Template:Damage table: Difference between revisions

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BTGamepedia>QuaternionMark
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{| class="wikitable"
{| class="wikitable"
! class="header" | Projectile
! class="header" | Item
! class="header" | Attack Damage
! class="header" | Attack Damage
! class="header" | [[Status effects#Bleeding|Bleeding]] Damage
! class="header" | [[Status effects#Bleeding|Bleeding]] Damage
! class="header" | Structure Damage
! class="header" | Structure Damage
! class="header" | Damage Type
! class="header" | Damage Type
! class="header" | Stick to Entities?
! class="header" | Stick to Entities?{{#if: {{{cost|}}} |<br />
! class="header" | Price
! class="header" {{!}} Price|}}{{#if: {{{raw|}}} |<br />
! class="header" | [[Raw materials]]
! class="header" {{!}} [[Raw materials]]|}}
|-
|-
| class="statcell" |[[File:{{{image|{{{projectile}}}.{{#if: {{{filetype|}}} |{{{filetype}}}|png}}}}}|{{{imagewidth|90}}}px|center]]{{{projectile}}}
| class="statcell" |{{#if: {{{image|}}} | [[File:{{{image}}}|{{{imagewidth|90}}}px|center]]|}}{{{item}}}
| class="statcell" |{{{attackdamage|}}}
| class="statcell" |{{{attackdamage|}}}
| class="statcell" |{{{bleedingdamage|}}}
| class="statcell" |{{{bleedingdamage|}}}
| class="statcell" |{{{structuredamage|}}}
| class="statcell" |{{{structuredamage|}}}
| class="statcell" |{{{damagetype|}}}
| class="statcell" |{{{damagetype|}}}
| class="statcell" |{{{stick|}}}
| class="statcell" |{{{stick|}}}{{#if: {{{cost|}}} |<br />
| class="statcell" |{{{cost|}}} Credits
{{!}} class="statcell" {{!}}{{{cost}}} Credits|}}{{#if: {{{raw|}}} |<br />
| class="statcell" |{{{raw|}}}<!--
{{!}} class="statcell" {{!}}{{{raw}}}|}}<!--
-->{{#if: {{{projectile2|}}} |<br />
-->{{#if: {{{item2|}}} |<br />
{{!}}-
{{!}}-
{{!}} class="statcell" {{!}}[[File:{{{image2|{{{projectile2}}}.{{#if: {{{filetype2|}}} |{{{filetype2}}}|png}}}}}|{{{imagewidth2|180}}}px|center]]<br />{{{projectile2}}}
{{!}} class="statcell" {{!}}{{#if: {{{image2|}}} | [[File:{{{image2}}}|{{{imagewidth2|90}}}px|center]]|}}{{{item2}}}
{{!}} class="statcell" {{!}}{{{attackdamage2|}}}
{{!}} class="statcell" {{!}}{{{attackdamage2|}}}
{{!}} class="statcell" {{!}}{{{bleedingdamage2|}}}
{{!}} class="statcell" {{!}}{{{bleedingdamage2|}}}
{{!}} class="statcell" {{!}}{{{structuredamage2|}}}
{{!}} class="statcell" {{!}}{{{structuredamage2|}}}
{{!}} class="statcell" {{!}}{{{damagetype2|}}}
{{!}} class="statcell" {{!}}{{{damagetype2|}}}
{{!}} class="statcell" {{!}}{{{stick2|}}}
{{!}} class="statcell" {{!}}{{{stick2|}}}{{#if: {{{cost2|}}} |<br />
{{!}} class="statcell" {{!}}{{{cost2|}}} Credits
{{!}} class="statcell" {{!}}{{{cost2}}} Credits|}}{{#if: {{{raw2|}}} |<br />
{{!}} class="statcell" {{!}}{{{raw2|}}}|}}
{{!}} class="statcell" {{!}}{{{raw2}}}|}}
|}}
|}
|}


<noinclude>[[Category:Data tables]]</noinclude>
<noinclude>[[Category:Data tables]]</noinclude>

Revision as of 22:11, 27 February 2016

Item Attack Damage Bleeding Damage Structure Damage Damage Type Stick to Entities?
{{{item}}}