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| | style="text-align:center;" | [[File:{{{name}}}.png|50px]] <br> [[{{{name}}}]] | | | style="text-align:center;" | [[File:{{{name}}}.png|50px]] <br> [[{{{name}}}]] |
| | {{#if:{{{afflictions|}}}|{{AfflictionDisplayTest|afflictions={{{afflictions|}}}|explosionafflictions={{{explosionafflictions|}}}|explosionrange={{{explosionrange|}}}|projectiles={{{projectiles|}}}|weapondamagemodifier={{{weapondamagemodifier|}}}}}}}<!-- | | | {{#if:{{{afflictions|}}}|{{AfflictionParser|afflictions={{{afflictions|}}}|explosionafflictions={{{explosionafflictions|}}}|explosionrange={{{explosionrange|}}}|projectiles={{{projectiles|}}}|weapondamagemodifier={{{weapondamagemodifier|}}}}}}} |
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| -->{{#if:{{#ifeq:{{{afflictions|}}}||1}}{{#ifeq:{{{afflictions|}}}|yes|1}}|<!--
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| -->{{#if: {{{bluntforcetrauma|}}}|{{Affliction|Blunt Force Trauma|||{{{bluntforcetrauma}}}}} <small>({{#expr: {{{bluntforcetrauma}}}*{{{attackspeed}}} round 1}} DPS)</small><br>|}}<!-- <br> are here because 99% of the time stun is last, and there's no <br> after stun here. Sketchy, but haven't found a better way yet.
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| -->{{#if: {{{lacerations|}}}|{{Affliction|Lacerations|||{{{lacerations}}}}} <small>({{#expr: {{{lacerations}}}*{{{attackspeed}}} round 1}} DPS)</small><br>|}}<!-- this means that in the remaining 1% cases, there will be an empty line at the end of the cell (when there's no stun e.g. coilgun ammo etc
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| -->{{#if: {{{gunshotwound|}}}|{{Affliction|Gunshot Wound|||{{{gunshotwound}}}}} <small>({{#expr: {{{gunshotwound}}}*{{{attackspeed}}} round 1}} DPS)</small><br>|}}<!--
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| -->{{#if: {{{deeptissueinjury|}}}|{{Affliction|Deep Tissue Injury|||{{{deeptissueinjury}}}}} <small>({{#expr: {{{deeptissueinjury}}}*{{{attackspeed}}} round 1}} DPS)</small><br>|}}<!--
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| -->{{#if: {{{organdamage|}}}|{{Affliction|Organ Damage|||{{{organdamage}}}}}<br>|}}<!-- no dps needed
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| -->{{#if: {{{burn|}}}|{{Affliction|Burn|||{{{burn}}}}} <small>({{#expr: {{{burn}}}*{{{attackspeed}}} round 1}} DPS)</small><br>|}}<!--
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| -->{{#if: {{{bleeding|}}}|{{Affliction|Bleeding|||{{{bleeding}}}}} <small>({{#expr: {{{bleeding}}}*{{{attackspeed}}} round 1}} DPS)</small><br>|}}<!--
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| -->{{#if: {{{oxygenlow|}}}|{{Affliction|Oxygen Low|||{{{oxygenlow}}}}} <small>({{#expr: {{{oxygenlow}}}*{{{attackspeed}}} round 1}} DPS)</small><br>|}}<!--
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| -->{{#if: {{{huskinfection|}}}|{{Affliction|Husk Infection|||{{{huskinfection}}}}}<br>|}}<!-- no dps needed
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| -->{{#if: {{{psychosis|}}}|{{Affliction|Psychosis|||{{{psychosis}}}}} <small>({{#expr: {{{psychosis}}}*{{{attackspeed}}} round 1}} DPS)</small><br>|}}<!--
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| -->{{#if: {{{morbusinepoisoning|}}}|{{Affliction|Morbusine Poisoning|||{{{morbusinepoisoning}}}}}<br>|}}<!-- no dps needed
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| -->{{#if: {{{sufforinpoisoning|}}}|{{Affliction|Sufforin Poisoning|||{{{sufforinpoisoning}}}}}<br>|}}<!-- no dps needed
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| -->{{#if: {{{deliriuminepoisoning|}}}|{{Affliction|Deliriumine Poisoning|||{{{deliriuminepoisoning}}}}}<br>|}}<!-- no dps needed
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| -->{{#if: {{{cyanidepoisoning|}}}|{{Affliction|Cyanide Poisoning|||{{{cyanidepoisoning}}}}}<br>|}}<!-- no dps needed
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| -->{{#if: {{{radiationsickness|}}}|{{Affliction|Radiation Sickness|||{{{radiationsickness}}}}} <small>({{#expr: {{{radiationsickness}}}*{{{attackspeed}}} round 1}} DPS)</small><br>|}}<!--
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| -->{{#if: {{{paralysis|}}}|{{Affliction|Paralysis|||{{{paralysis}}}}}<br>|}}<!-- no dps needed
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| -->{{#if: {{{progressivestun|}}}|{{Affliction|Progressive Stun|||{{{progressivestun}}}}}<br>|}}<!-- no dps needed
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| -->{{#if: {{{stun|}}}|{{Affliction|Stun|||{{#expr: {{{stun}}} round 1}}s}}|}}<!--
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| -->}}
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| | {{{attackspeed}}} | | | {{{attackspeed}}} |
| | {{#if: {{{penetration|}}}|{{{penetration}}}%|0%}} | | | {{#if: {{{penetration|}}}|{{{penetration}}}%|0%}} |
| </onlyinclude> | | </onlyinclude> |