Content Packages: Difference between revisions

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{{Stub}}
'''Content Packages''', also called mods, are a feature in ''[[Barotrauma]]'' that allow players to create their own unique content in the game. This content includes enemies, weapons, items, missions, and even entire new areas within the game's maps.
'''Content Packages''', also called mods, are a feature in ''[[Barotrauma]]'' that allow players to create their own unique content in the game. This content includes enemies, weapons, items, missions, and even entire new areas within the game's maps.
==Known Content Packages==
While the ''[[Barotrauma]]'' community is still small, many Content Packages have appeared within it. What follows is a list of more well known Content Packages.
[http://undertowgames.com/forum/viewtopic.php?f=20&t=5924| Barotrauma Extended], an item focused Content Package that adds many new items as well as editing existing ones.


==Installation==
==Installation==
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==Creation==
==Creation==
{{Main|Creating Content Packages}}
Creating a Content Package is, at first, a daunting task, but once you understand the basics it becomes a walk through the underwater park. ''[[Barotrauma]]'' was specifically designed to be highly compatible with user modifications, and as such no special software is required (or even recommended) to make a Content Package other than basic image tools like [https://www.getpaint.net/| Paint.NET].
Creating a Content Package is, at first, a daunting task, but once you understand the basics it becomes a walk through the underwater park. ''[[Barotrauma]]'' was specifically designed to be highly compatible with user modifications, and as such no special software is required (or even recommended) to make a Content Package other than basic image tools like [https://www.getpaint.net/| Paint.NET].

Revision as of 17:43, 8 June 2017

Template:Stub Content Packages, also called mods, are a feature in Barotrauma that allow players to create their own unique content in the game. This content includes enemies, weapons, items, missions, and even entire new areas within the game's maps.

Installation

Installing a Content Package is rather simple. For this example, we will be using the Example Content Package, although you may use any Content Package you so desire. Content Packages are usually .rar or .zip files, and this guide will operate assuming so.


1. First, unzip the Package. The amount of files and folders present will vary, but you should look for two: an .xml file and and a folder, both bearing the same name. For our Example Content Package these two files will be immediately present, although as previously stated it may vary.

2. Drag the aforementioned folder into the Mods folder in your Barotrauma directory.

3. Drag the aforementioned .xml file into the ContentPackages folder in the Data folder in your Barotrauma directory.

4. Run the Barotrauma Launcher exe (NOT the Barotrauma exe itself!)

5. Select the Content package by pressing the "Content package" button in the launcher. Once this is done, press the Start button and, if the previous steps were done correctly, you should be able to play with the Content Package.

Creation

Creating a Content Package is, at first, a daunting task, but once you understand the basics it becomes a walk through the underwater park. Barotrauma was specifically designed to be highly compatible with user modifications, and as such no special software is required (or even recommended) to make a Content Package other than basic image tools like Paint.NET.