Mission Mode: Difference between revisions

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(Removed redirect to Game Mode/List of Missions)
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(Everything lul)
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==== '''Campaign can be played in both single-player in multiplayer, altough there is some minor difference between both.''' ====
==== '''Campaign can be played in both single-player in multiplayer, although there is some minor difference between both.''' ====


= <big>Campaign in single-player</big> =
= <big>Campaign in single-player</big> =


In single-player you start with a crew of 3 AI, with random job (engineers, mechanics and assistants have a higher chance to be selected). You also start with 8000 credits, wich you can use in the shop or in the crew management. You cant change the campaign difficult, it is set to the hardest by default. After completing a mission you get more credits, you can spend in items in the shop or in the crew management to contract someone, the price changes depending on the skill of that job, the higher the skill the more expensive it is.
In single-player you start with a crew of 3 AI, with random job (engineers, mechanics and assistants have a higher chance to be selected). You also start with 8000 credits, which you can use in the shop or in the crew management. You cant change the submarine or the campaign difficult, it is set to the hardest by default. After completing a mission you get more credits, you can spend in items in the shop or in the crew management to contract someone, the price changes depending on the skill of that job, the higher the skill the more expensive it is.
 


[[File:Barocampaign.jpg|thumb|750x750px]]
There is different types of locations with advantages and disadvantages, here is a list of all of them :


{| style="text-align:center"
| class="header" |Breeding grounds
| class="header" |More enemies
|-
|Colony
|Cheaper crew and eletrical parts
|-
|MIlitary Outpost
|Cheaper weapons and security officers
|-
|Mining Outposts
|Cheaper ores
|-
|Natural Formation
|More resources to collect outside
|}


Currently there is no ending, but in futures updates it might be added


= <big>Campaign in multiplayer</big> =
Multiplayer its very similar to single-player, but you can set how many bots each round will have and change the difficulty, you can also enable traitors. You cant have respawn shuttle in campaign


#REDIRECT [[Game Mode/List of Missions]]
#REDIRECT [[Game Mode/List of Missions]]

Revision as of 04:19, 8 January 2020

Campaign can be played in both single-player in multiplayer, although there is some minor difference between both.

Campaign in single-player

In single-player you start with a crew of 3 AI, with random job (engineers, mechanics and assistants have a higher chance to be selected). You also start with 8000 credits, which you can use in the shop or in the crew management. You cant change the submarine or the campaign difficult, it is set to the hardest by default. After completing a mission you get more credits, you can spend in items in the shop or in the crew management to contract someone, the price changes depending on the skill of that job, the higher the skill the more expensive it is.

File:Barocampaign.jpg

There is different types of locations with advantages and disadvantages, here is a list of all of them :

Breeding grounds More enemies
Colony Cheaper crew and eletrical parts
MIlitary Outpost Cheaper weapons and security officers
Mining Outposts Cheaper ores
Natural Formation More resources to collect outside

Currently there is no ending, but in futures updates it might be added

Campaign in multiplayer

Multiplayer its very similar to single-player, but you can set how many bots each round will have and change the difficulty, you can also enable traitors. You cant have respawn shuttle in campaign

  1. REDIRECT Game Mode/List of Missions