User:Bananaman/Sandbox01: Difference between revisions
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! colspan="2" style="width:33%;"|Gunner | ! colspan="2" style="width:33%;"|Gunner | ||
|-<!--Tier 1--> | |-<!--Tier 1--> | ||
| colspan="2"|'''Boarding Party''': Unlock recipe: '''Boarding Axe''', '''Slipsuit''', '''Harpoon Coil-Rifle'''. | | colspan="2"|<br><br><br><br>'''Boarding Party''': Unlock recipe: '''Boarding Axe''', '''Slipsuit''', '''Harpoon Coil-Rifle'''.<br><br><br><br> | ||
| colspan="2" style="border-left:1px solid #767D71;"|'''Pacification Kit''': Unlock recipe: '''Autoshotgun''', '''Fulgurium Stun Gun Dart''', '''Riot Shield'''. | | colspan="2" style="border-left:1px solid #767D71;"|'''Pacification Kit''': Unlock recipe: '''Autoshotgun''', '''Fulgurium Stun Gun Dart''', '''Riot Shield'''. | ||
| colspan="2" style="border-left:1px solid #767D71;"|'''Rifleman''': Inflict 10% more damage with '''Rifles'''. Unlock recipe: '''Assault Rifle''', '''Assault Rifle Magazine'''. | | colspan="2" style="border-left:1px solid #767D71;"|'''Rifleman''': Inflict 10% more damage with '''Rifles'''. Unlock recipe: '''Assault Rifle''', '''Assault Rifle Magazine'''. | ||
|-<!--Tier 2--> | |-<!--Tier 2--> | ||
| style="width:16%;"|'''Scavenger''': Whenever you open a container outside your submarine for the first time, you have a 25% chance of finding additional items. | | style="width:16%;"|<br><br><br><br>'''Scavenger''': Whenever you open a container outside your submarine for the first time, you have a 25% chance of finding additional items.<br><br><br><br> | ||
| style="width:16%;"|'''Slayer''': Gain an additional 25% attack power with '''harpoons'''. If you are in the open sea, gain an additional 50% attack power to harpoons instead. | | style="width:16%;"|'''Slayer''': Gain an additional 25% attack power with '''harpoons'''. If you are in the open sea, gain an additional 50% attack power to harpoons instead. | ||
| style="width:16%;border-left:1px solid #767D71;"|'''Beat Cop''': Inflict 25% more stun. Doubled against monsters inside the submarine. | | style="width:16%;border-left:1px solid #767D71;"|'''Beat Cop''': Inflict 25% more stun. Doubled against monsters inside the submarine. | ||
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| style="width:16%;"|'''Tandem Fire''': As long as you are manning a turret alongside another allied crewmember, both of your attacks are 20% more powerful. Only the closest allied crewmember gains this effect. | | style="width:16%;"|'''Tandem Fire''': As long as you are manning a turret alongside another allied crewmember, both of your attacks are 20% more powerful. Only the closest allied crewmember gains this effect. | ||
|-<!--Tier 3--> | |-<!--Tier 3--> | ||
| style="width:16%;"|'''Daring Dolphin''': Gain an additional 25% '''Swimming Speed'''. | | style="width:16%;"|<br><br><br><br>'''Daring Dolphin''': Gain an additional 25% '''Swimming Speed'''.<br><br><br><br> | ||
| style="width:16%;"|'''Easy Turtle''': Take 20% less damage from attacks while you are in water. | | style="width:16%;"|'''Easy Turtle''': Take 20% less damage from attacks while you are in water. | ||
| style="width:16%;border-left:1px solid #767D71;"|'''Crusty Seaman''': Recover from bleeding much more quickly. | | style="width:16%;border-left:1px solid #767D71;"|'''Crusty Seaman''': Recover from bleeding much more quickly. | ||
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| style="width:16%;"|'''Gun Runner''': You move 25% faster while carrying turret ammunition. Walk 20% faster while aiming. | | style="width:16%;"|'''Gun Runner''': You move 25% faster while carrying turret ammunition. Walk 20% faster while aiming. | ||
|-<!--Tier 4--> | |-<!--Tier 4--> | ||
| colspan="2"|'''Spec-Ops''': Unlock recipe: '''Thermal Goggles'''. Inflict double (non-turret) damage against full health enemies. | | colspan="2"|<br><br><br><br>'''Spec-Ops''': Unlock recipe: '''Thermal Goggles'''. Inflict double (non-turret) damage against full health enemies.<br><br><br><br> | ||
| colspan="2" style="border-left:1px solid #767D71;"|'''Implacable''': Whenever you fall below 0 health, you will remain fully conscious and your attacks are 25% more powerful for 15 seconds. This effect can only occur once per life each round. | | colspan="2" style="border-left:1px solid #767D71;"|'''Implacable''': Whenever you fall below 0 health, you will remain fully conscious and your attacks are 25% more powerful for 15 seconds. This effect can only occur once per life each round. | ||
| colspan="2" style="border-left:1px solid #767D71;"|'''Warlord''': Inflict 10% more damage with ranged weapons for every nearby enemy. Up to 50%. Unlock recipe: '''HMG''', '''HMG Magazine'''. | | colspan="2" style="border-left:1px solid #767D71;"|'''Warlord''': Inflict 10% more damage with ranged weapons for every nearby enemy. Up to 50%. Unlock recipe: '''HMG''', '''HMG Magazine'''. | ||
|} | |} |
Revision as of 00:36, 28 November 2022
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Generic 1
-Buff: Gain an additional 50% Buff Duration. Gain an additional 25% Opiate addiction resistance.
