image}}}|{{{imagewidth|90}}}px|center]]|}}{{{item}}}{{#if: {{{item2|}}} |<br />
{{!}} class="statcell" {{!}}{{#if: {{{image2|}}} | [[File:{{{image2}}}|{{{imagewidth2|90}}}px|center]]|}}{{{item2}}}|}}{{#if: {{{item3|}}} |<br />
{{!}} class="statcell" {{!}}{{#if: {{{image2|}}} | [[File:{{{image2}}}|{{{imagewidth2|90}}}px|center]]|}}{{{item2}}}|}}{{#if: {{{item3|}}} |<br />
{{!}} class="statcell" {{!}}{{#if: {{{image3|}}} | [[File:{{{image3}}}|{{{imagewidth3|90}}}px|center]]|}}{{{item3}}}|}}
{{!}} class="statcell" {{!}}{{#if: {{{image3|}}} | [[File:{{{image3}}}|{{{imagewidth3|90}}}px|center]]|}}{{{item3}}}|}}{{#if: {{{afflictions|}}} |<br />
|-
{{!}}-
! class="header" | Attack Damage
! class="header" | Afflictions
| class="statcell" |{{{attackdamage|}}}{{#if: {{{attackdamage2|}}} |<br />
{{!}} class="statcell" |{{{afflictions|}}}{{#if: {{{afflictions2|}}} |<br />
{{!}} class="statcell" {{!}}{{{attackdamage2}}}|}}{{#if: {{{attackdamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{afflictions2}}}|}}{{#if: {{{afflictions3|}}} |<br />
{{!}} class="statcell" {{!}}{{{attackdamage3}}}|}}{{#if: {{{bleedingdamage|}}} |<br />
{{!}} class="statcell" {{!}}{{{afflictions3}}}|}}|}}{{#if: {{{structuredamage|}}} |<br />
{{!}}-
{{!}}-
! class="header" {{!}} [[Status effects#Bleeding|Bleeding]] Damage
! class="header" {{!}} Structure Damage
{{!}} class="statcell" {{!}}{{{bleedingdamage}}}{{#if: {{{bleedingdamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage}}}{{#if: {{{structuredamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{bleedingdamage2}}}|}}{{#if: {{{bleedingdamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage2}}}|}}{{#if: {{{structuredamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{bleedingdamage3}}}|}}|}}{{#if: {{{structuredamage|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage3}}}|}}|}}{{#if: {{{explosion|}}} |<br />
{{!}}-
{{!}}-
! class="header" {{!}} Structure Damage
! class="header" {{!}} Explosion Range
{{!}} class="statcell" {{!}}{{{structuredamage}}}{{#if: {{{structuredamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosion}}}{{#if: {{{explosion2|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage2}}}|}}{{#if: {{{structuredamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosion2}}}|}}{{#if: {{{explosion3|}}} |<br />
{{!}} class="statcell" {{!}}{{{structuredamage3}}}|}}|}}{{#if: {{{stundamage|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosion3}}}|}}|}}{{#if: {{{explosion|}}} |<br />
{{!}}-
{{!}}-
! class="header" {{!}} [[Status effects#Stun|Stun]] Damage
! class="header" {{!}} Explosion Afflictions
{{!}} class="statcell" {{!}}{{{stundamage}}}{{#if: {{{stundamage2|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionafflictions}}}{{#if: {{{explosionafflictions2|}}} |<br />
{{!}} class="statcell" {{!}}{{{stundamage2}}}|}}{{#if: {{{stundamage3|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionafflictions2}}}|}}{{#if: {{{explosionafflictions3|}}} |<br />
{{!}} class="statcell" {{!}}{{{stundamage3}}}|}}|}}{{#if: {{{force|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionafflictions3}}}|}}|}}{{#if: {{{explosion|}}} |<br />
{{!}}-
{{!}}-
! class="header" {{!}} Kinematic Force
! class="header" {{!}} Explosion Radius
{{!}} class="statcell" {{!}}{{{force}}}{{#if: {{{force2|}}} |<br />
{{!}} class="statcell" {{!}}{{{isEMP}}}{{#if: {{{isEMP2|}}} |<br />
{{!}} class="statcell" {{!}}{{{force2}}}|}}{{#if: {{{force3|}}} |<br />
{{!}} class="statcell" {{!}}{{{isEMP2}}}|}}{{#if: {{{isEMP3|}}} |<br />
{{!}} class="statcell" {{!}}{{{force3}}}|}}|}}{{#if: {{{explosionrange|}}} |<br />
