Introducing the Europa Coalition

Hello everyone!

One of the most long-awaited changes coming in our full release version will be an overhaul of the faction system and everything related to it: missions and events, reputation system, faction-specific perks and rewards… There’s a lot we want to write about, so we’re going to go over the upcoming faction overhaul in not one but three posts.

We’ll be shedding some light on all the overhauled systems and new content as well as the various factions. Who are they really? Let’s start with the perhaps obvious one: the Europa Coalition, the governing body of Europa.

Barotrauma Europa Coalition logo
The Europa Coalition: Staunch protectors of humanity on Europa.

Europa Coalition

The Coalition began as a trade agreement between two prominent settlements roughly a century before the events of Barotrauma, at a time when exonationalism, or the belief that Europa was no mere colony but an independent world, was coming about and gaining popularity. The leaders of these pro-Europan settlements pooled their resources and hired paramilitary groups to defend their investments and trade routes, funneling currency and power to where they needed them the most.

The Coalition expanded their reach, allying with friendly settlements and taking over other ones which were not equally keen on joining. Soon enough, they controlled most of the important trade routes and industry on Europa and were well on their way to becoming the de facto government of the moon. Their goal: to see Europa come into its own, without Earth’s oversight.

“Those people just don’t get it. We’ve reached a point where this isn’t just a couple of research stations where people come to work for a year or two. This is our home now”

– Mr. May, proud father of the first human born on Europa

A few decades later, after contact with Earth was suddenly lost and Europan society threatened to fall into complete chaos, the Coalition’s established system of trade and governance became even more important. Legislation developed by the Coalition, such as the Resource Balancing and Control Act, further cemented their rule by regulating trade with settlements which opposed the Coalitions’ ideology.

The noble goal of the Coalition is to keep Europa safe and preserve humanity in an age where Earth has gone silent and there might be no motherworld to return to. Keeping the peace comes with its complications, however, and when the situation demands it, the Coalition will not shy away from using force. It has the military prowess to protect its citizens from horrible monsters, dangerous anarchists, and religious zealots. This has led to the Coalition gaining staunch supporters as well as sworn enemies – most notably the Jovian Separatists.

“It’s taken us decades of literal blood and sweat to shape this place into what it is now”

– Herbert May, first Captain of Foreign Affairs of the Europa Coalition

Over the years, the Coalitions’ power and influence have become extensive. The Coalition, led by a handful of elected Captains, controls trade and manufacturing and acts as the pillar of civil society on Europa. They believe firm control is needed, as the environment and social and political tensions pose ever-growing threats. Someone has to be in charge, and the Coalition has proven itself strong enough to bear the burden of power.

Faction overhaul: outposts and reputation

While the Coalition’s rule is strong, it’s not absolute, and they don’t control all the outposts of Europa: with the faction overhaul, the Jovian Separatists get their own settlements. The Separatist outposts being entirely new, we decorated them to show some of the wear and tear of living in a state of constant conflict, and to contrast them with the Coalition outposts that we all know and love. (The husk and clown factions also have their own little corners of the world, and we’ll write more about those in a later post.)

There are new faction-specific events and missions that can only trigger in the corresponding factions’ outposts, such as rescue missions which require you to travel into hostile territory, as well as various events and missions that reveal more about each faction’s story and goals.

Barotrauma Coalition faction event
A bunch of new events are coming with the faction overhaul.

Another big part of the faction overhaul is a reworked reputation system. One of the big flaws of how reputation has worked until now was that you invariably had to move on from a place after spending time and effort to make a name for yourself there. We’ve now removed outpost reputation entirely, and instead, your faction reputation serves as your reputation wherever you go. This simplifies the reputation system, makes faction reputation more impactful, and allows you to make choices that affect your campaign over a longer duration, when reputation is no longer bound to any one location.

Barotrauma campaign map faction reputation
Faction reputation follows you wherever you travel.

Reputation determines a number of things you may encounter, benefit, or suffer from: A good Coalition officer may find that certain merchants loyal to the government will offer them special wares, for instance. All outposts have vendors aligned with the outpost’s controlling faction; these special vendors only become available if your reputation with their faction is high enough.

The reputations of opposing factions are mutually exclusive in most cases, so be prepared to lose your good standing with one when you help another. Just like having a high reputation with a faction brings with it some perks, having a low reputation may also result in interesting encounters.

Finally, the faction overhaul introduces two paths from each biome to the next, one controlled by the Coalition and the other by the Separatists. Now you can choose a side and stick with it to the bitter end. Whose torch will you carry?

