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  • ...al in freeing up space in a crew member's inventory, as well as organizing items in general. ...pen a GUI table of slots for items. From here the player can drag and drop items into or from the table to store or extract them. Double-clicking on an item ...
    11 KB (1,712 words) - 12:41, 18 January 2024
  • ...forum/viewtopic.php?f=13&t=4266&p=91144#p91144</ref> The game's [[wiring]] mechanic was inspired by [[wikipedia:Minecraft|''Minecraft'']]'s redstone mechanics ...so carry items in their hands if they're not full of other equipment. Some items may not fit in the inventory slots due to their size; for example, [[Storag ...
    8 KB (1,316 words) - 17:07, 26 April 2024
  • {{DisambigMsg|the game mechanic|other uses|Sonar (Disambiguation)}} ..., locate objectives, and identify threats. Some installations and handheld items have the added benefit of mineral finding. ...
    4 KB (581 words) - 12:22, 27 March 2024
  • {{Items infobox ...at which minerals are detached can change depending on {{hl|Mechanical|25|Mechanic Job Icon|Skills#Mechanical Engineering}} skill and talents. ...
    4 KB (520 words) - 12:12, 29 December 2023
  • The simplest ways to change a faction's reputation are to steal items or hurt its inhabitants on the factions outposts, which will lower reputati ...may affect a factions' reputation, reward the player with useful or exotic items.<br> ...
    31 KB (4,973 words) - 21:24, 27 April 2024
  • Its main function is debugging, but it can also be used to spawn items and creatures, modify their attributes and afflictions, or use moderation c |- {{Command|spreadsheetexport|Export items in format recognized by the spreadsheet importer.}} ...
    36 KB (5,303 words) - 14:28, 28 April 2024
  • ...n outpost or factions' reputation, reward the player with useful or exotic items.<br> ..."3" | '''Required [[Skills]], [[Campaign#Reputation|Reputation]], Money, [[Items]] and/or Completed Events:''' ...
    66 KB (10,077 words) - 14:51, 10 April 2024
  • * Fixed clients not seeing explosions from items that explode on impact or when their condition reaches zero. * Attempt to fix items occasionally dropping client-side when moving them from an inventory to ano ...
    117 KB (17,961 words) - 06:02, 30 April 2024
  • ...y taking into account the first item of the stack, instead applying to all items of the stack. * Fixed items in a container in the submarine not being counted in the "owned items" count in the store interface. ...
    124 KB (19,925 words) - 14:13, 2 May 2024
  • ...he user only when they don't have enough skills to use the item. All these items are now less efficient when used with low skills. * Added a short cooldown to applying medical items. Prevents being able to spam medicine (or poisons) at a nearly unlimited ra ...
    537 KB (84,424 words) - 16:27, 30 December 2023
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