{{!}} class="statcell" {{!}}{{{isEMP3}}}|}}|}}{{#if: {{{projectile|}}} |<br />
{{!}}-
{{!}}-
! class="header" {{!}} Explosion Radius
! class="header" {{!}} Projectile Speed
{{!}} class="statcell" {{!}}{{{explosionrange}}}{{#if: {{{explosionrange2|}}} |<br />
{{!}} class="statcell" {{!}}{{{projectile}}}{{#if: {{{projectile2|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionrange2}}}|}}{{#if: {{{explosionrange3|}}} |<br />
{{!}} class="statcell" {{!}}{{{projectile2}}}|}}{{#if: {{{projectile3|}}} |<br />
{{!}} class="statcell" {{!}}{{{explosionrange3}}}|}}|}}{{#if: {{{damagetype|}}} |<br />
{{!}} class="statcell" {{!}}{{{projectile3}}}|}}|}}{{#if: {{{projectile|}}} |<br />
{{!}}-
{{!}}-
! class="header" {{!}} Damage Type
! class="header" {{!}} Stick to Entities?
{{!}} class="statcell" {{!}}{{{damagetype}}}{{#if: {{{damagetype2|}}} |<br />
{{!}} class="statcell" {{!}}{{{issticky}}}{{#if: {{{issticky2|}}} |<br />
{{!}} class="statcell" {{!}}{{{damagetype2}}}|}}{{#if: {{{damagetype3|}}} |<br />
{{!}} class="statcell" {{!}}{{{issticky2}}}|}}{{#if: {{{issticky3|}}} |<br />
{{!}} class="statcell" {{!}}{{{damagetype3}}}|}}|}}{{#if: {{{stick|}}} |<br />
{{!}} class="statcell" {{!}}{{{issticky3}}}|}}|}}{{#if: {{{projectile|}}} |<br />
{{!}}-
{{!}}-
! class="header" {{!}} Stick to Entities?
! class="header" {{!}} Can be Recovered?
{{!}} class="statcell" {{!}}{{{stick}}}{{#if: {{{stick2|}}} |<br />
{{!}} class="statcell" {{!}}{{{isfragile}}}{{#if: {{{isfragile2|}}} |<br />
{{!}} class="statcell" {{!}}{{{stick2}}}|}}{{#if: {{{stick3|}}} |<br />
{{!}} class="statcell" {{!}}{{{isfragile2}}}|}}{{#if: {{{isfragile3|}}} |<br />
{{!}} class="statcell" {{!}}{{{stick3}}}|}}|}}{{#if: {{{duration|}}} |<br />
{{!}} class="statcell" {{!}}{{{isfragile3}}}|}}|}}{{#if: {{{price|}}} |<br />
{{!}}-
{{!}}-
! class="header" {{!}} Attack Duration
! class="header" {{!}} Price
{{!}} class="statcell" {{!}}{{{duration}}}{{#if: {{{duration2|}}} |<br />
{{!}} class="statcell" {{!}}{{{price}}}{{#if: {{{price2|}}} |<br />
{{!}} class="statcell" {{!}}{{{duration2}}}|}}{{#if: {{{duration3|}}} |<br />
{{!}} class="statcell" {{!}}{{{price2}}}|}}{{#if: {{{price3|}}} |<br />
{{!}} class="statcell" {{!}}{{{duration3}}}|}}|}}{{#if: {{{cost|}}} |<br />
{{!}} class="statcell" {{!}}{{{price3}}}|}}|}}{{#if: {{{raw|}}} |<br />
{{!}}-
{{!}}-
! class="header" {{!}} Price
! class="header" {{!}} [[Raw materials]]
{{!}} class="statcell" {{!}}{{{cost}}}{{#if: {{{cost2|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw}}}{{#if: {{{raw2|}}} |<br />
{{!}} class="statcell" {{!}}{{{cost2}}}|}}{{#if: {{{cost3|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw2}}}|}}{{#if: {{{raw3|}}} |<br />
{{!}} class="statcell" {{!}}{{{cost3}}}|}}|}}{{#if: {{{raw|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw3}}}|}}|}}
{{!}}-
! class="header" {{!}} [[Raw materials]]
{{!}} class="statcell" {{!}}{{{raw}}}{{#if: {{{raw2|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw2}}}|}}{{#if: {{{raw3|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw3}}}|}}|}}
{{!}}-
! class="header" {{!}} Cooldown
{{!}} class="statcell" {{!}}{{{cooldown}}}{{#if: {{{cooldown2|}}} |<br />
{{!}} class="statcell" {{!}}{{{cooldown2}}}|}}{{#if: {{{cooldown3|}}} |<br />
{{!}} class="statcell" {{!}}{{{cooldown3}}}|}}|}}
|}</div>
|}</div>
<noinclude>[[Category:Data tables]]</noinclude>
<noinclude>[[Category:Data tables]]</noinclude>

Revision as of 17:29, 20 July 2019

Item
{{{item}}}

{{{item2}}}

{{{item3}}}

Item {{{item}}}Afflictions class="statcell"