Template:Damage table: Difference between revisions
From Official Barotrauma Wiki
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{| style="border: 0px solid #BDCAC3; border-radius: 1em; padding: 0.5em; background:#151d28;header:#111;" | {| style="border: 0px solid #BDCAC3; border-radius: 1em; padding: 0.5em; background:#151d28;header:#111;" | ||
! class="header" | Item | ! class="header" | Item | ||
! class="header" | {{#if: {{{bleedingdamage|}}} | <br /> | ! class="header" | Attack Damage{{#if: {{{bleedingdamage|}}} |<br /> | ||
! class="header" {{!}} [[Status effects#Bleeding|Bleeding]] Damage|}{{#if: {{{ | ! class="header" {{!}} [[Status effects#Bleeding|Bleeding]] Damage|}}{{#if: {{{structuredamage|}}} |<br /> | ||
! class="header" {{!}} | ! class="header" {{!}} Structure Damage|}}{{#if: {{{stundamage|}}} |<br /> | ||
! class="header" {{!}} [[Status effects#Stun|Stun]] | ! class="header" {{!}} [[Status effects#Stun|Stun]] Damage|}}{{#if: {{{force|}}} |<br /> | ||
! class="header" {{!}} Kinematic Force|}}{{#if: {{{explosionrange|}}} |<br /> | ! class="header" {{!}} Kinematic Force|}}{{#if: {{{explosionrange|}}} |<br /> | ||
! class="header" {{!}} Explosion Radius|}}{{#if: {{{damagetype|}}} |<br /> | ! class="header" {{!}} Explosion Radius|}}{{#if: {{{damagetype|}}} |<br /> | ||
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| class="statcell" |{{#if: {{{image|}}} | [[File:{{{image}}}|{{{imagewidth|90}}}px|center]]|}}{{{item}}} | | class="statcell" |{{#if: {{{image|}}} | [[File:{{{image}}}|{{{imagewidth|90}}}px|center]]|}}{{{item}}} | ||
| class="statcell" |{{{attackdamage|}}}{{#if: {{{bleedingdamage|}}} |<br /> | | class="statcell" |{{{attackdamage|}}}{{#if: {{{bleedingdamage|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{bleedingdamage}}}|}}{{#if: {{{ | {{!}} class="statcell" {{!}}{{{bleedingdamage}}}|}}{{#if: {{{structuredamage|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{ | {{!}} class="statcell" {{!}}{{{structuredamage}}}|}}{{#if: {{{stundamage|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{stundamage | {{!}} class="statcell" {{!}}{{{stundamage}}}|}}{{#if: {{{force|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{force}}}|}}{{#if: {{{explosionrange|}}} |<br /> | {{!}} class="statcell" {{!}}{{{force}}}|}}{{#if: {{{explosionrange|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{explosionrange}}}|}}{{#if: {{{damagetype|}}} |<br /> | {{!}} class="statcell" {{!}}{{{explosionrange}}}|}}{{#if: {{{damagetype|}}} |<br /> | ||
Line 34: | Line 32: | ||
{{!}} class="statcell" {{!}}{{#if: {{{image2|}}} | [[File:{{{image2}}}|{{{imagewidth2|90}}}px|center]]|}}{{{item2}}} | {{!}} class="statcell" {{!}}{{#if: {{{image2|}}} | [[File:{{{image2}}}|{{{imagewidth2|90}}}px|center]]|}}{{{item2}}} | ||
{{!}} class="statcell" {{!}}{{{attackdamage2|}}}{{#if: {{{bleedingdamage2|}}} |<br /> | {{!}} class="statcell" {{!}}{{{attackdamage2|}}}{{#if: {{{bleedingdamage2|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{bleedingdamage2}}}|}}{{#if: {{{ | {{!}} class="statcell" {{!}}{{{bleedingdamage2}}}|}}{{#if: {{{structuredamage2|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{ | {{!}} class="statcell" {{!}}{{{structuredamage2}}}|}}{{#if: {{{stundamage2|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{stundamage2 | {{!}} class="statcell" {{!}}{{{stundamage2}}}|}}{{#if: {{{force2|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{force2}}}|}}{{#if: {{{explosionrange2|}}} |<br /> | {{!}} class="statcell" {{!}}{{{force2}}}|}}{{#if: {{{explosionrange2|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{explosionrange2}}}|}}{{#if: {{{damagetype2|}}} |<br /> | {{!}} class="statcell" {{!}}{{{explosionrange2}}}|}}{{#if: {{{damagetype2|}}} |<br /> | ||