-First Aid Training: Gain a bonus of 15 to Medical. Medical items are 35% more potent when applied to you.
-Physical Conditioning: Gain an additional 10% Movement Speed. Gain an additional 30% Oxygen low resistance.
-Protect and Serve: Gain 15% bonus XP when completing a Escort mission.
-Swole: Gain an additional 10% Maximum Health. Gain an additional 25% Melee Power.
-War Stories: Gain 80 bonus XP when completing a mission in which you killed at least 2 creatures.
Generic 2
-Bootcamp: Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience. The deaths of assistants do not count.
-By the Book: Whenever you finish at least one mission, your crew gains an additional 1250 marks and 200 experience for each captured, live enemy human on board your ship, up to a maximum of 2500 marks and 400 experience.
-Don't Push It: Unlock recipe: Bandolier, Explosive Slug.
-Munitions Expertise: Unlock recipe: SMG Magazine, Shotgun Shell.
-Weaponsmith: Weapons you fabricate are of 1 higher quality. Unlock recipe: Riot Shotgun, SMG.
Specialist Trees
Frogman | Enforcer | Gunner | |||
---|---|---|---|---|---|
Boarding Party: Unlock recipe: Boarding Axe, Slipsuit, Harpoon Coil-Rifle. |
Pacification Kit: Unlock recipe: Autoshotgun, Fulgurium Stun Gun Dart, Riot Shield. | Rifleman: Inflict 10% more damage with Rifles. Unlock recipe: Assault Rifle, Assault Rifle Magazine. | |||
Scavenger: Whenever you open a container outside your submarine for the first time, you have a 25% chance of finding additional items. |
Slayer: Gain an additional 25% attack power with harpoons. If you are in the open sea, gain an additional 50% attack power to harpoons instead. | Beat Cop: Inflict 25% more stun. Doubled against monsters inside the submarine. | Stonewall: Whenever you are attacked, gain an additional 25% physical damage resistance and 25% stun resistance for 4 seconds. | Commando: When firing a ranged weapon while crouched, you gain 70% reduction to spread and inflict 10% more damage. | Tandem Fire: As long as you are manning a turret alongside another allied crewmember, both of your attacks are 20% more powerful. Only the closest allied crewmember gains this effect. |
Daring Dolphin: Gain an additional 25% Swimming Speed. |
Easy Turtle: Take 20% less damage from attacks while you are in water. | Crusty Seaman: Recover from bleeding much more quickly. | Inordinate Exsanguination: Inflict 100% more Bleeding damage. | Extra Powder: Explosives have 20% larger radius and deal 10% more damage. Explosives you fabricate are of 1 higher quality. | Gun Runner: You move 25% faster while carrying turret ammunition. Walk 20% faster while aiming. |
Spec-Ops: Unlock recipe: Thermal Goggles. Inflict double (non-turret) damage against full health enemies. |
Implacable: Whenever you fall below 0 health, you will remain fully conscious and your attacks are 25% more powerful for 15 seconds. This effect can only occur once per life each round. | Warlord: Inflict 10% more damage with ranged weapons for every nearby enemy. Up to 50%. Unlock recipe: HMG, HMG Magazine. |