Coming next week: Barotrauma 1.0
Hello everyone! It’s time for the final sneak peek post leading up to our 1.0 release, now just around the corner. The road has been long and the beginning of this year very busy with all
Shipwrecked: A Story
Hello everyone! Let me tell you a story. The flower, the wreck and the monstrosity What I saw in the far corner was almost pretty
Barotrauma Source Code
Today I have some important news for the players and modders of Barotrauma. The full source code of the game is now publicly available on GitHub! This doesn't mean that Barotrauma is becoming an open source
Netcode update
As many of you may know, me and juanjp600 have been working on rewriting Barotrauma's networking code for some time now (oh god, I just checked and it's been 9 months, why does time have
Barotrauma has been Greenlit!
We did it! Less than two weeks on Steam Greenlight and Barotrauma has been greenlit! The amount of positive feedback (and votes of course) we've gotten during these weeks has been amazing, thank you so much
Steam Greenlight and a brief status update
Last week, Valve brought us some big news regarding Steam Greenlight: they're planning on getting rid of Greenlight "in the next few months" to make way for a new system called Steam Direct. Personally I
A beginner’s guide to injecting mind-controlling parasites into people
Step one: Make sure you've been infected with the husk parasite. The most common way to get infected is an encounter with an active husk, but some well-equipped laboratories and research facilities may also house dormant husk
Multiple subs!
v0.5.0.0 is now out! The biggest addition in this update is the multi-sub support I mentioned in the last post, but there's also a ton of smaller changes and bugfixes (check out the changelog).
Multiple subs?
The idea of a submarine-vs-submarine game mode has been popping up quite frequently and now we're one step closer to having one: There were (and still are) tons of systems in the game that work under the
Lighting improvements
Some small improvements to lighting in Barotrauma: added a bit of blur on the lightmap and changed the rendering order so that the walls aren't full-bright anymore. I was really surprised to see how much better it