Line 51: | Line 48: | ||
{{!}} class="statcell" {{!}}{{#if: {{{image3|}}} | [[File:{{{image3}}}|{{{imagewidth3|90}}}px|center]]|}}{{{item3}}} | {{!}} class="statcell" {{!}}{{#if: {{{image3|}}} | [[File:{{{image3}}}|{{{imagewidth3|90}}}px|center]]|}}{{{item3}}} | ||
{{!}} class="statcell" {{!}}{{{attackdamage3|}}}{{#if: {{{bleedingdamage3|}}} |<br /> | {{!}} class="statcell" {{!}}{{{attackdamage3|}}}{{#if: {{{bleedingdamage3|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{bleedingdamage3}}}|}}{{#if: {{{ | {{!}} class="statcell" {{!}}{{{bleedingdamage3}}}|}}{{#if: {{{structuredamage3|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{ | {{!}} class="statcell" {{!}}{{{structuredamage3}}}|}}{{#if: {{{stundamage3|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{stundamage3 | {{!}} class="statcell" {{!}}{{{stundamage3}}}|}}{{#if: {{{force3|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{force3}}}|}}{{#if: {{{explosionrange3|}}} |<br /> | {{!}} class="statcell" {{!}}{{{force3}}}|}}{{#if: {{{explosionrange3|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{explosionrange3}}}|}}{{#if: {{{damagetype3|}}} |<br /> | {{!}} class="statcell" {{!}}{{{explosionrange3}}}|}}{{#if: {{{damagetype3|}}} |<br /> | ||
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{{!}} class="statcell" {{!}}{{{bleedingdamage}}}{{#if: {{{bleedingdamage2|}}} |<br /> | {{!}} class="statcell" {{!}}{{{bleedingdamage}}}{{#if: {{{bleedingdamage2|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{bleedingdamage2}}}|}}{{#if: {{{bleedingdamage3|}}} |<br /> | {{!}} class="statcell" {{!}}{{{bleedingdamage2}}}|}}{{#if: {{{bleedingdamage3|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{bleedingdamage3}}}|}}|}}{{#if: {{{ | {{!}} class="statcell" {{!}}{{{bleedingdamage3}}}|}}|}}{{#if: {{{structuredamage|}}} |<br /> | ||
{{!}}- | {{!}}- | ||
! class="header" {{!}} | ! class="header" {{!}} Structure Damage | ||
{{!}} class="statcell" {{!}}{{{ | {{!}} class="statcell" {{!}}{{{structuredamage}}}{{#if: {{{structuredamage2|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{ | {{!}} class="statcell" {{!}}{{{structuredamage2}}}|}}{{#if: {{{structuredamage3|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{ | {{!}} class="statcell" {{!}}{{{structuredamage3}}}|}}|}}{{#if: {{{stundamage|}}} |<br /> | ||
{{!}}- | {{!}}- | ||
! class="header" {{!}} [[Status effects#Stun|Stun]] Damage | ! class="header" {{!}} [[Status effects#Stun|Stun]] Damage | ||
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{{!}} class="statcell" {{!}}{{{force}}}{{#if: {{{force2|}}} |<br /> | {{!}} class="statcell" {{!}}{{{force}}}{{#if: {{{force2|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{force2}}}|}}{{#if: {{{force3|}}} |<br /> | {{!}} class="statcell" {{!}}{{{force2}}}|}}{{#if: {{{force3|}}} |<br /> | ||
{{!}} class="statcell" {{!}}{{{force3 | {{!}} class="statcell" {{!}}{{{force3}}}|}}|}}{{#if: {{{explosionrange|}}} |<br /> | ||
{{!}}- | {{!}}- | ||
! class="header" {{!}} Explosion Radius | ! class="header" {{!}} Explosion Radius |
Revision as of 19:50, 28 February 2019
Item | Attack Damage |
---|---|
{{{item}}} |
Item | {{{item}}} |
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Attack Damage | |
Cooldown | {{{cooldown}}}|}} |