Barotrauma random encounter separatist submarine attack
Keep your eyes on the sonar in hostile waters to avoid getting ambushed!

Comments

  • February 10, 2023
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    Creesader

    man raiding outposts wont be as fun 🙁

    • February 10, 2023
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      Magickal

      most likely gonna have entire outpost missions though that has you raiding an entirely unique and active hostile faction outpost

      • February 22, 2023
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        Hellfire

        That would be awesome. I already loved destroying them altho station NPCs used to be hella OP and the game would not register the outpost as destroyed or anything. lol
        I kinda hope they rid the NPC health buff to make terrorism more accessible lol
        Just have all NPCs have the standard human health, give them some body armor and there. They’d still have the numbers (unless it’s a multiplayer session with a heckload of people)…

    • February 10, 2023
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      LeviathanTheSS

      But, killing the Coalition is always fun 🙂

      Praise the Honkmother.

    • February 22, 2023
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      Hellfire

      What do you mean? Raiding non-mission outposts – before this update comes out? – is like, get swarmed by inhumanly OP station shitcurity NPCs with 1000000 health, or sneak in with a C4 and blow the reactor n be done with it. Raiding mission-bound straggler outposts is fine rn I guess, what did I miss reading that made you think this?

  • February 10, 2023
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    Regalis, why we cant tear off the door again? We want tear off the door. Doooooor

  • February 10, 2023
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    Volodya Vanger

    Litteraly PMC “Vanger”

    • February 16, 2023
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      Antony

      get the fuck out of here terrorist supporting a terrorist state and their organizations, this is a gaming blog and the game is being discussed here, not your terrorists, I ask the developers to pay attention to this and ban these assholes

      • February 18, 2023
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        VOLODYA VANGER

        Vangers is a game about funny little cars

    • February 17, 2023
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      SAM

      Find somewhere else to cirlcejerk about how the Russian military is. Or better yet, just don’t talk about war and politics in the GAMING blog you fucking loser.

    • February 17, 2023
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      SAM

      Find somewhere else to cirlcejerk about how the Russian military is. Or better yet, just don’t talk about war and politics in the GAMING blog you fucking loser.

  • February 10, 2023
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    Daniel

    that next one looks very interesting that next update. I want to see the information of the other factions.

  • February 10, 2023
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    jeg er veldig sulten

  • February 10, 2023
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    isimsiz

    We need free factions

  • February 10, 2023
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    Looks great team! Looking Forward to the new update.

  • February 10, 2023
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    cant wait to be a domestic terrorist in submarine bideo game :DDDD

    • February 22, 2023
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      Hellfire

      Hell yea

  • February 10, 2023
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    Herolles

    Never forget, the Coalition is lying to us

  • February 11, 2023
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    Carles Johnson M.

    Man, I really hope there can be submarine vs submarine battles every mission..

    • February 22, 2023
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      Hellfire

      I guess mostly whenever you travel hostile waters, you will get contact. I’m really hyped for this sh*t lol

  • February 11, 2023
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    CrimsonApocalypse

    Keep up the Great work BaroTrauma Team! This has been an Awesome Dive into The Abyss

  • February 12, 2023
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    John Clark

    I get the concept, but having the reputation separate amongst outposts added to the sort of disconnect that would exist in a world separated by treacherous submarine travel. Kind of added an anonymous appeal to raiding outposts as CREESADER suggests above.

    • February 22, 2023
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      Hellfire

      Probably, but maybe the devs thought it’s just unnecessary complexity in their code to hassle with. Plus this is still a futuristic world, I reckon humanity does have some means of quick communication between outposts, at worst through cables – I dunno about whether wireless transmission is effective underwater through thick walls of ice but if it’s not a problem they could even figure having earthlike cell phone signal and Wi-Fi… Also, I guess the surface could still have working antennas for whatever satellites humans have littered the orbit of Europa with so… Yeah, I don’t know. Maybe they don’t have any of that and all they got is just submarines carrying post… But I doubt that. After all, submarines *can* send S.O.S. signals to outposts – even if you only ever receive those signals when it’s already too late.

  • February 13, 2023
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    Mantha

    I hope we get new creatures in 1.0, the game desperately needs a more diverse ecosystem. Seeing the same handful of creatures for hours and hours makes the “planet” feel like a pond.

  • February 13, 2023
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    danil_bns

    Let me in update… Let me in.. LET ME IIIIIIIIIN!!!

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